本文整理汇总了C#中ShadingState.specularPhong方法的典型用法代码示例。如果您正苦于以下问题:C# ShadingState.specularPhong方法的具体用法?C# ShadingState.specularPhong怎么用?C# ShadingState.specularPhong使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ShadingState
的用法示例。
在下文中一共展示了ShadingState.specularPhong方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetRadiance
public Color GetRadiance(ShadingState state)
{
// make sure we are on the right side of the material
state.faceforward();
// direct lighting
state.initLightSamples();
state.initCausticSamples();
Color d = getDiffuse(state);
Color lr = state.diffuse(d);
if (!state.includeSpecular)
return lr;
if (glossyness == 0)
{
float cos = state.getCosND();
float dn = 2 * cos;
Vector3 refDir = new Vector3();
refDir.x = (dn * state.getNormal().x) + state.getRay().getDirection().x;
refDir.y = (dn * state.getNormal().y) + state.getRay().getDirection().y;
refDir.z = (dn * state.getNormal().z) + state.getRay().getDirection().z;
Ray refRay = new Ray(state.getPoint(), refDir);
// compute Fresnel term
cos = 1 - cos;
float cos2 = cos * cos;
float cos5 = cos2 * cos2 * cos;
Color spec = getSpecular(state);
Color ret = Color.white();
ret.sub(spec);
ret.mul(cos5);
ret.add(spec);
return lr.add(ret.mul(state.traceReflection(refRay, 0)));
}
else
return lr.add(state.specularPhong(getSpecular(state), 2 / glossyness, numSamples));
}
示例2: getRadiance
public Color getRadiance(ShadingState state)
{
// make sure we are on the right side of the material
state.faceforward();
// setup lighting
state.initLightSamples();
state.initCausticSamples();
// execute shader
return state.diffuse(getDiffuse(state)).add(state.specularPhong(spec, power, numRays));
}