本文整理汇总了C#中Scenario.GetActionAtTime方法的典型用法代码示例。如果您正苦于以下问题:C# Scenario.GetActionAtTime方法的具体用法?C# Scenario.GetActionAtTime怎么用?C# Scenario.GetActionAtTime使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Scenario
的用法示例。
在下文中一共展示了Scenario.GetActionAtTime方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AddFirstLevel
//missing:
//- action can't be before first observation -> interface validation!
public int AddFirstLevel(World.WorldDescription WorldDescription, Scenario.ScenarioDescription ScenarioDescription, out int numberOfImpossibleLeaf)
{
numberOfImpossibleLeaf = 0;
int t = 0;
//states
List<string> fluentNames = WorldDescription.GetFluentNames().ToList<string>();
List<State> states = CreateStatesBasedOnObservations(fluentNames, ScenarioDescription, ref t);
if (states.Count == 0)
{
numberOfImpossibleLeaf = 0;
return 0;
}
foreach (var state in states)
{
Vertex newVertex = new Vertex(state, null, t, null);
LastLevel.Add(newVertex);
}
//action
WorldAction worldAction = ScenarioDescription.GetActionAtTime(t);
if (worldAction != null)
for (int i = 0; i < LastLevel.Count; ++i)
{
LastLevel[i].ActualWorldAction = (WorldAction)worldAction.Clone();
if (!WorldDescription.Validate(LastLevel[i]))
{
++numberOfImpossibleLeaf;
}
}
return t;
}