本文整理汇总了C#中SVGGraphicsPath.Reset方法的典型用法代码示例。如果您正苦于以下问题:C# SVGGraphicsPath.Reset方法的具体用法?C# SVGGraphicsPath.Reset怎么用?C# SVGGraphicsPath.Reset使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SVGGraphicsPath
的用法示例。
在下文中一共展示了SVGGraphicsPath.Reset方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: RoundedRect
//-----
public void RoundedRect(SVGPoint p1, SVGPoint p2, SVGPoint p3, SVGPoint p4, SVGPoint p5, SVGPoint p6, SVGPoint p7, SVGPoint p8, float r1, float r2,
float angle, float width)
{
if((int)width == 1) {
RoundedRect(p1, p2, p3, p4, p5, p6, p7, p8, r1, r2,
angle);
return;
}
Line(p1, p2, width);
Line(p3, p4, width);
Line(p5, p6, width);
Line(p7, p8, width);
SVGPoint _p1 = new SVGPoint(0f, 0f);
SVGPoint _p2 = new SVGPoint(0f, 0f);
SVGPoint _p3 = new SVGPoint(0f, 0f);
SVGPoint _p4 = new SVGPoint(0f, 0f);
this._graphics.GetThickLine(p1, p2, width, ref _p1, ref _p2, ref _p3, ref _p4);
SVGPoint _p5 = new SVGPoint(0f, 0f);
SVGPoint _p6 = new SVGPoint(0f, 0f);
SVGPoint _p7 = new SVGPoint(0f, 0f);
SVGPoint _p8 = new SVGPoint(0f, 0f);
//-------
this._graphics.GetThickLine(p3, p4, width, ref _p5, ref _p6, ref _p7, ref _p8);
SVGGraphicsPath _graphicsPath = new SVGGraphicsPath();
_graphicsPath.AddMoveTo(_p4);
_graphicsPath.AddArcTo(r1 + (width / 2f), r2 + (width / 2f), angle, false, true, _p6);
_graphicsPath.AddLineTo(_p5);
_graphicsPath.AddArcTo(r1 - (width / 2f), r2 - (width / 2f), angle, false, false, _p3);
_graphicsPath.AddLineTo(_p4);
this._graphics.FillPath(_graphicsPath);
//-------
this._graphics.GetThickLine(p5, p6, width, ref _p1, ref _p2, ref _p3, ref _p4);
_graphicsPath.Reset();
_graphicsPath.AddMoveTo(_p8);
_graphicsPath.AddArcTo(r1 + (width / 2f), r2 + (width / 2f), angle, false, true, _p2);
_graphicsPath.AddLineTo(_p1);
_graphicsPath.AddArcTo(r1 - (width / 2f), r2 - (width / 2f), angle, false, false, _p7);
_graphicsPath.AddLineTo(_p8);
this._graphics.FillPath(_graphicsPath);
//----------
this._graphics.GetThickLine(p7, p8, width, ref _p5, ref _p6, ref _p7, ref _p8);
_graphicsPath.Reset();
_graphicsPath.AddMoveTo(_p4);
_graphicsPath.AddArcTo(r1 + (width / 2f), r2 + (width / 2f), angle, false, true, _p6);
_graphicsPath.AddLineTo(_p5);
_graphicsPath.AddArcTo(r1 - (width / 2f), r2 - (width / 2f), angle, false, false, _p3);
_graphicsPath.AddLineTo(_p4);
this._graphics.FillPath(_graphicsPath);
//-------
this._graphics.GetThickLine(p1, p2, width, ref _p1, ref _p2, ref _p3, ref _p4);
_graphicsPath.Reset();
_graphicsPath.AddMoveTo(_p8);
_graphicsPath.AddArcTo(r1 + (width / 2f), r2 + (width / 2f), angle, false, true, _p2);
_graphicsPath.AddLineTo(_p1);
_graphicsPath.AddArcTo(r1 - (width / 2f), r2 - (width / 2f), angle, false, false, _p7);
_graphicsPath.AddLineTo(_p8);
this._graphics.FillPath(_graphicsPath);
}
示例2: RoundedRect
//-----
public void RoundedRect(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8,
float r1, float r2,
float angle, float width)
{
if ((int) width == 1)
{
RoundedRect(p1, p2, p3, p4, p5, p6, p7, p8, r1, r2,
angle);
return;
}
Line(p1, p2, width);
Line(p3, p4, width);
Line(p5, p6, width);
Line(p7, p8, width);
Vector2 _p1 = Vector2.zero;
Vector2 _p2 = Vector2.zero;
Vector2 _p3 = Vector2.zero;
Vector2 _p4 = Vector2.zero;
_graphics.GetThickLine(p1, p2, width, ref _p1, ref _p2, ref _p3, ref _p4);
Vector2 _p5 = Vector2.zero;
Vector2 _p6 = Vector2.zero;
Vector2 _p7 = Vector2.zero;
Vector2 _p8 = Vector2.zero;
//-------
_graphics.GetThickLine(p3, p4, width, ref _p5, ref _p6, ref _p7, ref _p8);
SVGGraphicsPath _graphicsPath = new SVGGraphicsPath();
_graphicsPath.AddMoveTo(_p4);
_graphicsPath.AddArcTo(r1 + (width/2f), r2 + (width/2f), angle, false, true, _p6);
_graphicsPath.AddLineTo(_p5);
_graphicsPath.AddArcTo(r1 - (width/2f), r2 - (width/2f), angle, false, false, _p3);
_graphicsPath.AddLineTo(_p4);
_graphics.FillPath(_graphicsPath);
//-------
_graphics.GetThickLine(p5, p6, width, ref _p1, ref _p2, ref _p3, ref _p4);
_graphicsPath.Reset();
_graphicsPath.AddMoveTo(_p8);
_graphicsPath.AddArcTo(r1 + (width/2f), r2 + (width/2f), angle, false, true, _p2);
_graphicsPath.AddLineTo(_p1);
_graphicsPath.AddArcTo(r1 - (width/2f), r2 - (width/2f), angle, false, false, _p7);
_graphicsPath.AddLineTo(_p8);
_graphics.FillPath(_graphicsPath);
//----------
_graphics.GetThickLine(p7, p8, width, ref _p5, ref _p6, ref _p7, ref _p8);
_graphicsPath.Reset();
_graphicsPath.AddMoveTo(_p4);
_graphicsPath.AddArcTo(r1 + (width/2f), r2 + (width/2f), angle, false, true, _p6);
_graphicsPath.AddLineTo(_p5);
_graphicsPath.AddArcTo(r1 - (width/2f), r2 - (width/2f), angle, false, false, _p3);
_graphicsPath.AddLineTo(_p4);
_graphics.FillPath(_graphicsPath);
//-------
_graphics.GetThickLine(p1, p2, width, ref _p1, ref _p2, ref _p3, ref _p4);
_graphicsPath.Reset();
_graphicsPath.AddMoveTo(_p8);
_graphicsPath.AddArcTo(r1 + (width/2f), r2 + (width/2f), angle, false, true, _p2);
_graphicsPath.AddLineTo(_p1);
_graphicsPath.AddArcTo(r1 - (width/2f), r2 - (width/2f), angle, false, false, _p7);
_graphicsPath.AddLineTo(_p8);
_graphics.FillPath(_graphicsPath);
}
示例3: RoundedRect
public void RoundedRect(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8,
float r1, float r2,
float angle, float width)
{
if((int)width == 1) {
RoundedRect(p1, p2, p3, p4, p5, p6, p7, p8, r1, r2,
angle);
return;
}
Line(p1, p2, width);
Line(p3, p4, width);
Line(p5, p6, width);
Line(p7, p8, width);
// TODO: IIRC, `Vector2.zero` is a p/invoke. Would it be safe to chain assignments here? Would it be more
// TODO: performant? What about just calling `new Vector2(0f, 0f)`?
Vector2 _p1 = Vector2.zero;
Vector2 _p2 = Vector2.zero;
Vector2 _p3 = Vector2.zero;
Vector2 _p4 = Vector2.zero;
_graphics.GetThickLine(p1, p2, width, ref _p1, ref _p2, ref _p3, ref _p4);
Vector2 _p5 = Vector2.zero;
Vector2 _p6 = Vector2.zero;
Vector2 _p7 = Vector2.zero;
Vector2 _p8 = Vector2.zero;
//-------
_graphics.GetThickLine(p3, p4, width, ref _p5, ref _p6, ref _p7, ref _p8);
SVGGraphicsPath _graphicsPath = new SVGGraphicsPath();
_graphicsPath.AddMoveTo(_p4);
_graphicsPath.AddArcTo(r1 + (width / 2f), r2 + (width / 2f), angle, false, true, _p6);
_graphicsPath.AddLineTo(_p5);
_graphicsPath.AddArcTo(r1 - (width / 2f), r2 - (width / 2f), angle, false, false, _p3);
_graphicsPath.AddLineTo(_p4);
_graphics.FillPath(_graphicsPath);
//-------
_graphics.GetThickLine(p5, p6, width, ref _p1, ref _p2, ref _p3, ref _p4);
_graphicsPath.Reset();
_graphicsPath.AddMoveTo(_p8);
_graphicsPath.AddArcTo(r1 + (width / 2f), r2 + (width / 2f), angle, false, true, _p2);
_graphicsPath.AddLineTo(_p1);
_graphicsPath.AddArcTo(r1 - (width / 2f), r2 - (width / 2f), angle, false, false, _p7);
_graphicsPath.AddLineTo(_p8);
_graphics.FillPath(_graphicsPath);
//----------
_graphics.GetThickLine(p7, p8, width, ref _p5, ref _p6, ref _p7, ref _p8);
_graphicsPath.Reset();
_graphicsPath.AddMoveTo(_p4);
_graphicsPath.AddArcTo(r1 + (width / 2f), r2 + (width / 2f), angle, false, true, _p6);
_graphicsPath.AddLineTo(_p5);
_graphicsPath.AddArcTo(r1 - (width / 2f), r2 - (width / 2f), angle, false, false, _p3);
_graphicsPath.AddLineTo(_p4);
_graphics.FillPath(_graphicsPath);
//-------
_graphics.GetThickLine(p1, p2, width, ref _p1, ref _p2, ref _p3, ref _p4);
_graphicsPath.Reset();
_graphicsPath.AddMoveTo(_p8);
_graphicsPath.AddArcTo(r1 + (width / 2f), r2 + (width / 2f), angle, false, true, _p2);
_graphicsPath.AddLineTo(_p1);
_graphicsPath.AddArcTo(r1 - (width / 2f), r2 - (width / 2f), angle, false, false, _p7);
_graphicsPath.AddLineTo(_p8);
_graphics.FillPath(_graphicsPath);
}