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C# SVGGraphicsPath.Reset方法代码示例

本文整理汇总了C#中SVGGraphicsPath.Reset方法的典型用法代码示例。如果您正苦于以下问题:C# SVGGraphicsPath.Reset方法的具体用法?C# SVGGraphicsPath.Reset怎么用?C# SVGGraphicsPath.Reset使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SVGGraphicsPath的用法示例。


在下文中一共展示了SVGGraphicsPath.Reset方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RoundedRect

    //-----
    public void RoundedRect(SVGPoint p1, SVGPoint p2, SVGPoint p3, SVGPoint p4, SVGPoint p5, SVGPoint p6, SVGPoint p7, SVGPoint p8, float r1, float r2,
  float angle, float width)
    {
        if((int)width == 1) {
          RoundedRect(p1, p2, p3, p4, p5, p6, p7, p8, r1, r2,
          angle);
          return;
        }

        Line(p1, p2, width);
        Line(p3, p4, width);
        Line(p5, p6, width);
        Line(p7, p8, width);
        SVGPoint _p1 = new SVGPoint(0f, 0f);
        SVGPoint _p2 = new SVGPoint(0f, 0f);
        SVGPoint _p3 = new SVGPoint(0f, 0f);
        SVGPoint _p4 = new SVGPoint(0f, 0f);

        this._graphics.GetThickLine(p1, p2, width, ref _p1, ref _p2, ref _p3, ref _p4);

        SVGPoint _p5 = new SVGPoint(0f, 0f);
        SVGPoint _p6 = new SVGPoint(0f, 0f);
        SVGPoint _p7 = new SVGPoint(0f, 0f);
        SVGPoint _p8 = new SVGPoint(0f, 0f);

        //-------
        this._graphics.GetThickLine(p3, p4, width, ref _p5, ref _p6, ref _p7, ref _p8);

        SVGGraphicsPath _graphicsPath = new SVGGraphicsPath();

        _graphicsPath.AddMoveTo(_p4);
        _graphicsPath.AddArcTo(r1 + (width / 2f), r2 + (width / 2f), angle, false, true, _p6);
        _graphicsPath.AddLineTo(_p5);
        _graphicsPath.AddArcTo(r1 - (width / 2f), r2 - (width / 2f), angle, false, false, _p3);
        _graphicsPath.AddLineTo(_p4);

        this._graphics.FillPath(_graphicsPath);

        //-------
        this._graphics.GetThickLine(p5, p6, width, ref _p1, ref _p2, ref _p3, ref _p4);

        _graphicsPath.Reset();
        _graphicsPath.AddMoveTo(_p8);
        _graphicsPath.AddArcTo(r1 + (width / 2f), r2 + (width / 2f), angle, false, true, _p2);
        _graphicsPath.AddLineTo(_p1);
        _graphicsPath.AddArcTo(r1 - (width / 2f), r2 - (width / 2f), angle, false, false, _p7);
        _graphicsPath.AddLineTo(_p8);

        this._graphics.FillPath(_graphicsPath);

        //----------
        this._graphics.GetThickLine(p7, p8, width, ref _p5, ref _p6, ref _p7, ref _p8);

        _graphicsPath.Reset();
        _graphicsPath.AddMoveTo(_p4);
        _graphicsPath.AddArcTo(r1 + (width / 2f), r2 + (width / 2f), angle, false, true, _p6);
        _graphicsPath.AddLineTo(_p5);
        _graphicsPath.AddArcTo(r1 - (width / 2f), r2 - (width / 2f), angle, false, false, _p3);
        _graphicsPath.AddLineTo(_p4);

        this._graphics.FillPath(_graphicsPath);

        //-------
        this._graphics.GetThickLine(p1, p2, width, ref _p1, ref _p2, ref _p3, ref _p4);

        _graphicsPath.Reset();
        _graphicsPath.AddMoveTo(_p8);
        _graphicsPath.AddArcTo(r1 + (width / 2f), r2 + (width / 2f), angle, false, true, _p2);
        _graphicsPath.AddLineTo(_p1);
        _graphicsPath.AddArcTo(r1 - (width / 2f), r2 - (width / 2f), angle, false, false, _p7);
        _graphicsPath.AddLineTo(_p8);

        this._graphics.FillPath(_graphicsPath);
    }
开发者ID:pjezek,项目名称:UnitySVG,代码行数:75,代码来源:SVGGraphicsStroke.cs

示例2: RoundedRect

    //-----
    public void RoundedRect(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8,
		float r1, float r2,
		float angle, float width)
    {
        if ((int) width == 1)
        {
            RoundedRect(p1, p2, p3, p4, p5, p6, p7, p8, r1, r2,
                angle);
            return;
        }

        Line(p1, p2, width);
        Line(p3, p4, width);
        Line(p5, p6, width);
        Line(p7, p8, width);
        Vector2 _p1 = Vector2.zero;
        Vector2 _p2 = Vector2.zero;
        Vector2 _p3 = Vector2.zero;
        Vector2 _p4 = Vector2.zero;

        _graphics.GetThickLine(p1, p2, width, ref _p1, ref _p2, ref _p3, ref _p4);

        Vector2 _p5 = Vector2.zero;
        Vector2 _p6 = Vector2.zero;
        Vector2 _p7 = Vector2.zero;
        Vector2 _p8 = Vector2.zero;

        //-------
        _graphics.GetThickLine(p3, p4, width, ref _p5, ref _p6, ref _p7, ref _p8);

        SVGGraphicsPath _graphicsPath = new SVGGraphicsPath();

        _graphicsPath.AddMoveTo(_p4);
        _graphicsPath.AddArcTo(r1 + (width/2f), r2 + (width/2f), angle, false, true, _p6);
        _graphicsPath.AddLineTo(_p5);
        _graphicsPath.AddArcTo(r1 - (width/2f), r2 - (width/2f), angle, false, false, _p3);
        _graphicsPath.AddLineTo(_p4);

        _graphics.FillPath(_graphicsPath);

        //-------
        _graphics.GetThickLine(p5, p6, width, ref _p1, ref _p2, ref _p3, ref _p4);

        _graphicsPath.Reset();
        _graphicsPath.AddMoveTo(_p8);
        _graphicsPath.AddArcTo(r1 + (width/2f), r2 + (width/2f), angle, false, true, _p2);
        _graphicsPath.AddLineTo(_p1);
        _graphicsPath.AddArcTo(r1 - (width/2f), r2 - (width/2f), angle, false, false, _p7);
        _graphicsPath.AddLineTo(_p8);

        _graphics.FillPath(_graphicsPath);

        //----------
        _graphics.GetThickLine(p7, p8, width, ref _p5, ref _p6, ref _p7, ref _p8);

        _graphicsPath.Reset();
        _graphicsPath.AddMoveTo(_p4);
        _graphicsPath.AddArcTo(r1 + (width/2f), r2 + (width/2f), angle, false, true, _p6);
        _graphicsPath.AddLineTo(_p5);
        _graphicsPath.AddArcTo(r1 - (width/2f), r2 - (width/2f), angle, false, false, _p3);
        _graphicsPath.AddLineTo(_p4);

        _graphics.FillPath(_graphicsPath);

        //-------
        _graphics.GetThickLine(p1, p2, width, ref _p1, ref _p2, ref _p3, ref _p4);

        _graphicsPath.Reset();
        _graphicsPath.AddMoveTo(_p8);
        _graphicsPath.AddArcTo(r1 + (width/2f), r2 + (width/2f), angle, false, true, _p2);
        _graphicsPath.AddLineTo(_p1);
        _graphicsPath.AddArcTo(r1 - (width/2f), r2 - (width/2f), angle, false, false, _p7);
        _graphicsPath.AddLineTo(_p8);

        _graphics.FillPath(_graphicsPath);
    }
开发者ID:grrava,项目名称:UnitySVG,代码行数:77,代码来源:SVGGraphicsStroke.cs

示例3: RoundedRect

    public void RoundedRect(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8,
                          float r1, float r2,
                          float angle, float width)
    {
        if((int)width == 1) {
          RoundedRect(p1, p2, p3, p4, p5, p6, p7, p8, r1, r2,
                  angle);
          return;
        }

        Line(p1, p2, width);
        Line(p3, p4, width);
        Line(p5, p6, width);
        Line(p7, p8, width);
        // TODO: IIRC, `Vector2.zero` is a p/invoke.  Would it be safe to chain assignments here?  Would it be more
        // TODO: performant?  What about just calling `new Vector2(0f, 0f)`?
        Vector2 _p1 = Vector2.zero;
        Vector2 _p2 = Vector2.zero;
        Vector2 _p3 = Vector2.zero;
        Vector2 _p4 = Vector2.zero;

        _graphics.GetThickLine(p1, p2, width, ref _p1, ref _p2, ref _p3, ref _p4);

        Vector2 _p5 = Vector2.zero;
        Vector2 _p6 = Vector2.zero;
        Vector2 _p7 = Vector2.zero;
        Vector2 _p8 = Vector2.zero;

        //-------
        _graphics.GetThickLine(p3, p4, width, ref _p5, ref _p6, ref _p7, ref _p8);

        SVGGraphicsPath _graphicsPath = new SVGGraphicsPath();

        _graphicsPath.AddMoveTo(_p4);
        _graphicsPath.AddArcTo(r1 + (width / 2f), r2 + (width / 2f), angle, false, true, _p6);
        _graphicsPath.AddLineTo(_p5);
        _graphicsPath.AddArcTo(r1 - (width / 2f), r2 - (width / 2f), angle, false, false, _p3);
        _graphicsPath.AddLineTo(_p4);

        _graphics.FillPath(_graphicsPath);

        //-------
        _graphics.GetThickLine(p5, p6, width, ref _p1, ref _p2, ref _p3, ref _p4);

        _graphicsPath.Reset();
        _graphicsPath.AddMoveTo(_p8);
        _graphicsPath.AddArcTo(r1 + (width / 2f), r2 + (width / 2f), angle, false, true, _p2);
        _graphicsPath.AddLineTo(_p1);
        _graphicsPath.AddArcTo(r1 - (width / 2f), r2 - (width / 2f), angle, false, false, _p7);
        _graphicsPath.AddLineTo(_p8);

        _graphics.FillPath(_graphicsPath);

        //----------
        _graphics.GetThickLine(p7, p8, width, ref _p5, ref _p6, ref _p7, ref _p8);

        _graphicsPath.Reset();
        _graphicsPath.AddMoveTo(_p4);
        _graphicsPath.AddArcTo(r1 + (width / 2f), r2 + (width / 2f), angle, false, true, _p6);
        _graphicsPath.AddLineTo(_p5);
        _graphicsPath.AddArcTo(r1 - (width / 2f), r2 - (width / 2f), angle, false, false, _p3);
        _graphicsPath.AddLineTo(_p4);

        _graphics.FillPath(_graphicsPath);

        //-------
        _graphics.GetThickLine(p1, p2, width, ref _p1, ref _p2, ref _p3, ref _p4);

        _graphicsPath.Reset();
        _graphicsPath.AddMoveTo(_p8);
        _graphicsPath.AddArcTo(r1 + (width / 2f), r2 + (width / 2f), angle, false, true, _p2);
        _graphicsPath.AddLineTo(_p1);
        _graphicsPath.AddArcTo(r1 - (width / 2f), r2 - (width / 2f), angle, false, false, _p7);
        _graphicsPath.AddLineTo(_p8);

        _graphics.FillPath(_graphicsPath);
    }
开发者ID:MrJoy,项目名称:UnitySVG,代码行数:77,代码来源:SVGGraphicsStroke.cs


注:本文中的SVGGraphicsPath.Reset方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。