本文整理汇总了C#中SVGGraphicsPath类的典型用法代码示例。如果您正苦于以下问题:C# SVGGraphicsPath类的具体用法?C# SVGGraphicsPath怎么用?C# SVGGraphicsPath使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
SVGGraphicsPath类属于命名空间,在下文中一共展示了SVGGraphicsPath类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Render
public bool Render(SVGGraphicsPath path, ISVGPathDraw pathDraw)
{
Profiler.BeginSample("SVGGArcAbs.Render");
pathDraw.ArcTo(r1, r2, path.transformAngle + angle, largeArcFlag, sweepFlag, path.matrixTransform.Transform(point));
Profiler.EndSample();
return false;
}
示例2: CreateGraphicsPath
protected override void CreateGraphicsPath()
{
_graphicsPath = new SVGGraphicsPath();
_graphicsPath.Add(this);
_graphicsPath.transformList = summaryTransformList;
}
示例3: Render
//--------------------------------------------------------------------------------
//Method: Render
//--------------------------------------------------------------------------------
public void Render(SVGGraphicsPath _graphicsPath)
{
SVGPoint p, p1;
p = currentPoint;
p1 = controlPoint1;
_graphicsPath.AddQuadraticCurveTo(p1, p);
}
示例4: ExpandBounds
public void ExpandBounds(SVGGraphicsPath path)
{
path.ExpandBounds(x, y);
path.ExpandBounds(x + width, y);
path.ExpandBounds(x + width, y + height);
path.ExpandBounds(x, y + height);
}
示例5: Render
public bool Render(SVGGraphicsPath path, ISVGPathDraw pathDraw)
{
Profiler.BeginSample("SVGGMoveTo.Render");
pathDraw.MoveTo(path.matrixTransform.Transform(point));
Profiler.EndSample();
return false;
}
示例6: Render
//--------------------------------------------------------------------------------
//Method: Render
//--------------------------------------------------------------------------------
public void Render(SVGGraphicsPath _graphicsPath)
{
Vector2 p;
p = currentPoint;
_graphicsPath.AddArcTo(this._r1, this._r2, this._angle,
this._largeArcFlag, this._sweepFlag, p);
}
示例7: SVGRadialGradientBrush
public SVGRadialGradientBrush(SVGRadialGradientElement radialGradElement, SVGGraphicsPath graphicsPath)
{
_radialGradElement = radialGradElement;
Initialize();
SetGradientVector(graphicsPath);
}
示例8: SVGLinearGradientBrush
public SVGLinearGradientBrush(SVGLinearGradientElement linearGradElement, SVGGraphicsPath graphicsPath)
{
_linearGradElement = linearGradElement;
Initialize();
SetGradientVector(graphicsPath);
PreLocationProcess();
}
示例9: CreateGraphicsPath
private void CreateGraphicsPath()
{
_graphicsPath = new SVGGraphicsPath();
for(int i = 0; i < _segList.Count; i++) {
ISVGDrawableSeg temp = _segList.GetItem(i) as ISVGDrawableSeg;
if(temp != null)
temp.Render(_graphicsPath);
}
_graphicsPath.transformList = summaryTransformList;
}
示例10: Render
public bool Render(SVGGraphicsPath path, ISVGPathDraw pathDraw)
{
int length = points.Count;
Vector2[] tPoints = new Vector2[length];
for(int i = 0; i < length; i++)
tPoints[i] = path.matrixTransform.Transform(points[i]);
pathDraw.Polygon(tPoints);
return true;
}
示例11: Render
public bool Render(SVGGraphicsPath path, ISVGPathDraw pathDraw)
{
int length = points.Count;
pathDraw.MoveTo(path.matrixTransform.Transform(points[0]));
for(int i = 1; i < length; i++) {
Vector2 p = path.matrixTransform.Transform(points[i]);
pathDraw.LineTo(p);
}
return false;
}
示例12: Render
public bool Render(SVGGraphicsPath path, ISVGPathDraw pathDraw)
{
Vector2 p1 = new Vector2(x, y),
p2 = new Vector2(x + width, y),
p3 = new Vector2(x + width, y + height),
p4 = new Vector2(x, y + height);
if(rx == 0.0f && ry == 0.0f) {
p1 = path.matrixTransform.Transform(p1);
p2 = path.matrixTransform.Transform(p2);
p3 = path.matrixTransform.Transform(p3);
p4 = path.matrixTransform.Transform(p4);
pathDraw.Rect(p1, p2, p3, p4);
} else {
float t_rx = (rx == 0.0f) ? ry : rx;
float t_ry = (ry == 0.0f) ? rx : ry;
t_rx = (t_rx > (width * 0.5f - 2f)) ? (width * 0.5f - 2f) : t_rx;
t_ry = (t_ry > (height * 0.5f - 2f)) ? (height * 0.5f - 2f) : t_ry;
float angle = path.transformAngle;
Vector2 t_p1 = path.matrixTransform.Transform(new Vector2(p1.x + t_rx, p1.y));
Vector2 t_p2 = path.matrixTransform.Transform(new Vector2(p2.x - t_rx, p2.y));
Vector2 t_p3 = path.matrixTransform.Transform(new Vector2(p2.x, p2.y + t_ry));
Vector2 t_p4 = path.matrixTransform.Transform(new Vector2(p3.x, p3.y - t_ry));
Vector2 t_p5 = path.matrixTransform.Transform(new Vector2(p3.x - t_rx, p3.y));
Vector2 t_p6 = path.matrixTransform.Transform(new Vector2(p4.x + t_rx, p4.y));
Vector2 t_p7 = path.matrixTransform.Transform(new Vector2(p4.x, p4.y - t_ry));
Vector2 t_p8 = path.matrixTransform.Transform(new Vector2(p1.x, p1.y + t_ry));
pathDraw.RoundedRect(t_p1, t_p2, t_p3, t_p4, t_p5, t_p6, t_p7, t_p8, t_rx, t_ry, angle);
}
return true;
}
示例13: RoundedRect
//-----
public void RoundedRect(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5, Vector2 p6, Vector2 p7, Vector2 p8,
float r1, float r2,
float angle, float width)
{
if ((int) width == 1)
{
RoundedRect(p1, p2, p3, p4, p5, p6, p7, p8, r1, r2,
angle);
return;
}
Line(p1, p2, width);
Line(p3, p4, width);
Line(p5, p6, width);
Line(p7, p8, width);
Vector2 _p1 = Vector2.zero;
Vector2 _p2 = Vector2.zero;
Vector2 _p3 = Vector2.zero;
Vector2 _p4 = Vector2.zero;
_graphics.GetThickLine(p1, p2, width, ref _p1, ref _p2, ref _p3, ref _p4);
Vector2 _p5 = Vector2.zero;
Vector2 _p6 = Vector2.zero;
Vector2 _p7 = Vector2.zero;
Vector2 _p8 = Vector2.zero;
//-------
_graphics.GetThickLine(p3, p4, width, ref _p5, ref _p6, ref _p7, ref _p8);
SVGGraphicsPath _graphicsPath = new SVGGraphicsPath();
_graphicsPath.AddMoveTo(_p4);
_graphicsPath.AddArcTo(r1 + (width/2f), r2 + (width/2f), angle, false, true, _p6);
_graphicsPath.AddLineTo(_p5);
_graphicsPath.AddArcTo(r1 - (width/2f), r2 - (width/2f), angle, false, false, _p3);
_graphicsPath.AddLineTo(_p4);
_graphics.FillPath(_graphicsPath);
//-------
_graphics.GetThickLine(p5, p6, width, ref _p1, ref _p2, ref _p3, ref _p4);
_graphicsPath.Reset();
_graphicsPath.AddMoveTo(_p8);
_graphicsPath.AddArcTo(r1 + (width/2f), r2 + (width/2f), angle, false, true, _p2);
_graphicsPath.AddLineTo(_p1);
_graphicsPath.AddArcTo(r1 - (width/2f), r2 - (width/2f), angle, false, false, _p7);
_graphicsPath.AddLineTo(_p8);
_graphics.FillPath(_graphicsPath);
//----------
_graphics.GetThickLine(p7, p8, width, ref _p5, ref _p6, ref _p7, ref _p8);
_graphicsPath.Reset();
_graphicsPath.AddMoveTo(_p4);
_graphicsPath.AddArcTo(r1 + (width/2f), r2 + (width/2f), angle, false, true, _p6);
_graphicsPath.AddLineTo(_p5);
_graphicsPath.AddArcTo(r1 - (width/2f), r2 - (width/2f), angle, false, false, _p3);
_graphicsPath.AddLineTo(_p4);
_graphics.FillPath(_graphicsPath);
//-------
_graphics.GetThickLine(p1, p2, width, ref _p1, ref _p2, ref _p3, ref _p4);
_graphicsPath.Reset();
_graphicsPath.AddMoveTo(_p8);
_graphicsPath.AddArcTo(r1 + (width/2f), r2 + (width/2f), angle, false, true, _p2);
_graphicsPath.AddLineTo(_p1);
_graphicsPath.AddArcTo(r1 - (width/2f), r2 - (width/2f), angle, false, false, _p7);
_graphicsPath.AddLineTo(_p8);
_graphics.FillPath(_graphicsPath);
}
示例14: ArcTo
//.........这里部分代码省略.........
float _angle = (uy < 0) ? -(float) Math.Acos(tp/n) : (float) Math.Acos(tp/n);
_angle = _angle*180.0f/Mathf.PI;
_angle %= 360f;
n = (float) Math.Sqrt((ux*ux + uy*uy)*(vx*vx + vy*vy));
tp = ux*vx + uy*vy;
float _delta = (ux*vy - uy*vx < 0) ? -(float) Math.Acos(tp/n) : (float) Math.Acos(tp/n);
_delta = _delta*180.0f/Mathf.PI;
if (!sweepFlag && _delta > 0)
{
_delta -= 360f;
}
else if (sweepFlag && _delta < 0)
_delta += 360f;
_delta %= 360f;
int number = 50;
float deltaT = _delta/number;
//---Get Control Point
Vector2 _controlPoint1 = Vector2.zero;
Vector2 _controlPoint2 = Vector2.zero;
for (int i = 0; i <= number; i++)
{
float t_angle = (deltaT*i + _angle)*Mathf.PI/180.0f;
_controlPoint1.x = _CosRadian*rx*(float) Math.Cos(t_angle) - _SinRadian*ry*(float) Math.Sin(t_angle) + cx;
_controlPoint1.y = _SinRadian*rx*(float) Math.Cos(t_angle) + _CosRadian*ry*(float) Math.Sin(t_angle) + cy;
if ((_controlPoint1.x != p1.x) && (_controlPoint1.y != p1.y))
{
i = number + 1;
}
}
for (int i = number; i >= 0; i--)
{
float t_angle = (deltaT*i + _angle)*Mathf.PI/180.0f;
_controlPoint2.x = _CosRadian*rx*(float) Math.Cos(t_angle) - _SinRadian*ry*(float) Math.Sin(t_angle) + cx;
_controlPoint2.y = _SinRadian*rx*(float) Math.Cos(t_angle) + _CosRadian*ry*(float) Math.Sin(t_angle) + cy;
if ((_controlPoint2.x != p2.x) && (_controlPoint2.y != p2.y))
{
i = -1;
}
}
//-----
Vector2 _p1 = Vector2.zero;
Vector2 _p2 = Vector2.zero;
Vector2 _p3 = Vector2.zero;
Vector2 _p4 = Vector2.zero;
_graphics.GetThickLine(p1, _controlPoint1, width, ref _p1, ref _p2, ref _p3, ref _p4);
Vector2 _p5 = Vector2.zero;
Vector2 _p6 = Vector2.zero;
Vector2 _p7 = Vector2.zero;
Vector2 _p8 = Vector2.zero;
_graphics.GetThickLine(_controlPoint2, p2, width, ref _p5, ref _p6, ref _p7, ref _p8);
float _half = width/2f;
float _ihalf1 = _half;
float _ihalf2 = width - _ihalf1 + 0.5f;
//-----
float t_len1 = (_p1.x - cx)*(_p1.x - cx) + (_p1.y - cy)*(_p1.y - cy);
float t_len2 = (_p2.x - cx)*(_p2.x - cx) + (_p2.y - cy)*(_p2.y - cy);
Vector2 tempPoint;
if (t_len1 > t_len2)
{
tempPoint = _p1;
_p1 = _p2;
_p2 = tempPoint;
}
t_len1 = (_p7.x - cx)*(_p7.x - cx) + (_p7.y - cy)*(_p7.y - cy);
t_len2 = (_p8.x - cx)*(_p8.x - cx) + (_p8.y - cy)*(_p8.y - cy);
if (t_len1 > t_len2)
{
tempPoint = _p7;
_p7 = _p8;
_p8 = tempPoint;
}
Profiler.BeginSample("SVGGraphicsStroke.ArcTo[CreateGraphicsPath]");
SVGGraphicsPath _graphicsPath = new SVGGraphicsPath();
_graphicsPath.AddMoveTo(_p2);
_graphicsPath.AddArcTo(r1 + _ihalf1, r2 + _ihalf1, angle, largeArcFlag, sweepFlag, _p8);
_graphicsPath.AddLineTo(_p7);
_graphicsPath.AddArcTo(r1 - _ihalf2, r2 - _ihalf2, angle, largeArcFlag, !sweepFlag, _p1);
_graphicsPath.AddLineTo(_p2);
Profiler.EndSample();
Profiler.BeginSample("SVGGraphicsStroke.ArcTo[FillPath]");
_graphics.FillPath(_graphicsPath);
Profiler.EndSample();
MoveTo(p);
Profiler.EndSample();
}
示例15: QuadraticCurveTo
//-----
public void QuadraticCurveTo(Vector2 p1, Vector2 p, float width)
{
Vector2 _point = Vector2.zero;
_point = _basicDraw.currentPoint;
Vector2 _p1 = Vector2.zero;
Vector2 _p2 = Vector2.zero;
Vector2 _p3 = Vector2.zero;
Vector2 _p4 = Vector2.zero;
_graphics.GetThickLine(_point, p1, width, ref _p1, ref _p2, ref _p3, ref _p4);
Vector2 _p5 = Vector2.zero;
Vector2 _p6 = Vector2.zero;
Vector2 _p7 = Vector2.zero;
Vector2 _p8 = Vector2.zero;
_graphics.GetThickLine(p1, p, width, ref _p5, ref _p6, ref _p7, ref _p8);
Vector2 _cp1, _cp2;
_cp1 = _graphics.GetCrossPoint(_p1, _p3, _p5, _p7);
_cp2 = _graphics.GetCrossPoint(_p2, _p4, _p6, _p8);
SVGGraphicsPath _graphicsPath = new SVGGraphicsPath();
_graphicsPath.AddMoveTo(_p2);
_graphicsPath.AddQuadraticCurveTo(_cp2, _p8);
_graphicsPath.AddLineTo(_p7);
_graphicsPath.AddQuadraticCurveTo(_cp1, _p1);
_graphicsPath.AddLineTo(_p2);
_graphics.FillPath(_graphicsPath);
MoveTo(p);
}