本文整理汇总了C#中SVGGraphicsPath.AddCubicCurveTo方法的典型用法代码示例。如果您正苦于以下问题:C# SVGGraphicsPath.AddCubicCurveTo方法的具体用法?C# SVGGraphicsPath.AddCubicCurveTo怎么用?C# SVGGraphicsPath.AddCubicCurveTo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SVGGraphicsPath
的用法示例。
在下文中一共展示了SVGGraphicsPath.AddCubicCurveTo方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CubicCurveTo
//-----
public void CubicCurveTo(Vector2 p1, Vector2 p2, Vector2 p, float width)
{
Vector2 _point = Vector2.zero;
_point = _basicDraw.currentPoint;
Vector2 _p1 = Vector2.zero;
Vector2 _p2 = Vector2.zero;
Vector2 _p3 = Vector2.zero;
Vector2 _p4 = Vector2.zero;
bool temp;
temp = _graphics.GetThickLine(_point, p1, width, ref _p1, ref _p2, ref _p3, ref _p4);
if (temp == false)
{
QuadraticCurveTo(p2, p, width);
return;
}
Vector2 _p5 = Vector2.zero;
Vector2 _p6 = Vector2.zero;
Vector2 _p7 = Vector2.zero;
Vector2 _p8 = Vector2.zero;
_graphics.GetThickLine(p1, p2, width, ref _p5, ref _p6, ref _p7, ref _p8);
Vector2 _p9 = Vector2.zero;
Vector2 _p10 = Vector2.zero;
Vector2 _p11 = Vector2.zero;
Vector2 _p12 = Vector2.zero;
_graphics.GetThickLine(p2, p, width, ref _p9, ref _p10, ref _p11, ref _p12);
Vector2 _cp1, _cp2, _cp3, _cp4;
_cp1 = _graphics.GetCrossPoint(_p1, _p3, _p5, _p7);
_cp2 = _graphics.GetCrossPoint(_p2, _p4, _p6, _p8);
_cp3 = _graphics.GetCrossPoint(_p5, _p7, _p9, _p11);
_cp4 = _graphics.GetCrossPoint(_p6, _p8, _p10, _p12);
_basicDraw.MoveTo(_point);
_basicDraw.CubicCurveTo(p1, p2, p);
SVGGraphicsPath _graphicsPath = new SVGGraphicsPath();
_graphicsPath.AddMoveTo(_p2);
_graphicsPath.AddCubicCurveTo(_cp2, _cp4, _p12);
_graphicsPath.AddLineTo(_p11);
_graphicsPath.AddCubicCurveTo(_cp3, _cp1, _p1);
_graphicsPath.AddLineTo(_p2);
_graphics.FillPath(_graphicsPath);
MoveTo(p);
}
示例2: Render
//--------------------------------------------------------------------------------
//Method: Render
//--------------------------------------------------------------------------------
public void Render(SVGGraphicsPath _graphicsPath)
{
SVGPoint p, p1, p2;
p1 = controlPoint1;
p2 = controlPoint2;
p = currentPoint;
_graphicsPath.AddCubicCurveTo(p1, p2, p);
}
示例3: Render
public void Render(SVGGraphicsPath _graphicsPath)
{
_graphicsPath.AddCubicCurveTo(controlPoint1, controlPoint2, currentPoint);
}
示例4: CubicCurveTo
//-----
public void CubicCurveTo(SVGPoint p1, SVGPoint p2, SVGPoint p, float width)
{
SVGPoint _point = new SVGPoint(0f, 0f);
_point.SetValue(this._basicDraw.currentPoint);
SVGPoint _p1 = new SVGPoint(0f, 0f);
SVGPoint _p2 = new SVGPoint(0f, 0f);
SVGPoint _p3 = new SVGPoint(0f, 0f);
SVGPoint _p4 = new SVGPoint(0f, 0f);
bool temp;
temp = this._graphics.GetThickLine(_point, p1, width, ref _p1, ref _p2, ref _p3, ref _p4);
if(temp == false) {
QuadraticCurveTo(p2, p, width);
return;
}
SVGPoint _p5 = new SVGPoint(0f, 0f);
SVGPoint _p6 = new SVGPoint(0f, 0f);
SVGPoint _p7 = new SVGPoint(0f, 0f);
SVGPoint _p8 = new SVGPoint(0f, 0f);
this._graphics.GetThickLine(p1, p2, width, ref _p5, ref _p6, ref _p7, ref _p8);
SVGPoint _p9 = new SVGPoint(0f, 0f);
SVGPoint _p10 = new SVGPoint(0f, 0f);
SVGPoint _p11 = new SVGPoint(0f, 0f);
SVGPoint _p12 = new SVGPoint(0f, 0f);
this._graphics.GetThickLine(p2, p, width, ref _p9, ref _p10, ref _p11, ref _p12);
SVGPoint _cp1, _cp2, _cp3, _cp4;
_cp1 = this._graphics.GetCrossPoint(_p1, _p3, _p5, _p7);
_cp2 = this._graphics.GetCrossPoint(_p2, _p4, _p6, _p8);
_cp3 = this._graphics.GetCrossPoint(_p5, _p7, _p9, _p11);
_cp4 = this._graphics.GetCrossPoint(_p6, _p8, _p10, _p12);
this._basicDraw.MoveTo(_point);
this._basicDraw.CubicCurveTo(p1, p2, p);
SVGGraphicsPath _graphicsPath = new SVGGraphicsPath();
_graphicsPath.AddMoveTo(_p2);
_graphicsPath.AddCubicCurveTo(_cp2, _cp4, _p12);
_graphicsPath.AddLineTo(_p11);
_graphicsPath.AddCubicCurveTo(_cp3, _cp1, _p1);
_graphicsPath.AddLineTo(_p2);
this._graphics.FillPath(_graphicsPath);
MoveTo(p);
}