本文整理汇总了C#中ResourceDataReader.ReadUInt64方法的典型用法代码示例。如果您正苦于以下问题:C# ResourceDataReader.ReadUInt64方法的具体用法?C# ResourceDataReader.ReadUInt64怎么用?C# ResourceDataReader.ReadUInt64使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ResourceDataReader
的用法示例。
在下文中一共展示了ResourceDataReader.ReadUInt64方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Read
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
// read structure data
this.VFT = reader.ReadUInt32();
this.Unknown_4h = reader.ReadUInt32();
this.Unknown_8h = reader.ReadUInt32();
this.Unknown_Ch = reader.ReadUInt32();
this.Unknown_10h = reader.ReadUInt32();
this.Unknown_14h = reader.ReadUInt32();
this.p1 = reader.ReadUInt64();
this.c1a = reader.ReadUInt16();
this.c1b = reader.ReadUInt16();
this.Unknown_24h = reader.ReadUInt32();
this.p2 = reader.ReadUInt64();
this.c2a = reader.ReadUInt16();
this.c2b = reader.ReadUInt16();
this.Unknown_34h = reader.ReadUInt32();
this.Unknown_38h = reader.ReadUInt32();
this.Unknown_3Ch = reader.ReadUInt32();
// read reference data
this.p1_data = reader.ReadBlockAt<ResourceSimpleArray<ulong_r>>(
this.p1, // offset
this.c1a
);
this.p2_data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>(
this.p2, // offset
this.c2a
);
}
示例2: Read
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
// read structure data
this.VFT = reader.ReadUInt32();
this.Unknown_4h = reader.ReadUInt32();
this.Unknown_8h = reader.ReadUInt32();
this.Unknown_Ch = reader.ReadUInt32();
this.Unknown_10h = reader.ReadUInt32();
this.Unknown_14h = reader.ReadUInt32();
this.Unknown_18h = reader.ReadUInt32();
this.Unknown_1Ch = reader.ReadUInt32();
this.p0 = reader.ReadUInt64();
this.c1 = reader.ReadUInt16();
this.c2 = reader.ReadUInt16();
this.Unknown_2Ch = reader.ReadUInt32();
this.Unknown_30h = reader.ReadUInt32();
this.Unknown_34h = reader.ReadUInt32();
this.Unknown_38h = reader.ReadUInt32();
this.Unknown_3Ch = reader.ReadUInt32();
this.Unknown_40h = reader.ReadUInt32();
this.Unknown_44h = reader.ReadUInt32();
this.p1 = reader.ReadUInt64();
// read reference data
this.p0data = reader.ReadBlockAt<ResourcePointerArray64<Unknown_CL_202>>(
this.p0, // offset
this.c1
);
this.p1data = reader.ReadBlockAt<Unknown_CL_200>(
this.p1 // offset
);
}
示例3: Read
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
// read structure data
this.VFT = reader.ReadUInt32();
this.Unknown_4h = reader.ReadUInt32();
this.Unknown_8h = reader.ReadUInt32();
this.Unknown_Ch = reader.ReadUInt32();
this.Unknown_10h = reader.ReadUInt32();
this.Unknown_14h = reader.ReadUInt32();
this.Unknown_18h = reader.ReadUInt32();
this.Unknown_1Ch = reader.ReadUInt32();
this.HashesPointer = reader.ReadUInt64();
this.HashesCount1 = reader.ReadUInt16();
this.HashesCount2 = reader.ReadUInt16();
this.Unknown_2Ch = reader.ReadUInt32();
this.EffectRulesPointer = reader.ReadUInt64();
this.EffectRulesCount1 = reader.ReadUInt16();
this.EffectRulesCount2 = reader.ReadUInt16();
this.Unknown_3Ch = reader.ReadUInt32();
// read reference data
this.Hashes = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>(
this.HashesPointer, // offset
this.HashesCount1
);
this.EffectRules = reader.ReadBlockAt<ResourcePointerArray64<EffectRule_GTA5_pc>>(
this.EffectRulesPointer, // offset
this.EffectRulesCount1
);
}
示例4: Read
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
base.Read(reader, parameters);
// read structure data
this.NamePointer = reader.ReadUInt64();
this.LightAttributesPointer = reader.ReadUInt64();
this.LightAttributesCount1 = reader.ReadUInt16();
this.LightAttributesCount2 = reader.ReadUInt16();
this.Unknown_BCh = reader.ReadUInt32();
this.Unknown_C0h = reader.ReadUInt32();
this.Unknown_C4h = reader.ReadUInt32();
this.BoundPointer = reader.ReadUInt64();
// read reference data
this.Name = reader.ReadBlockAt<string_r>(
this.NamePointer // offset
);
this.LightAttributes = reader.ReadBlockAt<ResourceSimpleArray<LightAttributes_GTA5_pc>>(
this.LightAttributesPointer, // offset
this.LightAttributesCount1
);
this.Bound = reader.ReadBlockAt<Bound_GTA5_pc>(
this.BoundPointer // offset
);
}
示例5: Read
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
// read structure data
this.p1 = reader.ReadUInt64();
this.c1a = reader.ReadUInt16();
this.c1b = reader.ReadUInt16();
this.Unknown_Ch = reader.ReadUInt32();
this.p2 = reader.ReadUInt64();
this.c2a = reader.ReadUInt16();
this.c2b = reader.ReadUInt16();
this.Unknown_1Ch = reader.ReadUInt32();
this.Unknown_20h = reader.ReadUInt32();
this.Unknown_24h = reader.ReadUInt32();
this.p3 = reader.ReadUInt64();
this.c3a = reader.ReadUInt16();
this.c3b = reader.ReadUInt16();
this.Unknown_34h = reader.ReadUInt32();
this.Unknown_38h = reader.ReadUInt32();
this.Unknown_3Ch = reader.ReadUInt32();
// read reference data
this.p1data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_P_012>>(
this.p1, // offset
this.c1a
);
this.p2data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_P_013>>(
this.p2, // offset
this.c2a
);
this.p3data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_P_017>>(
this.p3, // offset
this.c3a
);
}
示例6: Read
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
// read structure data
this.VFT = reader.ReadUInt32();
this.Unknown_4h = reader.ReadUInt32();
this.Unknown_8h = reader.ReadUInt32();
this.Unknown_Ch = reader.ReadUInt32();
this.Unknown_10h = reader.ReadUInt32();
this.Unknown_14h = reader.ReadUInt32();
this.Unknown_18h_Pointer = reader.ReadUInt64();
this.Unknown_20h_Pointer = reader.ReadUInt64();
this.Unknown_28h_Pointer = reader.ReadUInt64();
this.Unknown_30h = reader.ReadUInt32();
this.Unknown_34h = reader.ReadUInt32();
this.Unknown_38h = reader.ReadUInt32();
this.Unknown_3Ch = reader.ReadUInt32();
// read reference data
this.Unknown_18h_Data = reader.ReadBlockAt<Unknown_F_007>(
this.Unknown_18h_Pointer // offset
);
this.Unknown_20h_Data = reader.ReadBlockAt<Unknown_F_007>(
this.Unknown_20h_Pointer // offset
);
this.Unknown_28h_Data = reader.ReadBlockAt<Unknown_F_007>(
this.Unknown_28h_Pointer // offset
);
}
示例7: Read
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
// read structure data
this.Unknown_0h_Pointer = reader.ReadUInt64();
this.Count1 = reader.ReadUInt32();
this.Count2 = reader.ReadUInt32();
this.Unknown_10h = reader.ReadUInt32();
this.Unknown_14h = reader.ReadUInt32();
this.Unknown_18h = reader.ReadUInt32();
this.Unknown_1Ch = reader.ReadUInt32();
this.Unknown_20h = reader.ReadBlock<RAGE_Vector4>();
this.Unknown_30h = reader.ReadBlock<RAGE_Vector4>();
this.Unknown_40h = reader.ReadBlock<RAGE_Vector4>();
this.Unknown_50h = reader.ReadBlock<RAGE_Vector4>();
this.Unknown_60h = reader.ReadBlock<RAGE_Vector4>();
this.Unknown_70h_Pointer = reader.ReadUInt64();
this.Count3 = reader.ReadUInt16();
this.Count4 = reader.ReadUInt16();
this.Unknown_7Ch = reader.ReadUInt32();
// read reference data
this.Unknown_0h_Data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_B_004>>(
this.Unknown_0h_Pointer, // offset
this.Count1
);
this.Unknown_70h_Data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_B_005>>(
this.Unknown_70h_Pointer, // offset
this.Count3
);
}
示例8: Read
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
// read structure data
this.VFT = reader.ReadUInt32();
this.Unknown_4h = reader.ReadUInt32();
this.Unknown_8h = reader.ReadUInt32();
this.Unknown_Ch = reader.ReadUInt32();
this.Unknown_10h = reader.ReadUInt32();
this.Unknown_14h = reader.ReadUInt32();
this.NamePointer = reader.ReadUInt64();
this.Unknown_20h = reader.ReadUInt32();
this.Unknown_24h = reader.ReadUInt32();
this.Unknown_28h = reader.ReadUInt32();
this.Unknown_2Ch = reader.ReadUInt32();
this.Unknown_30h = reader.ReadUInt32();
this.Unknown_34h = reader.ReadUInt32();
this.p2 = reader.ReadUInt64();
this.p3 = reader.ReadUInt64();
this.Unknown_48h = reader.ReadUInt32();
this.Unknown_4Ch = reader.ReadUInt32();
// read reference data
this.Name = reader.ReadBlockAt<string_r>(
this.NamePointer // offset
);
this.p2data = reader.ReadBlockAt<Unknown_CL_200>(
this.p2 // offset
);
this.p3data = reader.ReadBlockAt<Unknown_CL_001>(
this.p3 // offset
);
}
示例9: Read
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
// read structure data
this.VFT = reader.ReadUInt32();
this.Unknown_4h = reader.ReadUInt32();
this.Unknown_8h = reader.ReadUInt32();
this.Unknown_Ch = reader.ReadUInt32();
this.Unknown_10h_Pointer = reader.ReadUInt64();
this.Unknown_18h_Pointer = reader.ReadUInt64();
this.Unknown_20h = reader.ReadUInt32();
this.Unknown_24h = reader.ReadUInt32();
this.Unknown_28h = reader.ReadUInt32();
this.Unknown_2Ch = reader.ReadUInt32();
this.Count0 = reader.ReadUInt16();
this.Count1 = reader.ReadUInt16();
this.Unknown_34h = reader.ReadUInt32();
this.Unknown_38h = reader.ReadUInt32();
this.Unknown_3Ch = reader.ReadUInt32();
// read reference data
this.Unknown_10h_Data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_D_004>>(
this.Unknown_10h_Pointer, // offset
this.Count0
);
this.Unknown_18h_Data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_D_003>>(
this.Unknown_18h_Pointer, // offset
this.Count1
);
}
示例10: Read
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
// read structure data
this.VFT = reader.ReadUInt32();
this.Unknown_4h = reader.ReadUInt32();
this.GeometriesPointer = reader.ReadUInt64();
this.GeometriesCount1 = reader.ReadUInt16();
this.GeometriesCount2 = reader.ReadUInt16();
this.Unknown_14h = reader.ReadUInt32();
this.Unknown_18h_Pointer = reader.ReadUInt64();
this.ShaderMappingPointer = reader.ReadUInt64();
this.Unknown_28h = reader.ReadUInt32();
this.Unknown_2Ch = reader.ReadUInt32();
// read reference data
this.Geometries = reader.ReadBlockAt<ResourcePointerArray64<DrawableGeometry_GTA5_pc>>(
this.GeometriesPointer, // offset
this.GeometriesCount1
);
this.Unknown_18h_Data = reader.ReadBlockAt<ResourceSimpleArray<RAGE_AABB>>(
this.Unknown_18h_Pointer, // offset
this.GeometriesCount1 > 1 ? this.GeometriesCount1 + 1 : this.GeometriesCount1
);
this.ShaderMapping = reader.ReadBlockAt<ResourceSimpleArray<ushort_r>>(
this.ShaderMappingPointer, // offset
this.GeometriesCount1
);
}
示例11: Read
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
base.Read(reader, parameters);
// read structure data
this.Unknown_10h = reader.ReadUInt32();
this.Unknown_14h = reader.ReadUInt32();
this.p2 = reader.ReadUInt64();
this.Unknown_20h = reader.ReadUInt32();
this.Unknown_24h = reader.ReadUInt32();
this.ClipsPointer = reader.ReadUInt64();
this.c1 = reader.ReadUInt16();
this.c2 = reader.ReadUInt16();
this.Unknown_34h = reader.ReadUInt32();
this.Unknown_38h = reader.ReadUInt32();
this.Unknown_3Ch = reader.ReadUInt32();
// read reference data
this.Animations = reader.ReadBlockAt<AnimationMap>(
this.p2 // offset
);
this.Clips = reader.ReadBlockAt<ResourcePointerArray64<ClipEntry_GTA5_pc>>(
this.ClipsPointer, // offset
this.c1
);
}
示例12: Read
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
// read structure data
this.VFT = reader.ReadUInt32();
this.Unknown_4h = reader.ReadUInt32();
this.TextureDictionaryPointer = reader.ReadUInt64();
this.ShadersPointer = reader.ReadUInt64();
this.ShadersCount1 = reader.ReadUInt16();
this.ShadersCount2 = reader.ReadUInt16();
this.Unknown_1Ch = reader.ReadUInt32();
this.Unknown_20h = reader.ReadUInt32();
this.Unknown_24h = reader.ReadUInt32();
this.Unknown_28h = reader.ReadUInt32();
this.Unknown_2Ch = reader.ReadUInt32();
this.Unknown_30h = reader.ReadUInt32();
this.Unknown_34h = reader.ReadUInt32();
this.Unknown_38h = reader.ReadUInt32();
this.Unknown_3Ch = reader.ReadUInt32();
// read reference data
this.TextureDictionary = reader.ReadBlockAt<TextureDictionary_GTA5_pc>(
this.TextureDictionaryPointer // offset
);
this.Shaders = reader.ReadBlockAt<ResourcePointerArray64<ShaderFX_GTA5_pc>>(
this.ShadersPointer, // offset
this.ShadersCount1
);
}
示例13: Read
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
// read structure data
this.VFT = reader.ReadUInt32();
this.Unknown_4h = reader.ReadUInt32();
this.Unknown_8h = reader.ReadUInt32();
this.Unknown_Ch = reader.ReadUInt32();
this.Unknown_10h_Pointer = reader.ReadUInt64();
this.Count1 = reader.ReadUInt16();
this.Count2 = reader.ReadUInt16();
this.Unknown_1Ch = reader.ReadUInt32();
this.BonesPointer = reader.ReadUInt64();
this.Unknown_28h_Pointer = reader.ReadUInt64();
this.Unknown_30h_Pointer = reader.ReadUInt64();
this.Unknown_38h_Pointer = reader.ReadUInt64();
this.Unknown_40h_Pointer = reader.ReadUInt64();
this.Unknown_48h = reader.ReadUInt32();
this.Unknown_4Ch = reader.ReadUInt32();
this.Unknown_50h = reader.ReadUInt32();
this.Unknown_54h = reader.ReadUInt32();
this.Unknown_58h = reader.ReadUInt32();
this.Unknown_5Ch = reader.ReadUInt16();
this.BonesCount = reader.ReadUInt16();
this.Count4 = reader.ReadUInt16();
this.Unknown_62h = reader.ReadUInt16();
this.Unknown_64h = reader.ReadUInt32();
this.Unknown_68h = reader.ReadUInt32();
this.Unknown_6Ch = reader.ReadUInt32();
// read reference data
this.Unknown_10h_Data = reader.ReadBlockAt<ResourcePointerArray64<Unknown_D_001>>(
this.Unknown_10h_Pointer, // offset
this.Count1
);
this.Bones = reader.ReadBlockAt<ResourceSimpleArray<Bone_GTA5_pc>>(
this.BonesPointer, // offset
this.BonesCount
);
this.Unknown_28h_Data = reader.ReadBlockAt<ResourceSimpleArray<RAGE_Matrix4>>(
this.Unknown_28h_Pointer, // offset
this.BonesCount
);
this.Unknown_30h_Data = reader.ReadBlockAt<ResourceSimpleArray<RAGE_Matrix4>>(
this.Unknown_30h_Pointer, // offset
this.BonesCount
);
this.Unknown_38h_Data = reader.ReadBlockAt<ResourceSimpleArray<ushort_r>>(
this.Unknown_38h_Pointer, // offset
this.BonesCount
);
this.Unknown_40h_Data = reader.ReadBlockAt<ResourceSimpleArray<ushort_r>>(
this.Unknown_40h_Pointer, // offset
this.Count4
);
}
示例14: Read
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
// read structure data
this.VFT = reader.ReadUInt32();
this.Unknown_4h = reader.ReadUInt32();
this.VertexStride = reader.ReadUInt16();
this.Unknown_Ah = reader.ReadUInt16();
this.Unknown_Ch = reader.ReadUInt32();
this.DataPointer1 = reader.ReadUInt64();
this.VertexCount = reader.ReadUInt32();
this.Unknown_1Ch = reader.ReadUInt32();
this.DataPointer2 = reader.ReadUInt64();
this.Unknown_28h = reader.ReadUInt32();
this.Unknown_2Ch = reader.ReadUInt32();
this.InfoPointer = reader.ReadUInt64();
this.Unknown_38h = reader.ReadUInt32();
this.Unknown_3Ch = reader.ReadUInt32();
this.Unknown_40h = reader.ReadUInt32();
this.Unknown_44h = reader.ReadUInt32();
this.Unknown_48h = reader.ReadUInt32();
this.Unknown_4Ch = reader.ReadUInt32();
this.Unknown_50h = reader.ReadUInt32();
this.Unknown_54h = reader.ReadUInt32();
this.Unknown_58h = reader.ReadUInt32();
this.Unknown_5Ch = reader.ReadUInt32();
this.Unknown_60h = reader.ReadUInt32();
this.Unknown_64h = reader.ReadUInt32();
this.Unknown_68h = reader.ReadUInt32();
this.Unknown_6Ch = reader.ReadUInt32();
this.Unknown_70h = reader.ReadUInt32();
this.Unknown_74h = reader.ReadUInt32();
this.Unknown_78h = reader.ReadUInt32();
this.Unknown_7Ch = reader.ReadUInt32();
// read reference data
this.Info = reader.ReadBlockAt<VertexDeclaration_GTA5_pc>(
this.InfoPointer // offset
);
this.Data1 = reader.ReadBlockAt<VertexData_GTA5_pc>(
this.DataPointer1, // offset
this.VertexStride,
this.VertexCount,
this.Info
);
this.Data2 = reader.ReadBlockAt<VertexData_GTA5_pc>(
this.DataPointer2, // offset
this.VertexStride,
this.VertexCount,
this.Info
);
}
示例15: Read
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
// read structure data
this.VFT = reader.ReadUInt32();
this.Unknown_4h = reader.ReadUInt32();
this.Unknown_8h = reader.ReadUInt32();
this.Unknown_Ch = reader.ReadUInt32();
this.Unknown_10h = reader.ReadUInt64();
this.Unknown_18h = reader.ReadUInt64();
this.Unknown_20h = reader.ReadUInt64();
this.Unknown_28h = reader.ReadUInt64();
this.Unknown_30h = reader.ReadUInt64();
this.Unknown_38h = reader.ReadUInt32();
this.Unknown_3Ch = reader.ReadUInt32();
this.Unknown_40h = reader.ReadUInt32();
this.Unknown_44h = reader.ReadUInt32();
this.Unknown_48h = reader.ReadUInt32();
this.Unknown_4Ch = reader.ReadUInt32();
this.Unknown_50h = reader.ReadUInt32();
this.Unknown_54h = reader.ReadUInt32();
this.Unknown_58h = reader.ReadUInt32();
this.Unknown_5Ch = reader.ReadUInt32();
this.Unknown_60h = reader.ReadUInt32();
this.Unknown_64h = reader.ReadUInt32();
this.Unknown_68h = reader.ReadUInt32();
this.Unknown_6Ch = reader.ReadUInt32();
this.Unknown_70h = reader.ReadUInt32();
this.Unknown_74h = reader.ReadUInt32();
this.Unknown_78h = reader.ReadUInt32();
this.Unknown_7Ch = reader.ReadUInt32();
// read reference data
this.Unknown_10h_Data = reader.ReadBlockAt<Unknown_F_009>(
this.Unknown_10h // offset
);
this.Unknown_18h_Data = reader.ReadBlockAt<Unknown_F_008>(
this.Unknown_18h // offset
);
this.Unknown_20h_Data = reader.ReadBlockAt<Unknown_F_005>(
this.Unknown_20h // offset
);
this.Unknown_28h_Data = reader.ReadBlockAt<Unknown_F_005>(
this.Unknown_28h // offset
);
this.Unknown_30h_Data = reader.ReadBlockAt<Unknown_F_005>(
this.Unknown_30h // offset
);
}