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C# ResourceDataReader.ReadBlockAt方法代码示例

本文整理汇总了C#中ResourceDataReader.ReadBlockAt方法的典型用法代码示例。如果您正苦于以下问题:C# ResourceDataReader.ReadBlockAt方法的具体用法?C# ResourceDataReader.ReadBlockAt怎么用?C# ResourceDataReader.ReadBlockAt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ResourceDataReader的用法示例。


在下文中一共展示了ResourceDataReader.ReadBlockAt方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Read

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT = reader.ReadUInt32();
            this.Unknown_4h = reader.ReadUInt32();
            this.Unknown_8h = reader.ReadUInt32();
            this.Unknown_Ch = reader.ReadUInt32();
            this.Unknown_10h_Pointer = reader.ReadUInt64();
            this.Unknown_18h_Pointer = reader.ReadUInt64();
            this.Unknown_20h = reader.ReadUInt32();
            this.Unknown_24h = reader.ReadUInt32();
            this.Unknown_28h = reader.ReadUInt32();
            this.Unknown_2Ch = reader.ReadUInt32();
            this.Count0 = reader.ReadUInt16();
            this.Count1 = reader.ReadUInt16();
            this.Unknown_34h = reader.ReadUInt32();
            this.Unknown_38h = reader.ReadUInt32();
            this.Unknown_3Ch = reader.ReadUInt32();

            // read reference data
            this.Unknown_10h_Data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_D_004>>(
                this.Unknown_10h_Pointer, // offset
                this.Count0
            );
            this.Unknown_18h_Data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_D_003>>(
                this.Unknown_18h_Pointer, // offset
                this.Count1
            );
        }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:32,代码来源:Unknown_D_002.cs

示例2: Read

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            base.Read(reader, parameters);

            // read structure data
            this.NamePointer = reader.ReadUInt64();
            this.LightAttributesPointer = reader.ReadUInt64();
            this.LightAttributesCount1 = reader.ReadUInt16();
            this.LightAttributesCount2 = reader.ReadUInt16();
            this.Unknown_BCh = reader.ReadUInt32();
            this.Unknown_C0h = reader.ReadUInt32();
            this.Unknown_C4h = reader.ReadUInt32();
            this.BoundPointer = reader.ReadUInt64();

            // read reference data
            this.Name = reader.ReadBlockAt<string_r>(
                this.NamePointer // offset
            );
            this.LightAttributes = reader.ReadBlockAt<ResourceSimpleArray<LightAttributes_GTA5_pc>>(
                this.LightAttributesPointer, // offset
                this.LightAttributesCount1
            );
            this.Bound = reader.ReadBlockAt<Bound_GTA5_pc>(
                this.BoundPointer // offset
            );
        }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:29,代码来源:Drawable_GTA5_pc.cs

示例3: Read

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT = reader.ReadUInt32();
            this.Unknown_4h = reader.ReadUInt32();
            this.GeometriesPointer = reader.ReadUInt64();
            this.GeometriesCount1 = reader.ReadUInt16();
            this.GeometriesCount2 = reader.ReadUInt16();
            this.Unknown_14h = reader.ReadUInt32();
            this.Unknown_18h_Pointer = reader.ReadUInt64();
            this.ShaderMappingPointer = reader.ReadUInt64();
            this.Unknown_28h = reader.ReadUInt32();
            this.Unknown_2Ch = reader.ReadUInt32();

            // read reference data
            this.Geometries = reader.ReadBlockAt<ResourcePointerArray64<DrawableGeometry_GTA5_pc>>(
                this.GeometriesPointer, // offset
                this.GeometriesCount1
            );
            this.Unknown_18h_Data = reader.ReadBlockAt<ResourceSimpleArray<RAGE_AABB>>(
                this.Unknown_18h_Pointer, // offset
                this.GeometriesCount1 > 1 ? this.GeometriesCount1 + 1 : this.GeometriesCount1
            );
            this.ShaderMapping = reader.ReadBlockAt<ResourceSimpleArray<ushort_r>>(
                this.ShaderMappingPointer, // offset
                this.GeometriesCount1
            );
        }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:31,代码来源:DrawableModel_GTA5_pc.cs

示例4: Read

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            base.Read(reader, parameters);

            // read structure data
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.Unknown_18h = reader.ReadUInt32();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.HashesPointer = reader.ReadUInt64();
            this.HashesCount1 = reader.ReadUInt16();
            this.HashesCount2 = reader.ReadUInt16();
            this.Unknown_2Ch = reader.ReadUInt32();
            this.FiltersPointer = reader.ReadUInt64();
            this.FiltersCount1 = reader.ReadUInt16();
            this.FiltersCount2 = reader.ReadUInt16();
            this.Unknown_3Ch = reader.ReadUInt32();

            // read reference data
            this.Hashes = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>(
                this.HashesPointer, // offset
                this.HashesCount1
            );
            this.Filters = reader.ReadBlockAt<ResourcePointerArray64<Filter_GTA5_pc>>(
                this.FiltersPointer, // offset
                this.FiltersCount1
            );
        }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:31,代码来源:FilterDictionary_GTA5_pc.cs

示例5: Read

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT = reader.ReadUInt32();
            this.Unknown_4h = reader.ReadUInt32();
            this.Unknown_8h = reader.ReadUInt32();
            this.Unknown_Ch = reader.ReadUInt32();
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.Unknown_18h_Pointer = reader.ReadUInt64();
            this.Unknown_20h_Pointer = reader.ReadUInt64();
            this.Unknown_28h_Pointer = reader.ReadUInt64();
            this.Unknown_30h = reader.ReadUInt32();
            this.Unknown_34h = reader.ReadUInt32();
            this.Unknown_38h = reader.ReadUInt32();
            this.Unknown_3Ch = reader.ReadUInt32();

            // read reference data
            this.Unknown_18h_Data = reader.ReadBlockAt<Unknown_F_007>(
                this.Unknown_18h_Pointer // offset
            );
            this.Unknown_20h_Data = reader.ReadBlockAt<Unknown_F_007>(
                this.Unknown_20h_Pointer // offset
            );
            this.Unknown_28h_Data = reader.ReadBlockAt<Unknown_F_007>(
                this.Unknown_28h_Pointer // offset
            );
        }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:31,代码来源:Unknown_F_008.cs

示例6: Read

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            base.Read(reader, parameters);

            // read structure data
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.p2 = reader.ReadUInt64();
            this.Unknown_20h = reader.ReadUInt32();
            this.Unknown_24h = reader.ReadUInt32();
            this.ClipsPointer = reader.ReadUInt64();
            this.c1 = reader.ReadUInt16();
            this.c2 = reader.ReadUInt16();
            this.Unknown_34h = reader.ReadUInt32();
            this.Unknown_38h = reader.ReadUInt32();
            this.Unknown_3Ch = reader.ReadUInt32();

            // read reference data
            this.Animations = reader.ReadBlockAt<AnimationMap>(
                this.p2 // offset
            );
            this.Clips = reader.ReadBlockAt<ResourcePointerArray64<ClipEntry_GTA5_pc>>(
                this.ClipsPointer, // offset
                this.c1
            );
        }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:29,代码来源:ClipDictionary_GTA5_pc.cs

示例7: Read

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT = reader.ReadUInt32();
            this.Unknown_4h = reader.ReadUInt32();
            this.TextureDictionaryPointer = reader.ReadUInt64();
            this.ShadersPointer = reader.ReadUInt64();
            this.ShadersCount1 = reader.ReadUInt16();
            this.ShadersCount2 = reader.ReadUInt16();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.Unknown_20h = reader.ReadUInt32();
            this.Unknown_24h = reader.ReadUInt32();
            this.Unknown_28h = reader.ReadUInt32();
            this.Unknown_2Ch = reader.ReadUInt32();
            this.Unknown_30h = reader.ReadUInt32();
            this.Unknown_34h = reader.ReadUInt32();
            this.Unknown_38h = reader.ReadUInt32();
            this.Unknown_3Ch = reader.ReadUInt32();

            // read reference data
            this.TextureDictionary = reader.ReadBlockAt<TextureDictionary_GTA5_pc>(
                this.TextureDictionaryPointer // offset
            );
            this.Shaders = reader.ReadBlockAt<ResourcePointerArray64<ShaderFX_GTA5_pc>>(
                this.ShadersPointer, // offset
                this.ShadersCount1
            );
        }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:31,代码来源:ShaderGroup_GTA5_pc.cs

示例8: Read

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.p1 = reader.ReadUInt64();
            this.c1a = reader.ReadUInt16();
            this.c1b = reader.ReadUInt16();
            this.Unknown_Ch = reader.ReadUInt32();
            this.p2 = reader.ReadUInt64();
            this.c2a = reader.ReadUInt16();
            this.c2b = reader.ReadUInt16();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.Unknown_20h = reader.ReadUInt32();
            this.Unknown_24h = reader.ReadUInt32();
            this.p3 = reader.ReadUInt64();
            this.c3a = reader.ReadUInt16();
            this.c3b = reader.ReadUInt16();
            this.Unknown_34h = reader.ReadUInt32();
            this.Unknown_38h = reader.ReadUInt32();
            this.Unknown_3Ch = reader.ReadUInt32();

            // read reference data
            this.p1data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_P_012>>(
                this.p1, // offset
                this.c1a
            );
            this.p2data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_P_013>>(
                this.p2, // offset
                this.c2a
            );
            this.p3data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_P_017>>(
                this.p3, // offset
                this.c3a
            );
        }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:37,代码来源:Unknown_P_009.cs

示例9: Read

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            base.Read(reader, parameters);

            // read structure data
            this.p1 = reader.ReadUInt64();
            this.c1 = reader.ReadUInt16();
            this.c2 = reader.ReadUInt16();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.Unknown_20h = reader.ReadUInt32();
            this.Unknown_24h = reader.ReadUInt32();
            this.Unknown_28h = reader.ReadUInt32();
            this.Unknown_2Ch = reader.ReadUInt32();
            this.emb1 = reader.ReadBlock<Unknown_P_018>();
            this.emb2 = reader.ReadBlock<Unknown_P_018>();
            this.emb3 = reader.ReadBlock<Unknown_P_018>();
            this.Unknown_1E0h = reader.ReadUInt32();
            this.Unknown_1E4h = reader.ReadUInt32();
            this.Unknown_1E8h = reader.ReadUInt32();
            this.Unknown_1ECh = reader.ReadUInt32();

            // read reference data
            this.p1data = reader.ReadBlockAt<ResourcePointerArray64<Unknown_P_018>>(
                this.p1, // offset
                this.c1
            );
        }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:30,代码来源:BehaviourColour_GTA5_pc.cs

示例10: Read

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            base.Read(reader, parameters);

            // read structure data
            this.Unknown_18h = reader.ReadUInt32();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.Unknown_20h = reader.ReadUInt32();
            this.Unknown_24h = reader.ReadUInt32();
            this.p1 = reader.ReadUInt64();
            this.c1a = reader.ReadUInt16();
            this.c1b = reader.ReadUInt16();
            this.Unknown_34h = reader.ReadUInt32();
            this.Unknown_38h = reader.ReadUInt32();
            this.Unknown_3Ch = reader.ReadUInt32();
            this.Unknown_40h = reader.ReadUInt32();
            this.Unknown_44h = reader.ReadUInt32();
            this.Unknown_48h = reader.ReadUInt32();
            this.Unknown_4Ch = reader.ReadUInt32();

            // read reference data
            this.p1data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_P_001>>(
                this.p1, // offset
                this.c1a
            );
        }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:29,代码来源:Unknown_P_007_Type7.cs

示例11: Read

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT = reader.ReadUInt32();
            this.Unknown_4h = reader.ReadUInt32();
            this.Unknown_8h = reader.ReadUInt32();
            this.Unknown_Ch = reader.ReadUInt32();
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.Unknown_18h = reader.ReadUInt32();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.p1 = reader.ReadUInt64();
            this.c1 = reader.ReadUInt16();
            this.c2 = reader.ReadUInt16();
            this.Unknown_2Ch = reader.ReadUInt32();
            this.Unknown_30h = reader.ReadUInt32();
            this.Unknown_34h = reader.ReadUInt32();
            this.Unknown_38h = reader.ReadUInt32();
            this.Unknown_3Ch = reader.ReadUInt32();

            // read reference data
            this.p1data = reader.ReadBlockAt<ResourcePointerArray64<Unknown_CL_004>>(
                this.p1, // offset
                this.c1
            );
        }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:29,代码来源:Unknown_CL_003.cs

示例12: Read

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT = reader.ReadUInt32();
            this.Unknown_4h = reader.ReadUInt32();
            this.Unknown_8h = reader.ReadUInt32();
            this.Unknown_Ch = reader.ReadUInt32();
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.p1 = reader.ReadUInt64();
            this.c1a = reader.ReadUInt16();
            this.c1b = reader.ReadUInt16();
            this.Unknown_24h = reader.ReadUInt32();
            this.p2 = reader.ReadUInt64();
            this.c2a = reader.ReadUInt16();
            this.c2b = reader.ReadUInt16();
            this.Unknown_34h = reader.ReadUInt32();
            this.Unknown_38h = reader.ReadUInt32();
            this.Unknown_3Ch = reader.ReadUInt32();

            // read reference data
            this.p1_data = reader.ReadBlockAt<ResourceSimpleArray<ulong_r>>(
                this.p1, // offset
                this.c1a
            );
            this.p2_data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>(
                this.p2, // offset
                this.c2a
            );
        }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:33,代码来源:Filter_GTA5_pc.cs

示例13: Read

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.Unknown_0h_Pointer = reader.ReadUInt64();
            this.Count1 = reader.ReadUInt32();
            this.Count2 = reader.ReadUInt32();
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.Unknown_18h = reader.ReadUInt32();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.Unknown_20h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_30h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_40h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_50h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_60h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_70h_Pointer = reader.ReadUInt64();
            this.Count3 = reader.ReadUInt16();
            this.Count4 = reader.ReadUInt16();
            this.Unknown_7Ch = reader.ReadUInt32();

            // read reference data
            this.Unknown_0h_Data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_B_004>>(
                this.Unknown_0h_Pointer, // offset
                this.Count1
            );
            this.Unknown_70h_Data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_B_005>>(
                this.Unknown_70h_Pointer, // offset
                this.Count3
            );
        }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:33,代码来源:BVH_GTA5_pc.cs

示例14: Read

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            base.Read(reader, parameters);

            // read structure data
            this.ChildrenPointer = reader.ReadUInt64();
            this.Unknown_78h_Pointer = reader.ReadUInt64();
            this.Unknown_80h_Pointer = reader.ReadUInt64();
            this.Unknown_88h_Pointer = reader.ReadUInt64();
            this.Unknown_90h_Pointer = reader.ReadUInt64();
            this.Unknown_98h_Pointer = reader.ReadUInt64();
            this.ChildrenCount1 = reader.ReadUInt16();
            this.ChildrenCount2 = reader.ReadUInt16();
            this.Unknown_A4h = reader.ReadUInt32();
            this.Unknown_A8h_Pointer = reader.ReadUInt64();

            // read reference data
            this.Children = reader.ReadBlockAt<ResourcePointerArray64<Bound_GTA5_pc>>(
                this.ChildrenPointer, // offset
                this.ChildrenCount1
            );
            this.Unknown_78h_Data = reader.ReadBlockAt<ResourceSimpleArray<RAGE_Matrix4>>(
                this.Unknown_78h_Pointer, // offset
                this.ChildrenCount1
            );
            this.Unknown_80h_Data = reader.ReadBlockAt<ResourceSimpleArray<RAGE_Matrix4>>(
                this.Unknown_80h_Pointer, // offset
                this.ChildrenCount1
            );
            this.Unknown_88h_Data = reader.ReadBlockAt<ResourceSimpleArray<RAGE_AABB>>(
                this.Unknown_88h_Pointer, // offset
                this.ChildrenCount1
            );
            this.Unknown_90h_Data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_B_002>>(
                this.Unknown_90h_Pointer, // offset
                this.ChildrenCount1
            );
            this.Unknown_98h_Data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_B_002>>(
                this.Unknown_98h_Pointer, // offset
                this.ChildrenCount1
            );
            this.Unknown_A8h_Data = reader.ReadBlockAt<BVH_GTA5_pc>(
                this.Unknown_A8h_Pointer // offset
            );
        }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:48,代码来源:BoundComposite_GTA5_pc.cs

示例15: Read

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.Unknown_0h = reader.ReadUInt32();
            this.Unknown_4h = reader.ReadUInt32();
            this.p1 = reader.ReadUInt64();
            this.p2 = reader.ReadUInt64();
            this.Unknown_18h = reader.ReadUInt32();
            this.Unknown_1Ch = reader.ReadUInt32();

            // read reference data
            this.Animation = reader.ReadBlockAt<Animation>(
                this.p1 // offset
            );
            this.NextEntry = reader.ReadBlockAt<AnimationEntry>(
                this.p2 // offset
            );
        }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:21,代码来源:AnimationEntry.cs


注:本文中的ResourceDataReader.ReadBlockAt方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。