本文整理汇总了C#中ResourceDataReader.ReadByte方法的典型用法代码示例。如果您正苦于以下问题:C# ResourceDataReader.ReadByte方法的具体用法?C# ResourceDataReader.ReadByte怎么用?C# ResourceDataReader.ReadByte使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ResourceDataReader
的用法示例。
在下文中一共展示了ResourceDataReader.ReadByte方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Read
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
base.Read(reader, parameters);
// read structure data
this.Type = reader.ReadByte();
this.Unknown_11h = reader.ReadByte();
this.Unknown_12h = reader.ReadUInt16();
this.Unknown_14h = reader.ReadUInt32();
this.Unknown_18h = reader.ReadUInt32();
this.Unknown_1Ch = reader.ReadUInt32();
this.Unknown_20h = reader.ReadUInt32();
this.Unknown_24h = reader.ReadUInt32();
this.Unknown_28h = reader.ReadUInt32();
this.Unknown_2Ch = reader.ReadUInt32();
this.Unknown_30h = reader.ReadUInt32();
this.Unknown_34h = reader.ReadUInt32();
this.Unknown_38h = reader.ReadUInt32();
this.Unknown_3Ch = reader.ReadUInt32();
this.Unknown_40h = reader.ReadUInt32();
this.Unknown_44h = reader.ReadUInt32();
this.Unknown_48h = reader.ReadUInt32();
this.Unknown_4Ch = reader.ReadUInt32();
this.Unknown_50h = reader.ReadUInt32();
this.Unknown_54h = reader.ReadUInt32();
this.Unknown_58h = reader.ReadUInt32();
this.Unknown_5Ch = reader.ReadUInt32();
this.Unknown_60h = reader.ReadUInt32();
this.Unknown_64h = reader.ReadUInt32();
this.Unknown_68h = reader.ReadUInt32();
this.Unknown_6Ch = reader.ReadUInt32();
}
示例2: Read
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
// read structure data
this.Flags = reader.ReadUInt32();
this.Stride = reader.ReadUInt16();
this.Unknown_6h = reader.ReadByte();
this.Count = reader.ReadByte();
this.Types = reader.ReadUInt64();
}
示例3: Read
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
// read structure data
this.VFT = reader.ReadUInt32();
this.Unknown_4h = reader.ReadUInt32();
this.type = reader.ReadByte();
this.Unknown_9h = reader.ReadByte();
this.Unknown_Ah = reader.ReadUInt16();
this.Unknown_Ch = reader.ReadUInt32();
}
示例4: Read
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
// read structure data
this.DataType = reader.ReadByte();
this.Unknown_1h = reader.ReadByte();
this.Unknown_2h = reader.ReadUInt16();
this.Unknown_4h = reader.ReadUInt32();
this.DataPointer = reader.ReadUInt64();
// DONT READ DATA...
}
示例5: Read
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
// read structure data
this.Unknown_0h = reader.ReadUInt32();
this.Unknown_4h = reader.ReadUInt32();
this.SystemPagesCount = reader.ReadByte();
this.GraphicsPagesCount = reader.ReadByte();
this.Unknown_Ah = reader.ReadUInt16();
this.Unknown_Ch = reader.ReadUInt32();
this.Unknown_10h = reader.ReadUInt32();
}
示例6: Read
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
// read structure data
this.Unknown_0h = reader.ReadUInt32();
this.Unknown_4h = reader.ReadUInt32();
this.Unknown_8h = reader.ReadUInt32();
this.Unknown_Ch = reader.ReadUInt32();
this.cnt1 = reader.ReadByte();
this.cnt2 = reader.ReadByte();
this.Unknown_12h = reader.ReadUInt16();
this.Unknown_14h = reader.ReadUInt32();
this.Unknown_18h = reader.ReadUInt32();
this.Unknown_1Ch = reader.ReadUInt32();
this.Data = reader.ReadBlock<ResourceSimpleArray<RAGE_Matrix3>>(
cnt1
);
}
示例7: Read
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
// read structure data
this.Time = reader.ReadUInt32();
this.VelocityX = reader.ReadUInt16();
this.VelocityY = reader.ReadUInt16();
this.VelocityZ = reader.ReadUInt16();
this.RightX = reader.ReadByte();
this.RightY = reader.ReadByte();
this.RightZ = reader.ReadByte();
this.TopX = reader.ReadByte();
this.TopY = reader.ReadByte();
this.TopZ = reader.ReadByte();
this.SteeringAngle = reader.ReadByte();
this.GasPedalPower = reader.ReadByte();
this.BrakePedalPower = reader.ReadByte();
this.HandbrakeUsed = reader.ReadByte();
this.PositionX = reader.ReadSingle();
this.PositionY = reader.ReadSingle();
this.PositionZ = reader.ReadSingle();
}
示例8: GetType
public IResourceSystemBlock GetType(ResourceDataReader reader, params object[] parameters)
{
reader.Position += 21;
var type = reader.ReadByte();
reader.Position -= 22;
switch (type)
{
case 0: return new Unknown_F_031_type0();
case 1: return new Unknown_F_031_type1();
default: throw new Exception("Unknown type");
}
}
示例9: Read
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
base.Read(reader, parameters);
// read structure data
this.Unknown_40h = reader.ReadUInt32();
this.Unknown_44h = reader.ReadUInt32();
this.Unknown_48h = reader.ReadUInt32();
this.Unknown_4Ch = reader.ReadUInt32();
this.Width = reader.ReadUInt16();
this.Height = reader.ReadUInt16();
this.Unknown_54h = reader.ReadUInt16();
this.Stride = reader.ReadUInt16();
this.Format = reader.ReadUInt32();
this.Unknown_5Ch = reader.ReadByte();
this.Levels = reader.ReadByte();
this.Unknown_5Eh = reader.ReadUInt16();
this.Unknown_60h = reader.ReadUInt32();
this.Unknown_64h = reader.ReadUInt32();
this.Unknown_68h = reader.ReadUInt32();
this.Unknown_6Ch = reader.ReadUInt32();
this.DataPointer = reader.ReadUInt64();
this.Unknown_78h = reader.ReadUInt32();
this.Unknown_7Ch = reader.ReadUInt32();
this.Unknown_80h = reader.ReadUInt32();
this.Unknown_84h = reader.ReadUInt32();
this.Unknown_88h = reader.ReadUInt32();
this.Unknown_8Ch = reader.ReadUInt32();
// read reference data
this.Data = reader.ReadBlockAt<TextureData_GTA5_pc>(
this.DataPointer, // offset
this.Format,
this.Width,
this.Height,
this.Levels,
this.Stride
);
}
示例10: GetType
public IResourceSystemBlock GetType(ResourceDataReader reader, params object[] parameters)
{
reader.Position += 20;
var type = reader.ReadByte();
reader.Position -= 21;
switch (type)
{
case 2: return new Unknown_P_007_Type2();
case 4: return new Unknown_P_007_Type4();
case 6: return new Unknown_P_007_Type6();
case 7: return new Unknown_P_007_Type7();
default: throw new Exception("Unknown type");
}
}
示例11: Read
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
// read structure data
this.ParametersPointer = reader.ReadUInt64();
this.Unknown_8h = reader.ReadUInt32();
this.Unknown_Ch = reader.ReadUInt32();
this.ParameterCount = reader.ReadByte();
this.Unknown_11h = reader.ReadByte();
this.Unknown_12h = reader.ReadUInt16();
this.Unknown_14h = reader.ReadUInt32();
this.Unknown_18h = reader.ReadUInt32();
this.Unknown_1Ch = reader.ReadUInt32();
this.Unknown_20h = reader.ReadUInt32();
this.Unknown_24h = reader.ReadUInt16();
this.Unknown_26h = reader.ReadByte();
this.TextureParametersCount = reader.ReadByte();
this.Unknown_28h = reader.ReadUInt32();
this.Unknown_2Ch = reader.ReadUInt32();
// read reference data
//this.Parameters = reader.ReadBlockAt<ResourceSimpleArray<ShaderParameter_GTA5_pc>>(
// this.ParametersPointer, // offset
// this.ParameterCount
//);
//this.ParameterHashes = reader.ReadBlockAt<SimpleArrayOFFSET<uint_r>>(
// this.ParametersPointer, // offset
// this.ParameterCount,
// this.TextureParametersCount
//);
this.ParametersList = reader.ReadBlockAt<ShaderParametersBlock_GTA5_pc>(
this.ParametersPointer, // offset
this.ParameterCount
);
}
示例12: GetType
public IResourceSystemBlock GetType(ResourceDataReader reader, params object[] parameters)
{
reader.Position += 8;
var type = reader.ReadByte();
reader.Position -= 9;
switch (type)
{
case 1: return new Unknown_CL_004_type1();
case 2: return new Unknown_CL_004_type2();
case 3: return new Unknown_CL_004_type3();
case 4: return new Unknown_CL_004_type4();
case 6: return new Unknown_CL_004_type6();
case 8: return new Unknown_CL_004_type8();
default: throw new Exception("Unknown type");
}
}
示例13: Read
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
base.Read(reader, parameters);
// read structure data
this.Unknown_70h = reader.ReadUInt32();
this.Unknown_74h = reader.ReadUInt32();
this.Unknown_78h_Pointer = reader.ReadUInt64();
this.Unknown_80h = reader.ReadUInt32();
this.Count1 = reader.ReadUInt32();
this.PolygonsPointer = reader.ReadUInt64();
this.Unknown_90h = reader.ReadUInt32();
this.Unknown_94h = reader.ReadUInt32();
this.Unknown_98h = reader.ReadUInt32();
this.Unknown_9Ch = reader.ReadUInt32();
this.Unknown_A0h = reader.ReadUInt32();
this.Unknown_A4h = reader.ReadUInt32();
this.Unknown_A8h = reader.ReadUInt32();
this.Unknown_ACh = reader.ReadUInt32();
this.VerticesPointer = reader.ReadUInt64();
this.Unknown_B8h_Pointer = reader.ReadUInt64();
this.Unknown_C0h_Pointer = reader.ReadUInt64();
this.Unknown_C8h_Pointer = reader.ReadUInt64();
this.VerticesCount = reader.ReadUInt32();
this.PolygonsCount = reader.ReadUInt32();
this.Unknown_D8h = reader.ReadUInt32();
this.Unknown_DCh = reader.ReadUInt32();
this.Unknown_E0h = reader.ReadUInt32();
this.Unknown_E4h = reader.ReadUInt32();
this.Unknown_E8h = reader.ReadUInt32();
this.Unknown_ECh = reader.ReadUInt32();
this.MaterialsPointer = reader.ReadUInt64();
this.Unknown_F8h_Pointer = reader.ReadUInt64();
this.Unknown_100h = reader.ReadUInt32();
this.Unknown_104h = reader.ReadUInt32();
this.Unknown_108h = reader.ReadUInt32();
this.Unknown_10Ch = reader.ReadUInt32();
this.Unknown_110h = reader.ReadUInt32();
this.Unknown_114h = reader.ReadUInt32();
this.Unknown_118h_Pointer = reader.ReadUInt64();
this.MaterialsCount = reader.ReadByte();
this.Count2 = reader.ReadByte();
this.Unknown_122h = reader.ReadUInt16();
this.Unknown_124h = reader.ReadUInt32();
this.Unknown_128h = reader.ReadUInt32();
this.Unknown_12Ch = reader.ReadUInt32();
// read reference data
this.p1data = reader.ReadBlockAt<ResourceSimpleArray<BoundVertex_GTA5_pc>>(
this.Unknown_78h_Pointer, // offset
this.VerticesCount
);
this.Polygons = reader.ReadBlockAt<ResourceSimpleArray<BoundPolygon_GTA5_pc>>(
this.PolygonsPointer, // offset
this.PolygonsCount
);
this.Vertices = reader.ReadBlockAt<ResourceSimpleArray<BoundVertex_GTA5_pc>>(
this.VerticesPointer, // offset
this.VerticesCount
);
this.Unknown_B8h_Data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>(
this.Unknown_B8h_Pointer, // offset
this.VerticesCount
);
this.Unknown_C0h_Data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>(
this.Unknown_C0h_Pointer, // offset
8
);
this.Unknown_C8h_Data = reader.ReadBlockAt<ResourceSimpleArrayArray64<uint_r>>(
this.Unknown_C8h_Pointer, // offset
8,
this.Unknown_C0h_Data
);
this.Materials = reader.ReadBlockAt<ResourceSimpleArray<ulong_r>>(
this.MaterialsPointer, // offset
this.MaterialsCount
);
this.Unknown_F8h_Data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>(
this.Unknown_F8h_Pointer, // offset
this.Count2
);
this.PolygonMaterials = reader.ReadBlockAt<ResourceSimpleArray<byte_r>>(
this.Unknown_118h_Pointer, // offset
this.PolygonsCount
);
}
示例14: Read
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
// read structure data
this.VFT = reader.ReadUInt32();
this.Unknown_4h = reader.ReadUInt32();
this.Unknown_8h = reader.ReadUInt32();
this.Unknown_Ch = reader.ReadUInt32();
this.Unknown_10h = reader.ReadUInt32();
this.Unknown_14h = reader.ReadUInt32();
this.Unknown_18h = reader.ReadUInt32();
this.Unknown_1Ch = reader.ReadUInt32();
this.Unknown_20h_Pointer = reader.ReadUInt64();
this.Unknown_28h_Pointer = reader.ReadUInt64();
this.Unknown_30h = reader.ReadBlock<RAGE_Vector4>();
this.Unknown_40h = reader.ReadBlock<RAGE_Vector4>();
this.Unknown_50h = reader.ReadBlock<RAGE_Vector4>();
this.Unknown_60h = reader.ReadBlock<RAGE_Vector4>();
this.Unknown_70h = reader.ReadBlock<RAGE_Vector4>();
this.Unknown_80h = reader.ReadBlock<RAGE_Vector4>();
this.Unknown_90h = reader.ReadBlock<RAGE_Vector4>();
this.Unknown_A0h = reader.ReadBlock<RAGE_Vector4>();
this.Unknown_B0h = reader.ReadBlock<RAGE_Vector4>();
this.GroupNamesPointer = reader.ReadUInt64();
this.GroupsPointer = reader.ReadUInt64();
this.ChildrenPointer = reader.ReadUInt64();
this.Archetype1Pointer = reader.ReadUInt64();
this.Archetype2Pointer = reader.ReadUInt64();
this.BoundPointer = reader.ReadUInt64();
this.Unknown_F0h_Pointer = reader.ReadUInt64();
this.Unknown_F8h_Pointer = reader.ReadUInt64();
this.Unknown_100h_Pointer = reader.ReadUInt64();
this.Unknown_108h_Pointer = reader.ReadUInt64();
this.Unknown_110h_Pointer = reader.ReadUInt64();
this.Count1 = reader.ReadByte();
this.Count2 = reader.ReadByte();
this.GroupsCount = reader.ReadByte();
this.Unknown_11Bh = reader.ReadByte();
this.Unknown_11Ch = reader.ReadByte();
this.ChildrenCount = reader.ReadByte();
this.Count3 = reader.ReadByte();
this.Unknown_11Fh = reader.ReadByte();
this.Unknown_120h = reader.ReadUInt32();
this.Unknown_124h = reader.ReadUInt32();
this.Unknown_128h = reader.ReadUInt32();
this.Unknown_12Ch = reader.ReadUInt32();
// read reference data
this.Unknown_20h_Data = reader.ReadBlockAt<Unknown_F_030>(
this.Unknown_20h_Pointer // offset
);
this.Unknown_28h_Data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>(
this.Unknown_28h_Pointer, // offset
this.ChildrenCount
);
this.GroupNames = reader.ReadBlockAt<ResourcePointerArray64<fragNameStruct_GTA5_pc>>(
this.GroupNamesPointer, // offset
this.GroupsCount
);
this.Groups = reader.ReadBlockAt<ResourcePointerArray64<FragTypeGroup_GTA5_pc>>(
this.GroupsPointer, // offset
this.GroupsCount
);
this.Children = reader.ReadBlockAt<ResourcePointerArray64<FragTypeChild_GTA5_pc>>(
this.ChildrenPointer, // offset
this.ChildrenCount
);
this.Archetype1 = reader.ReadBlockAt<Archetype_GTA5_pc>(
this.Archetype1Pointer // offset
);
this.Archetype2 = reader.ReadBlockAt<Archetype_GTA5_pc>(
this.Archetype2Pointer // offset
);
this.Bound = reader.ReadBlockAt<Bound_GTA5_pc>(
this.BoundPointer // offset
);
this.Unknown_F0h_Data = reader.ReadBlockAt<ResourceSimpleArray<RAGE_Vector4>>(
this.Unknown_F0h_Pointer, // offset
this.ChildrenCount
);
this.Unknown_F8h_Data = reader.ReadBlockAt<ResourceSimpleArray<RAGE_Vector4>>(
this.Unknown_F8h_Pointer, // offset
this.ChildrenCount
);
this.Unknown_100h_Data = reader.ReadBlockAt<Unknown_F_002>(
this.Unknown_100h_Pointer // offset
);
this.Unknown_108h_Data = reader.ReadBlockAt<ResourceSimpleArray<byte_r>>(
this.Unknown_108h_Pointer, // offset
this.Count1
);
this.Unknown_110h_Data = reader.ReadBlockAt<ResourceSimpleArray<byte_r>>(
this.Unknown_110h_Pointer, // offset
this.Count2
);
}
示例15: Read
public override void Read(ResourceDataReader reader, params object[] parameters)
{
Value = reader.ReadByte();
}