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C# ResourceDataReader.ReadByte方法代码示例

本文整理汇总了C#中ResourceDataReader.ReadByte方法的典型用法代码示例。如果您正苦于以下问题:C# ResourceDataReader.ReadByte方法的具体用法?C# ResourceDataReader.ReadByte怎么用?C# ResourceDataReader.ReadByte使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ResourceDataReader的用法示例。


在下文中一共展示了ResourceDataReader.ReadByte方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Read

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            base.Read(reader, parameters);

            // read structure data
            this.Type = reader.ReadByte();
            this.Unknown_11h = reader.ReadByte();
            this.Unknown_12h = reader.ReadUInt16();
            this.Unknown_14h = reader.ReadUInt32();
            this.Unknown_18h = reader.ReadUInt32();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.Unknown_20h = reader.ReadUInt32();
            this.Unknown_24h = reader.ReadUInt32();
            this.Unknown_28h = reader.ReadUInt32();
            this.Unknown_2Ch = reader.ReadUInt32();
            this.Unknown_30h = reader.ReadUInt32();
            this.Unknown_34h = reader.ReadUInt32();
            this.Unknown_38h = reader.ReadUInt32();
            this.Unknown_3Ch = reader.ReadUInt32();
            this.Unknown_40h = reader.ReadUInt32();
            this.Unknown_44h = reader.ReadUInt32();
            this.Unknown_48h = reader.ReadUInt32();
            this.Unknown_4Ch = reader.ReadUInt32();
            this.Unknown_50h = reader.ReadUInt32();
            this.Unknown_54h = reader.ReadUInt32();
            this.Unknown_58h = reader.ReadUInt32();
            this.Unknown_5Ch = reader.ReadUInt32();
            this.Unknown_60h = reader.ReadUInt32();
            this.Unknown_64h = reader.ReadUInt32();
            this.Unknown_68h = reader.ReadUInt32();
            this.Unknown_6Ch = reader.ReadUInt32();
        }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:35,代码来源:Bound_GTA5_pc.cs

示例2: Read

 /// <summary>
 /// Reads the data-block from a stream.
 /// </summary>
 public override void Read(ResourceDataReader reader, params object[] parameters)
 {
     // read structure data
     this.Flags = reader.ReadUInt32();
     this.Stride = reader.ReadUInt16();
     this.Unknown_6h = reader.ReadByte();
     this.Count = reader.ReadByte();
     this.Types = reader.ReadUInt64();
 }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:12,代码来源:VertexDeclaration_GTA5_pc.cs

示例3: Read

 /// <summary>
 /// Reads the data-block from a stream.
 /// </summary>
 public override void Read(ResourceDataReader reader, params object[] parameters)
 {
     // read structure data
     this.VFT = reader.ReadUInt32();
     this.Unknown_4h = reader.ReadUInt32();
     this.type = reader.ReadByte();
     this.Unknown_9h = reader.ReadByte();
     this.Unknown_Ah = reader.ReadUInt16();
     this.Unknown_Ch = reader.ReadUInt32();
 }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:13,代码来源:Unknown_CL_004.cs

示例4: Read

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.DataType = reader.ReadByte();
            this.Unknown_1h = reader.ReadByte();
            this.Unknown_2h = reader.ReadUInt16();
            this.Unknown_4h = reader.ReadUInt32();
            this.DataPointer = reader.ReadUInt64();

            // DONT READ DATA...
        }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:14,代码来源:ShaderParameter_GTA5_pc.cs

示例5: Read

 /// <summary>
 /// Reads the data-block from a stream.
 /// </summary>
 public override void Read(ResourceDataReader reader, params object[] parameters)
 {
     // read structure data
     this.Unknown_0h = reader.ReadUInt32();
     this.Unknown_4h = reader.ReadUInt32();
     this.SystemPagesCount = reader.ReadByte();
     this.GraphicsPagesCount = reader.ReadByte();
     this.Unknown_Ah = reader.ReadUInt16();
     this.Unknown_Ch = reader.ReadUInt32();
     this.Unknown_10h = reader.ReadUInt32();
 }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:14,代码来源:PagesInfo_GTA5_pc.cs

示例6: Read

 /// <summary>
 /// Reads the data-block from a stream.
 /// </summary>
 public override void Read(ResourceDataReader reader, params object[] parameters)
 {
     // read structure data
     this.Unknown_0h = reader.ReadUInt32();
     this.Unknown_4h = reader.ReadUInt32();
     this.Unknown_8h = reader.ReadUInt32();
     this.Unknown_Ch = reader.ReadUInt32();
     this.cnt1 = reader.ReadByte();
     this.cnt2 = reader.ReadByte();
     this.Unknown_12h = reader.ReadUInt16();
     this.Unknown_14h = reader.ReadUInt32();
     this.Unknown_18h = reader.ReadUInt32();
     this.Unknown_1Ch = reader.ReadUInt32();
     this.Data = reader.ReadBlock<ResourceSimpleArray<RAGE_Matrix3>>(
         cnt1
         );
 }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:20,代码来源:Unknown_F_004.cs

示例7: Read

 /// <summary>
 /// Reads the data-block from a stream.
 /// </summary>
 public override void Read(ResourceDataReader reader, params object[] parameters)
 {
     // read structure data
     this.Time = reader.ReadUInt32();
     this.VelocityX = reader.ReadUInt16();
     this.VelocityY = reader.ReadUInt16();
     this.VelocityZ = reader.ReadUInt16();
     this.RightX = reader.ReadByte();
     this.RightY = reader.ReadByte();
     this.RightZ = reader.ReadByte();
     this.TopX = reader.ReadByte();
     this.TopY = reader.ReadByte();
     this.TopZ = reader.ReadByte();
     this.SteeringAngle = reader.ReadByte();
     this.GasPedalPower = reader.ReadByte();
     this.BrakePedalPower = reader.ReadByte();
     this.HandbrakeUsed = reader.ReadByte();
     this.PositionX = reader.ReadSingle();
     this.PositionY = reader.ReadSingle();
     this.PositionZ = reader.ReadSingle();
 }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:24,代码来源:VehicleRecordsEntry_GTA5_pc.cs

示例8: GetType

        public IResourceSystemBlock GetType(ResourceDataReader reader, params object[] parameters)
        {
            reader.Position += 21;
            var type = reader.ReadByte();
            reader.Position -= 22;

            switch (type)
            {
                case 0: return new Unknown_F_031_type0();
                case 1: return new Unknown_F_031_type1();
                default: throw new Exception("Unknown type");
            }
        }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:13,代码来源:Unknown_F_031.cs

示例9: Read

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            base.Read(reader, parameters);

            // read structure data
            this.Unknown_40h = reader.ReadUInt32();
            this.Unknown_44h = reader.ReadUInt32();
            this.Unknown_48h = reader.ReadUInt32();
            this.Unknown_4Ch = reader.ReadUInt32();
            this.Width = reader.ReadUInt16();
            this.Height = reader.ReadUInt16();
            this.Unknown_54h = reader.ReadUInt16();
            this.Stride = reader.ReadUInt16();
            this.Format = reader.ReadUInt32();
            this.Unknown_5Ch = reader.ReadByte();
            this.Levels = reader.ReadByte();
            this.Unknown_5Eh = reader.ReadUInt16();
            this.Unknown_60h = reader.ReadUInt32();
            this.Unknown_64h = reader.ReadUInt32();
            this.Unknown_68h = reader.ReadUInt32();
            this.Unknown_6Ch = reader.ReadUInt32();
            this.DataPointer = reader.ReadUInt64();
            this.Unknown_78h = reader.ReadUInt32();
            this.Unknown_7Ch = reader.ReadUInt32();
            this.Unknown_80h = reader.ReadUInt32();
            this.Unknown_84h = reader.ReadUInt32();
            this.Unknown_88h = reader.ReadUInt32();
            this.Unknown_8Ch = reader.ReadUInt32();
            
            // read reference data
            this.Data = reader.ReadBlockAt<TextureData_GTA5_pc>(
                this.DataPointer, // offset
                this.Format,
                this.Width,
                this.Height,
                this.Levels,
                this.Stride
            );
        }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:42,代码来源:Texture_GTA5_pc.cs

示例10: GetType

        public IResourceSystemBlock GetType(ResourceDataReader reader, params object[] parameters)
        {
            reader.Position += 20;
            var type = reader.ReadByte();
            reader.Position -= 21;

            switch (type)
            {
                case 2: return new Unknown_P_007_Type2();
                case 4: return new Unknown_P_007_Type4();
                case 6: return new Unknown_P_007_Type6();
                case 7: return new Unknown_P_007_Type7();
                default: throw new Exception("Unknown type");
            }
        }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:15,代码来源:Unknown_P_007.cs

示例11: Read

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.ParametersPointer = reader.ReadUInt64();
            this.Unknown_8h = reader.ReadUInt32();
            this.Unknown_Ch = reader.ReadUInt32();
            this.ParameterCount = reader.ReadByte();
            this.Unknown_11h = reader.ReadByte();
            this.Unknown_12h = reader.ReadUInt16();
            this.Unknown_14h = reader.ReadUInt32();
            this.Unknown_18h = reader.ReadUInt32();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.Unknown_20h = reader.ReadUInt32();
            this.Unknown_24h = reader.ReadUInt16();
            this.Unknown_26h = reader.ReadByte();
            this.TextureParametersCount = reader.ReadByte();
            this.Unknown_28h = reader.ReadUInt32();
            this.Unknown_2Ch = reader.ReadUInt32();

            // read reference data
            //this.Parameters = reader.ReadBlockAt<ResourceSimpleArray<ShaderParameter_GTA5_pc>>(
            //	this.ParametersPointer, // offset
            //	this.ParameterCount
            //);
            //this.ParameterHashes = reader.ReadBlockAt<SimpleArrayOFFSET<uint_r>>(
            //	this.ParametersPointer, // offset
            //	this.ParameterCount,
            //	this.TextureParametersCount
            //);


            this.ParametersList = reader.ReadBlockAt<ShaderParametersBlock_GTA5_pc>(
                this.ParametersPointer, // offset
                this.ParameterCount
            );
        }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:39,代码来源:ShaderFX_GTA5_pc.cs

示例12: GetType

        public IResourceSystemBlock GetType(ResourceDataReader reader, params object[] parameters)
        {
            reader.Position += 8;
            var type = reader.ReadByte();
            reader.Position -= 9;

            switch (type)
            {
                case 1: return new Unknown_CL_004_type1();
                case 2: return new Unknown_CL_004_type2();
                case 3: return new Unknown_CL_004_type3();
                case 4: return new Unknown_CL_004_type4();
                case 6: return new Unknown_CL_004_type6();
                case 8: return new Unknown_CL_004_type8();
                default: throw new Exception("Unknown type");
            }
        }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:17,代码来源:Unknown_CL_004.cs

示例13: Read

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            base.Read(reader, parameters);

            // read structure data
            this.Unknown_70h = reader.ReadUInt32();
            this.Unknown_74h = reader.ReadUInt32();
            this.Unknown_78h_Pointer = reader.ReadUInt64();
            this.Unknown_80h = reader.ReadUInt32();
            this.Count1 = reader.ReadUInt32();
            this.PolygonsPointer = reader.ReadUInt64();
            this.Unknown_90h = reader.ReadUInt32();
            this.Unknown_94h = reader.ReadUInt32();
            this.Unknown_98h = reader.ReadUInt32();
            this.Unknown_9Ch = reader.ReadUInt32();
            this.Unknown_A0h = reader.ReadUInt32();
            this.Unknown_A4h = reader.ReadUInt32();
            this.Unknown_A8h = reader.ReadUInt32();
            this.Unknown_ACh = reader.ReadUInt32();
            this.VerticesPointer = reader.ReadUInt64();
            this.Unknown_B8h_Pointer = reader.ReadUInt64();
            this.Unknown_C0h_Pointer = reader.ReadUInt64();
            this.Unknown_C8h_Pointer = reader.ReadUInt64();
            this.VerticesCount = reader.ReadUInt32();
            this.PolygonsCount = reader.ReadUInt32();
            this.Unknown_D8h = reader.ReadUInt32();
            this.Unknown_DCh = reader.ReadUInt32();
            this.Unknown_E0h = reader.ReadUInt32();
            this.Unknown_E4h = reader.ReadUInt32();
            this.Unknown_E8h = reader.ReadUInt32();
            this.Unknown_ECh = reader.ReadUInt32();
            this.MaterialsPointer = reader.ReadUInt64();
            this.Unknown_F8h_Pointer = reader.ReadUInt64();
            this.Unknown_100h = reader.ReadUInt32();
            this.Unknown_104h = reader.ReadUInt32();
            this.Unknown_108h = reader.ReadUInt32();
            this.Unknown_10Ch = reader.ReadUInt32();
            this.Unknown_110h = reader.ReadUInt32();
            this.Unknown_114h = reader.ReadUInt32();
            this.Unknown_118h_Pointer = reader.ReadUInt64();
            this.MaterialsCount = reader.ReadByte();
            this.Count2 = reader.ReadByte();
            this.Unknown_122h = reader.ReadUInt16();
            this.Unknown_124h = reader.ReadUInt32();
            this.Unknown_128h = reader.ReadUInt32();
            this.Unknown_12Ch = reader.ReadUInt32();

            // read reference data
            this.p1data = reader.ReadBlockAt<ResourceSimpleArray<BoundVertex_GTA5_pc>>(
                this.Unknown_78h_Pointer, // offset
                this.VerticesCount
            );
            this.Polygons = reader.ReadBlockAt<ResourceSimpleArray<BoundPolygon_GTA5_pc>>(
                this.PolygonsPointer, // offset
                this.PolygonsCount
            );
            this.Vertices = reader.ReadBlockAt<ResourceSimpleArray<BoundVertex_GTA5_pc>>(
                this.VerticesPointer, // offset
                this.VerticesCount
            );
            this.Unknown_B8h_Data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>(
                this.Unknown_B8h_Pointer, // offset
                this.VerticesCount
            );
            this.Unknown_C0h_Data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>(
                this.Unknown_C0h_Pointer, // offset
                8
            );
            this.Unknown_C8h_Data = reader.ReadBlockAt<ResourceSimpleArrayArray64<uint_r>>(
                this.Unknown_C8h_Pointer, // offset
                8,
                this.Unknown_C0h_Data
            );
            this.Materials = reader.ReadBlockAt<ResourceSimpleArray<ulong_r>>(
                this.MaterialsPointer, // offset
                this.MaterialsCount
            );
            this.Unknown_F8h_Data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>(
                this.Unknown_F8h_Pointer, // offset
                this.Count2
            );
            this.PolygonMaterials = reader.ReadBlockAt<ResourceSimpleArray<byte_r>>(
                this.Unknown_118h_Pointer, // offset
                this.PolygonsCount
            );
        }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:89,代码来源:BoundGeometry_GTA5_pc.cs

示例14: Read

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT = reader.ReadUInt32();
            this.Unknown_4h = reader.ReadUInt32();
            this.Unknown_8h = reader.ReadUInt32();
            this.Unknown_Ch = reader.ReadUInt32();
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.Unknown_18h = reader.ReadUInt32();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.Unknown_20h_Pointer = reader.ReadUInt64();
            this.Unknown_28h_Pointer = reader.ReadUInt64();
            this.Unknown_30h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_40h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_50h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_60h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_70h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_80h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_90h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_A0h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_B0h = reader.ReadBlock<RAGE_Vector4>();
            this.GroupNamesPointer = reader.ReadUInt64();
            this.GroupsPointer = reader.ReadUInt64();
            this.ChildrenPointer = reader.ReadUInt64();
            this.Archetype1Pointer = reader.ReadUInt64();
            this.Archetype2Pointer = reader.ReadUInt64();
            this.BoundPointer = reader.ReadUInt64();
            this.Unknown_F0h_Pointer = reader.ReadUInt64();
            this.Unknown_F8h_Pointer = reader.ReadUInt64();
            this.Unknown_100h_Pointer = reader.ReadUInt64();
            this.Unknown_108h_Pointer = reader.ReadUInt64();
            this.Unknown_110h_Pointer = reader.ReadUInt64();
            this.Count1 = reader.ReadByte();
            this.Count2 = reader.ReadByte();
            this.GroupsCount = reader.ReadByte();
            this.Unknown_11Bh = reader.ReadByte();
            this.Unknown_11Ch = reader.ReadByte();
            this.ChildrenCount = reader.ReadByte();
            this.Count3 = reader.ReadByte();
            this.Unknown_11Fh = reader.ReadByte();
            this.Unknown_120h = reader.ReadUInt32();
            this.Unknown_124h = reader.ReadUInt32();
            this.Unknown_128h = reader.ReadUInt32();
            this.Unknown_12Ch = reader.ReadUInt32();

            // read reference data
            this.Unknown_20h_Data = reader.ReadBlockAt<Unknown_F_030>(
                this.Unknown_20h_Pointer // offset
            );
            this.Unknown_28h_Data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>(
                this.Unknown_28h_Pointer, // offset
                this.ChildrenCount
            );
            this.GroupNames = reader.ReadBlockAt<ResourcePointerArray64<fragNameStruct_GTA5_pc>>(
                this.GroupNamesPointer, // offset
                this.GroupsCount
            );
            this.Groups = reader.ReadBlockAt<ResourcePointerArray64<FragTypeGroup_GTA5_pc>>(
                this.GroupsPointer, // offset
                this.GroupsCount
            );
            this.Children = reader.ReadBlockAt<ResourcePointerArray64<FragTypeChild_GTA5_pc>>(
                this.ChildrenPointer, // offset
                this.ChildrenCount
            );
            this.Archetype1 = reader.ReadBlockAt<Archetype_GTA5_pc>(
                this.Archetype1Pointer // offset
            );
            this.Archetype2 = reader.ReadBlockAt<Archetype_GTA5_pc>(
                this.Archetype2Pointer // offset
            );
            this.Bound = reader.ReadBlockAt<Bound_GTA5_pc>(
                this.BoundPointer // offset
            );
            this.Unknown_F0h_Data = reader.ReadBlockAt<ResourceSimpleArray<RAGE_Vector4>>(
                this.Unknown_F0h_Pointer, // offset
                this.ChildrenCount
            );
            this.Unknown_F8h_Data = reader.ReadBlockAt<ResourceSimpleArray<RAGE_Vector4>>(
                this.Unknown_F8h_Pointer, // offset
                this.ChildrenCount
            );
            this.Unknown_100h_Data = reader.ReadBlockAt<Unknown_F_002>(
                this.Unknown_100h_Pointer // offset
            );
            this.Unknown_108h_Data = reader.ReadBlockAt<ResourceSimpleArray<byte_r>>(
                this.Unknown_108h_Pointer, // offset
                this.Count1
            );
            this.Unknown_110h_Data = reader.ReadBlockAt<ResourceSimpleArray<byte_r>>(
                this.Unknown_110h_Pointer, // offset
                this.Count2
            );
        }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:98,代码来源:FragPhysicsLOD_GTA5_pc.cs

示例15: Read

 public override void Read(ResourceDataReader reader, params object[] parameters)
 {
     Value = reader.ReadByte();
 }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:4,代码来源:byte_r.cs


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