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C# ResourceDataReader.ReadBlock方法代码示例

本文整理汇总了C#中ResourceDataReader.ReadBlock方法的典型用法代码示例。如果您正苦于以下问题:C# ResourceDataReader.ReadBlock方法的具体用法?C# ResourceDataReader.ReadBlock怎么用?C# ResourceDataReader.ReadBlock使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ResourceDataReader的用法示例。


在下文中一共展示了ResourceDataReader.ReadBlock方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Read

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT = reader.ReadUInt32();
            this.Unknown_4h = reader.ReadUInt32();
            this.Unknown_8h = reader.ReadUInt32();
            this.Unknown_Ch = reader.ReadUInt32();
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.emb1 = reader.ReadBlock<Unknown_P_018>();
            this.emb2 = reader.ReadBlock<Unknown_P_018>();
            this.emb3 = reader.ReadBlock<Unknown_P_018>();
            this.emb4 = reader.ReadBlock<Unknown_P_018>();
            this.Unknown_258h = reader.ReadUInt32();
            this.Unknown_25Ch = reader.ReadUInt32();
            this.pref = reader.ReadUInt64();
            this.refcnt1 = reader.ReadUInt16();
            this.refcnt2 = reader.ReadUInt16();
            this.Unknown_26Ch = reader.ReadUInt32();
            this.Unknown_270h = reader.ReadUInt32();
            this.Unknown_274h = reader.ReadUInt32();
            this.Unknown_278h = reader.ReadUInt32();
            this.Unknown_27Ch = reader.ReadUInt32();

            // read reference data
            this.refs = reader.ReadBlockAt<ResourcePointerArray64<Unknown_P_018>>(
                this.pref, // offset
                this.refcnt2
            );
        }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:33,代码来源:Unknown_P_004.cs

示例2: Read

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            base.Read(reader, parameters);

            // read structure data
            this.p1 = reader.ReadUInt64();
            this.c1 = reader.ReadUInt16();
            this.c2 = reader.ReadUInt16();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.Unknown_20h = reader.ReadUInt32();
            this.Unknown_24h = reader.ReadUInt32();
            this.Unknown_28h = reader.ReadUInt32();
            this.Unknown_2Ch = reader.ReadUInt32();
            this.emb1 = reader.ReadBlock<Unknown_P_018>();
            this.emb2 = reader.ReadBlock<Unknown_P_018>();
            this.Unknown_150h = reader.ReadUInt32();
            this.Unknown_154h = reader.ReadUInt32();
            this.Unknown_158h = reader.ReadUInt32();
            this.Unknown_15Ch = reader.ReadUInt32();
            this.Unknown_160h = reader.ReadUInt32();
            this.Unknown_164h = reader.ReadUInt32();
            this.Unknown_168h = reader.ReadUInt32();
            this.Unknown_16Ch = reader.ReadUInt32();

            // read reference data
            this.p1data = reader.ReadBlockAt<ResourcePointerArray64<Unknown_P_018>>(
                this.p1, // offset
                this.c1
            );
        }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:33,代码来源:BehaviourZCull_GTA5_pc.cs

示例3: Read

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.Unknown_0h_Pointer = reader.ReadUInt64();
            this.Count1 = reader.ReadUInt32();
            this.Count2 = reader.ReadUInt32();
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.Unknown_18h = reader.ReadUInt32();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.Unknown_20h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_30h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_40h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_50h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_60h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_70h_Pointer = reader.ReadUInt64();
            this.Count3 = reader.ReadUInt16();
            this.Count4 = reader.ReadUInt16();
            this.Unknown_7Ch = reader.ReadUInt32();

            // read reference data
            this.Unknown_0h_Data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_B_004>>(
                this.Unknown_0h_Pointer, // offset
                this.Count1
            );
            this.Unknown_70h_Data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_B_005>>(
                this.Unknown_70h_Pointer, // offset
                this.Count3
            );
        }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:33,代码来源:BVH_GTA5_pc.cs

示例4: Read

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            base.Read(reader, parameters);

            // read structure data
            this.ShaderGroupPointer = reader.ReadUInt64();
            this.SkeletonPointer = reader.ReadUInt64();
            this.Unknown_20h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_30h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_40h = reader.ReadBlock<RAGE_Vector4>();
            this.DrawableModels1Pointer = reader.ReadUInt64();
            this.DrawableModels2Pointer = reader.ReadUInt64();
            this.DrawableModels3Pointer = reader.ReadUInt64();
            this.DrawableModels4Pointer = reader.ReadUInt64();
            this.Unknown_70h = reader.ReadUInt32();
            this.Unknown_74h = reader.ReadUInt32();
            this.Unknown_78h = reader.ReadUInt32();
            this.Unknown_7Ch = reader.ReadUInt32();
            this.Unknown_80h = reader.ReadUInt32();
            this.Unknown_84h = reader.ReadUInt32();
            this.Unknown_88h = reader.ReadUInt32();
            this.Unknown_8Ch = reader.ReadUInt32();
            this.Unknown_90h_Pointer = reader.ReadUInt64();
            this.Unknown_98h = reader.ReadUInt32();
            this.Unknown_9Ch = reader.ReadUInt32();
            this.DrawableModelsXPointer = reader.ReadUInt64();
            
            // read reference data
            this.ShaderGroup = reader.ReadBlockAt<ShaderGroup_GTA5_pc>(
                this.ShaderGroupPointer // offset
            );
            this.Skeleton = reader.ReadBlockAt<Skeleton_GTA5_pc>(
                this.SkeletonPointer // offset
            );
            this.DrawableModels1 = reader.ReadBlockAt<ResourcePointerList64<DrawableModel_GTA5_pc>>(
                this.DrawableModels1Pointer // offset
            );
            this.DrawableModels2 = reader.ReadBlockAt<ResourcePointerList64<DrawableModel_GTA5_pc>>(
                this.DrawableModels2Pointer // offset
            );
            this.DrawableModels3 = reader.ReadBlockAt<ResourcePointerList64<DrawableModel_GTA5_pc>>(
                this.DrawableModels3Pointer // offset
            );
            this.DrawableModels4 = reader.ReadBlockAt<ResourcePointerList64<DrawableModel_GTA5_pc>>(
                this.DrawableModels4Pointer // offset
            );
            this.Unknown_90h_Data = reader.ReadBlockAt<Unknown_D_002>(
                this.Unknown_90h_Pointer // offset
            );
            this.DrawableModelsX = reader.ReadBlockAt<ResourcePointerList64<DrawableModel_GTA5_pc>>(
                this.DrawableModelsXPointer // offset
            );            
        }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:56,代码来源:DrawableBase_GTA5_pc.cs

示例5: Read

 /// <summary>
 /// Reads the data-block from a stream.
 /// </summary>
 public override void Read(ResourceDataReader reader, params object[] parameters)
 {
     // read structure data
     this.Unknown_0h = reader.ReadUInt32();
     this.Unknown_4h = reader.ReadUInt32();
     this.cnt1 = reader.ReadUInt32();
     this.Unknown_Ch = reader.ReadUInt32();
     this.Data = reader.ReadBlock<ResourceSimpleArray<byte_r>>(
       cnt1 - 16
       );
 }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:14,代码来源:Unknown_F_003.cs

示例6: Read

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.Unknown_0h = reader.ReadUInt16();

            reader.Endianess = Endianess.BigEndian;
            this.DataLength = reader.ReadUInt16();
            reader.Endianess = Endianess.LittleEndian;

            Data = reader.ReadBlock<ResourceSimpleArray<byte_r>>(DataLength);
        }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:14,代码来源:Unknown_M_004.cs

示例7: Read

 /// <summary>
 /// Reads the data-block from a stream.
 /// </summary>
 public override void Read(ResourceDataReader reader, params object[] parameters)
 {
     // read structure data
     this.VFT = reader.ReadUInt32();
     this.Unknown_4h = reader.ReadUInt32();
     this.Unknown_8h = reader.ReadUInt32();
     this.Unknown_Ch = reader.ReadUInt32();
     this.cnt = reader.ReadUInt32();
     this.Unknown_14h = reader.ReadUInt32();
     this.Unknown_18h = reader.ReadUInt32();
     this.Unknown_1Ch = reader.ReadUInt32();
     this.Data = reader.ReadBlock<ResourceSimpleArray<RAGE_Matrix4>>(
       cnt
       );
 }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:18,代码来源:Unknown_F_002.cs

示例8: Read

 /// <summary>
 /// Reads the data-block from a stream.
 /// </summary>
 public override void Read(ResourceDataReader reader, params object[] parameters)
 {
     // read structure data
     this.AABB_Max = reader.ReadBlock<RAGE_Vector4>();
     this.AABB_Min = reader.ReadBlock<RAGE_Vector4>();
 }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:9,代码来源:RAGE_AABB.cs

示例9: Read

        public uint Unknown_ACh; // 0x00000000

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.Unknown_0h = reader.ReadUInt32();
            this.Unknown_4h = reader.ReadUInt32();
            this.Unknown_8h = reader.ReadUInt32();
            this.Unknown_Ch = reader.ReadUInt32();
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.Unknown_18h = reader.ReadUInt32();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.Unknown_20h = reader.ReadUInt32();
            this.Unknown_24h = reader.ReadUInt32();
            this.Unknown_28h = reader.ReadUInt32();
            this.Unknown_2Ch = reader.ReadUInt32();
            this.Unknown_30h = reader.ReadUInt32();
            this.Unknown_34h = reader.ReadUInt32();
            this.Unknown_38h = reader.ReadUInt32();
            this.Unknown_3Ch = reader.ReadUInt32();
            this.Unknown_40h = reader.ReadUInt32();
            this.Unknown_44h = reader.ReadUInt32();
            this.Unknown_48h = reader.ReadUInt32();
            this.Unknown_4Ch = reader.ReadUInt32();
            this.Unknown_50h = reader.ReadUInt32();
            this.Unknown_54h = reader.ReadUInt32();
            this.Unknown_58h = reader.ReadUInt32();
            this.Unknown_5Ch = reader.ReadUInt32();
            this.Unknown_60h = reader.ReadUInt32();
            this.Unknown_64h = reader.ReadUInt32();
            this.Unknown_68h = reader.ReadUInt32();
            this.Unknown_6Ch = reader.ReadUInt32();
            this.Unknown_70h = reader.ReadUInt32();
            this.Unknown_74h = reader.ReadUInt32();
            this.Unknown_78h = reader.ReadUInt32();
            this.Unknown_7Ch = reader.ReadUInt32();
            this.Name = reader.ReadBlock<fragNameStruct_GTA5_pc>();
            this.Unknown_A0h = reader.ReadUInt32();
            this.Unknown_A4h = reader.ReadUInt32();
            this.Unknown_A8h = reader.ReadUInt32();
            this.Unknown_ACh = reader.ReadUInt32();
        }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:46,代码来源:FragTypeGroup_GTA5_pc.cs

示例10: Read

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT = reader.ReadUInt32();
            this.Unknown_4h = reader.ReadUInt32();
            this.Unknown_8h = reader.ReadUInt32();
            this.Unknown_Ch = reader.ReadUInt32();
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.Unknown_18h = reader.ReadUInt32();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.emb1 = reader.ReadBlock<Unknown_P_020>();
            this.emb2 = reader.ReadBlock<Unknown_P_020>();
            this.Unknown_100h = reader.ReadUInt32();
            this.Unknown_104h = reader.ReadUInt32();
            this.Unknown_108h = reader.ReadUInt32();
            this.Unknown_10Ch = reader.ReadUInt32();
            this.Unknown_110h = reader.ReadUInt32();
            this.Unknown_114h = reader.ReadUInt32();
            this.Unknown_118h = reader.ReadUInt32();
            this.Unknown_11Ch = reader.ReadUInt32();
            this.NamePointer = reader.ReadUInt64();
            this.p4 = reader.ReadUInt64();
            this.c1 = reader.ReadUInt16();
            this.c2 = reader.ReadUInt16();
            this.Unknown_134h = reader.ReadUInt32();
            this.p5 = reader.ReadUInt64();
            this.c3 = reader.ReadUInt16();
            this.c4 = reader.ReadUInt16();
            this.Unknown_144h = reader.ReadUInt32();
            this.p6 = reader.ReadUInt64();
            this.c5 = reader.ReadUInt16();
            this.c6 = reader.ReadUInt16();
            this.Unknown_154h = reader.ReadUInt32();
            this.p7 = reader.ReadUInt64();
            this.c7a = reader.ReadUInt16();
            this.c7b = reader.ReadUInt16();
            this.Unknown_164h = reader.ReadUInt32();
            this.p8 = reader.ReadUInt64();
            this.c8 = reader.ReadUInt16();
            this.c9 = reader.ReadUInt16();
            this.Unknown_174h = reader.ReadUInt32();
            this.Unknown_178h = reader.ReadUInt32();
            this.Unknown_17Ch = reader.ReadUInt32();
            this.Unknown_180h = reader.ReadUInt32();
            this.Unknown_184h = reader.ReadUInt32();
            this.pxx = reader.ReadUInt64();
            this.cxx1 = reader.ReadUInt16();
            this.cxx2 = reader.ReadUInt16();
            this.Unknown_194h = reader.ReadUInt32();
            this.Unknown_198h = reader.ReadUInt32();
            this.Unknown_19Ch = reader.ReadUInt32();
            this.Unknown_1A0h = reader.ReadUInt32();
            this.Unknown_1A4h = reader.ReadUInt32();
            this.Unknown_1A8h = reader.ReadUInt32();
            this.Unknown_1ACh = reader.ReadUInt32();
            this.VFTx3 = reader.ReadUInt32();
            this.Unknown_1B4h = reader.ReadUInt32();
            this.p9 = reader.ReadUInt64();
            this.p10 = reader.ReadUInt64();
            this.Unknown_1C8h = reader.ReadUInt32();
            this.Unknown_1CCh = reader.ReadUInt32();
            this.Unknown_1D0h = reader.ReadUInt32();
            this.Unknown_1D4h = reader.ReadUInt32();
            this.VFTx4 = reader.ReadUInt32();
            this.Unknown_1DCh = reader.ReadUInt32();
            this.Unknown_1E0h = reader.ReadUInt32();
            this.Unknown_1E4h = reader.ReadUInt32();
            this.Unknown_1E8h = reader.ReadUInt32();
            this.Unknown_1ECh = reader.ReadUInt32();
            this.p11 = reader.ReadUInt64();
            this.c11a = reader.ReadUInt16();
            this.c11b = reader.ReadUInt16();
            this.Unknown_1FCh = reader.ReadUInt32();
            this.Unknown_200h = reader.ReadUInt32();
            this.Unknown_204h = reader.ReadUInt32();
            this.Unknown_208h = reader.ReadUInt32();
            this.Unknown_20Ch = reader.ReadUInt32();
            this.p12 = reader.ReadUInt64();
            this.c12a = reader.ReadUInt16();
            this.c12b = reader.ReadUInt16();
            this.Unknown_21Ch = reader.ReadUInt32();
            this.Unknown_220h = reader.ReadUInt32();
            this.Unknown_224h = reader.ReadUInt32();
            this.Unknown_228h = reader.ReadUInt32();
            this.Unknown_22Ch = reader.ReadUInt32();
            this.Unknown_230h = reader.ReadUInt32();
            this.Unknown_234h = reader.ReadUInt32();
            this.Unknown_238h = reader.ReadUInt32();
            this.Unknown_23Ch = reader.ReadUInt32();

            // read reference data
            this.Name = reader.ReadBlockAt<string_r>(
                this.NamePointer // offset
            );
            this.p4data = reader.ReadBlockAt<ResourcePointerArray64<Behaviour_GTA5_pc>>(
                this.p4, // offset
//.........这里部分代码省略.........
开发者ID:isti37,项目名称:gta-toolkit,代码行数:101,代码来源:ParticleRule_GTA5_pc.cs

示例11: Read

        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            int cnt = Convert.ToInt32(parameters[0]);

            Parameters = new List<ShaderParameter_GTA5_pc>();
            for (int i = 0; i < cnt; i++)
            {
                Parameters.Add(reader.ReadBlock<ShaderParameter_GTA5_pc>());
            }

            int offset = 0;
            for (int i = 0; i < cnt; i++)
            {
                var p = Parameters[i];

                // read reference data
                switch (p.DataType)
                {
                    case 0:
                        offset += 0;
                        p.Data = reader.ReadBlockAt<TextureBase_GTA5_pc>(
                            p.DataPointer // offset
                        );
                        break;
                    case 1:
                        offset += 16;
                        p.Data = reader.ReadBlockAt<RAGE_Vector4>(
                            p.DataPointer // offset
                        );
                        break;
                    //case 2:
                    //    offset += 32;
                    //    p.Data = reader.ReadBlockAt<ResourceSimpleArray<RAGE_Vector4>>(
                    //         p.DataPointer, // offset
                    //         2
                    //     );
                    //    break;
                    //case 4:
                    //    offset += 64;
                    //    p.Data = reader.ReadBlockAt<ResourceSimpleArray<RAGE_Vector4>>(
                    //        p.DataPointer, // offset
                    //        4
                    //    );
                    //    break;

                    default:
                        offset += 16 * p.DataType;
                        p.Data = reader.ReadBlockAt<ResourceSimpleArray<RAGE_Vector4>>(
                             p.DataPointer, // offset
                              p.DataType
                         );
                        break;
                }
            }

            reader.Position += offset;
            Hashes = new List<uint>();
            for (int i = 0; i < cnt; i++)
            {
                Hashes.Add(reader.ReadUInt32());
            }

        }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:63,代码来源:ShaderFX_GTA5_pc.cs

示例12: Read

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT = reader.ReadUInt32();
            this.Unknown_4h = reader.ReadUInt32();
            this.Unknown_8h = reader.ReadUInt32();
            this.Unknown_Ch = reader.ReadUInt32();
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.Unknown_18h = reader.ReadUInt32();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.NamePointer = reader.ReadUInt64();
            this.Unknown_28h = reader.ReadUInt32();
            this.Unknown_2Ch = reader.ReadUInt32();
            this.Unknown_30h = reader.ReadUInt32();
            this.Unknown_34h = reader.ReadUInt32();
            this.p2 = reader.ReadUInt64();
            this.Unknown_40h = reader.ReadUInt32();
            this.Unknown_44h = reader.ReadUInt32();
            this.p3 = reader.ReadUInt64();
            this.Unknown_50h = reader.ReadUInt32();
            this.Unknown_54h = reader.ReadUInt32();
            this.p4 = reader.ReadUInt64();
            this.Unknown_60h = reader.ReadUInt32();
            this.Unknown_64h = reader.ReadUInt32();
            this.Unknown_68h = reader.ReadUInt32();
            this.Unknown_6Ch = reader.ReadUInt32();
            this.Unknown_70h = reader.ReadUInt32();
            this.Unknown_74h = reader.ReadUInt32();
            this.emb1 = reader.ReadBlock<Unknown_P_018>();
            this.emb2 = reader.ReadBlock<Unknown_P_018>();
            this.emb3 = reader.ReadBlock<Unknown_P_018>();
            this.emb4 = reader.ReadBlock<Unknown_P_018>();
            this.emb5 = reader.ReadBlock<Unknown_P_018>();
            this.emb6 = reader.ReadBlock<Unknown_P_018>();
            this.emb7 = reader.ReadBlock<Unknown_P_018>();
            this.emb8 = reader.ReadBlock<Unknown_P_018>();
            this.emb9 = reader.ReadBlock<Unknown_P_018>();
            this.emb10 = reader.ReadBlock<Unknown_P_018>();
            this.pref = reader.ReadUInt64();
            this.refcnt1 = reader.ReadUInt16();
            this.refcnt2 = reader.ReadUInt16();
            this.Unknown_624h = reader.ReadUInt32();
            this.Unknown_628h = reader.ReadUInt32();
            this.Unknown_62Ch = reader.ReadUInt32();

            // read reference data
            this.Name = reader.ReadBlockAt<string_r>(
                this.NamePointer // offset
            );
            this.p2data = reader.ReadBlockAt<Unknown_P_004>(
                this.p2 // offset
            );
            this.p3data = reader.ReadBlockAt<Unknown_P_004>(
                this.p3 // offset
            );
            this.p4data = reader.ReadBlockAt<Unknown_P_004>(
                this.p4 // offset
            );
            this.refs = reader.ReadBlockAt<ResourcePointerArray64<Unknown_P_018>>(
                this.pref, // offset
                this.refcnt2
            );
        }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:67,代码来源:EffectRule_GTA5_pc.cs

示例13: Read

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT = reader.ReadUInt32();
            this.Unknown_4h = reader.ReadUInt32();
            this.Unknown_8h = reader.ReadUInt32();
            this.Unknown_Ch = reader.ReadUInt32();
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.Unknown_18h = reader.ReadUInt32();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.NamePointer = reader.ReadUInt64();
            this.Unknown_28h = reader.ReadUInt32();
            this.Unknown_2Ch = reader.ReadUInt32();
            this.Unknown_30h = reader.ReadUInt32();
            this.Unknown_34h = reader.ReadUInt32();
            this.p3 = reader.ReadUInt64();
            this.c3a = reader.ReadUInt16();
            this.c3b = reader.ReadUInt16();
            this.Unknown_44h = reader.ReadUInt32();
            this.p4 = reader.ReadUInt64();
            this.Unknown_50h = reader.ReadUInt32();
            this.Unknown_54h = reader.ReadUInt32();
            this.Unknown_58h = reader.ReadUInt32();
            this.Unknown_5Ch = reader.ReadUInt32();
            this.Unknown_60h = reader.ReadUInt32();
            this.Unknown_64h = reader.ReadUInt32();
            this.Unknown_68h = reader.ReadUInt32();
            this.Unknown_6Ch = reader.ReadUInt32();
            this.Unknown_70h = reader.ReadUInt32();
            this.Unknown_74h = reader.ReadUInt32();
            this.Unknown_78h = reader.ReadUInt32();
            this.Unknown_7Ch = reader.ReadUInt32();
            this.Unknown_80h = reader.ReadUInt32();
            this.Unknown_84h = reader.ReadUInt32();
            this.Unknown_88h = reader.ReadUInt32();
            this.Unknown_8Ch = reader.ReadUInt32();
            this.Unknown_90h = reader.ReadUInt32();
            this.Unknown_94h = reader.ReadUInt32();
            this.Unknown_98h = reader.ReadUInt32();
            this.Unknown_9Ch = reader.ReadUInt32();
            this.Unknown_A0h = reader.ReadUInt32();
            this.Unknown_A4h = reader.ReadUInt32();
            this.Unknown_A8h = reader.ReadUInt32();
            this.Unknown_ACh = reader.ReadUInt32();
            this.Unknown_B0h = reader.ReadUInt32();
            this.Unknown_B4h = reader.ReadUInt32();
            this.Unknown_B8h = reader.ReadUInt32();
            this.Unknown_BCh = reader.ReadUInt32();
            this.emb1 = reader.ReadBlock<Unknown_P_018>();
            this.emb2 = reader.ReadBlock<Unknown_P_018>();
            this.emb3 = reader.ReadBlock<Unknown_P_018>();
            this.emb4 = reader.ReadBlock<Unknown_P_018>();
            this.emb5 = reader.ReadBlock<Unknown_P_018>();
            this.pref = reader.ReadUInt64();
            this.refcnt1 = reader.ReadUInt16();
            this.refcnt2 = reader.ReadUInt16();
            this.Unknown_39Ch = reader.ReadUInt32();
            this.Unknown_3A0h = reader.ReadUInt32();
            this.Unknown_3A4h = reader.ReadUInt32();
            this.Unknown_3A8h = reader.ReadUInt32();
            this.Unknown_3ACh = reader.ReadUInt32();
            this.Unknown_3B0h = reader.ReadUInt32();
            this.Unknown_3B4h = reader.ReadUInt32();
            this.Unknown_3B8h = reader.ReadUInt32();
            this.Unknown_3BCh = reader.ReadUInt32();

            // read reference data
            this.Name = reader.ReadBlockAt<string_r>(
                this.NamePointer // offset
            );
            this.p3data = reader.ReadBlockAt<ResourcePointerArray64<Unknown_P_008>>(
                this.p3, // offset
                this.c3b
            );
            this.p4data = reader.ReadBlockAt<Unknown_P_005>(
                this.p4 // offset
            );
            this.refs = reader.ReadBlockAt<ResourcePointerArray64<Unknown_P_018>>(
                this.pref, // offset
                this.refcnt2
            );
        }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:86,代码来源:EmitterRule_GTA5_pc.cs

示例14: Read

        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT = reader.ReadUInt32();
            this.Unknown_4h = reader.ReadUInt32();
            this.Unknown_8h = reader.ReadUInt32();
            this.Unknown_Ch = reader.ReadUInt32();
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.Unknown_18h = reader.ReadUInt32();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.Unknown_20h_Pointer = reader.ReadUInt64();
            this.Unknown_28h_Pointer = reader.ReadUInt64();
            this.Unknown_30h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_40h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_50h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_60h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_70h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_80h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_90h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_A0h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_B0h = reader.ReadBlock<RAGE_Vector4>();
            this.GroupNamesPointer = reader.ReadUInt64();
            this.GroupsPointer = reader.ReadUInt64();
            this.ChildrenPointer = reader.ReadUInt64();
            this.Archetype1Pointer = reader.ReadUInt64();
            this.Archetype2Pointer = reader.ReadUInt64();
            this.BoundPointer = reader.ReadUInt64();
            this.Unknown_F0h_Pointer = reader.ReadUInt64();
            this.Unknown_F8h_Pointer = reader.ReadUInt64();
            this.Unknown_100h_Pointer = reader.ReadUInt64();
            this.Unknown_108h_Pointer = reader.ReadUInt64();
            this.Unknown_110h_Pointer = reader.ReadUInt64();
            this.Count1 = reader.ReadByte();
            this.Count2 = reader.ReadByte();
            this.GroupsCount = reader.ReadByte();
            this.Unknown_11Bh = reader.ReadByte();
            this.Unknown_11Ch = reader.ReadByte();
            this.ChildrenCount = reader.ReadByte();
            this.Count3 = reader.ReadByte();
            this.Unknown_11Fh = reader.ReadByte();
            this.Unknown_120h = reader.ReadUInt32();
            this.Unknown_124h = reader.ReadUInt32();
            this.Unknown_128h = reader.ReadUInt32();
            this.Unknown_12Ch = reader.ReadUInt32();

            // read reference data
            this.Unknown_20h_Data = reader.ReadBlockAt<Unknown_F_030>(
                this.Unknown_20h_Pointer // offset
            );
            this.Unknown_28h_Data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>(
                this.Unknown_28h_Pointer, // offset
                this.ChildrenCount
            );
            this.GroupNames = reader.ReadBlockAt<ResourcePointerArray64<fragNameStruct_GTA5_pc>>(
                this.GroupNamesPointer, // offset
                this.GroupsCount
            );
            this.Groups = reader.ReadBlockAt<ResourcePointerArray64<FragTypeGroup_GTA5_pc>>(
                this.GroupsPointer, // offset
                this.GroupsCount
            );
            this.Children = reader.ReadBlockAt<ResourcePointerArray64<FragTypeChild_GTA5_pc>>(
                this.ChildrenPointer, // offset
                this.ChildrenCount
            );
            this.Archetype1 = reader.ReadBlockAt<Archetype_GTA5_pc>(
                this.Archetype1Pointer // offset
            );
            this.Archetype2 = reader.ReadBlockAt<Archetype_GTA5_pc>(
                this.Archetype2Pointer // offset
            );
            this.Bound = reader.ReadBlockAt<Bound_GTA5_pc>(
                this.BoundPointer // offset
            );
            this.Unknown_F0h_Data = reader.ReadBlockAt<ResourceSimpleArray<RAGE_Vector4>>(
                this.Unknown_F0h_Pointer, // offset
                this.ChildrenCount
            );
            this.Unknown_F8h_Data = reader.ReadBlockAt<ResourceSimpleArray<RAGE_Vector4>>(
                this.Unknown_F8h_Pointer, // offset
                this.ChildrenCount
            );
            this.Unknown_100h_Data = reader.ReadBlockAt<Unknown_F_002>(
                this.Unknown_100h_Pointer // offset
            );
            this.Unknown_108h_Data = reader.ReadBlockAt<ResourceSimpleArray<byte_r>>(
                this.Unknown_108h_Pointer, // offset
                this.Count1
            );
            this.Unknown_110h_Data = reader.ReadBlockAt<ResourceSimpleArray<byte_r>>(
                this.Unknown_110h_Pointer, // offset
                this.Count2
            );
        }
开发者ID:isti37,项目名称:gta-toolkit,代码行数:98,代码来源:FragPhysicsLOD_GTA5_pc.cs


注:本文中的ResourceDataReader.ReadBlock方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。