本文整理汇总了C#中RenderTarget.FillRoundedRectangle方法的典型用法代码示例。如果您正苦于以下问题:C# RenderTarget.FillRoundedRectangle方法的具体用法?C# RenderTarget.FillRoundedRectangle怎么用?C# RenderTarget.FillRoundedRectangle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RenderTarget
的用法示例。
在下文中一共展示了RenderTarget.FillRoundedRectangle方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Render
public override void Render(RenderTarget target, List<Note> notes, MIDIKeyboard keyboard)
{
foreach (Note n in notes)
{
if (n.Key >= GFXResources.NoteOffset && n.Key < GFXResources.NoteOffset + GFXResources.NoteCount && n.Length > 0 && n.Velocity > 0)
{
// Calculate pitchbend offset to give notes a sliding effect
float wheelOffset = (keyboard.Pitchwheel[n.Channel] - 8192) / 8192f * 2 * GFXResources.KeyWidth;
float bottom = n.Position + n.Length;
float left = n.Key * GFXResources.KeyWidth + wheelOffset - GFXResources.NoteOffset * GFXResources.KeyWidth;
GFXResources.NoteRoundRect.Left = left;
GFXResources.NoteRoundRect.Top = n.Position;
GFXResources.NoteRoundRect.Right = left + GFXResources.KeyWidth;
GFXResources.NoteRoundRect.Bottom = bottom;
float alpha = n.Velocity / 127f * (keyboard.ChannelVolume[n.Channel] / 127f);
alpha *= alpha; // Square the alpha so differences are more visible and scale quadratically
var gradientBrush = GFXResources.ChannelGradientBrushes[n.Channel];
gradientBrush.Opacity = alpha;
GFXResources.GradientPoint.X = GFXResources.NoteRoundRect.Left;
gradientBrush.StartPoint = GFXResources.GradientPoint;
GFXResources.GradientPoint.X = GFXResources.NoteRoundRect.Right;
gradientBrush.EndPoint = GFXResources.GradientPoint;
target.FillRoundedRectangle(GFXResources.ChannelGradientBrushes[n.Channel], GFXResources.NoteRoundRect);
}
}
}
示例2: Draw
protected internal override void Draw(RenderTarget renderTarget)
{
if (_fill)
{
renderTarget.FillRoundedRectangle(_rect, _parent.brushes[_selectedBrushIndex]);
}
else
{
renderTarget.DrawRoundedRectangle(_rect, _parent.brushes[_selectedBrushIndex], _strokeWidth);
}
}
示例3: Draw
protected internal override void Draw(RenderTarget renderTarget)
{
if (FillBrush != null)
{
renderTarget.FillRoundedRectangle(rect, FillBrush);
}
if (PenBrush != null)
{
if (StrokeStyle != null)
renderTarget.DrawRoundedRectangle(rect, PenBrush, StrokeWidth, StrokeStyle);
else
renderTarget.DrawRoundedRectangle(rect, PenBrush, StrokeWidth);
}
}
示例4: Paint
public void Paint(RenderTarget target)
{
target.BeginDraw();
target.Transform = Matrix3x2.Identity;
if (Fancy)
target.FillRectangle(BackgroundGradient, new RectangleF(PointF.Empty, target.Size));
else
target.Clear(Color.Black);
#region draw_notes
lock (notes)
{
foreach (Note n in notes)
{
float wheelOffset = (Keyboard.Pitchwheel[n.Channel] - 8192) / 8192f * 2 * KeyWidth;
float bottom = n.Position + n.Length;
float left = n.Key * KeyWidth + (bottom >= KeyboardY ? wheelOffset : 0);
if (Fancy)
{
NoteRoundRect.Left = left;
NoteRoundRect.Top = n.Position;
NoteRoundRect.Right = left + KeyWidth;
NoteRoundRect.Bottom = bottom;
float alpha = n.Velocity / 127f * (Keyboard.ChannelVolume[n.Channel] / 127f);
alpha *= alpha;
var gradientBrush = ChannelGradientBrushes[n.Channel];
gradientBrush.Opacity = alpha;
GradientPoint.X = NoteRoundRect.Left;
gradientBrush.StartPoint = GradientPoint;
GradientPoint.X = NoteRoundRect.Right;
gradientBrush.EndPoint = GradientPoint;
target.FillRoundedRectangle(ChannelGradientBrushes[n.Channel], NoteRoundRect);
}
else
{
NoteRect.X = left;
NoteRect.Y = n.Position;
NoteRect.Width = KeyWidth;
NoteRect.Height = n.Length;
target.FillRectangle(ChannelBrushes[n.Channel], NoteRect);
}
}
}
#endregion
Keyboard.Render(target);
// Draw time progress bar
if (sequence?.GetLength() > 0)
{
float percentComplete = 1f*sequencer.Position/sequence.GetLength();
target.FillRectangle(DefaultBrushes[5],
new RectangleF(ProgressBarBounds.X, ProgressBarBounds.Y, ProgressBarBounds.Width*percentComplete, ProgressBarBounds.Height));
target.DrawRectangle(DefaultBrushes[2], ProgressBarBounds, .8f);
}
string[] debug =
{
" file: " + MIDIFile,
"note_count: " + notes.Count,
" renderer: " + (Fancy ? "fancy" : UserFancy ? "forced-fast" : "fast"),
" note: " + (sequence == null ? "? / ?" : sequencer.Position + " / " + sequence.GetLength()),
" delay: " + Delay
};
string debugText = debug.Aggregate("", (current, ss) => current + ss + '\n');
target.DrawText(debugText, DebugFormat, DebugRectangle, DefaultBrushes[0], DrawTextOptions.None, MeasuringMethod.Natural);
if (Loading == 0)
target.DrawText("INITIALIZING MIDI DEVICES", HugeFormat, FullRectangle, DefaultBrushes[0], DrawTextOptions.None, MeasuringMethod.Natural);
else if (Loading > 0)
target.DrawText("LOADING " + Loading + "%", HugeFormat, FullRectangle, DefaultBrushes[0], DrawTextOptions.None, MeasuringMethod.Natural);
target.EndDraw();
}