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C# RenderTarget.FillRoundedRectangle方法代码示例

本文整理汇总了C#中RenderTarget.FillRoundedRectangle方法的典型用法代码示例。如果您正苦于以下问题:C# RenderTarget.FillRoundedRectangle方法的具体用法?C# RenderTarget.FillRoundedRectangle怎么用?C# RenderTarget.FillRoundedRectangle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在RenderTarget的用法示例。


在下文中一共展示了RenderTarget.FillRoundedRectangle方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Render

        public override void Render(RenderTarget target, List<Note> notes, MIDIKeyboard keyboard)
        {
            foreach (Note n in notes)
            {
                if (n.Key >= GFXResources.NoteOffset && n.Key < GFXResources.NoteOffset + GFXResources.NoteCount && n.Length > 0 && n.Velocity > 0)
                {
                    // Calculate pitchbend offset to give notes a sliding effect
                    float wheelOffset = (keyboard.Pitchwheel[n.Channel] - 8192) / 8192f * 2 * GFXResources.KeyWidth;
                    float bottom = n.Position + n.Length;
                    float left = n.Key * GFXResources.KeyWidth + wheelOffset - GFXResources.NoteOffset * GFXResources.KeyWidth;
                    GFXResources.NoteRoundRect.Left = left;
                    GFXResources.NoteRoundRect.Top = n.Position;
                    GFXResources.NoteRoundRect.Right = left + GFXResources.KeyWidth;
                    GFXResources.NoteRoundRect.Bottom = bottom;

                    float alpha = n.Velocity / 127f * (keyboard.ChannelVolume[n.Channel] / 127f);
                    alpha *= alpha; // Square the alpha so differences are more visible and scale quadratically
                    var gradientBrush = GFXResources.ChannelGradientBrushes[n.Channel];
                    gradientBrush.Opacity = alpha;
                    GFXResources.GradientPoint.X = GFXResources.NoteRoundRect.Left;
                    gradientBrush.StartPoint = GFXResources.GradientPoint;
                    GFXResources.GradientPoint.X = GFXResources.NoteRoundRect.Right;
                    gradientBrush.EndPoint = GFXResources.GradientPoint;
                    target.FillRoundedRectangle(GFXResources.ChannelGradientBrushes[n.Channel], GFXResources.NoteRoundRect);
                    
                }
            }
        }
开发者ID:Netdex,项目名称:Kazedan,代码行数:28,代码来源:FancyNoteRenderer.cs

示例2: Draw

 protected internal override void Draw(RenderTarget renderTarget)
 {
     if (_fill)
     {
         renderTarget.FillRoundedRectangle(_rect, _parent.brushes[_selectedBrushIndex]);
     }
     else
     {
         renderTarget.DrawRoundedRectangle(_rect, _parent.brushes[_selectedBrushIndex], _strokeWidth);
     }
 }
开发者ID:Corillian,项目名称:Windows-API-Code-Pack-1.1,代码行数:11,代码来源:RoundRectangleShape.cs

示例3: Draw

 protected internal override void Draw(RenderTarget renderTarget)
 {
     if (FillBrush != null)
     {
         renderTarget.FillRoundedRectangle(rect, FillBrush);
     }
     if (PenBrush != null)
     {
         if (StrokeStyle != null)
             renderTarget.DrawRoundedRectangle(rect, PenBrush, StrokeWidth, StrokeStyle);
         else
             renderTarget.DrawRoundedRectangle(rect, PenBrush, StrokeWidth);
     }
 }
开发者ID:QuocHuy7a10,项目名称:Arianrhod,代码行数:14,代码来源:RoundRectangleShape.cs

示例4: Paint

        public void Paint(RenderTarget target)
        {
            target.BeginDraw();
            target.Transform = Matrix3x2.Identity;
            if (Fancy)
                target.FillRectangle(BackgroundGradient, new RectangleF(PointF.Empty, target.Size));
            else
                target.Clear(Color.Black);
            #region draw_notes
            lock (notes)
            {
                foreach (Note n in notes)
                {
                    float wheelOffset = (Keyboard.Pitchwheel[n.Channel] - 8192) / 8192f * 2 * KeyWidth;
                    float bottom = n.Position + n.Length;
                    float left = n.Key * KeyWidth + (bottom >= KeyboardY ? wheelOffset : 0);
                    if (Fancy)
                    {
                        NoteRoundRect.Left = left;
                        NoteRoundRect.Top = n.Position;
                        NoteRoundRect.Right = left + KeyWidth;
                        NoteRoundRect.Bottom = bottom;

                        float alpha = n.Velocity / 127f * (Keyboard.ChannelVolume[n.Channel] / 127f);
                        alpha *= alpha;
                        var gradientBrush = ChannelGradientBrushes[n.Channel];
                        gradientBrush.Opacity = alpha;
                        GradientPoint.X = NoteRoundRect.Left;
                        gradientBrush.StartPoint = GradientPoint;
                        GradientPoint.X = NoteRoundRect.Right;
                        gradientBrush.EndPoint = GradientPoint;
                        target.FillRoundedRectangle(ChannelGradientBrushes[n.Channel], NoteRoundRect);
                    }
                    else
                    {
                        NoteRect.X = left;
                        NoteRect.Y = n.Position;
                        NoteRect.Width = KeyWidth;
                        NoteRect.Height = n.Length;
                        target.FillRectangle(ChannelBrushes[n.Channel], NoteRect);
                    }
                }
            }
            #endregion

            Keyboard.Render(target);

            // Draw time progress bar
            if (sequence?.GetLength() > 0)
            {
                float percentComplete = 1f*sequencer.Position/sequence.GetLength();
                target.FillRectangle(DefaultBrushes[5],
                    new RectangleF(ProgressBarBounds.X, ProgressBarBounds.Y, ProgressBarBounds.Width*percentComplete, ProgressBarBounds.Height));
                target.DrawRectangle(DefaultBrushes[2], ProgressBarBounds, .8f);
            }


            string[] debug =
            {
                "      file: " + MIDIFile,
                "note_count: " + notes.Count,
                "  renderer: " + (Fancy ? "fancy" : UserFancy ? "forced-fast" : "fast"),
                "      note: " + (sequence == null ? "? / ?" : sequencer.Position + " / " + sequence.GetLength()),
                "     delay: " + Delay
            };
            string debugText = debug.Aggregate("", (current, ss) => current + ss + '\n');
            target.DrawText(debugText, DebugFormat, DebugRectangle, DefaultBrushes[0], DrawTextOptions.None, MeasuringMethod.Natural);

            if (Loading == 0)
                target.DrawText("INITIALIZING MIDI DEVICES", HugeFormat, FullRectangle, DefaultBrushes[0], DrawTextOptions.None, MeasuringMethod.Natural);
            else if (Loading > 0)
                target.DrawText("LOADING " + Loading + "%", HugeFormat, FullRectangle, DefaultBrushes[0], DrawTextOptions.None, MeasuringMethod.Natural);
            target.EndDraw();
        }
开发者ID:HuYang719,项目名称:MIDITrailer,代码行数:74,代码来源:MIDITrailer.cs


注:本文中的RenderTarget.FillRoundedRectangle方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。