本文整理汇总了C#中RenderTarget.DrawRectangle方法的典型用法代码示例。如果您正苦于以下问题:C# RenderTarget.DrawRectangle方法的具体用法?C# RenderTarget.DrawRectangle怎么用?C# RenderTarget.DrawRectangle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RenderTarget
的用法示例。
在下文中一共展示了RenderTarget.DrawRectangle方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Draw
protected internal override void Draw(RenderTarget renderTarget)
{
if (FillBrush != null)
{
renderTarget.FillRectangle(rect, FillBrush);
}
if (PenBrush != null)
{
if (StrokeStyle != null)
renderTarget.DrawRectangle(rect, PenBrush, StrokeWidth, StrokeStyle);
else
renderTarget.DrawRectangle(rect, PenBrush, StrokeWidth);
}
}
示例2: Draw
protected internal override void Draw(RenderTarget renderTarget)
{
if (_drawBorder)
{
renderTarget.DrawRectangle(
new RectF(_point0.X, _point0.Y, _point0.X + _textLayout.MaxWidth, _point0.Y + _textLayout.MaxHeight),
_parent.brushes[0],
1.5f, _parent.TextBoxStroke);
}
renderTarget.DrawTextLayout(
_point0, _textLayout, _parent.brushes[_selectedBrushIndex], DrawTextOptions.Clip);
}
示例3: UserDrawingDelegate
private void UserDrawingDelegate(RenderTarget target)
{
if (showLiveRectangleFlag)
{
target.DrawRectangle(new RectF(liveRectangleOrigin.X, liveRectangleOrigin.Y, liveRectangleOrigin.X + liveRectangleSize.Width, liveRectangleOrigin.Y + liveRectangleSize.Height), target.CreateSolidColorBrush(new ColorF(Color.Red.ToArgb())), 1);
}
if (sampleColor)
{
int dif = 5;
Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Brush brush = target.CreateSolidColorBrush(new ColorF(Color.Red.ToArgb()));
Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F p1 = new Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F(sampleLocation.X - dif, sampleLocation.Y);
Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F p2 = new Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F(sampleLocation.X + dif, sampleLocation.Y);
target.DrawLine(p1, p2, brush, 1);
p1 = new Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F(sampleLocation.X, sampleLocation.Y - dif);
p2 = new Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F(sampleLocation.X, sampleLocation.Y + dif);
target.DrawLine(p1, p2, brush, 1);
}
}
示例4: Render
/// <summary>
/// Renders rectangle represented by current instance to render target.
/// </summary>
/// <param name="renderTarget">The render target.</param>
public void Render(RenderTarget renderTarget)
{
if (this.stroke != null)
{
renderTarget.DrawRectangle(this.rectangle, this.stroke, this.thickness);
}
if (this.fill != null)
{
renderTarget.FillRectangle(this.rectangle, this.fill);
}
}
示例5: Paint
public void Paint(RenderTarget target)
{
target.BeginDraw();
target.Transform = Matrix3x2.Identity;
if (Fancy)
target.FillRectangle(BackgroundGradient, new RectangleF(PointF.Empty, target.Size));
else
target.Clear(Color.Black);
#region draw_notes
lock (notes)
{
foreach (Note n in notes)
{
float wheelOffset = (Keyboard.Pitchwheel[n.Channel] - 8192) / 8192f * 2 * KeyWidth;
float bottom = n.Position + n.Length;
float left = n.Key * KeyWidth + (bottom >= KeyboardY ? wheelOffset : 0);
if (Fancy)
{
NoteRoundRect.Left = left;
NoteRoundRect.Top = n.Position;
NoteRoundRect.Right = left + KeyWidth;
NoteRoundRect.Bottom = bottom;
float alpha = n.Velocity / 127f * (Keyboard.ChannelVolume[n.Channel] / 127f);
alpha *= alpha;
var gradientBrush = ChannelGradientBrushes[n.Channel];
gradientBrush.Opacity = alpha;
GradientPoint.X = NoteRoundRect.Left;
gradientBrush.StartPoint = GradientPoint;
GradientPoint.X = NoteRoundRect.Right;
gradientBrush.EndPoint = GradientPoint;
target.FillRoundedRectangle(ChannelGradientBrushes[n.Channel], NoteRoundRect);
}
else
{
NoteRect.X = left;
NoteRect.Y = n.Position;
NoteRect.Width = KeyWidth;
NoteRect.Height = n.Length;
target.FillRectangle(ChannelBrushes[n.Channel], NoteRect);
}
}
}
#endregion
Keyboard.Render(target);
// Draw time progress bar
if (sequence?.GetLength() > 0)
{
float percentComplete = 1f*sequencer.Position/sequence.GetLength();
target.FillRectangle(DefaultBrushes[5],
new RectangleF(ProgressBarBounds.X, ProgressBarBounds.Y, ProgressBarBounds.Width*percentComplete, ProgressBarBounds.Height));
target.DrawRectangle(DefaultBrushes[2], ProgressBarBounds, .8f);
}
string[] debug =
{
" file: " + MIDIFile,
"note_count: " + notes.Count,
" renderer: " + (Fancy ? "fancy" : UserFancy ? "forced-fast" : "fast"),
" note: " + (sequence == null ? "? / ?" : sequencer.Position + " / " + sequence.GetLength()),
" delay: " + Delay
};
string debugText = debug.Aggregate("", (current, ss) => current + ss + '\n');
target.DrawText(debugText, DebugFormat, DebugRectangle, DefaultBrushes[0], DrawTextOptions.None, MeasuringMethod.Natural);
if (Loading == 0)
target.DrawText("INITIALIZING MIDI DEVICES", HugeFormat, FullRectangle, DefaultBrushes[0], DrawTextOptions.None, MeasuringMethod.Natural);
else if (Loading > 0)
target.DrawText("LOADING " + Loading + "%", HugeFormat, FullRectangle, DefaultBrushes[0], DrawTextOptions.None, MeasuringMethod.Natural);
target.EndDraw();
}
示例6: Render
public void Render(RenderTarget target)
{
// Fill background depending on render mode
if (NoteManager.RenderFancy)
target.FillRectangle(GFXResources.BackgroundGradient, new RectangleF(PointF.Empty, target.Size));
else
target.Clear(Color.Black);
// Render notes and keyboard display
lock (NoteManager.Notes)
{
if (NoteManager.RenderFancy)
NoteRenderers[1].Render(target, NoteManager.Notes, Keyboard);
else
NoteRenderers[0].Render(target, NoteManager.Notes, Keyboard);
}
lock (Keyboard.KeyPressed)
{
if (NoteManager.RenderFancy)
KeyRenderers[1].Render(target, Keyboard.KeyPressed);
else
KeyRenderers[0].Render(target, Keyboard.KeyPressed);
}
// Draw time progress bar
if (sequence?.GetLength() > 0)
{
float percentComplete = 1f * sequencer.Position / sequence.GetLength();
target.FillRectangle(GFXResources.DefaultBrushes[5],
new RectangleF(GFXResources.ProgressBarBounds.X, GFXResources.ProgressBarBounds.Y, GFXResources.ProgressBarBounds.Width * percentComplete, GFXResources.ProgressBarBounds.Height));
target.DrawRectangle(GFXResources.DefaultBrushes[2], GFXResources.ProgressBarBounds, .8f);
}
// Render debug information
string[] debug;
string usage = Application.ProductName + " " + Application.ProductVersion + " (c) " + Application.CompanyName;
if (ShowDebug)
{
debug = new[]
{
usage,
" file: " + MIDIFile,
"note_count: " + NoteManager.Notes.Count,
" frames/s: " + (Kazedan.Elapsed == 0 ? "NaN" : 1000 / Kazedan.Elapsed + "") +" fps",
" renderer: " + (NoteManager.RenderFancy ? "fancy" : NoteManager.UserEnabledFancy ? "forced-fast" : "fast"),
" seq_tick: " + (sequence == null ? "? / ?" : sequencer.Position + " / " + sequence.GetLength()),
" delay: " + Delay+"ms",
" kbd: " + GFXResources.NoteCount + " key(s) +" + GFXResources.NoteOffset + " offset",
" stopped: " + Stopped
};
}
else
{
debug = new[] { usage };
}
string debugText = debug.Aggregate("", (current, ss) => current + ss + '\n');
target.DrawText(debugText, GFXResources.DebugFormat, GFXResources.DebugRectangle, GFXResources.DefaultBrushes[0], DrawTextOptions.None,
MeasuringMethod.Natural);
// Render large title text
if (Loading == 0)
target.DrawText("INITIALIZING MIDI DEVICES", GFXResources.HugeFormat, GFXResources.FullRectangle, GFXResources.DefaultBrushes[0], DrawTextOptions.None, MeasuringMethod.Natural);
else if (Loading > 0 && Loading < 100)
target.DrawText("LOADING " + Loading + "%", GFXResources.HugeFormat, GFXResources.FullRectangle, GFXResources.DefaultBrushes[0], DrawTextOptions.None, MeasuringMethod.Natural);
}