本文整理汇总了C#中RenderManager.SetOverlayView方法的典型用法代码示例。如果您正苦于以下问题:C# RenderManager.SetOverlayView方法的具体用法?C# RenderManager.SetOverlayView怎么用?C# RenderManager.SetOverlayView使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RenderManager
的用法示例。
在下文中一共展示了RenderManager.SetOverlayView方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Draw
public override void Draw(RenderManager renderMgr, Camera camera)
{
float healthFactor = HealthComponent.CurrentHealth / HealthComponent.MaxHealth;
if (healthFactor < 0)
healthFactor = 0;
float shieldFactor = HealthComponent.CurrentShield / HealthComponent.MaxShield;
if (shieldFactor < 0)
shieldFactor = 0;
HealthVertices[0].Position = new Vector2f(HealthLeftX, HealthTopY);
HealthVertices[1].Position = new Vector2f(HealthLeftX, HealthBottomY);
HealthVertices[2].Position = new Vector2f(HealthLeftX + (HealthBottomRightX - HealthLeftX) * healthFactor, HealthBottomY);
HealthVertices[3].Position = new Vector2f(HealthLeftX + (HealthTopRightX - HealthLeftX) * healthFactor, HealthTopY);
ShieldVertices[0].Position = new Vector2f(ShieldTopLeftX, ShieldTopY);
ShieldVertices[1].Position = new Vector2f(ShieldBottomLeftX, ShieldBottomY);
ShieldVertices[2].Position = new Vector2f(ShieldBottomLeftX + (ShieldRightX - ShieldBottomLeftX) * shieldFactor, ShieldBottomY);
ShieldVertices[3].Position = new Vector2f(ShieldTopLeftX + (ShieldRightX - ShieldTopLeftX) * shieldFactor, ShieldTopY);
for (int i = 0; i < 4; i++)
{
HealthVertices[i].Position = HealthVertices[i].Position + Offset;
ShieldVertices[i].Position = ShieldVertices[i].Position + Offset;
}
renderMgr.SetOverlayView();
RenderStates renderStates = new RenderStates(BorderTexture);
RenderStates healthGradientRenderStates = new RenderStates(HealthTexture);
RenderStates shieldGradientRenderStates = new RenderStates(ShieldTexture);
renderMgr.Target.Draw(BorderVertices, PrimitiveType.Quads, renderStates);
renderMgr.Target.Draw(HealthVertices, PrimitiveType.Quads, healthGradientRenderStates);
renderMgr.Target.Draw(ShieldVertices, PrimitiveType.Quads, shieldGradientRenderStates);
renderMgr.SetCameraView();
}