本文整理汇总了C#中RenderManager.DrawSprite方法的典型用法代码示例。如果您正苦于以下问题:C# RenderManager.DrawSprite方法的具体用法?C# RenderManager.DrawSprite怎么用?C# RenderManager.DrawSprite使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RenderManager
的用法示例。
在下文中一共展示了RenderManager.DrawSprite方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Draw
public override void Draw(RenderManager renderMgr, Camera camera)
{
int xStart = (int)((camera.Center.X - camera.Size.X * 0.5f) / TileWidth);
int xEnd = (int)(1 + (camera.Center.X + camera.Size.X * 0.5f) / TileWidth);
var yStart = (int)((camera.Center.Y - camera.Size.Y * 0.5f) / TileHeight);
var yEnd = (int)(1 + (camera.Center.Y + camera.Size.Y * 0.5f) / TileHeight); ;
if (xStart < 0)
xStart = 0;
if (xEnd > MapWidth - 1)
xEnd = MapWidth - 1;
if (yStart < 0)
yStart = 0;
if (yEnd > MapHeight - 1)
yEnd = MapHeight - 1;
for (var i = xStart; i < xEnd; i++)
{
for (var j = yStart; j < yEnd; j++)
{
if (Tiles[i, j].Texture == null)
continue;
var position = new Vector2f(
TileWidth * i + TileWidth * 0.5f,
TileHeight * j + TileHeight * 0.5f);
renderMgr.DrawSprite(Tiles[i, j].Texture, Tiles[i, j].SubImageRect, position + WorldPosition, TileWidth, TileHeight, false, false, Tint, ZIndex);
}
}
}
示例2: Draw
public void Draw(RenderManager renderMgr)
{
IntRect subImageRect = new IntRect(0, 0, (int) texture.Size.X, (int) texture.Size.Y);
Vector2f centerPos = new Vector2f(box.Left + box.Width * 0.5f, box.Top + box.Height * 0.5f);
renderMgr.DrawSprite(texture, subImageRect, centerPos, box.Width, box.Height, false, false, new Color(255, 255, 255, 255), 10000);
}
示例3: Draw
public override void Draw(RenderManager renderMgr, Camera camera)
{
renderMgr.DrawSprite(
CurrentSprite.Texture,
CurrentSprite.SubImageRect,
WorldPosition,
WorldWidth,
WorldHeight,
FlipX,
FlipY,
Tint, ZIndex);
}
示例4: Draw
/// <summary>
/// Draws the animation.
/// </summary>
public void Draw(RenderManager renderMgr,
Vector2f centerPos,
float viewWidth,
float viewHeight,
bool flipX,
bool flipY,
Color tint,
int zIndex)
{
renderMgr.DrawSprite(Frames[CurrentFrame].Texture, Frames[CurrentFrame].SubImageRect,
centerPos, viewWidth, viewHeight, flipX, flipY, tint, zIndex);
}
示例5: Draw
/// <summary>
/// Draw it.
/// </summary>
/// <param name="renderMgr"></param>
/// <param name="camera"></param>
public override void Draw(RenderManager renderMgr, Camera camera)
{
//add camera position to where we want to draw on the screen, and let the view transform just subtract it back off
renderMgr.DrawSprite(Texture, SubImageRect, (WorldPosition - camera.Center) * ParallaxFactor + camera.Center,
WorldWidth, WorldHeight, FlipX, FlipY, Tint, ZIndex);
}