本文整理汇总了C#中RenderHelper.RenderUserIndexedPrimitive方法的典型用法代码示例。如果您正苦于以下问题:C# RenderHelper.RenderUserIndexedPrimitive方法的具体用法?C# RenderHelper.RenderUserIndexedPrimitive怎么用?C# RenderHelper.RenderUserIndexedPrimitive使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RenderHelper
的用法示例。
在下文中一共展示了RenderHelper.RenderUserIndexedPrimitive方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DebugDrawn
/// <summary>
/// Draw the physic world in debug mode.
/// </summary>
/// <param name="render">The render helper.</param>
/// <param name="gt">The gt.</param>
/// <param name="cam">The cam.</param>
protected override void DebugDrawn(RenderHelper render, GameTime gt, ICamera cam)
{
if (BasicEffect == null)
{
BasicEffect = new BasicEffect(render.device);
BasicEffect.VertexColorEnabled = true;
BasicEffect.TextureEnabled = false;
}
if (rasterizerState == null)
{
rasterizerState = new RasterizerState();
rasterizerState.CullMode = CullMode.None;
rasterizerState.FillMode = FillMode.WireFrame;
}
render.PushRasterizerState(rasterizerState);
BasicEffect.View = cam.View;
BasicEffect.Projection = cam.Projection;
foreach (var item in space.Entities)
{
if (item.CollisionInformation != null)
{
if (!debugents.ContainsKey(item))
{
if (item.CollisionInformation.Shape is BoxShape)
{
debugents.Add(item, DisplayBox.GetDebugInfo(item, Color.Blue));
}
if (item.CollisionInformation.Shape is CapsuleShape)
{
debugents.Add(item, DisplayCapsule.GetDebugInfo(item, Color.Blue));
}
if (item.CollisionInformation.Shape is SphereShape)
{
debugents.Add(item, DisplaySphere.GetDebugInfo(item, Color.Blue));
}
if (item.CollisionInformation.Shape is ConeShape)
{
debugents.Add(item, DisplayCone.GetDebugInfo(item, Color.Blue));
}
if (item.CollisionInformation.Shape is CylinderShape)
{
debugents.Add(item, DisplayCylinder.GetDebugInfo(item, Color.Blue));
}
if (item.CollisionInformation.Shape is MobileMeshShape)
{
debugents.Add(item, DisplayMobileMesh.GetDebugInfo(item, Color.Blue));
}
if (item.CollisionInformation.Shape is WrappedShape)
{
debugents.Add(item, DisplayWrappedBody.GetDebugInfo(item, Color.Blue));
}
if (item.CollisionInformation.Shape is TransformableShape)
{
debugents.Add(item, DisplayTransformable.GetDebugInfo(item, Color.Blue));
}
if (item.CollisionInformation.Shape is MinkowskiSumShape)
{
debugents.Add(item, DisplayMinkowskiSum.GetDebugInfo(item, Color.Blue));
}
if (item.CollisionInformation.Shape is ConvexHullShape)
{
debugents.Add(item, DisplayConvexHull.GetDebugInfo(item, Color.Blue));
}
}
if (debugents.ContainsKey(item))
{
Vector3 translation = Matrix3X3.Transform(item.CollisionInformation.LocalPosition, item.BufferedStates.InterpolatedStates.OrientationMatrix);
translation += item.BufferedStates.InterpolatedStates.Position;
Matrix worldTransform = Matrix3X3.ToMatrix4X4(item.BufferedStates.InterpolatedStates.OrientationMatrix);
worldTransform.Translation = translation;
BasicEffect.World = worldTransform;
render.RenderUserIndexedPrimitive<VertexPositionColor>(BasicEffect, PrimitiveType.TriangleList, debugents[item].vertices, 0, debugents[item].vertices.Count(), debugents[item].indices, 0, debugents[item].indices.Count() / 3);
}
}
}
render.PopRasterizerState();
}
示例2: Draw
/// <summary>
/// Draws the box.
/// </summary>
/// <param name="render">The render.</param>
/// <param name="view">The viewing matrix.</param>
/// <param name="projection">The projection matrix.</param>
public void Draw(RenderHelper render, Matrix view, Matrix projection)
{
if (Visible)
{
//// Setup the effect.
DebugBox.effect.View = view;
DebugBox.effect.Projection = projection;
Vector3[] corners = BoundingBox.GetCorners();
for (int i = 0; i < 8; i++)
{
verts[i].Position = corners[i];
verts[i].Color = Color;
}
render.RenderUserIndexedPrimitive<VertexPositionColor>(effect, PrimitiveType.LineList, verts, 0, verts.Count(), indices, 0, indices.Count() / 2);
}
}