本文整理汇总了C#中RenderHelper.RenderText方法的典型用法代码示例。如果您正苦于以下问题:C# RenderHelper.RenderText方法的具体用法?C# RenderHelper.RenderText怎么用?C# RenderHelper.RenderText使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RenderHelper
的用法示例。
在下文中一共展示了RenderHelper.RenderText方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Draw
protected override void Draw(GameTime gameTime, RenderHelper render)
{
base.Draw(gameTime, render);
Texture2D logo = GraphicFactory.GetTexture2D("Textures\\engine_logo");
int wd = 64;
int hg = 48;
render.RenderTextureComplete(logo, new Rectangle(this.GraphicInfo.BackBufferWidth - wd, this.GraphicInfo.BackBufferHeight - hg, wd, hg));
render.RenderBegin(Matrix.Identity);
render.RenderText("Keyboard Input Masks", new Vector2(GraphicInfo.Viewport.Width - 515, 15),Vector2.One ,Color.White);
render.RenderText("Press Space to change the Active Input Mask (G1 or G2)", new Vector2(GraphicInfo.Viewport.Width - 515, 40), Vector2.One, Color.White);
render.RenderText("Press T when G1 or ALL InputMask Input is active", new Vector2(GraphicInfo.Viewport.Width - 515, 60), Vector2.One, Color.White);
render.RenderText("Press Y when G2 or ALL InputMask Input is active", new Vector2(GraphicInfo.Viewport.Width - 515, 80), Vector2.One, Color.White);
render.RenderText("Press Ctrl + U TO use a Combo (Registered in all Masks)", new Vector2(GraphicInfo.Viewport.Width - 515, 100), Vector2.One, Color.White);
if(isAllActive)
render.RenderText("Group Mask ALL Active", new Vector2(20, 40),Vector2.One, Color.White);
if (isGroup1)
render.RenderText("T is Pressed", new Vector2(20, 20), Vector2.One, Color.White);
if(isGroup2)
render.RenderText("Y is Pressed", new Vector2(100, 20),Vector2.One, Color.White);
if(isChangeGroup)
render.RenderText("Active InputMask " + Groups[index], new Vector2(20, 40),Vector2.One, Color.White);
if(isComboPressed)
render.RenderText("Combo Pressed", new Vector2(20, 60),Vector2.One, Color.White);
render.RenderEnd();
}