本文整理汇总了C#中ReceiveDataReader.ReadVec3方法的典型用法代码示例。如果您正苦于以下问题:C# ReceiveDataReader.ReadVec3方法的具体用法?C# ReceiveDataReader.ReadVec3怎么用?C# ReceiveDataReader.ReadVec3使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ReceiveDataReader
的用法示例。
在下文中一共展示了ReceiveDataReader.ReadVec3方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Client_ReceivePositions
void Client_ReceivePositions( RemoteEntityWorld sender, ReceiveDataReader reader )
{
//clear snanshots cache if entity is not created
if( !IsPostCreated )
client_receivePositionsSnapshots.Clear();
//check for invalid snapshot cache
if( client_receivePositionsSnapshots.Count != 0 )
{
Client_ReceivePositionsSnapshot lastSnapshot = client_receivePositionsSnapshots[
client_receivePositionsSnapshots.Count - 1 ];
if( lastSnapshot.bodies != null )
{
//remove snapshot cache
client_receivePositionsSnapshots.Clear();
}
}
Client_ReceivePositionsSnapshot snapshot = new Client_ReceivePositionsSnapshot();
snapshot.networkTickNumber = EntitySystemWorld.Instance.NetworkTickCounter;
//read position
if( reader.ReadBoolean() )
{
snapshot.position = reader.ReadVec3();
}
else
{
//get position from previous snapshot
if( client_receivePositionsSnapshots.Count != 0 )
{
snapshot.position = client_receivePositionsSnapshots[
client_receivePositionsSnapshots.Count - 1 ].position;
}
}
//read rotation
if( reader.ReadBoolean() )
{
snapshot.rotation = reader.ReadQuat( 16 );
}
else
{
//get rotation from previous snapshot
if( client_receivePositionsSnapshots.Count != 0 )
{
snapshot.rotation = client_receivePositionsSnapshots[
client_receivePositionsSnapshots.Count - 1 ].rotation;
}
}
//read scale
if( reader.ReadBoolean() )
{
snapshot.scale = reader.ReadVec3();
}
else
{
//get position from previous snapshot
if( client_receivePositionsSnapshots.Count != 0 )
{
snapshot.scale = client_receivePositionsSnapshots[
client_receivePositionsSnapshots.Count - 1 ].scale;
}
}
if( !reader.Complete() )
return;
client_receivePositionsSnapshots.Add( snapshot );
Client_UpdatePositionsBySnapshots( false );
}
示例2: Client_ReceivePosition
void Client_ReceivePosition( RemoteEntityWorld sender, ReceiveDataReader reader )
{
Vec3 value = reader.ReadVec3();
if( !reader.Complete() )
return;
Position = value;
}
示例3: Client_ReceiveBodiesPositions
void Client_ReceiveBodiesPositions( RemoteEntityWorld sender, ReceiveDataReader reader )
{
//clear snapshots cache if entity is not created
if( !IsPostCreated )
client_receivePositionsSnapshots.Clear();
//check for invalid snapshot cache
if( client_receivePositionsSnapshots.Count != 0 )
{
Client_ReceivePositionsSnapshot lastSnapshot = client_receivePositionsSnapshots[
client_receivePositionsSnapshots.Count - 1 ];
if( lastSnapshot.bodies == null )
{
//remove snapshot cache
client_receivePositionsSnapshots.Clear();
}
}
int count = (int)reader.ReadVariableUInt32();
Client_ReceivePositionsSnapshot snapshot = new Client_ReceivePositionsSnapshot();
snapshot.networkTickNumber = EntitySystemWorld.Instance.NetworkTickCounter;
snapshot.bodies = new Client_ReceivePositionsSnapshot.BodyItem[ count ];
//receive bodies positions and rotations
for( int n = 0; n < count; n++ )
{
Client_ReceivePositionsSnapshot.BodyItem bodyItem = new
Client_ReceivePositionsSnapshot.BodyItem();
//read position
if( reader.ReadBoolean() )
{
bodyItem.position = reader.ReadVec3();
}
else
{
//get position from previous snapshot
if( client_receivePositionsSnapshots.Count != 0 )
{
bodyItem.position = client_receivePositionsSnapshots[
client_receivePositionsSnapshots.Count - 1 ].bodies[ n ].position;
}
}
//read rotation
if( reader.ReadBoolean() )
{
bodyItem.rotation = reader.ReadQuat( 16 );
}
else
{
//get rotation from previous snapshot
if( client_receivePositionsSnapshots.Count != 0 )
{
bodyItem.rotation = client_receivePositionsSnapshots[
client_receivePositionsSnapshots.Count - 1 ].bodies[ n ].rotation;
}
}
snapshot.bodies[ n ] = bodyItem;
}
if( !reader.Complete() )
return;
client_receivePositionsSnapshots.Add( snapshot );
if( IsPostCreated )
Client_UpdatePositionsBySnapshots( false );
}
示例4: Client_ReceiveWeaponVerticalAngle
private void Client_ReceiveWeaponVerticalAngle(RemoteEntityWorld sender, ReceiveDataReader reader)
{
Vec3 value = reader.ReadVec3();
if (!reader.Complete())
return;
groundRelativeVelocity = value;
}
示例5: Client_ReceiveGroundRelativeVelocity
void Client_ReceiveGroundRelativeVelocity( RemoteEntityWorld sender, ReceiveDataReader reader )
{
Vec3 value = reader.ReadVec3();
if( !reader.Complete() )
return;
groundRelativeVelocity = value;
}
示例6: Client_ReceiveTurnToPosition
void Client_ReceiveTurnToPosition( RemoteEntityWorld sender, ReceiveDataReader reader )
{
Vec3 turnToPosition = reader.ReadVec3();
if( !reader.Complete() )
return;
SetMomentaryTurnToPosition( turnToPosition );
}
示例7: Client_ReceivePropertiesToClient
void Client_ReceivePropertiesToClient( RemoteEntityWorld sender, ReceiveDataReader reader )
{
Size = reader.ReadVec2();
Position = reader.ReadVec3();
Segments = reader.ReadVec2i();
RenderQueueGroup = (RenderQueueGroupID)reader.ReadVariableUInt32();
ReflectionLevel = (ReflectionLevels)reader.ReadVariableUInt32();
PhysicsHeight = reader.ReadSingle();
DeepColor = reader.ReadColorValue();
ShallowColor = reader.ReadColorValue();
ReflectionColor = reader.ReadColorValue();
ReflectionTextureSize = (ReflectionTextureSizes)reader.ReadVariableUInt32();
FixedPipelineMap = reader.ReadString();
FixedPipelineMapTiling = reader.ReadSingle();
FixedPipelineColor = reader.ReadColorValue();
}
示例8: Client_ReceiveCreateSplash
void Client_ReceiveCreateSplash( RemoteEntityWorld sender, ReceiveDataReader reader )
{
WaterPlaneType.SplashTypes splashType = (WaterPlaneType.SplashTypes)reader.
ReadVariableUInt32();
Vec3 pos = reader.ReadVec3();
if( !reader.Complete() )
return;
CreateSplash( splashType, pos );
}
示例9: Client_ReceiveHitCall
private void Client_ReceiveHitCall(RemoteEntityWorld sender, ReceiveDataReader reader)
{
Vec3 hitPosition = reader.ReadVec3();
string hitShapeBodyName = reader.ReadString();
string hitShapeName = reader.ReadString();
Vec3 hitNormal = reader.ReadVec3();
MapObject hitMapObject = Entities.Instance.GetByNetworkUIN(reader.ReadVariableUInt32()) as MapObject;
if (!reader.Complete())
return;
Position = hitPosition;
Shape hitShape = null;
if (PhysicsModel != null)
{
Body body = PhysicsModel.GetBody(hitShapeBodyName);
if (body != null)
hitShape = body.GetShape(hitShapeName);
}
OnHit(hitShape, hitNormal, hitMapObject);
}
示例10: Server_ReceiveTurnToPosition
void Server_ReceiveTurnToPosition( RemoteEntityWorld sender, ReceiveDataReader reader )
{
//check to ensure that other players can not send messages to another player
if( !Server_CheckRemoteEntityWorldAssociatedWithThisIntellect( sender ) )
return;
Vec3 value = reader.ReadVec3();
if( !reader.Complete() )
return;
UpdateTurnToPositionForUnits( value );
}