本文整理汇总了C#中Projectile.projectileOnStart方法的典型用法代码示例。如果您正苦于以下问题:C# Projectile.projectileOnStart方法的具体用法?C# Projectile.projectileOnStart怎么用?C# Projectile.projectileOnStart使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Projectile
的用法示例。
在下文中一共展示了Projectile.projectileOnStart方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: fireArrow
void fireArrow(Entity mob, Stats stats, float rotate = 0)
{
//Instantiates the projectile with some speed
GameObject basicArrow = MonoBehaviour.Instantiate (Resources.Load ("Skills/Arrow_Placeholder")) as GameObject;
projectile = new ScatterShotProjectile (basicArrow, stats);
basicArrow.GetComponent<basic_projectile> ().setProjectile (projectile);
//Initiates the projectile's position and rotation
basicArrow.transform.position = mob.headTransform.position;
basicArrow.transform.rotation = mob.headTransform.rotation;
basicArrow.transform.Translate (Vector3.up * 0.7f);
basicArrow.transform.RotateAround (basicArrow.transform.position, Vector3.forward, rotate);
projectile.projectileOnStart();
projectile.chainTimes = properties["chainCount"];
}
示例2: skillLogic
public override void skillLogic(Entity mob, Stats stats)
{
//Instantiates the projectile with some speed
GameObject basicArrow = MonoBehaviour.Instantiate(Resources.Load("Skills/Arrow_Placeholder")) as GameObject;
projectile = new StunArrowProjectile (basicArrow, stats);
basicArrow.GetComponent<basic_projectile> ().setProjectile (projectile);
//Initiates the projectile's position and rotation
basicArrow.transform.position = mob.headTransform.position;
basicArrow.transform.rotation = mob.headTransform.rotation;
basicArrow.transform.localScale *= 4;
basicArrow.transform.Translate(Vector3.up * 0.7f);
projectile.projectileOnStart();
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("Skills/pew"), mob.headTransform.position);
}