本文整理汇总了C#中Projectile.GetComponentInChildren方法的典型用法代码示例。如果您正苦于以下问题:C# Projectile.GetComponentInChildren方法的具体用法?C# Projectile.GetComponentInChildren怎么用?C# Projectile.GetComponentInChildren使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Projectile
的用法示例。
在下文中一共展示了Projectile.GetComponentInChildren方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
// Use this for initialization
public override void Start()
{
brickType = brickEnum.Turret;
_base = FETool.findWithinChildren(this.gameObject, "Base");
_maca = FETool.findWithinChildren(this.gameObject, "Maca");
_rotating = FETool.findWithinChildren(this.gameObject, "Rotating");
_target = FETool.findWithinChildren(this.gameObject, "Target");
_projectile = FETool.findWithinChildren(this.gameObject, "Projectile").GetComponent<Projectile>();
_projectile.owner = this;
resetTurret();
_triggerArea = FETool.findWithinChildren(this.gameObject, "TriggerArea").GetComponent<BoxCollider>();
_baseAnim = _base.GetComponentInChildren<OTAnimatingSprite>();
_macaAnim = _maca.GetComponentInChildren<OTAnimatingSprite>();
_rotatingAnim = _rotating.GetComponentInChildren<OTAnimatingSprite>();
_projectileSpr = _projectile.GetComponentInChildren<OTSprite>();
InvokeRepeating("shootAtPoint", 0f, shootRate);
InvokeRepeating("turn", 0f, turnRate);
InvokeRepeating("playIdleSound", 0f, IdleSound.RepeatRate);
}