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C# PriorityQueue.Empty方法代码示例

本文整理汇总了C#中PriorityQueue.Empty方法的典型用法代码示例。如果您正苦于以下问题:C# PriorityQueue.Empty方法的具体用法?C# PriorityQueue.Empty怎么用?C# PriorityQueue.Empty使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PriorityQueue的用法示例。


在下文中一共展示了PriorityQueue.Empty方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetRouteAstar

	public AstarResponse GetRouteAstar(int pmStartId, List<int> pmTargets, int heuresticPoint)
	{
		//Queue<int> frontier = new Queue<int>();
		PriorityQueue<int,int> frontier = new PriorityQueue<int, int>();
		frontier.Enqueue (pmStartId, 0);

		Dictionary<int,int> cameFrom = new Dictionary<int, int>(); 
		Dictionary<int,int> costSoFar = new Dictionary<int, int> ();

		costSoFar.Add (pmStartId, 0);

		int foundTarget = 0;


		while (!frontier.Empty()) {
			int current = frontier.Dequeue ();

			if (pmTargets.Contains (current)) {
				foundTarget = current;
				break;
			}

			List<int> neighbours = SelectFromGrid.instance.GetAdjacentNonBlockedFieldsWithDiagonalCheck (current);

			foreach (int next in neighbours) {

				int newCost = costSoFar [current] + this.GetCellMoveCost (next);

				if (!costSoFar.ContainsKey (next) || newCost < costSoFar [next]) {
					costSoFar [next] = newCost + Length (next, heuresticPoint);
					int lvPriority = newCost;

					frontier.Enqueue (next, newCost);

					cameFrom [next] = current;

				}

			}

		}

		Debug.Log ("Reached in " + cameFrom.Count + " moves");

		tab = cameFrom;

		return new AstarResponse (cameFrom, pmStartId, foundTarget);

	}
开发者ID:sakurazuka90,项目名称:DnD5BattleEngine,代码行数:49,代码来源:astar.cs

示例2: Dijkstra

    static double Dijkstra(List<List<double>> t, List<List<int>> c, int x, int y, double speed)
    {
        int[] dx = new int[] {0, 1, 0, -1};
        int[] dy = new int[] {1, 0, -1, 0};
        int h = t.Count, w = t[0].Count;

        bool[,,] seen = new bool[h, w, 2];
        double[,,] dist = new double[h, w, 2];
        foreach (int i in Enumerable.Range(0, h))
            foreach (int j in Enumerable.Range(0, w))
                foreach (int k in Enumerable.Range(0, 2))
                    dist[i, j, k] = 13;

        foreach (int k in Enumerable.Range(0, 2))
        {
            dist[x, y, k] = 0;

            PriorityQueue q = new PriorityQueue();
            q.Enqueue(Tuple.Create(0.0, x, y));
            while (!q.Empty())
            {
                var best = q.Top();
                q.Dequeue();
                if (seen[best.Item2, best.Item3, k]) continue;
                seen[best.Item2, best.Item3, k] = true;

                foreach (var z in Enumerable.Range(0, 4)
                        .Select(l => new {X = best.Item2 + dx[l], Y = best.Item3 + dy[l]})
                        .Where(z => z.X >= 0 && z.X < h && z.Y >= 0 && z.Y < w &&
                         Math.Abs(c[best.Item2][best.Item3] - c[z.X][z.Y]) <= 1000))
                {
                    double ndist = speed +
                        Math.Max(t[z.X][z.Y] + Convert.ToInt32(k == 0), best.Item1);

                    if (ndist < dist[z.X, z.Y, k])
                    {
                        dist[z.X, z.Y, k] = ndist;
                        q.Enqueue(Tuple.Create(dist[z.X, z.Y, k], z.X, z.Y));
                    }
                }
            }
        }

        return (
            from i in Enumerable.Range(0, h)
            from j in Enumerable.Range(0, w)
            where dist[i, j, 0] <= 12 - dist[i, j, 1]
            select Math.Sqrt((i - x) * (i - x) + (j - y) * (j - y))
            ).Max();
    }
开发者ID:Bophin,项目名称:ncpc_practice,代码行数:50,代码来源:cliffwalk_lukas_optimized.cs

示例3: FindPath

    public static Vector3[] FindPath(int[] start, int[] end)
    {
        PathManager mgr = GetInstance ();

        Vector3[] outPath;
        if (mgr.QueryCache (start, end, out outPath)) {
            return outPath;
        }

        int pathSearched = 0;

        GridManager grid = GridManager.GetInstance ();
        if (!grid.HasSurface (start) || !grid.HasSurface (end)) {
            return null;
        }

        List<Node> closed = new List<Node> ();
        PriorityQueue<Node> open = new PriorityQueue<Node> ();
        open.comparator = Node.Comparison;

        Vector3 goal = grid.GridCenter (end);

        Node s = new Node ();
        s.edge = null;
        s.g_score = 0.0f;
        s.h_score = mgr.SqDist (s.p, goal);
        s.f_score = s.h_score;
        s.p = grid.GridCenter (start);

        open.Add (s);

        while (!open.Empty ()) {
            Node node = open.Top;
            open.Remove (open.Top);

            // if it ends, end.
            if (node.p == goal) {
                List<Vector3> path = new List<Vector3> ();
                mgr.ReconstructPath (node, path);
                Vector3[] outpath = path.ToArray ();
                mgr.CachePath (start, end, outpath);
                return outpath;
            }

            closed.Add (node);

            List<Vector3> neighbors = mgr.Neighbors(node.p);
            foreach (Vector3 n in neighbors) {
                if (closed.FindIndex ((a) => a.p == n) >= 0) {
                    continue;
                }
                float temp_g = node.g_score + mgr.SqDist(node.p, n);
                Node f = open.Find ((a) => a.p == n);
                if (f == null) {
                    f = new Node ();
                    f.edge = node;
                    f.g_score = temp_g;
                    f.h_score = mgr.SqDist(n, goal);
                    f.f_score = f.g_score + f.h_score;
                    f.p = n;
                    open.Add (f);
                } else if (temp_g < f.g_score) {
                    f.edge = node;
                    f.g_score = temp_g;
                    f.f_score = f.g_score + f.h_score;
                    open.Update (f);
                }
            }
            if (pathSearched >= mgr.pathSearchLimit) {
                return null;
            } else {
                pathSearched ++;
            }
        }
        return null;
    }
开发者ID:tosos,项目名称:RTSComponents,代码行数:76,代码来源:PathManager.cs

示例4: Awake

    void Awake()
    {
        if (_instance != null) {
            Debug.LogError ("Instance should be null");
        }
        _instance = this;

        priorityQueue = new PriorityQueue<TimerMessage> ();
        priorityQueue.comparator = Comparison;

        for (int i = 0; i < messages.Length; i ++) {
            messages[i].gameObject = null;
            messages[i].nextTime = Time.time + messages[i].secondsBetween;

            priorityQueue.Add (messages[i]);
        }

        if (!priorityQueue.Empty ()) {
            // StartCoroutine (Schedule());
        } else {
            enabled = false;
        }
    }
开发者ID:tosos,项目名称:Geewhiz,代码行数:23,代码来源:Scheduler.cs


注:本文中的PriorityQueue.Empty方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。