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C# Polygons.Offset方法代码示例

本文整理汇总了C#中Polygons.Offset方法的典型用法代码示例。如果您正苦于以下问题:C# Polygons.Offset方法的具体用法?C# Polygons.Offset怎么用?C# Polygons.Offset使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Polygons的用法示例。


在下文中一共展示了Polygons.Offset方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GenerateLinePaths

		public static void GenerateLinePaths(Polygons polygonToInfill, ref Polygons infillLinesToPrint, int lineSpacing, int infillExtendIntoPerimeter_um, double rotation, long rotationOffset = 0)
		{
			if (polygonToInfill.Count > 0)
			{
				Polygons outlines = polygonToInfill.Offset(infillExtendIntoPerimeter_um);
				if (outlines.Count > 0)
				{
					PointMatrix matrix = new PointMatrix(-(rotation + 90)); // we are rotating the part so we rotate by the negative so the lines go the way we expect

					outlines.ApplyMatrix(matrix);

					Aabb boundary = new Aabb(outlines);

					boundary.min.X = ((boundary.min.X / lineSpacing) - 1) * lineSpacing - rotationOffset;
					int xLineCount = (int)((boundary.max.X - boundary.min.X + (lineSpacing - 1)) / lineSpacing);
					Polygons unclipedPatern = new Polygons();

					long firstX = boundary.min.X / lineSpacing * lineSpacing;
					for (int lineIndex = 0; lineIndex < xLineCount; lineIndex++)
					{
						Polygon line = new Polygon();
						line.Add(new IntPoint(firstX + lineIndex * lineSpacing, boundary.min.Y));
						line.Add(new IntPoint(firstX + lineIndex * lineSpacing, boundary.max.Y));
						unclipedPatern.Add(line);
					}

					PolyTree ret = new PolyTree();
					Clipper clipper = new Clipper();
					clipper.AddPaths(unclipedPatern, PolyType.ptSubject, false);
					clipper.AddPaths(outlines, PolyType.ptClip, true);
					clipper.Execute(ClipType.ctIntersection, ret, PolyFillType.pftPositive, PolyFillType.pftEvenOdd);

					Polygons newSegments = Clipper.OpenPathsFromPolyTree(ret);
					PointMatrix inversematrix = new PointMatrix((rotation + 90));
					newSegments.ApplyMatrix(inversematrix);

					infillLinesToPrint.AddRange(newSegments);
				}
			}
		}
开发者ID:GearWalker,项目名称:MatterSlice,代码行数:40,代码来源:infill.cs

示例2: GenerateConcentricInfill

		public static void GenerateConcentricInfill(ConfigSettings config, Polygons partOutline, ref Polygons fillPolygons, long extrusionWidthOverride_um = 0)
		{
			if (extrusionWidthOverride_um == 0)
			{
				extrusionWidthOverride_um = config.extrusionWidth_um;
			}

			Polygons outlineCopy = new Polygons(partOutline);
			foreach (Polygon outline in outlineCopy)
			{
				if (outline.Count > 0)
				{
					outline.Add(outline[0]);
				}
			}
			int linespacing_um = (int)(extrusionWidthOverride_um / (config.infillPercent / 100));
			while (outlineCopy.Count > 0)
			{
				for (int outlineIndex = 0; outlineIndex < outlineCopy.Count; outlineIndex++)
				{
					Polygon r = outlineCopy[outlineIndex];
					fillPolygons.Add(r);
				}
				outlineCopy = outlineCopy.Offset(-linespacing_um);
				foreach (Polygon outline in outlineCopy)
				{
					if (outline.Count > 0)
					{
						outline.Add(outline[0]);
					}
				}
			}
		}
开发者ID:GearWalker,项目名称:MatterSlice,代码行数:33,代码来源:infill.cs

示例3: GenerateSkirt

		public void GenerateSkirt(int distance, int extrusionWidth_um, int numberOfLoops, int minLength, int initialLayerHeight, ConfigSettings config)
		{
			LayerDataStorage storage = this;
			bool externalOnly = (distance > 0);
			for (int skirtLoop = 0; skirtLoop < numberOfLoops; skirtLoop++)
			{
				int offsetDistance = distance + extrusionWidth_um * skirtLoop + extrusionWidth_um / 2;

				Polygons skirtPolygons = new Polygons(storage.wipeTower.Offset(offsetDistance));
				for (int extrudeIndex = 0; extrudeIndex < storage.Extruders.Count; extrudeIndex++)
				{
					if (config.continuousSpiralOuterPerimeter && extrudeIndex > 0)
					{
						continue;
					}

					if (storage.Extruders[extrudeIndex].Layers.Count < 1)
					{
						continue;
					}

					SliceLayer layer = storage.Extruders[extrudeIndex].Layers[0];
					for (int partIndex = 0; partIndex < layer.Islands.Count; partIndex++)
					{
						if (config.continuousSpiralOuterPerimeter && partIndex > 0)
						{
							continue;
						}

						if (externalOnly)
						{
							Polygons p = new Polygons();
							p.Add(layer.Islands[partIndex].IslandOutline[0]);
							//p.Add(IntPointHelper.CreateConvexHull(layer.parts[partIndex].outline[0]));
							skirtPolygons = skirtPolygons.CreateUnion(p.Offset(offsetDistance));
						}
						else
						{
							skirtPolygons = skirtPolygons.CreateUnion(layer.Islands[partIndex].IslandOutline.Offset(offsetDistance));
						}
					}
				}

				if (storage.support != null)
				{
					skirtPolygons = skirtPolygons.CreateUnion(storage.support.GetBedOutlines().Offset(offsetDistance));
				}

				//Remove small inner skirt holes. Holes have a negative area, remove anything smaller then 100x extrusion "area"
				for (int n = 0; n < skirtPolygons.Count; n++)
				{
					double area = skirtPolygons[n].Area();
					if (area < 0 && area > -extrusionWidth_um * extrusionWidth_um * 100)
					{
						skirtPolygons.RemoveAt(n--);
					}
				}

				storage.skirt.AddAll(skirtPolygons);

				int lenght = (int)storage.skirt.PolygonLength();
				if (skirtLoop + 1 >= numberOfLoops && lenght > 0 && lenght < minLength)
				{
					// add more loops for as long as we have not extruded enough length
					numberOfLoops++;
				}
			}
		}
开发者ID:broettge,项目名称:MatterSlice,代码行数:68,代码来源:LayerDataStorage.cs

示例4: GenerateHexLinePaths

		public static void GenerateHexLinePaths(Polygons in_outline, ref Polygons result, int lineSpacing, int infillExtendIntoPerimeter_um, double rotationDegrees, int layerIndex)
		{
			int extraRotationAngle = 0;
			if (in_outline.Count > 0)
			{
				Polygons outlines = in_outline.Offset(infillExtendIntoPerimeter_um);
				if (outlines.Count > 0)
				{
					int perIncrementOffset = (int)(lineSpacing * Math.Sqrt(3) / 2 + .5);
					PointMatrix matrix = new PointMatrix(-(rotationDegrees + extraRotationAngle)); // we are rotating the part so we rotate by the negative so the lines go the way we expect

					outlines.ApplyMatrix(matrix);

					Aabb boundary = new Aabb(outlines);

					boundary.min.X = ((boundary.min.X / lineSpacing) - 1) * lineSpacing;
					boundary.min.Y = ((boundary.min.Y / perIncrementOffset) - 2) * perIncrementOffset;
					boundary.max.X += lineSpacing;
					boundary.max.Y += perIncrementOffset;
					Polygons unclipedPatern = new Polygons();

					foreach (IntPoint startPoint in StartPositionIterator(boundary, lineSpacing, layerIndex))
					{
						Polygon attachedLine = new Polygon();
						foreach (IntPoint center in IncrementPositionIterator(startPoint, boundary, lineSpacing, layerIndex))
						{
							// what we are adding are the little plusses that define the points
							//        | top
							//        |
							//        /\ center
							//   left/  \ right
							//
							IntPoint left = center + new IntPoint(-lineSpacing / 2, -perIncrementOffset / 3);
							IntPoint right = center + new IntPoint(lineSpacing / 2, -perIncrementOffset / 3);
							IntPoint top = center + new IntPoint(0, perIncrementOffset * 2 / 3);

							switch (layerIndex % 3)
							{
								case 0: // left to right
									attachedLine.Add(left); attachedLine.Add(center);
									attachedLine.Add(center); attachedLine.Add(right);
									unclipedPatern.Add(new Polygon() { top, center });
									break;

								case 1: // left to top
									attachedLine.Add(left); attachedLine.Add(center);
									attachedLine.Add(center); attachedLine.Add(top);
									unclipedPatern.Add(new Polygon() { center, right });
									break;

								case 2: // top to right
									attachedLine.Add(top); attachedLine.Add(center);
									attachedLine.Add(center); attachedLine.Add(right);
									unclipedPatern.Add(new Polygon() { left, center });
									break;
							}
						}
						if (attachedLine.Count > 0)
						{
							unclipedPatern.Add(attachedLine);
						}
					}

					PolyTree ret = new PolyTree();
					Clipper clipper = new Clipper();
					clipper.AddPaths(unclipedPatern, PolyType.ptSubject, false);
					clipper.AddPaths(outlines, PolyType.ptClip, true);
					clipper.Execute(ClipType.ctIntersection, ret, PolyFillType.pftPositive, PolyFillType.pftEvenOdd);

					Polygons newSegments = Clipper.OpenPathsFromPolyTree(ret);
					PointMatrix inversematrix = new PointMatrix((rotationDegrees + extraRotationAngle));
					newSegments.ApplyMatrix(inversematrix);

					result.AddRange(newSegments);
				}
			}
		}
开发者ID:GearWalker,项目名称:MatterSlice,代码行数:77,代码来源:infill.cs

示例5: OverlapMultipleExtrudersSlightly

		//Expand each layer a bit and then keep the extra overlapping parts that overlap with other extruders.
		//This generates some overlap in dual extrusion, for better bonding in touching parts.
		public static void OverlapMultipleExtrudersSlightly(List<ExtruderLayers> extruders, int overlapUm)
		{
			if (extruders.Count < 2 || overlapUm <= 0)
			{
				return;
			}

			for (int layerIndex = 0; layerIndex < extruders[0].Layers.Count; layerIndex++)
			{
				Polygons fullLayer = new Polygons();
				for (int extruderIndex = 0; extruderIndex < extruders.Count; extruderIndex++)
				{
					SliceLayer layer1 = extruders[extruderIndex].Layers[layerIndex];
                    fullLayer = fullLayer.CreateUnion(layer1.AllOutlines.Offset(20));
				}
				fullLayer = fullLayer.Offset(-20);

				for (int extruderIndex = 0; extruderIndex < extruders.Count; extruderIndex++)
				{
					SliceLayer layer1 = extruders[extruderIndex].Layers[layerIndex];
                    layer1.AllOutlines = fullLayer.CreateIntersection(layer1.AllOutlines.Offset(overlapUm / 2));
				}
			}
		}
开发者ID:GearWalker,项目名称:MatterSlice,代码行数:26,代码来源:MultiExtruders.cs


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