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C# Polygons.AddAll方法代码示例

本文整理汇总了C#中Polygons.AddAll方法的典型用法代码示例。如果您正苦于以下问题:C# Polygons.AddAll方法的具体用法?C# Polygons.AddAll怎么用?C# Polygons.AddAll使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Polygons的用法示例。


在下文中一共展示了Polygons.AddAll方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GenerateTopAndBottoms

		public void GenerateTopAndBottoms(int layerIndex, int extrusionWidth_um, int outerPerimeterWidth_um, int downLayerCount, int upLayerCount)
		{
			ExtruderLayers extruder = this;
			SliceLayer layer = extruder.Layers[layerIndex];

			for (int islandIndex = 0; islandIndex < layer.Islands.Count; islandIndex++)
			{
				LayerIsland island = layer.Islands[islandIndex];
				// this is the entire extrusion width to make sure we are outside of the extrusion line
				Polygons lastInset = island.InsetToolPaths[island.InsetToolPaths.Count - 1];
				Polygons insetWithOffset = lastInset.Offset(-extrusionWidth_um);
				Polygons infillOutlines = new Polygons(insetWithOffset);

				// calculate the bottom outlines
				if (downLayerCount > 0)
				{
					Polygons bottomOutlines = new Polygons(insetWithOffset);

					if (layerIndex - 1 >= 0)
					{
						bottomOutlines = RemoveIslandsFromPolygons(extruder.Layers[layerIndex - 1].Islands, island.BoundingBox, bottomOutlines);
						bottomOutlines.RemoveSmallAreas(extrusionWidth_um);
					}

					infillOutlines = infillOutlines.CreateDifference(bottomOutlines);
					infillOutlines = Clipper.CleanPolygons(infillOutlines, cleanDistance_um);

					island.SolidBottomToolPaths = bottomOutlines;
				}

				// calculate the top outlines
				if (upLayerCount > 0)
				{
					Polygons topOutlines = new Polygons(insetWithOffset);
					topOutlines = topOutlines.CreateDifference(island.SolidBottomToolPaths);
					topOutlines = Clipper.CleanPolygons(topOutlines, cleanDistance_um);

					for (int insetIndex = 0; insetIndex < island.InsetToolPaths.Count - 1; insetIndex++)
					{
						// Add thin wall filling by taking the area between the insets.
						Polygons largerInset = island.InsetToolPaths[insetIndex].Offset(-extrusionWidth_um / 2);
						Polygons smallerInset = island.InsetToolPaths[insetIndex + 1].Offset(extrusionWidth_um / 2);

						Polygons thinWalls = largerInset.CreateDifference(smallerInset).Offset(-extrusionWidth_um/4);
						if (thinWalls.Count > 0)
						{
							topOutlines.AddAll(thinWalls);
						}
					}

					if (layerIndex + 1 < extruder.Layers.Count)
					{
						// Remove the top layer that is above this one to get only the data that is a top layer on this layer.
						topOutlines = RemoveIslandsFromPolygons(extruder.Layers[layerIndex + 1].Islands, island.BoundingBox, topOutlines);
					}

					topOutlines.RemoveSmallAreas(extrusionWidth_um);

					infillOutlines = infillOutlines.CreateDifference(topOutlines);
					infillOutlines = Clipper.CleanPolygons(infillOutlines, cleanDistance_um);

					island.SolidTopToolPaths = topOutlines;
				}

				// calculate the solid infill outlines
				if (upLayerCount > 1 || downLayerCount > 1)
				{
					Polygons solidInfillOutlines = new Polygons(insetWithOffset);
					solidInfillOutlines = solidInfillOutlines.CreateDifference(island.SolidBottomToolPaths);
					solidInfillOutlines = Clipper.CleanPolygons(solidInfillOutlines, cleanDistance_um);
					solidInfillOutlines = solidInfillOutlines.CreateDifference(island.SolidTopToolPaths);

					solidInfillOutlines = Clipper.CleanPolygons(solidInfillOutlines, cleanDistance_um);

					int upEnd = layerIndex + upLayerCount + 1;
					if (upEnd <= extruder.Layers.Count && layerIndex - downLayerCount >= 0)
					{
						Polygons totalPartsToRemove = new Polygons(insetWithOffset);

						int upStart = layerIndex + 2;

						for (int layerToTest = upStart; layerToTest < upEnd; layerToTest++)
						{
							totalPartsToRemove = AddIslandsToPolygons(extruder.Layers[layerToTest].Islands, island.BoundingBox, totalPartsToRemove);
							totalPartsToRemove = Clipper.CleanPolygons(totalPartsToRemove, cleanDistance_um);
						}

						int downStart = layerIndex - 1;
						int downEnd = layerIndex - downLayerCount;

						for (int layerToTest = downStart; layerToTest >= downEnd; layerToTest--)
						{
							totalPartsToRemove = AddIslandsToPolygons(extruder.Layers[layerToTest].Islands, island.BoundingBox, totalPartsToRemove);
							totalPartsToRemove = Clipper.CleanPolygons(totalPartsToRemove, cleanDistance_um);
						}

						solidInfillOutlines = solidInfillOutlines.CreateDifference(totalPartsToRemove);
						solidInfillOutlines.RemoveSmallAreas(extrusionWidth_um);

						solidInfillOutlines = Clipper.CleanPolygons(solidInfillOutlines, cleanDistance_um);
//.........这里部分代码省略.........
开发者ID:GearWalker,项目名称:MatterSlice,代码行数:101,代码来源:ExtruderLayers.cs


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