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C# Polygons.AddRange方法代码示例

本文整理汇总了C#中Polygons.AddRange方法的典型用法代码示例。如果您正苦于以下问题:C# Polygons.AddRange方法的具体用法?C# Polygons.AddRange怎么用?C# Polygons.AddRange使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Polygons的用法示例。


在下文中一共展示了Polygons.AddRange方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GenerateLinePaths

		public static void GenerateLinePaths(Polygons polygonToInfill, ref Polygons infillLinesToPrint, int lineSpacing, int infillExtendIntoPerimeter_um, double rotation, long rotationOffset = 0)
		{
			if (polygonToInfill.Count > 0)
			{
				Polygons outlines = polygonToInfill.Offset(infillExtendIntoPerimeter_um);
				if (outlines.Count > 0)
				{
					PointMatrix matrix = new PointMatrix(-(rotation + 90)); // we are rotating the part so we rotate by the negative so the lines go the way we expect

					outlines.ApplyMatrix(matrix);

					Aabb boundary = new Aabb(outlines);

					boundary.min.X = ((boundary.min.X / lineSpacing) - 1) * lineSpacing - rotationOffset;
					int xLineCount = (int)((boundary.max.X - boundary.min.X + (lineSpacing - 1)) / lineSpacing);
					Polygons unclipedPatern = new Polygons();

					long firstX = boundary.min.X / lineSpacing * lineSpacing;
					for (int lineIndex = 0; lineIndex < xLineCount; lineIndex++)
					{
						Polygon line = new Polygon();
						line.Add(new IntPoint(firstX + lineIndex * lineSpacing, boundary.min.Y));
						line.Add(new IntPoint(firstX + lineIndex * lineSpacing, boundary.max.Y));
						unclipedPatern.Add(line);
					}

					PolyTree ret = new PolyTree();
					Clipper clipper = new Clipper();
					clipper.AddPaths(unclipedPatern, PolyType.ptSubject, false);
					clipper.AddPaths(outlines, PolyType.ptClip, true);
					clipper.Execute(ClipType.ctIntersection, ret, PolyFillType.pftPositive, PolyFillType.pftEvenOdd);

					Polygons newSegments = Clipper.OpenPathsFromPolyTree(ret);
					PointMatrix inversematrix = new PointMatrix((rotation + 90));
					newSegments.ApplyMatrix(inversematrix);

					infillLinesToPrint.AddRange(newSegments);
				}
			}
		}
开发者ID:GearWalker,项目名称:MatterSlice,代码行数:40,代码来源:infill.cs

示例2: GenerateHexLinePaths

		public static void GenerateHexLinePaths(Polygons in_outline, ref Polygons result, int lineSpacing, int infillExtendIntoPerimeter_um, double rotationDegrees, int layerIndex)
		{
			int extraRotationAngle = 0;
			if (in_outline.Count > 0)
			{
				Polygons outlines = in_outline.Offset(infillExtendIntoPerimeter_um);
				if (outlines.Count > 0)
				{
					int perIncrementOffset = (int)(lineSpacing * Math.Sqrt(3) / 2 + .5);
					PointMatrix matrix = new PointMatrix(-(rotationDegrees + extraRotationAngle)); // we are rotating the part so we rotate by the negative so the lines go the way we expect

					outlines.ApplyMatrix(matrix);

					Aabb boundary = new Aabb(outlines);

					boundary.min.X = ((boundary.min.X / lineSpacing) - 1) * lineSpacing;
					boundary.min.Y = ((boundary.min.Y / perIncrementOffset) - 2) * perIncrementOffset;
					boundary.max.X += lineSpacing;
					boundary.max.Y += perIncrementOffset;
					Polygons unclipedPatern = new Polygons();

					foreach (IntPoint startPoint in StartPositionIterator(boundary, lineSpacing, layerIndex))
					{
						Polygon attachedLine = new Polygon();
						foreach (IntPoint center in IncrementPositionIterator(startPoint, boundary, lineSpacing, layerIndex))
						{
							// what we are adding are the little plusses that define the points
							//        | top
							//        |
							//        /\ center
							//   left/  \ right
							//
							IntPoint left = center + new IntPoint(-lineSpacing / 2, -perIncrementOffset / 3);
							IntPoint right = center + new IntPoint(lineSpacing / 2, -perIncrementOffset / 3);
							IntPoint top = center + new IntPoint(0, perIncrementOffset * 2 / 3);

							switch (layerIndex % 3)
							{
								case 0: // left to right
									attachedLine.Add(left); attachedLine.Add(center);
									attachedLine.Add(center); attachedLine.Add(right);
									unclipedPatern.Add(new Polygon() { top, center });
									break;

								case 1: // left to top
									attachedLine.Add(left); attachedLine.Add(center);
									attachedLine.Add(center); attachedLine.Add(top);
									unclipedPatern.Add(new Polygon() { center, right });
									break;

								case 2: // top to right
									attachedLine.Add(top); attachedLine.Add(center);
									attachedLine.Add(center); attachedLine.Add(right);
									unclipedPatern.Add(new Polygon() { left, center });
									break;
							}
						}
						if (attachedLine.Count > 0)
						{
							unclipedPatern.Add(attachedLine);
						}
					}

					PolyTree ret = new PolyTree();
					Clipper clipper = new Clipper();
					clipper.AddPaths(unclipedPatern, PolyType.ptSubject, false);
					clipper.AddPaths(outlines, PolyType.ptClip, true);
					clipper.Execute(ClipType.ctIntersection, ret, PolyFillType.pftPositive, PolyFillType.pftEvenOdd);

					Polygons newSegments = Clipper.OpenPathsFromPolyTree(ret);
					PointMatrix inversematrix = new PointMatrix((rotationDegrees + extraRotationAngle));
					newSegments.ApplyMatrix(inversematrix);

					result.AddRange(newSegments);
				}
			}
		}
开发者ID:GearWalker,项目名称:MatterSlice,代码行数:77,代码来源:infill.cs

示例3: BridgeAngle

		public bool BridgeAngle(Polygons areaAboveToFill, out double bridgeAngle, string debugName = "")
		{
			SliceLayer layerToRestOn = this;
            bridgeAngle = -1;
			Aabb boundaryBox = new Aabb(areaAboveToFill);
			//To detect if we have a bridge, first calculate the intersection of the current layer with the previous layer.
			// This gives us the islands that the layer rests on.
			Polygons islandsToRestOn = new Polygons();
			foreach (LayerIsland islandToRestOn in layerToRestOn.Islands)
			{
				if (!boundaryBox.Hit(islandToRestOn.BoundingBox))
				{
					continue;
				}

				islandsToRestOn.AddRange(areaAboveToFill.CreateIntersection(islandToRestOn.IslandOutline));
			}

			if (OUTPUT_DEBUG_DATA)
			{
				string outlineString = areaAboveToFill.WriteToString();
				string islandOutlineString = "";
				foreach (LayerIsland prevLayerIsland in layerToRestOn.Islands)
				{
					foreach (Polygon islandOutline in prevLayerIsland.IslandOutline)
					{
						islandOutlineString += islandOutline.WriteToString();
					}

					islandOutlineString += "|";
				}

				string islandsString = islandsToRestOn.WriteToString();
			}

			Polygons islandConvexHuls = new Polygons();
			foreach(Polygon poly in islandsToRestOn)
			{
				islandConvexHuls.Add(poly.CreateConvexHull());
			}

			if (islandsToRestOn.Count > 5 || islandsToRestOn.Count < 1)
			{
				return false;
			}

			if (islandsToRestOn.Count == 1)
			{
				return GetSingleIslandAngle(areaAboveToFill, islandsToRestOn[0], out bridgeAngle, debugName);
			}

			// Find the 2 largest islands that we rest on.
			double biggestArea = 0;
			double nextBiggestArea = 0;
			int indexOfBiggest = -1;
			int indexOfNextBigest = -1;
			for (int islandIndex = 0; islandIndex < islandsToRestOn.Count; islandIndex++)
			{
				//Skip internal holes
				if (!islandsToRestOn[islandIndex].Orientation())
				{
					continue;
				}

				double area = Math.Abs(islandConvexHuls[islandIndex].Area());
				if (area > biggestArea)
				{
					if (biggestArea > nextBiggestArea)
					{
						nextBiggestArea = biggestArea;
						indexOfNextBigest = indexOfBiggest;
					}
					biggestArea = area;
					indexOfBiggest = islandIndex;
				}
				else if (area > nextBiggestArea)
				{
					nextBiggestArea = area;
					indexOfNextBigest = islandIndex;
				}
			}

			if (indexOfBiggest < 0 || indexOfNextBigest < 0)
			{
				return false;
			}

			Polygons big1 = new Polygons() { islandConvexHuls[indexOfBiggest] };
			Polygons big2 = new Polygons() { islandConvexHuls[indexOfNextBigest] };

			Polygons intersection = big1.CreateIntersection(big2);
			if(intersection.Count > 0)
			{
				return GetSingleIslandAngle(areaAboveToFill, islandsToRestOn[indexOfBiggest], out bridgeAngle, debugName);
			}

			IntPoint center1 = islandsToRestOn[indexOfBiggest].CenterOfMass();
			IntPoint center2 = islandsToRestOn[indexOfNextBigest].CenterOfMass();

			bridgeAngle = Math.Atan2(center2.Y - center1.Y, center2.X - center1.X) / Math.PI * 180;
//.........这里部分代码省略.........
开发者ID:GearWalker,项目名称:MatterSlice,代码行数:101,代码来源:SliceLayer.cs


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