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C# Polygons.CreateIntersection方法代码示例

本文整理汇总了C#中Polygons.CreateIntersection方法的典型用法代码示例。如果您正苦于以下问题:C# Polygons.CreateIntersection方法的具体用法?C# Polygons.CreateIntersection怎么用?C# Polygons.CreateIntersection使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Polygons的用法示例。


在下文中一共展示了Polygons.CreateIntersection方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AddIslandsToPolygons

		private static Polygons AddIslandsToPolygons(List<LayerIsland> islands, Aabb boundsToConsider, Polygons polysToAddTo)
		{
			Polygons polysToIntersect = new Polygons();
			for (int islandIndex = 0; islandIndex < islands.Count; islandIndex++)
			{
				if (boundsToConsider.Hit(islands[islandIndex].BoundingBox))
				{
					polysToIntersect = polysToIntersect.CreateUnion(islands[islandIndex].InsetToolPaths[islands[islandIndex].InsetToolPaths.Count - 1]);
					polysToIntersect = Clipper.CleanPolygons(polysToIntersect, cleanDistance_um);
				}
			}

			polysToAddTo = polysToAddTo.CreateIntersection(polysToIntersect);

			return polysToAddTo;
		}
开发者ID:GearWalker,项目名称:MatterSlice,代码行数:16,代码来源:ExtruderLayers.cs

示例2: BridgeAngle

		public bool BridgeAngle(Polygons areaAboveToFill, out double bridgeAngle, string debugName = "")
		{
			SliceLayer layerToRestOn = this;
            bridgeAngle = -1;
			Aabb boundaryBox = new Aabb(areaAboveToFill);
			//To detect if we have a bridge, first calculate the intersection of the current layer with the previous layer.
			// This gives us the islands that the layer rests on.
			Polygons islandsToRestOn = new Polygons();
			foreach (LayerIsland islandToRestOn in layerToRestOn.Islands)
			{
				if (!boundaryBox.Hit(islandToRestOn.BoundingBox))
				{
					continue;
				}

				islandsToRestOn.AddRange(areaAboveToFill.CreateIntersection(islandToRestOn.IslandOutline));
			}

			if (OUTPUT_DEBUG_DATA)
			{
				string outlineString = areaAboveToFill.WriteToString();
				string islandOutlineString = "";
				foreach (LayerIsland prevLayerIsland in layerToRestOn.Islands)
				{
					foreach (Polygon islandOutline in prevLayerIsland.IslandOutline)
					{
						islandOutlineString += islandOutline.WriteToString();
					}

					islandOutlineString += "|";
				}

				string islandsString = islandsToRestOn.WriteToString();
			}

			Polygons islandConvexHuls = new Polygons();
			foreach(Polygon poly in islandsToRestOn)
			{
				islandConvexHuls.Add(poly.CreateConvexHull());
			}

			if (islandsToRestOn.Count > 5 || islandsToRestOn.Count < 1)
			{
				return false;
			}

			if (islandsToRestOn.Count == 1)
			{
				return GetSingleIslandAngle(areaAboveToFill, islandsToRestOn[0], out bridgeAngle, debugName);
			}

			// Find the 2 largest islands that we rest on.
			double biggestArea = 0;
			double nextBiggestArea = 0;
			int indexOfBiggest = -1;
			int indexOfNextBigest = -1;
			for (int islandIndex = 0; islandIndex < islandsToRestOn.Count; islandIndex++)
			{
				//Skip internal holes
				if (!islandsToRestOn[islandIndex].Orientation())
				{
					continue;
				}

				double area = Math.Abs(islandConvexHuls[islandIndex].Area());
				if (area > biggestArea)
				{
					if (biggestArea > nextBiggestArea)
					{
						nextBiggestArea = biggestArea;
						indexOfNextBigest = indexOfBiggest;
					}
					biggestArea = area;
					indexOfBiggest = islandIndex;
				}
				else if (area > nextBiggestArea)
				{
					nextBiggestArea = area;
					indexOfNextBigest = islandIndex;
				}
			}

			if (indexOfBiggest < 0 || indexOfNextBigest < 0)
			{
				return false;
			}

			Polygons big1 = new Polygons() { islandConvexHuls[indexOfBiggest] };
			Polygons big2 = new Polygons() { islandConvexHuls[indexOfNextBigest] };

			Polygons intersection = big1.CreateIntersection(big2);
			if(intersection.Count > 0)
			{
				return GetSingleIslandAngle(areaAboveToFill, islandsToRestOn[indexOfBiggest], out bridgeAngle, debugName);
			}

			IntPoint center1 = islandsToRestOn[indexOfBiggest].CenterOfMass();
			IntPoint center2 = islandsToRestOn[indexOfNextBigest].CenterOfMass();

			bridgeAngle = Math.Atan2(center2.Y - center1.Y, center2.X - center1.X) / Math.PI * 180;
//.........这里部分代码省略.........
开发者ID:GearWalker,项目名称:MatterSlice,代码行数:101,代码来源:SliceLayer.cs

示例3: OverlapMultipleExtrudersSlightly

		//Expand each layer a bit and then keep the extra overlapping parts that overlap with other extruders.
		//This generates some overlap in dual extrusion, for better bonding in touching parts.
		public static void OverlapMultipleExtrudersSlightly(List<ExtruderLayers> extruders, int overlapUm)
		{
			if (extruders.Count < 2 || overlapUm <= 0)
			{
				return;
			}

			for (int layerIndex = 0; layerIndex < extruders[0].Layers.Count; layerIndex++)
			{
				Polygons fullLayer = new Polygons();
				for (int extruderIndex = 0; extruderIndex < extruders.Count; extruderIndex++)
				{
					SliceLayer layer1 = extruders[extruderIndex].Layers[layerIndex];
                    fullLayer = fullLayer.CreateUnion(layer1.AllOutlines.Offset(20));
				}
				fullLayer = fullLayer.Offset(-20);

				for (int extruderIndex = 0; extruderIndex < extruders.Count; extruderIndex++)
				{
					SliceLayer layer1 = extruders[extruderIndex].Layers[layerIndex];
                    layer1.AllOutlines = fullLayer.CreateIntersection(layer1.AllOutlines.Offset(overlapUm / 2));
				}
			}
		}
开发者ID:GearWalker,项目名称:MatterSlice,代码行数:26,代码来源:MultiExtruders.cs


注:本文中的Polygons.CreateIntersection方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。