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C# Point3D类代码示例

本文整理汇总了C#中Point3D的典型用法代码示例。如果您正苦于以下问题:C# Point3D类的具体用法?C# Point3D怎么用?C# Point3D使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


Point3D类属于命名空间,在下文中一共展示了Point3D类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Deserialize

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
				case 1:
				{
					m_House = reader.ReadItem() as BaseHouse;
					goto case 0;
				}
				case 0:
				{
					m_Description = reader.ReadString();
					m_Marked = reader.ReadBool();
					m_Target = reader.ReadPoint3D();
					m_TargetMap = reader.ReadMap();

					CalculateHue();

					break;
				}
			}
		}
开发者ID:nathanvy,项目名称:runuo,代码行数:26,代码来源:RecallRune.cs

示例2: LocationStruct

 public LocationStruct(GenericReader reader)
 {
     int version = reader.ReadInt();
     Map = reader.ReadMap();
     Location = reader.ReadPoint3D();
     Name = reader.ReadString();
 }
开发者ID:kamronbatman,项目名称:Defiance-AOS-Pre-2012,代码行数:7,代码来源:SunnyToolbar.cs

示例3: OnDragDropInto

		public override bool OnDragDropInto( Mobile from, Item dropped, Point3D point )
		{
			BasePiece piece = dropped as BasePiece;

			if ( piece != null && piece.Board == this && base.OnDragDropInto( from, dropped, point ) )
			{
				Packet p = new PlaySound( 0x127, GetWorldLocation() );

				p.Acquire();

				if ( RootParent == from )
				{
					from.Send( p );
				}
				else
				{
					foreach ( NetState state in this.GetClientsInRange( 2 ) )
						state.Send( p );
				}

				p.Release();

				return true;
			}
			else
			{
				return false;
			}
		}
开发者ID:greeduomacro,项目名称:last-wish,代码行数:29,代码来源:BaseBoard.cs

示例4: Main

        static void Main()
        {
            //Initializing points
            Point3D a = new Point3D(-7,-4, 3);
            Point3D b = new Point3D(17, 6, 2.5);

            //Print points and distance between them
            Console.WriteLine("the distance between point {0} and point {1} is {2}", a,b,DistanceCalculator.Calculate(a,b));

            //Print the static start point
            Console.WriteLine("Start Point is:{0}",Point3D.Start.ToString());

            //Load path from file
            Path path = PathStorage.Load("../../points.txt");
            for (int i = 0; i < path.Count; i++ )
            {
                Console.WriteLine("Point {0}: {1}", i, path[i].ToString());
            }

            //Save new point to file
            PathStorage.Save("../../points.txt", new Point3D(9, 9, 9));
            Console.WriteLine("List after adding a new point {9,9,9}:");
            Path newPath = PathStorage.Load("../../points.txt");
            for (int i = 0; i < newPath.Count; i++)
            {
                Console.WriteLine("Point {0}: {1}", i, newPath[i].ToString());
            }
        }
开发者ID:melliemello,项目名称:TelerikAcademyHomeworks,代码行数:28,代码来源:Program.cs

示例5: CalcDistance

    public static double CalcDistance(Point3D pointOne, Point3D pointTwo)
    {
        double distance = 0;
        distance = Math.Sqrt(Math.Pow(pointOne.pointX - pointTwo.pointX, 2) + Math.Pow(pointOne.pointY - pointTwo.pointY, 2) + Math.Pow(pointOne.pointZ - pointTwo.pointZ, 2));

        return distance;
    }
开发者ID:Jarolim,项目名称:HomeWork,代码行数:7,代码来源:Distance3D.cs

示例6: Effect

        public void Effect( Point3D loc, Map map, bool checkMulti )
        {
            if ( map == null || (!Core.AOS && Caster.Map != map) )
            {
                Caster.SendLocalizedMessage( 1005570 ); // You can not gate to another facet.
            }
            else if ( !map.CanFit( loc.X, loc.Y, loc.Z, 16 ) )
            {
                Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
            }
            else if ( (checkMulti && SpellHelper.CheckMulti( loc, map )) )
            {
                Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
            }
            else if ( !SpellHelper.CheckTravel( Caster, loc, map, TravelType.Gate ) && Caster.AccessLevel == AccessLevel.Player )
            {
                Caster.PlaySound( 0x5C );
            }
            else if ( CheckSequence() )
            {
                Caster.SendLocalizedMessage( 501024 ); // You open a magical gate to another location

                Effects.PlaySound( Caster.Location, Caster.Map, 0x20E );

                InternalItem firstGate = new InternalItem( loc, map );
                firstGate.MoveToWorld( Caster.Location, Caster.Map );

                Effects.PlaySound( loc, map, 0x20E );

                InternalItem secondGate = new InternalItem( Caster.Location, Caster.Map );
                secondGate.MoveToWorld( loc, map );
            }

            FinishSequence();
        }
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:35,代码来源:GateTravel.cs

示例7: DropToMobile

		public override bool DropToMobile( Mobile from, Mobile target, Point3D p )
		{
			bool ret = base.DropToMobile( from, target, p );

			if ( ret && !Accepted && Parent != from.Backpack )
			{
				if ( from.AccessLevel > AccessLevel.Player )
				{
					return true;
				}
				else if ( !(from is PlayerMobile) || CanDrop( (PlayerMobile)from ) )
				{
					return true;
				}
				else
				{
					from.SendLocalizedMessage( 1049344 ); // You decide against trading the item.  You still need it for your quest.
					return false;
				}
			}
			else
			{
				return ret;
			}
		}
开发者ID:greeduomacro,项目名称:last-wish,代码行数:25,代码来源:QuestItem.cs

示例8: LoadPointCoordinates

        public static Path3D LoadPointCoordinates(string path)
        {
            Path3D points = new Path3D();
            using (var fileSource = new StreamReader(path, Encoding.UTF8))
            {
                string line = fileSource.ReadLine();

                while (line != null)
                {
                    int[] pointCordinates = line.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries).
                       Select(int.Parse).ToArray();

                    if (pointCordinates.Length != 3)
                    {
                        throw new ArgumentException();
                    }

                    Point3D point = new Point3D(pointCordinates[0], pointCordinates[1], pointCordinates[2]);
                    points.AddPoints(point);

                    line = Console.ReadLine();
                }
            }
            return points;
        }
开发者ID:DimitarLilov,项目名称:Object-Oriented-Programming,代码行数:25,代码来源:Storage.cs

示例9: LoadPaths

    public static Path3D LoadPaths(string fileName)
    {
        try
        {
            string input = File.ReadAllText(fileName);

            string pattern = @"X=(.+?), Y=(.+?), Z=(.+?)";
            var reg = new Regex(pattern);
            var matchs = reg.Matches(input);

            Path3D path = new Path3D();
            foreach (Match match in matchs)
            {
                double x = double.Parse(match.Groups[1].Value);
                double y = double.Parse(match.Groups[2].Value);
                double z = double.Parse(match.Groups[3].Value);

                Point3D point = new Point3D(x, y, z);
                path.AddPoint(point);
            }
            return path;
        }
        catch (Exception ex)
        {
            Console.WriteLine(ex.Message);
            throw ex.InnerException;
        }
    }
开发者ID:GeorgiLambov,项目名称:SoftwareUniversity,代码行数:28,代码来源:Storage.cs

示例10: Target

           public void Target( IPoint3D p )
      {
         if ( !Caster.CanSee( p ) )
         {
            Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
         }
         else if ( CheckSequence() )
         {
            SpellHelper.Turn( Caster, p );

            SpellHelper.GetSurfaceTop( ref p );


            Effects.PlaySound( p, Caster.Map, 0x382 );

          
               Point3D loc = new Point3D( p.X, p.Y, p.Z );
         	Item item = new InternalItem( loc, Caster.Map, Caster );
         
            	
            
               

            }
         

         FinishSequence();
      }
开发者ID:greeduomacro,项目名称:unknown-shard-1,代码行数:28,代码来源:RestorativeSoilSpell.cs

示例11: BeginLaunch

		public void BeginLaunch( Mobile from, bool useCharges )
		{
			Map map = from.Map;

			if ( map == null || map == Map.Internal )
				return;

			if ( useCharges )
			{
				if ( Charges > 0 )
				{
					--Charges;
				}
				else
				{
					from.SendLocalizedMessage( 502412 ); // There are no charges left on that item.
					return;
				}
			}

			from.SendLocalizedMessage( 502615 ); // You launch a firework!

			Point3D ourLoc = GetWorldLocation();

			Point3D startLoc = new Point3D( ourLoc.X, ourLoc.Y, ourLoc.Z + 10 );
			Point3D endLoc = new Point3D( startLoc.X + Utility.RandomMinMax( -2, 2 ), startLoc.Y + Utility.RandomMinMax( -2, 2 ), startLoc.Z + 32 );

			Effects.SendMovingEffect( new Entity( Serial.Zero, startLoc, map ), new Entity( Serial.Zero, endLoc, map ),
				0x36E4, 5, 0, false, false );

			Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( FinishLaunch ), new object[]{ from, endLoc, map } );
		}
开发者ID:nathanvy,项目名称:runuo,代码行数:32,代码来源:FireworksWand.cs

示例12: OnMovement

        public override void OnMovement(Mobile m, Point3D oldLocation)
        {
            base.OnMovement(m, oldLocation);

            Tournament tourny = null;

            if (this.m_Tournament != null)
                tourny = this.m_Tournament.Tournament;

            if (this.InRange(m, 4) && !this.InRange(oldLocation, 4) && tourny != null && tourny.Stage == TournamentStage.Signup && m.CanBeginAction(this))
            {
                Ladder ladder = Ladder.Instance;

                if (ladder != null)
                {
                    LadderEntry entry = ladder.Find(m);

                    if (entry != null && Ladder.GetLevel(entry.Experience) < tourny.LevelRequirement)
                        return;
                }

                if (tourny.HasParticipant(m))
                    return;

                this.PrivateOverheadMessage(MessageType.Regular, 0x35, false, String.Format("Hello m'{0}. Dost thou wish to enter this tournament? You need only to write your name in this book.", m.Female ? "Lady" : "Lord"), m.NetState);
                m.BeginAction(this);
                Timer.DelayCall(TimeSpan.FromSeconds(10.0), new TimerStateCallback(ReleaseLock_Callback), m);
            }
        }
开发者ID:Crome696,项目名称:ServUO,代码行数:29,代码来源:Tournament.cs

示例13: OnMoveInto

        public override bool OnMoveInto(Mobile m, Direction d, Point3D newLocation, Point3D oldLocation)
        {
            if (m.Player && Factions.Sigil.ExistsOn(m))
            {
                m.SendMessage(0x22, "You are holding a sigil and cannot enter this zone.");
                return false;
            }

            PlayerMobile pm = m as PlayerMobile;

            if (pm == null && m is BaseCreature)
            {
                BaseCreature bc = (BaseCreature)m;

                if (bc.Summoned)
                    pm = bc.SummonMaster as PlayerMobile;
            }

            if (pm != null && pm.DuelContext != null && pm.DuelContext.StartedBeginCountdown)
                return true;

            if (DuelContext.CheckCombat(m))
            {
                m.SendMessage(0x22, "You have recently been in combat and cannot enter this zone.");
                return false;
            }

            return base.OnMoveInto(m, d, newLocation, oldLocation);
        }
开发者ID:FreeReign,项目名称:forkuo,代码行数:29,代码来源:SafeZone.cs

示例14: AllowHousing

        public override bool AllowHousing(Mobile from, Point3D p)
        {
            if (from.AccessLevel < AccessLevel.GameMaster)
                return false;

            return base.AllowHousing(from, p);
        }
开发者ID:FreeReign,项目名称:forkuo,代码行数:7,代码来源:SafeZone.cs

示例15: SignEntry

			public SignEntry( string text, Point3D pt, int itemID, int mapLoc )
			{
				m_Text = text;
				m_Location = pt;
				m_ItemID = itemID;
				m_Map = mapLoc;
			}
开发者ID:Grimoric,项目名称:RunUO.T2A,代码行数:7,代码来源:SignParser.cs


注:本文中的Point3D类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。