本文整理汇总了C#中PlayerProfile.getSquadId方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerProfile.getSquadId方法的具体用法?C# PlayerProfile.getSquadId怎么用?C# PlayerProfile.getSquadId使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PlayerProfile
的用法示例。
在下文中一共展示了PlayerProfile.getSquadId方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: movePlayer
private bool movePlayer(PlayerProfile player, int teamId, int squadId, bool force, bool ignore_white_list) {
if (player == null)
return false;
if (!force && player.getTeamId() == teamId && player.getSquadId() == squadId) {
DebugWrite("^1^bWARNING^0^n: not moving ^b" + player + "^n to same Team(" + TN(teamId) + ").Squad(" + SQN(squadId) + ")", 1);
return false;
} else if (!ignore_white_list && isInMoveWhiteList(player)) {
DebugWrite("^b" + player.ToString() + "^n in white-list, will not move to Team(" + TN(teamId) + ").Squad(" + SQN(squadId) + ")", 1);
return false;
}
/* first move player to the no-squad, to guarantee a spot (unless he is already going to the no-squad, or stays in the same team) */
if ((squadId != 0 || player.getTeamId() != teamId) && !(virtual_mode || getBooleanVarValue("virtual_mode"))) {
if (sleep)
Thread.Sleep(100);
ExecCommand("admin.movePlayer", player.name, teamId.ToString(), "0", "true");
}
/* in virtual mode, don't actually do the move */
if (!(virtual_mode || getBooleanVarValue("virtual_mode"))) {
if (sleep)
Thread.Sleep(100);
ExecCommand("admin.movePlayer", player.name, teamId.ToString(), squadId.ToString(), "true");
}
player.setTeamId(teamId);
player.setSquadId(squadId);
return true;
}
示例2: enforceDelayedMove
private void enforceDelayedMove(PlayerProfile vp) {
int dtid = vp.getDelayedTeamId();
int dsid = vp.getDelayedSquadId();
vp.resetDelayedTeamSquad();
/* if player is already in the delayed team, ignore him */
if (dtid == vp.getTeamId()) {
DebugWrite("Player " + vp + " is already in to ^bDTeam(" + TN(dtid) + ")^n, will skip", 3);
return;
}
/* if teams are already balanced, ignore this player */
DebugWrite("I will now re-check if teams are balanced", 3);
if (teamsBalanced()) {
DebugWrite("Teams are balanced, will not move player " + vp, 3);
return;
} else {
/* if teams are not balanced we still have to check direction of inbalancing because of possible manual move or standart balancer work! */
Dictionary<int, int> player_count = getPlayerCount();
int team_sz = serverInfo.MaxPlayerCount / 2;
int bigger_team = (player_count[1] > player_count[2]) ? 1 : 2;
int smaller_team = (player_count[1] > player_count[2]) ? 2 : 1;
if (bigger_team == dtid) {
DebugWrite("Teams are unbalanced, but in other direction that was marked for this player. Will not move player " + vp, 3);
return;
}
}
DebugWrite("Moving player " + vp + " from ^bTeam(" + TN(vp.getTeamId()) + ").Squad(" + SQN(vp.getSquadId()) + ")^n to ^bDTeam(" + TN(dtid) + ").DSquad(" + SQN(dsid) + ")^n", 3);
movePlayer(vp, dtid, dsid);
}
示例3: playerBelongs
private bool playerBelongs(PlayerProfile player) {
return getTeamId() == player.getTeamId() && getSquadId() == player.getSquadId();
}