本文整理汇总了C#中PhysicsActor.SubscribedEvents方法的典型用法代码示例。如果您正苦于以下问题:C# PhysicsActor.SubscribedEvents方法的具体用法?C# PhysicsActor.SubscribedEvents怎么用?C# PhysicsActor.SubscribedEvents使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PhysicsActor
的用法示例。
在下文中一共展示了PhysicsActor.SubscribedEvents方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: collision_accounting_events
private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact)
{
if (!p2.SubscribedEvents() && !p1.SubscribedEvents())
return;
FireCollisionEvent (p1, p2, contact);
p1.AddCollisionEvent (p2.LocalID, contact);
p2.AddCollisionEvent (p1.LocalID, contact);
}
示例2: collision_accounting_events
private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact)
{
// obj1LocalID = 0;
//returncollisions = false;
obj2LocalID = 0;
//ctype = 0;
//cStartStop = 0;
if (!(p2.SubscribedEvents() || p1.SubscribedEvents()))
return;
switch ((ActorTypes)p1.PhysicsActorType)
{
case ActorTypes.Agent:
cc1 = (OdeCharacter)p1;
switch ((ActorTypes)p2.PhysicsActorType)
{
case ActorTypes.Agent:
cc2 = (OdeCharacter)p2;
obj2LocalID = cc2.m_localID;
if (p2.SubscribedEvents())
cc2.AddCollisionEvent(cc1.m_localID, contact);
break;
case ActorTypes.Prim:
if (p2 is OdePrim)
{
cp2 = (OdePrim)p2;
obj2LocalID = cp2.m_localID;
if (p2.SubscribedEvents())
cp2.AddCollisionEvent(cc1.m_localID, contact);
}
break;
case ActorTypes.Ground:
case ActorTypes.Unknown:
default:
obj2LocalID = 0;
break;
}
if (p1.SubscribedEvents())
{
contact.SurfaceNormal = -contact.SurfaceNormal;
cc1.AddCollisionEvent(obj2LocalID, contact);
}
break;
case ActorTypes.Prim:
if (p1 is OdePrim)
{
cp1 = (OdePrim)p1;
// obj1LocalID = cp2.m_localID;
switch ((ActorTypes)p2.PhysicsActorType)
{
case ActorTypes.Agent:
if (p2 is OdeCharacter)
{
cc2 = (OdeCharacter)p2;
obj2LocalID = cc2.m_localID;
if (p2.SubscribedEvents())
cc2.AddCollisionEvent(cp1.m_localID, contact);
}
break;
case ActorTypes.Prim:
if (p2 is OdePrim)
{
cp2 = (OdePrim)p2;
obj2LocalID = cp2.m_localID;
if (p2.SubscribedEvents())
cp2.AddCollisionEvent(cp1.m_localID, contact);
}
break;
case ActorTypes.Ground:
case ActorTypes.Unknown:
default:
obj2LocalID = 0;
break;
}
if (p1.SubscribedEvents())
{
contact.SurfaceNormal = -contact.SurfaceNormal;
cp1.AddCollisionEvent(obj2LocalID, contact);
}
}
break;
}
}
示例3: collision_accounting_events
private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact)
{
// obj1LocalID = 0;
//returncollisions = false;
obj2LocalID = 0;
//ctype = 0;
//cStartStop = 0;
if (!p2.SubscribedEvents() && !p1.SubscribedEvents())
return;
switch ((ActorTypes)p2.PhysicsActorType)
{
case ActorTypes.Agent:
cc2 = (OdeCharacter)p2;
// obj1LocalID = cc2.m_localID;
switch ((ActorTypes)p1.PhysicsActorType)
{
case ActorTypes.Agent:
cc1 = (OdeCharacter)p1;
obj2LocalID = cc1.m_localID;
cc1.AddCollisionEvent(cc2.m_localID, contact);
//ctype = (int)CollisionCategories.Character;
//if (cc1.CollidingObj)
//cStartStop = (int)StatusIndicators.Generic;
//else
//cStartStop = (int)StatusIndicators.Start;
//returncollisions = true;
break;
case ActorTypes.Prim:
if (p1 is OdePrim)
{
cp1 = (OdePrim) p1;
obj2LocalID = cp1.m_localID;
cp1.AddCollisionEvent(cc2.m_localID, contact);
}
//ctype = (int)CollisionCategories.Geom;
//if (cp1.CollidingObj)
//cStartStop = (int)StatusIndicators.Generic;
//else
//cStartStop = (int)StatusIndicators.Start;
//returncollisions = true;
break;
case ActorTypes.Ground:
case ActorTypes.Unknown:
obj2LocalID = 0;
//ctype = (int)CollisionCategories.Land;
//returncollisions = true;
break;
}
cc2.AddCollisionEvent(obj2LocalID, contact);
break;
case ActorTypes.Prim:
if (p2 is OdePrim)
{
cp2 = (OdePrim) p2;
// obj1LocalID = cp2.m_localID;
switch ((ActorTypes) p1.PhysicsActorType)
{
case ActorTypes.Agent:
if (p1 is OdeCharacter)
{
cc1 = (OdeCharacter) p1;
obj2LocalID = cc1.m_localID;
cc1.AddCollisionEvent(cp2.m_localID, contact);
//ctype = (int)CollisionCategories.Character;
//if (cc1.CollidingObj)
//cStartStop = (int)StatusIndicators.Generic;
//else
//cStartStop = (int)StatusIndicators.Start;
//returncollisions = true;
}
break;
case ActorTypes.Prim:
if (p1 is OdePrim)
{
cp1 = (OdePrim) p1;
obj2LocalID = cp1.m_localID;
cp1.AddCollisionEvent(cp2.m_localID, contact);
//ctype = (int)CollisionCategories.Geom;
//if (cp1.CollidingObj)
//cStartStop = (int)StatusIndicators.Generic;
//else
//cStartStop = (int)StatusIndicators.Start;
//returncollisions = true;
}
break;
//.........这里部分代码省略.........
示例4: collision_accounting_events
private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact)
{
obj2LocalID = 0;
if (!p2.SubscribedEvents() && !p1.SubscribedEvents())
return;
switch ((ActorTypes)p2.PhysicsActorType)
{
case ActorTypes.Agent:
cc2 = (AuroraODECharacter)p2;
switch ((ActorTypes)p1.PhysicsActorType)
{
case ActorTypes.Agent:
cc1 = (AuroraODECharacter)p1;
obj2LocalID = cc1.m_localID;
cc1.AddCollisionEvent(cc2.m_localID, contact);
break;
case ActorTypes.Prim:
if (p1 is AuroraODEPrim)
{
cp1 = (AuroraODEPrim)p1;
obj2LocalID = cp1.m_localID;
cp1.AddCollisionEvent(cc2.m_localID, contact);
}
break;
case ActorTypes.Ground:
case ActorTypes.Unknown:
obj2LocalID = 0;
break;
}
cc2.AddCollisionEvent(obj2LocalID, contact);
break;
case ActorTypes.Prim:
if (p2 is AuroraODEPrim)
{
cp2 = (AuroraODEPrim)p2;
switch ((ActorTypes)p1.PhysicsActorType)
{
case ActorTypes.Agent:
if (p1 is AuroraODECharacter)
{
cc1 = (AuroraODECharacter)p1;
obj2LocalID = cc1.m_localID;
cc1.AddCollisionEvent(cp2.m_localID, contact);
}
break;
case ActorTypes.Prim:
if (p1 is AuroraODEPrim)
{
cp1 = (AuroraODEPrim)p1;
obj2LocalID = cp1.m_localID;
cp1.AddCollisionEvent(cp2.m_localID, contact);
}
break;
case ActorTypes.Ground:
case ActorTypes.Unknown:
obj2LocalID = 0;
break;
}
cp2.AddCollisionEvent(obj2LocalID, contact);
}
break;
}
}
示例5: collision_accounting_events
private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact)
{
uint obj2LocalID = 0;
bool p1events = p1.SubscribedEvents();
bool p2events = p2.SubscribedEvents();
if (p1.IsVolumeDtc)
p2events = false;
if (p2.IsVolumeDtc)
p1events = false;
if (!p2events && !p1events)
return;
Vector3 vel = Vector3.Zero;
if (p2 != null && p2.IsPhysical)
vel = p2.rootVelocity;
if (p1 != null && p1.IsPhysical)
vel -= p1.rootVelocity;
contact.RelativeSpeed = Vector3.Dot(vel, contact.SurfaceNormal);
switch ((ActorTypes)p1.PhysicsActorType)
{
case ActorTypes.Agent:
case ActorTypes.Prim:
{
switch ((ActorTypes)p2.PhysicsActorType)
{
case ActorTypes.Agent:
case ActorTypes.Prim:
if (p2events)
{
AddCollisionEventReporting(p2);
p2.AddCollisionEvent(p1.ParentActor.LocalID, contact);
}
obj2LocalID = p2.ParentActor.LocalID;
break;
case ActorTypes.Ground:
case ActorTypes.Unknown:
default:
obj2LocalID = 0;
break;
}
if (p1events)
{
contact.SurfaceNormal = -contact.SurfaceNormal;
contact.RelativeSpeed = -contact.RelativeSpeed;
AddCollisionEventReporting(p1);
p1.AddCollisionEvent(obj2LocalID, contact);
}
break;
}
case ActorTypes.Ground:
case ActorTypes.Unknown:
default:
{
if (p2events && !p2.IsVolumeDtc)
{
AddCollisionEventReporting(p2);
p2.AddCollisionEvent(0, contact);
}
break;
}
}
}
示例6: collision_accounting_events
private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact)
{
// obj1LocalID = 0;
//returncollisions = false;
obj2LocalID = 0;
//ctype = 0;
//cStartStop = 0;
// if (!p2.SubscribedEvents() && !p1.SubscribedEvents())
// return;
bool p1events = p1.SubscribedEvents();
bool p2events = p2.SubscribedEvents();
if (p1.IsVolumeDtc)
p2events = false;
if (p2.IsVolumeDtc)
p1events = false;
if (!p2events && !p1events)
return;
Vector3 vel = Vector3.Zero;
if (p2 != null && p2.IsPhysical)
vel = p2.Velocity;
if (p1 != null && p1.IsPhysical)
vel -= p1.Velocity;
contact.RelativeSpeed = Vector3.Dot(vel, contact.SurfaceNormal);
switch ((ActorTypes)p2.PhysicsActorType)
{
case ActorTypes.Agent:
cc2 = (OdeCharacter)p2;
// obj1LocalID = cc2.m_localID;
switch ((ActorTypes)p1.PhysicsActorType)
{
case ActorTypes.Agent:
cc1 = (OdeCharacter)p1;
obj2LocalID = cc1.LocalID;
cc1.AddCollisionEvent(cc2.LocalID, contact);
break;
case ActorTypes.Prim:
if (p1 is OdePrim)
{
cp1 = (OdePrim) p1;
obj2LocalID = cp1.LocalID;
cp1.AddCollisionEvent(cc2.LocalID, contact);
}
break;
case ActorTypes.Ground:
case ActorTypes.Unknown:
obj2LocalID = 0;
break;
}
cc2.AddCollisionEvent(obj2LocalID, contact);
break;
case ActorTypes.Prim:
if (p2 is OdePrim)
{
cp2 = (OdePrim) p2;
// obj1LocalID = cp2.m_localID;
switch ((ActorTypes) p1.PhysicsActorType)
{
case ActorTypes.Agent:
if (p1 is OdeCharacter)
{
cc1 = (OdeCharacter) p1;
obj2LocalID = cc1.LocalID;
cc1.AddCollisionEvent(cp2.LocalID, contact);
}
break;
case ActorTypes.Prim:
if (p1 is OdePrim)
{
cp1 = (OdePrim) p1;
obj2LocalID = cp1.LocalID;
cp1.AddCollisionEvent(cp2.LocalID, contact);
}
break;
case ActorTypes.Ground:
case ActorTypes.Unknown:
obj2LocalID = 0;
break;
}
cp2.AddCollisionEvent(obj2LocalID, contact);
}
break;
}
}