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C# PhotonView.GetComponent方法代码示例

本文整理汇总了C#中PhotonView.GetComponent方法的典型用法代码示例。如果您正苦于以下问题:C# PhotonView.GetComponent方法的具体用法?C# PhotonView.GetComponent怎么用?C# PhotonView.GetComponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PhotonView的用法示例。


在下文中一共展示了PhotonView.GetComponent方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: InitializeAnimators

 protected void InitializeAnimators(PhotonView photonView)
 {
     Debug.Log("Initializing the models");
     CharacterSelectUIHandler ui = photonView.GetComponent<CharacterSelectUIHandler>();
     ui.FantasyModel = GameObject.Find("FantasyCharacter").GetComponent<Animator>();
     ui.HorrorModel = GameObject.Find("HorrorCharacter").GetComponent<Animator>();
     ui.SciFiModel = GameObject.Find("SciFiCharacter").GetComponent<Animator>();
     ui.ComicModel = GameObject.Find("ComicCharacter").GetComponent<Animator>();
 }
开发者ID:Awesome-MQP,项目名称:Storybook,代码行数:9,代码来源:CharacterSelectStartup.cs

示例2: ConnectionSuccesful

    public void ConnectionSuccesful()
    {
        view = PhotonNetwork.Instantiate("playerTest", Vector3.zero, Quaternion.identity, 0).GetComponent<PhotonView>();
        rpc = view.GetComponent<PhotonRPC>();
        if(_create)
        {

        }
        else if (carryData.ready)
        {
            view = PhotonNetwork.Instantiate("playerTest", Vector3.zero, Quaternion.identity, 0).GetComponent<PhotonView>();
            rpc = view.GetComponent<PhotonRPC>();
            Debug.Log("ControllerV2.ConnectionSuccesful().carryData.ready");
            if (carryData.username == "Master" && carryData.password == "")
            {
                loginPanel.SetActive(false);
                carryData.username = "Master";
                carryData.password = "";
                this.gameObject.GetComponent<Database>().MasterConnect();
            }
            else
            {
                Debug.Log("ControllerV2.ConnectionSuccesful().carryData.ready.else");
                healthPanel.SetActive(true);
                playerToon = PhotonNetwork.Instantiate("SkeletonPlayer", GameObject.FindGameObjectWithTag("Spawnpoint").transform.position, Quaternion.identity, 0);
                playerToon.GetComponent<PhotonView>().owner.name = carryData.username;
                uiController.GetComponent<MenuController>().setClear(true);
                loginPanel.SetActive(false);
            }
        }
        else if (loginPanelUsername.GetComponent<InputField>().text == "Master" && loginPanelPassword.GetComponent<InputField>().text == "")
        {
            loginPanel.SetActive(false);
            carryData.username = "Master";
            carryData.password = "";
            this.gameObject.GetComponent<Database>().MasterConnect();
        }
        else
        {
            string[] loginInfo = new string[2] { loginPanelUsername.GetComponent<InputField>().text, loginPanelPassword.GetComponent<InputField>().text };
            rpc.Login(loginInfo);
        }
    }
开发者ID:pShusta,项目名称:TheFellnightPrison,代码行数:43,代码来源:ControllerV2.cs

示例3: InitializePlayerPawn

    public void InitializePlayerPawn(PhotonView playerEntityView)
    {
        PlayerEntity playerData = playerEntityView.GetComponent<PlayerEntity>();

        SetMaxHealth(playerData.MaxHitPoints);
        Debug.Log("PLAYER HP = " + playerData.HitPoints);
        Health = playerData.HitPoints;
        Defense = playerData.Defense;
        Speed = playerData.Speed;
        Attack = playerData.Attack;
    }
开发者ID:Awesome-MQP,项目名称:Storybook,代码行数:11,代码来源:CombatPlayer.cs


注:本文中的PhotonView.GetComponent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。