本文整理汇总了C#中PhotonView.GetComponent方法的典型用法代码示例。如果您正苦于以下问题:C# PhotonView.GetComponent方法的具体用法?C# PhotonView.GetComponent怎么用?C# PhotonView.GetComponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PhotonView
的用法示例。
在下文中一共展示了PhotonView.GetComponent方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: InitializeAnimators
protected void InitializeAnimators(PhotonView photonView)
{
Debug.Log("Initializing the models");
CharacterSelectUIHandler ui = photonView.GetComponent<CharacterSelectUIHandler>();
ui.FantasyModel = GameObject.Find("FantasyCharacter").GetComponent<Animator>();
ui.HorrorModel = GameObject.Find("HorrorCharacter").GetComponent<Animator>();
ui.SciFiModel = GameObject.Find("SciFiCharacter").GetComponent<Animator>();
ui.ComicModel = GameObject.Find("ComicCharacter").GetComponent<Animator>();
}
示例2: ConnectionSuccesful
public void ConnectionSuccesful()
{
view = PhotonNetwork.Instantiate("playerTest", Vector3.zero, Quaternion.identity, 0).GetComponent<PhotonView>();
rpc = view.GetComponent<PhotonRPC>();
if(_create)
{
}
else if (carryData.ready)
{
view = PhotonNetwork.Instantiate("playerTest", Vector3.zero, Quaternion.identity, 0).GetComponent<PhotonView>();
rpc = view.GetComponent<PhotonRPC>();
Debug.Log("ControllerV2.ConnectionSuccesful().carryData.ready");
if (carryData.username == "Master" && carryData.password == "")
{
loginPanel.SetActive(false);
carryData.username = "Master";
carryData.password = "";
this.gameObject.GetComponent<Database>().MasterConnect();
}
else
{
Debug.Log("ControllerV2.ConnectionSuccesful().carryData.ready.else");
healthPanel.SetActive(true);
playerToon = PhotonNetwork.Instantiate("SkeletonPlayer", GameObject.FindGameObjectWithTag("Spawnpoint").transform.position, Quaternion.identity, 0);
playerToon.GetComponent<PhotonView>().owner.name = carryData.username;
uiController.GetComponent<MenuController>().setClear(true);
loginPanel.SetActive(false);
}
}
else if (loginPanelUsername.GetComponent<InputField>().text == "Master" && loginPanelPassword.GetComponent<InputField>().text == "")
{
loginPanel.SetActive(false);
carryData.username = "Master";
carryData.password = "";
this.gameObject.GetComponent<Database>().MasterConnect();
}
else
{
string[] loginInfo = new string[2] { loginPanelUsername.GetComponent<InputField>().text, loginPanelPassword.GetComponent<InputField>().text };
rpc.Login(loginInfo);
}
}
示例3: InitializePlayerPawn
public void InitializePlayerPawn(PhotonView playerEntityView)
{
PlayerEntity playerData = playerEntityView.GetComponent<PlayerEntity>();
SetMaxHealth(playerData.MaxHitPoints);
Debug.Log("PLAYER HP = " + playerData.HitPoints);
Health = playerData.HitPoints;
Defense = playerData.Defense;
Speed = playerData.Speed;
Attack = playerData.Attack;
}