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C# PhotonView.CheckRelevance方法代码示例

本文整理汇总了C#中PhotonView.CheckRelevance方法的典型用法代码示例。如果您正苦于以下问题:C# PhotonView.CheckRelevance方法的具体用法?C# PhotonView.CheckRelevance怎么用?C# PhotonView.CheckRelevance使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PhotonView的用法示例。


在下文中一共展示了PhotonView.CheckRelevance方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RPC

    internal void RPC(PhotonView view, string methodName, PhotonPlayer[] players, bool encrypt, params object[] parameters)
    {
        if (this.blockSendingGroups.Contains(view.group))
        {
            return; // Block sending on this group
        }

        if (view.viewID < 1)    //TODO: check why 0 should be illegal
        {
            Debug.LogError("Illegal view ID:" + view.viewID + " method: " + methodName + " GO:" + view.gameObject.name);
        }


        //ts: changed RPCs to a one-level hashtable as described in internal.txt
        Hashtable rpcEvent = new Hashtable();
        rpcEvent[(byte)0] = (int)view.viewID; // LIMITS PHOTONVIEWS&PLAYERS
        if (view.prefix > 0)
        {
            rpcEvent[(byte)1] = (short)view.prefix;
        }
        rpcEvent[(byte)2] = this.ServerTimeInMilliSeconds;

        // send name or shortcut (if available)
        int shortcut = 0;
        if (rpcShortcuts.TryGetValue(methodName, out shortcut))
        {
            rpcEvent[(byte)5] = (byte)shortcut; // LIMITS RPC COUNT
        }
        else
        {
            rpcEvent[(byte)3] = methodName;
        }

        if (parameters != null && parameters.Length > 0)
        {
            for(int i = 0; i < parameters.Length; i++)
            {
                object parameter = parameters[i];
                if (parameter == null)
                    continue;

                Type parameterType = parameter.GetType();

                if(!parameterType.IsAssignableFrom(typeof(PhotonView)) && parameterType.IsAssignableFrom(typeof(Component)))
                {
                    Component component = parameter as Component;
                    Assert.IsNotNull(component);

                    PhotonView parameterView = component.GetComponent<PhotonView>();
                    if(!parameterView)
                        Debug.LogError("Components must be attatched to an object iwth a photon view in order to be sent over the network.");


                    parameters[i] = parameterView;
                }
                else if(parameterType.IsArray && !parameterType.GetElementType().IsAssignableFrom(typeof(PhotonView)) && parameterType.GetElementType().IsAssignableFrom(typeof(Component)))
                {
                    Component[] components = parameter as Component[];
                    Assert.IsNotNull(components);

                    PhotonView[] parameterViews = new PhotonView[components.Length];
                    for(int j = 0; j < components.Length; j++)
                    {
                        Component component = components[j];
                        if(component == null)
                        {
                            parameterViews[j] = null;
                        }
                        else
                        {
                            PhotonView parameterElementView = component.GetComponent<PhotonView>();
                            if(!parameterElementView)
                                Debug.LogError("Components must be attatched to an object iwth a photon view in order to be sent over the network.");

                            parameterViews[j] = parameterElementView;
                        }
                    }
                }
            }

            rpcEvent[(byte) 4] = (object[]) parameters;
        }

        bool isMine = view.isMine;
        bool isController = view.isController;
        bool allowFullCom = true;
        PhotonPlayer owner = view.owner;

        List<int> playerIds = new List<int>(players.Length);
        foreach (PhotonPlayer player in players)
        {
            if (isMine && (player.isLocal || view.CheckRelevance(player)))
                playerIds.Add(player.ID);
            else if(!isMine)
            {
                if (allowFullCom)
                    playerIds.Add(player.ID);
                else if (isController && owner == player)
                    playerIds.Add(player.ID);
            }
//.........这里部分代码省略.........
开发者ID:Awesome-MQP,项目名称:Storybook,代码行数:101,代码来源:NetworkingPeer.cs


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