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C# PacketReader.ReadString方法代码示例

本文整理汇总了C#中PacketReader.ReadString方法的典型用法代码示例。如果您正苦于以下问题:C# PacketReader.ReadString方法的具体用法?C# PacketReader.ReadString怎么用?C# PacketReader.ReadString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PacketReader的用法示例。


在下文中一共展示了PacketReader.ReadString方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ReadPacket

 public void ReadPacket(PacketReader reader)
 {
     RankList = new List<MemberInfo>();
     var count = reader.ReadInt32();
     for (int i = 0; i < count; i++)
     {
         var memberInfo = new MemberInfo();
         memberInfo.Unknown1 = reader.ReadInt64();
         memberInfo.Name = reader.ReadString();
         memberInfo.Rank = reader.ReadInt32();
         memberInfo.Trophies = reader.ReadInt32();
         memberInfo.Unknown2 = reader.ReadInt32();
         memberInfo.Level = reader.ReadInt32();
         memberInfo.AttacksWon = reader.ReadInt32();
         memberInfo.AttacksLost = reader.ReadInt32();
         memberInfo.DefencesWon = reader.ReadInt32();
         memberInfo.DefencesLost = reader.ReadInt32();
         memberInfo.Unknown3 = reader.ReadInt32();
         memberInfo.CountryCode = reader.ReadString();
         memberInfo.Unknown4 = reader.ReadInt64();
         memberInfo.Unknown5 = reader.ReadInt64();
         if (reader.ReadBoolean())
         {
             memberInfo.Clan = new Clan();
             memberInfo.Clan.ID = reader.ReadInt64();
             memberInfo.Clan.Name = reader.ReadString();
             memberInfo.Clan.Badge = reader.ReadInt32();
         }
         RankList.Add(memberInfo);
     }
 }
开发者ID:Baghe,项目名称:CoCSharp,代码行数:31,代码来源:AvatarLocalRankListResponsePacket.cs

示例2: ReadPacket

 public void ReadPacket(PacketReader reader)
 {
     Unknown1 = reader.ReadInt32();
     var count = reader.ReadInt32();
     Friends = new List<Friend>();
     for (int i = 0; i < count; i++)
     {
         Friend friend = new Friend();
         friend.UserID1 = reader.ReadInt64();
         friend.UserID2 = reader.ReadInt64();
         friend.Username = reader.ReadString();
         friend.FacebookID = reader.ReadString();
         friend.Unknown3 = reader.ReadString();
         friend.Unknown4 = reader.ReadInt32();
         friend.Level = reader.ReadInt32();
         friend.Unknown6 = reader.ReadInt32();
         friend.Trophies = reader.ReadInt32();
         friend.HasClan = reader.ReadBoolean();
         if (friend.HasClan)
         {
             friend.ClanID = reader.ReadInt64();
             friend.ClanUnknown1 = reader.ReadInt32();
             friend.ClanName = reader.ReadString();
             friend.ClanRole = reader.ReadInt32();
             friend.ClanLevel = reader.ReadInt32();
         }
         Friends.Add(friend);
     }
 }
开发者ID:maithanhtan,项目名称:CoCSharp,代码行数:29,代码来源:FriendListResponsePacket.cs

示例3: ReadPacket

 public void ReadPacket(PacketReader reader)
 {
     LeagueMemberList = new List<LeagueMember>();
     SeasonEndsSeconds = reader.ReadInt32();
     var count = reader.ReadInt32();
     for (int i = 0; i < count; i++)
     {
         LeagueMember leagueMember = new LeagueMember();
         leagueMember.UserID = reader.ReadInt64();
         leagueMember.Username = reader.ReadString();
         leagueMember.Rank = reader.ReadInt32();
         leagueMember.Trophies = reader.ReadInt32();
         leagueMember.LastRank = reader.ReadInt32();
         leagueMember.Unknown3 = reader.ReadInt32();
         leagueMember.AttacksWon = reader.ReadInt32();
         leagueMember.Unknown5 = reader.ReadInt32();
         leagueMember.DefensesWon = reader.ReadInt32();
         leagueMember.Unknown7 = reader.ReadInt32();
         leagueMember.Unknown8 = reader.ReadInt32();
         leagueMember.Unknown9 = reader.ReadInt32();
         leagueMember.Unknown10 = reader.ReadInt32();
         leagueMember.Unknown11 = reader.ReadInt32();
         leagueMember.HasClan = reader.ReadBoolean();
         if (leagueMember.HasClan)
         {
             leagueMember.ClanID = reader.ReadInt64();
             leagueMember.ClanName = reader.ReadString();
             leagueMember.Unknown12 = reader.ReadInt32();
         }
         leagueMember.Unknown13 = reader.ReadInt32();
         leagueMember.Unknown14 = reader.ReadInt32();
         LeagueMemberList.Add(leagueMember);
     }
 }
开发者ID:maithanhtan,项目名称:CoCSharp,代码行数:34,代码来源:LeagueMemberListResponsePacket.cs

示例4: ReadPacket

        public void ReadPacket(PacketReader reader)
        {
            MessageType = reader.ReadInt32();
            Unknown1 = reader.ReadInt32();
            ServerTick = reader.ReadUInt32();
            Unknown2 = (byte)reader.ReadByte();

            switch (MessageType) // not sure about this
            {
                case 1:
                    break;

                case 2:
                    UserID = reader.ReadInt64();
                    UserID2 = reader.ReadInt64();
                    Username = reader.ReadString();
                    Unknown3 = reader.ReadInt32();
                    Unknown4 = reader.ReadInt32();
                    MemberStatus = (MemberStatusId)reader.ReadInt32();
                    MessageTime = TimeSpan.FromSeconds(reader.ReadInt32());
                    Message = reader.ReadString();
                    break;

                default:
                    break;
            }
        }
开发者ID:maithanhtan,项目名称:CoCSharp,代码行数:27,代码来源:AllianceChatMessageServerPacket.cs

示例5: ReadPacket

 public void ReadPacket(PacketReader reader)
 {
     SearchString = reader.ReadString();
     ClansSearchInfo = new ClanSearchInfo[reader.ReadInt32()];
     for (int i = 0; i < ClansSearchInfo.Length; i++)
     {
         ClanSearchInfo info = new ClanSearchInfo();
         info.ID = reader.ReadInt64();
         info.Name = reader.ReadString();
         info.Unknown1 = reader.ReadInt32();
         info.Type = reader.ReadInt32();
         info.MemberCount = reader.ReadInt32();
         info.Trophies = reader.ReadInt32();
         info.Unknown2 = reader.ReadInt32();
         info.WarsWon = reader.ReadInt32();
         info.WarsLost = reader.ReadInt32();
         info.WarsDraw = reader.ReadInt32();
         info.Badge = reader.ReadInt32();
         info.Unknown3 = reader.ReadInt32();
         info.Unknown4 = reader.ReadInt32();
         info.EP = reader.ReadInt32();
         info.Level = reader.ReadInt32();
         ClansSearchInfo[i] = info;
     }
 }
开发者ID:maithanhtan,项目名称:CoCSharp,代码行数:25,代码来源:AllianceSearchResponsePacket.cs

示例6: Read

 public override void Read(PacketReader r)
 {
     Tier = r.ReadInt32();
     Goal = r.ReadString();
     Description = r.ReadString();
     Image = r.ReadString();
 }
开发者ID:JuixGames,项目名称:K_Relay,代码行数:7,代码来源:QuestFetchResponsePacket.cs

示例7: Read

 public override void Read(PacketReader r)
 {
     AccountId = r.ReadString();
     CharId = r.ReadInt32();
     KilledBy = r.ReadString();
     ZombieType = r.ReadInt32();
     ZombieId = r.ReadInt32();
 }
开发者ID:Zeroeh,项目名称:K_Relay,代码行数:8,代码来源:DeathPacket.cs

示例8: Read

 public override void Read(PacketReader r)
 {
     AccountId = r.ReadString();
     CharId = r.ReadInt32();
     Killer = r.ReadString();
     obf0 = r.ReadInt32();
     obf1 = r.ReadInt32();
 }
开发者ID:JuixGames,项目名称:K_Relay,代码行数:8,代码来源:DeathPacket.cs

示例9: Read

 public override void Read(PacketReader r)
 {
     Name = r.ReadString();
     ObjectId = r.ReadInt32();
     NumStars = r.ReadInt32();
     BubbleTime = r.ReadByte();
     Recipient = r.ReadString();
     Text = r.ReadString();
     CleanText = r.ReadString();
 }
开发者ID:JuixGames,项目名称:K_Relay,代码行数:10,代码来源:TextPacket.cs

示例10: HInfo

        /// <summary>
        /// Creates a new <see cref="HInfo"/> sub-packet.
        /// </summary>
        /// <param name="reader">A <see cref="PacketReader"/> contaning the packet object.</param>
        public HInfo(PacketReader reader) {
            if (reader == null) {
                throw new ArgumentNullException("reader");
            }

            HName = reader.ReadString(32);
            Track = reader.ReadString(6);
            Flags = (HostFlags)reader.ReadByte();
            NumConns = reader.ReadByte();
        }
开发者ID:maindefine,项目名称:insimdotnet,代码行数:14,代码来源:HInfo.cs

示例11: IS_CPR

 /// <summary>
 /// Creates a new connection player rename packet.
 /// </summary>
 /// <param name="buffer">A buffer contaning the packet data.</param>
 public IS_CPR(byte[] buffer)
     : this() {
     PacketReader reader = new PacketReader(buffer);
     Size = reader.ReadByte();
     Type = (PacketType)reader.ReadByte();
     ReqI = reader.ReadByte();
     UCID = reader.ReadByte();
     PName = reader.ReadString(24);
     Plate = reader.ReadString(8);
 }
开发者ID:Kristoffeh,项目名称:InSim.NET_Library,代码行数:14,代码来源:IS_CPR.cs

示例12: ReadPacket

        public void ReadPacket(PacketReader reader)
        {
            ClanID = reader.ReadInt64();
            ClanName = reader.ReadString();
            Unknown1 = reader.ReadInt32();
            Unknown2 = reader.ReadInt32();
            MembersCount = reader.ReadInt32();
            TotalPoints = reader.ReadInt32();
            RequiedTrophies = reader.ReadInt32();
            WarsWon = reader.ReadInt32();
            Unknown3 = reader.ReadInt32();
            Unknown4 = reader.ReadInt32();
            Unknown5 = reader.ReadInt32();
            Unknown6 = reader.ReadInt32();
            Unknown7 = reader.ReadInt32();
            ClanPerksPoints = reader.ReadInt32();
            Level = reader.ReadInt32();
            Description = reader.ReadString();
            Unknown8 = reader.ReadInt32();
            Unknown9 = reader.ReadInt32();

            LegacyMembersCount = reader.ReadByte();

            // It appears this is some legacy data, only some clans don't have this data.
            // It seemed to trend towards old clans, newer clans didn't have an issue.
            if (LegacyMembersCount != MembersCount)
            {
                Unknown10 = reader.ReadInt32();
                Unknown11 = reader.ReadInt32();
            }

            Members = new List<AllianceMemberInfo>();

            for (int i = 0; i < MembersCount; i++)
            {
                var allianceMember = new AllianceMemberInfo();
                allianceMember.UserID = reader.ReadInt64();
                allianceMember.Name = reader.ReadString();
                allianceMember.Role = reader.ReadInt32();
                allianceMember.Level = reader.ReadInt32();
                allianceMember.League = reader.ReadInt32();
                allianceMember.Trophies = reader.ReadInt32();
                allianceMember.TroopsDonated = reader.ReadInt32();
                allianceMember.TroopsReceived = reader.ReadInt32();
                allianceMember.Rank = reader.ReadInt32();
                allianceMember.PreviousRank = reader.ReadInt32();
                allianceMember.NewMember = reader.ReadByte();
                allianceMember.Unknown1 = reader.ReadByte();
                allianceMember.Unknown2 = reader.ReadInt32();
                allianceMember.Unknown3 = reader.ReadInt32();
                allianceMember.Unknown4 = reader.ReadInt32();
                allianceMember.Unknown5 = reader.ReadInt32();
                Members.Add(allianceMember);
            }
        }
开发者ID:maithanhtan,项目名称:CoCSharp,代码行数:55,代码来源:AllianceInfoResponsePacket.cs

示例13: OnLoginRequest

        public void OnLoginRequest(ref PacketReader _pReader, PacketType pt, ref ClientManager _client)
        {
            //[int('protoVersion'),
            //str16('username'),
            //long(/*seed*/),
            //int(/*mode*/),
            //byte(/*world*/),
            //byte(),
            //ubyte(/*height*/),
            //ubyte(/*maxPlayers*/)]
            int version = _pReader.ReadInt();
            string username = _pReader.ReadString();
            string empty_string = _pReader.ReadString();
            _pReader.ReadInt();
            _pReader.ReadInt();
            _pReader.ReadByte();
            _pReader.ReadByte();
            _pReader.ReadByte();
            /*
            Protocol Version	 int	20	 1.2.5's protocol version is 29
            Username	 string	TkTech	 The name of the user attempting to login, max length of 16
            Not used	 string	 (empty string)
            Not used	 int	0
            Not used	 int	0
            Not used	 byte	0
            Not used	 unsigned byte	0
            Not used	 unsigned byte	0
            */

            #region Login Handler Packet
            LoginHandlerPacket p = new LoginHandlerPacket(pt);
            p.EntityID = _client.id;
            p.NotUsed = "";
            p.LevelType = (string)Config.Configuration["LevelType"];
            p.ServerMode = (int)Config.Configuration["ServerMode"];
            p.Dimension = 0;
            p.Difficulty = 1;
            p.WorldHeight = 0;
            p.MaxPlayers = (byte)(int)Config.Configuration["MaxPlayers"];
            p.BuildPacket();
            _client.SendPacket(p, _client.id, ref _client, false, false);
            try
            {
                int i = 0;
                for (; i < base.ModuleAddons.Count; i++)
                {
                    base.ModuleAddons.ElementAt(i).Value(pt, ModuleAddons.ElementAt(i).Key, ref _pReader, (PacketHandler)p, ref _client);
                }
            }
            catch (Exception e)
            {
                Console.WriteLine("ERROR: " + e.Message + " Source:" + e.Source + " Method:" + e.TargetSite + " Data:" + e.Data);
            }
            #endregion Login Handler Packet
        }
开发者ID:ultimakaz,项目名称:lib-open-craft,代码行数:55,代码来源:LoginHandler.cs

示例14: ReadPacket

        public void ReadPacket(PacketReader reader)
        {
            UserID = reader.ReadInt64();
            UserID1 = reader.ReadInt64();
            UserToken = reader.ReadString();
            FacebookID = reader.ReadString();
            GameCenterID = reader.ReadString();
            MajorVersion = reader.ReadInt32();
            MinorVersion = reader.ReadInt32();
            RevisionVersion = reader.ReadInt32();
            ServerEnvironment = reader.ReadString();
            LoginCount = reader.ReadInt32();
            PlayTime = TimeSpan.FromSeconds(reader.ReadInt32());
            
            Unknown1 = reader.ReadInt32();

            FacebookAppID = reader.ReadString();
            DateLastPlayed = DateTimeConverter.FromJavaTimestamp(double.Parse(reader.ReadString()));
            DateJoined = DateTimeConverter.FromJavaTimestamp(double.Parse(reader.ReadString()));

            Unknown2 = reader.ReadInt32();

            GooglePlusID = reader.ReadString();
            CountryCode = reader.ReadString();
        }
开发者ID:maithanhtan,项目名称:CoCSharp,代码行数:25,代码来源:LoginSuccessPacket.cs

示例15: IS_VER

 /// <summary>
 /// Creates a new version packet.
 /// </summary>
 /// <param name="buffer">A buffer contaning the packet data.</param>
 public IS_VER(byte[] buffer)
     : this() {
     PacketReader reader = new PacketReader(buffer);
     Size = reader.ReadByte();
     Type = (PacketType)reader.ReadByte();
     ReqI = reader.ReadByte();
     reader.Skip(1);
     Version = reader.ReadString(8);
     Product = reader.ReadString(6);
     InSimVer = reader.ReadUInt16();
 }
开发者ID:Kristoffeh,项目名称:InSim.NET_Library,代码行数:15,代码来源:IS_VER.cs


注:本文中的PacketReader.ReadString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。