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C# PacketReader.ReadAscii方法代码示例

本文整理汇总了C#中PacketReader.ReadAscii方法的典型用法代码示例。如果您正苦于以下问题:C# PacketReader.ReadAscii方法的具体用法?C# PacketReader.ReadAscii怎么用?C# PacketReader.ReadAscii使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PacketReader的用法示例。


在下文中一共展示了PacketReader.ReadAscii方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandlePacket

        public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
        {
            PacketReader reader = new PacketReader(data);
            reader.ReadBytes(12); // Padding MAYBE???????????
            ObjectHeader srcObject = reader.ReadStruct<ObjectHeader>();
            byte[] someBytes = reader.ReadBytes(4); // Dunno what this is yet.
            ObjectHeader dstObject = reader.ReadStruct<ObjectHeader>(); // Could be wrong
            reader.ReadBytes(16); // Not sure what this is yet
            string command = reader.ReadAscii(0xD711, 0xCA);
            PSOObject srcObj;
            if(srcObject.EntityType == EntityType.Object)
            {
                srcObj = ObjectManager.Instance.getObjectByID(context.CurrentZone.Name, srcObject.ID);
            }
            else if(srcObject.EntityType == EntityType.Player)
            {
                srcObj = new PSOObject();
                srcObj.Header = srcObject;
                srcObj.Name = "Player";
            }
            else
            {
                srcObj = null;
            }

            Logger.WriteInternal("[OBJ] {0} (ID {1}) <{2}> --> Ent {3} (ID {4})", srcObj.Name, srcObj.Header.ID, command, (EntityType)dstObject.EntityType, dstObject.ID);

            // TODO: Delete this code and do this COMPLETELY correctly!!!
            if (command == "Transfer" && context.CurrentZone.Name == "lobby")
            {
                // Try and get the teleport definition for the object...
                using (var db = new PolarisEf())
                {
                    db.Configuration.AutoDetectChangesEnabled = true;
                    var teleporterEndpoint = db.Teleports.Find("lobby", (int)srcObject.ID);

                    if (teleporterEndpoint == null)
                    {
                        Logger.WriteError("[OBJ] Teleporter for {0} in {1} does not contain a destination!", srcObj.Header.ID, "lobby");
                        // Teleport Player to default point
                        context.SendPacket(new TeleportTransferPacket(srcObj, new PSOLocation(0f, 1f, 0f, -0.000031f, -0.417969f, 0.000031f, 134.375f)));
                        // Unhide player
                        context.SendPacket(new ObjectActionPacket(dstObject, srcObject, new ObjectHeader(), new ObjectHeader(), "Forwarded"));
                    }
                    else
                    {
                        PSOLocation endpointLocation = new PSOLocation()
                        {
                            RotX = teleporterEndpoint.RotX,
                            RotY = teleporterEndpoint.RotY,
                            RotZ = teleporterEndpoint.RotZ,
                            RotW = teleporterEndpoint.RotW,
                            PosX = teleporterEndpoint.PosX,
                            PosY = teleporterEndpoint.PosY,
                            PosZ = teleporterEndpoint.PosZ,
                        };
                        // Teleport Player
                        context.SendPacket(new TeleportTransferPacket(srcObj, endpointLocation));
                        // Unhide player
                        context.SendPacket(new ObjectActionPacket(dstObject, srcObject, new ObjectHeader(), new ObjectHeader(), "Forwarded"));
                    }
                }
            }

            if (command == "READY")
            {
                context.SendPacket(new ObjectActionPacket(new ObjectHeader((uint)context.User.PlayerId, EntityType.Player), srcObj.Header, srcObj.Header,
                    new ObjectHeader(), "FavsNeutral"));
                context.SendPacket(new ObjectActionPacket(new ObjectHeader((uint)context.User.PlayerId, EntityType.Player), srcObj.Header, srcObj.Header,
                    new ObjectHeader(), "AP")); // Short for Appear, Thanks Zapero!
            }

            if (command == "Sit")
            {
                foreach (var client in Server.Instance.Clients)
                {
                    if (client.Character == null || client == context)
                        continue;

                    client.SendPacket(new ObjectActionPacket(new ObjectHeader((uint)client.User.PlayerId, EntityType.Player), srcObj.Header,
                        new ObjectHeader(dstObject.ID, EntityType.Player), new ObjectHeader(), "SitSuccess"));
                }
            }
        }
开发者ID:Zenohate,项目名称:PolarisServer,代码行数:84,代码来源:ObjectInteract.cs

示例2: HandlePacket

        public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
        {
            PacketReader reader = new PacketReader(data);
            reader.ReadStruct<ObjectHeader>(); // Skip blank entity header.
            var preformer = reader.ReadStruct<ObjectHeader>(); // Preformer
            byte[] preData = reader.ReadBytes(40);
            string command = reader.ReadAscii(0x922D, 0x45);
            byte[] rest = reader.ReadBytes(4);
            uint thingCount = reader.ReadMagic(0x922D, 0x45);
            byte[] things;
            PacketWriter thingWriter = new PacketWriter();
            for (int i = 0; i < thingCount; i++)
            {
                thingWriter.Write(reader.ReadBytes(4));
            }
            things = thingWriter.ToArray();
            byte[] final = reader.ReadBytes(4);

            Logger.WriteInternal("[ACT] {0} is preforming {1}", context.Character.Name, command);

            foreach (var c in Server.Instance.Clients)
            {
                if (c == context || c.Character == null || c.CurrentZone != context.CurrentZone)
                    continue;
                PacketWriter output = new PacketWriter();
                output.WriteStruct(new ObjectHeader((uint)context.User.PlayerId, EntityType.Player));
                output.WriteStruct(preformer);
                output.Write(preData);
                output.WriteAscii(command, 0x4315, 0x7A);
                output.Write(rest);
                output.WriteMagic(thingCount, 0x4315, 0x7A);
                output.Write(things);
                output.Write(final);

                c.SendPacket(0x4, 0x80, 0x44, output.ToArray());

            }
        }
开发者ID:Joslyn-Maddie,项目名称:PolarisServer,代码行数:38,代码来源:MovementHandlers.cs


注:本文中的PacketReader.ReadAscii方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。