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C# PacketReader.Read方法代码示例

本文整理汇总了C#中PacketReader.Read方法的典型用法代码示例。如果您正苦于以下问题:C# PacketReader.Read方法的具体用法?C# PacketReader.Read怎么用?C# PacketReader.Read使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PacketReader的用法示例。


在下文中一共展示了PacketReader.Read方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ProcessRequestProposal

        public static void ProcessRequestProposal(Client client, PacketReader packetReader)
        {
            var uid = packetReader.ReadMuid();
            var mode = packetReader.ReadInt32();
            var request = packetReader.ReadInt32();
            var memberCount = packetReader.ReadInt32();
            var totalSize = packetReader.ReadInt32();
            var blobSize = packetReader.ReadInt32();
            var blobCount = packetReader.ReadInt32();
            List<byte[]> blob = new List<byte[]>();

            if (memberCount == blobCount)
            {
                for (int i = 0; i < blobCount; ++i)
                {
                    var temp = new byte[blobSize];
                    packetReader.Read(temp, 0, blobSize);
                    blob.Add(temp);
                }
            }
            else
            {
                client.Disconnect();
                return;
            }

            List<Client> requests = new List<Client>();

            foreach (byte[] b in blob)
            {
                string s = System.Text.ASCIIEncoding.ASCII.GetString(b);
                s = s.Substring(0, s.IndexOf('\0'));
                requests.Add(TcpServer.GetClientFromName(s));
            }

            if (requests.FindAll(c => c.GetCharacter().ClanId == client.GetCharacter().ClanId).Count == memberCount)
            {
                List<Pair<Client, bool>> list = new List<Pair<Client, bool>>();

                foreach (Client c in requests)
                {
                    list.Add(new Pair<Client, bool>(c, false));
                }
                list.Add(new Pair<Client, bool>(client, true));

                ClanPackets.AskAgreement(requests, client, mode, request);
                ClanPackets.ResponseProposal(client, 0, mode, request);

                PendingClanWarRequest pc = new PendingClanWarRequest();
                pc.RequestId = request;
                pc.Players = list;
                pc.ClanName = client.GetCharacter().ClanName;
                pc.Requester = client;
                pc.RequestMode = mode;

                lock(Globals.PendingClanWar)
                    Globals.PendingClanWar.Add(pc);

                var responsetimer = new Timer(30000);
                responsetimer.Elapsed += (s, o) => CancelClanWarRequest(client, pc, responsetimer);
                responsetimer.Start();
            }
        }
开发者ID:Theoretical,项目名称:bunnyemu,代码行数:63,代码来源:Clan.cs

示例2: ReadPacket

 public void ReadPacket(PacketReader reader)
 {
     DecryptedData = new byte[Length];
     reader.Read(DecryptedData, 0, Length);
 }
开发者ID:jibinthomas007,项目名称:CoCSharp,代码行数:5,代码来源:UnknownPacket.cs

示例3: ProcessLoginRequest

        public static void ProcessLoginRequest(Client client, PacketReader packetReader)
        {
            var user = packetReader.ReadString();
            var pass = packetReader.ReadString();
            var version = packetReader.ReadInt32();
            var checksum = packetReader.ReadInt32();
            var totalSize = packetReader.ReadInt32();
            var blobSize = packetReader.ReadInt32();
            var blobCount = packetReader.ReadInt32();
            var md5 = new byte[blobSize*blobCount];

            packetReader.Read(md5, 0, blobSize);

            if (blobSize > 32)
            {
                client.Disconnect();
                return;
            }

            if (!Globals.AcceptedString.IsMatch(user) || !Globals.AcceptedString.IsMatch(pass))
            {
                Match.ResponseLogin(client, Results.LoginAuthenticationFailed, user, UGradeId.Guest, PGradeId.Free, new Muid(0,0));
                client.Disconnect();
                return;
            }

            if (Globals.Config.Server.AutoRegistration)
            {
                if (user.StartsWith("!r"))
                {
                    user = user.Substring(2);
                    if (!Globals.GunzDatabase.AccountExists(user))
                        Globals.GunzDatabase.CreateAccount(user, pass, ref client.ClientPlayer.PlayerAccount);
                    else
                    {
                        Match.ResponseNotify(client, "That account is already in use!", 1);
                        client.Disconnect();
                        return;
                    }
                }
                else
                    Globals.GunzDatabase.GetAccount(user, pass, ref client.ClientPlayer.PlayerAccount);
            }
            else
                Globals.GunzDatabase.GetAccount(user, pass, ref client.ClientPlayer.PlayerAccount);

            if (client.ClientPlayer.PlayerAccount.AccountId == 0)
            {
                Match.ResponseLogin(client, Results.LoginIncorrectPassword, user, UGradeId.Guest, PGradeId.Free, new Muid(0, 0));
                client.Disconnect();
                return;
            }

            if (client.ClientPlayer.PlayerAccount.Access == UGradeId.Banned || client.ClientPlayer.PlayerAccount.Access == UGradeId.Criminal)
            {
                Match.ResponseLogin(client, Results.LoginBannedId, user, UGradeId.Guest, PGradeId.Free, new Muid(0, 0));
                client.Disconnect();
                return;
            }

            if (version != Globals.Config.Client.Version)
            {
                Match.ResponseLogin(client, Results.LoginInvalidVersion, user, UGradeId.Guest, PGradeId.Free, new Muid(0, 0));
                return;
            }

            if (Globals.Config.Client.UseCrc)
            {
                if ((checksum^0) != Globals.Config.Client.FileList)
                {
                    Match.ResponseLogin(client, Results.LoginInvalidVersion, user, UGradeId.Guest, PGradeId.Free, new Muid(0, 0));
                    client.Disconnect();
                    return;
                }
            }

            var inuse = TcpServer.GetClientFromAid(client.ClientPlayer.PlayerAccount.AccountId);

            if (inuse != null && inuse != client)
            {
                inuse.Disconnect();
            }

            client.ClientFlags = PacketFlags.Login;
            Match.ResponseLogin(client, Results.Accepted, user, client.ClientPlayer.PlayerAccount.Access, PGradeId.Free, client.GetMuid());
        }
开发者ID:Theoretical,项目名称:bunnyemu,代码行数:86,代码来源:Login.cs


注:本文中的PacketReader.Read方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。