本文整理汇总了C#中NamedPipeClientStream.Write方法的典型用法代码示例。如果您正苦于以下问题:C# NamedPipeClientStream.Write方法的具体用法?C# NamedPipeClientStream.Write怎么用?C# NamedPipeClientStream.Write使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NamedPipeClientStream
的用法示例。
在下文中一共展示了NamedPipeClientStream.Write方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetAccessControl_NamedPipeClientStream_Broken
public void GetAccessControl_NamedPipeClientStream_Broken()
{
string pipeName = GetUniquePipeName();
var server = new NamedPipeServerStream(pipeName, PipeDirection.In, 1, PipeTransmissionMode.Byte, PipeOptions.Asynchronous);
var client = new NamedPipeClientStream(".", pipeName, PipeDirection.Out, PipeOptions.Asynchronous);
Task clientConnect = client.ConnectAsync();
server.WaitForConnection();
clientConnect.Wait();
Assert.NotNull(server.GetAccessControl());
server.SetAccessControl(new PipeSecurity());
Assert.NotNull(client.GetAccessControl());
client.SetAccessControl(new PipeSecurity());
server.Dispose();
Assert.Throws<IOException>(() => client.Write(new byte[] { 0 }, 0, 1)); // Sets the clients PipeState to Broken
Assert.Throws<InvalidOperationException>(() => client.SetAccessControl(new PipeSecurity()));
}
示例2: Windows_MessagePipeTransissionMode
public void Windows_MessagePipeTransissionMode()
{
byte[] msg1 = new byte[] { 5, 7, 9, 10 };
byte[] msg2 = new byte[] { 2, 4 };
byte[] received1 = new byte[] { 0, 0, 0, 0 };
byte[] received2 = new byte[] { 0, 0 };
byte[] received3 = new byte[] { 0, 0, 0, 0 }; ;
string pipeName = GetUniquePipeName();
using (NamedPipeServerStream server = new NamedPipeServerStream(pipeName, PipeDirection.InOut, 1, PipeTransmissionMode.Message))
{
using (NamedPipeClientStream client = new NamedPipeClientStream(".", pipeName, PipeDirection.InOut, PipeOptions.None, Security.Principal.TokenImpersonationLevel.Identification))
{
server.ReadMode = PipeTransmissionMode.Message;
Assert.Equal(PipeTransmissionMode.Message, server.ReadMode);
Task clientTask = Task.Run(() =>
{
client.Connect();
client.Write(msg1, 0, msg1.Length);
client.Write(msg2, 0, msg2.Length);
client.Write(msg1, 0, msg1.Length);
int serverCount = client.NumberOfServerInstances;
Assert.Equal(1, serverCount);
});
server.WaitForConnection();
int len1 = server.Read(received1, 0, msg1.Length);
Assert.True(server.IsMessageComplete);
Assert.Equal(msg1.Length, len1);
Assert.Equal(msg1, received1);
int len2 = server.Read(received2, 0, msg2.Length);
Assert.True(server.IsMessageComplete);
Assert.Equal(msg2.Length, len2);
Assert.Equal(msg2, received2);
int len3 = server.Read(received3, 0, msg1.Length - 1); // read one less than message
Assert.False(server.IsMessageComplete);
Assert.Equal(msg1.Length - 1, len3);
int len4 = server.Read(received3, len3, received3.Length - len3);
Assert.True(server.IsMessageComplete);
Assert.Equal(msg1.Length, len3 + len4);
Assert.Equal(msg1, received3);
string userName = server.GetImpersonationUserName(); // not sure what to test here that will work in all cases
}
}
}
示例3: Windows_MessagePipeTransissionMode
[PlatformSpecific(PlatformID.Windows)] // Unix currently doesn't support message mode
public async Task Windows_MessagePipeTransissionMode(PipeOptions serverOptions)
{
byte[] msg1 = new byte[] { 5, 7, 9, 10 };
byte[] msg2 = new byte[] { 2, 4 };
byte[] received1 = new byte[] { 0, 0, 0, 0 };
byte[] received2 = new byte[] { 0, 0 };
byte[] received3 = new byte[] { 0, 0, 0, 0 };
byte[] received4 = new byte[] { 0, 0, 0, 0 };
byte[] received5 = new byte[] { 0, 0 };
byte[] received6 = new byte[] { 0, 0, 0, 0 };
string pipeName = GetUniquePipeName();
using (var server = new NamedPipeServerStream(pipeName, PipeDirection.InOut, 1, PipeTransmissionMode.Message, serverOptions))
{
using (var client = new NamedPipeClientStream(".", pipeName, PipeDirection.InOut, PipeOptions.None, TokenImpersonationLevel.Impersonation))
{
server.ReadMode = PipeTransmissionMode.Message;
Assert.Equal(PipeTransmissionMode.Message, server.ReadMode);
Task clientTask = Task.Run(() =>
{
client.Connect();
client.Write(msg1, 0, msg1.Length);
client.Write(msg2, 0, msg2.Length);
client.Write(msg1, 0, msg1.Length);
client.Write(msg1, 0, msg1.Length);
client.Write(msg2, 0, msg2.Length);
client.Write(msg1, 0, msg1.Length);
int serverCount = client.NumberOfServerInstances;
Assert.Equal(1, serverCount);
});
server.WaitForConnection();
int len1 = server.Read(received1, 0, msg1.Length);
Assert.True(server.IsMessageComplete);
Assert.Equal(msg1.Length, len1);
Assert.Equal(msg1, received1);
int len2 = server.Read(received2, 0, msg2.Length);
Assert.True(server.IsMessageComplete);
Assert.Equal(msg2.Length, len2);
Assert.Equal(msg2, received2);
int expectedRead = msg1.Length - 1;
int len3 = server.Read(received3, 0, expectedRead); // read one less than message
Assert.False(server.IsMessageComplete);
Assert.Equal(expectedRead, len3);
for (int i = 0; i < expectedRead; ++i)
{
Assert.Equal(msg1[i], received3[i]);
}
expectedRead = msg1.Length - expectedRead;
Assert.Equal(expectedRead, server.Read(received3, len3, expectedRead));
Assert.True(server.IsMessageComplete);
Assert.Equal(msg1, received3);
Assert.Equal(msg1.Length, await server.ReadAsync(received4, 0, msg1.Length));
Assert.True(server.IsMessageComplete);
Assert.Equal(msg1, received4);
Assert.Equal(msg2.Length, await server.ReadAsync(received5, 0, msg2.Length));
Assert.True(server.IsMessageComplete);
Assert.Equal(msg2, received5);
expectedRead = msg1.Length - 1;
Assert.Equal(expectedRead, await server.ReadAsync(received6, 0, expectedRead)); // read one less than message
Assert.False(server.IsMessageComplete);
for (int i = 0; i < expectedRead; ++i)
{
Assert.Equal(msg1[i], received6[i]);
}
expectedRead = msg1.Length - expectedRead;
Assert.Equal(expectedRead, await server.ReadAsync(received6, msg1.Length - expectedRead, expectedRead));
Assert.True(server.IsMessageComplete);
Assert.Equal(msg1, received6);
await clientTask;
}
}
}
示例4: ServerDisconnectedPipeThrows
public static async Task ServerDisconnectedPipeThrows()
{
using (NamedPipeServerStream server = new NamedPipeServerStream("testServer3", PipeDirection.In))
using (NamedPipeClientStream client = new NamedPipeClientStream(".", "testServer3", PipeDirection.Out))
{
byte[] buffer = new byte[] { 0, 0, 0, 0 };
Task clientConnect1 = client.ConnectAsync();
server.WaitForConnection();
await clientConnect1;
Assert.True(client.IsConnected);
Assert.True(server.IsConnected);
server.Dispose();
Assert.Throws<IOException>(() => client.Write(buffer, 0, buffer.Length));
Assert.Throws<IOException>(() => client.WriteByte(123));
Assert.Throws<IOException>(() => client.Flush());
}
if (Interop.IsWindows) // Unix implementation of InOut doesn't fail on server.Write/Read when client disconnects due to allowing for additional connections
{
using (NamedPipeServerStream server = new NamedPipeServerStream("testServer3", PipeDirection.InOut))
using (NamedPipeClientStream client = new NamedPipeClientStream("testServer3"))
{
byte[] buffer = new byte[] { 0, 0, 0, 0 };
Task clientConnect1 = client.ConnectAsync();
server.WaitForConnection();
await clientConnect1;
Assert.True(client.IsConnected);
Assert.True(server.IsConnected);
server.Dispose();
Assert.Throws<IOException>(() => client.Write(buffer, 0, buffer.Length));
Assert.Throws<IOException>(() => client.WriteByte(123));
Assert.Throws<IOException>(() => client.Flush());
int length = client.Read(buffer, 0, buffer.Length);
Assert.Equal(0, length);
int byt = client.ReadByte();
}
}
}