本文整理汇总了C#中NamedPipeClientStream.ConnectAsync方法的典型用法代码示例。如果您正苦于以下问题:C# NamedPipeClientStream.ConnectAsync方法的具体用法?C# NamedPipeClientStream.ConnectAsync怎么用?C# NamedPipeClientStream.ConnectAsync使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NamedPipeClientStream
的用法示例。
在下文中一共展示了NamedPipeClientStream.ConnectAsync方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ConnectToNonExistentServer_Throws_TimeoutException
public async Task ConnectToNonExistentServer_Throws_TimeoutException()
{
using (NamedPipeClientStream client = new NamedPipeClientStream(".", "notthere"))
{
var ctx = new CancellationTokenSource();
Assert.Throws<TimeoutException>(() => client.Connect(60)); // 60 to be over internal 50 interval
await Assert.ThrowsAsync<TimeoutException>(() => client.ConnectAsync(50));
await Assert.ThrowsAsync<TimeoutException>(() => client.ConnectAsync(60, ctx.Token)); // testing Token overload; ctx is not canceled in this test
}
}
示例2: CancelConnectToNonExistentServer_Throws_OperationCanceledException
public async Task CancelConnectToNonExistentServer_Throws_OperationCanceledException()
{
using (NamedPipeClientStream client = new NamedPipeClientStream(".", "notthere"))
{
var ctx = new CancellationTokenSource();
Task clientConnectToken = client.ConnectAsync(ctx.Token);
ctx.Cancel();
await Assert.ThrowsAnyAsync<OperationCanceledException>(() => clientConnectToken);
ctx.Cancel();
await Assert.ThrowsAnyAsync<OperationCanceledException>(() => client.ConnectAsync(ctx.Token));
}
}
示例3: CancelConnectToNonExistentServer_Throws_OperationCanceledException
public async Task CancelConnectToNonExistentServer_Throws_OperationCanceledException()
{
using (NamedPipeClientStream client = new NamedPipeClientStream(".", "notthere"))
{
var ctx = new CancellationTokenSource();
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) // [ActiveIssue(812, PlatformID.AnyUnix)] - Unix implementation currently ignores timeout and cancellation token once the operation has been initiated
{
Task clientConnectToken = client.ConnectAsync(ctx.Token);
ctx.Cancel();
await Assert.ThrowsAnyAsync<OperationCanceledException>(() => clientConnectToken);
}
ctx.Cancel();
await Assert.ThrowsAnyAsync<OperationCanceledException>(() => client.ConnectAsync(ctx.Token));
}
}
示例4: PingPong_Async
public async Task PingPong_Async()
{
// Create names for two pipes
string outName = Path.GetRandomFileName();
string inName = Path.GetRandomFileName();
// Create the two named pipes, one for each direction, then create
// another process with which to communicate
using (var outbound = new NamedPipeServerStream(outName, PipeDirection.Out))
using (var inbound = new NamedPipeClientStream(".", inName, PipeDirection.In))
using (RemoteInvoke(PingPong_OtherProcess, outName, inName))
{
// Wait for both pipes to be connected
await Task.WhenAll(outbound.WaitForConnectionAsync(), inbound.ConnectAsync());
// Repeatedly write then read a byte to and from the other process
var data = new byte[1];
for (byte i = 0; i < 10; i++)
{
data[0] = i;
await outbound.WriteAsync(data, 0, data.Length);
data[0] = 0;
int received = await inbound.ReadAsync(data, 0, data.Length);
Assert.Equal(1, received);
Assert.Equal(i, data[0]);
}
}
}
示例5: InvalidConnectTimeout_Throws_ArgumentOutOfRangeException
public void InvalidConnectTimeout_Throws_ArgumentOutOfRangeException()
{
using (NamedPipeClientStream client = new NamedPipeClientStream("client1"))
{
Assert.Throws<ArgumentOutOfRangeException>("timeout", () => client.Connect(-111));
Assert.Throws<ArgumentOutOfRangeException>("timeout", () => { client.ConnectAsync(-111); });
}
}
示例6: CreateServerClientPair
protected override ServerClientPair CreateServerClientPair()
{
ServerClientPair ret = new ServerClientPair();
string pipeName = GetUniquePipeName();
var writeablePipe = new NamedPipeServerStream(pipeName, PipeDirection.Out, 1, PipeTransmissionMode.Byte, PipeOptions.Asynchronous);
var readablePipe = new NamedPipeClientStream(".", pipeName, PipeDirection.In, PipeOptions.Asynchronous);
Task clientConnect = readablePipe.ConnectAsync();
writeablePipe.WaitForConnection();
clientConnect.Wait();
ret.readablePipe = readablePipe;
ret.writeablePipe = writeablePipe;
return ret;
}
示例7: PingPong_OtherProcess
private static int PingPong_OtherProcess(string inName, string outName)
{
// Create pipes with the supplied names
using (var inbound = new NamedPipeClientStream(".", inName, PipeDirection.In))
using (var outbound = new NamedPipeServerStream(outName, PipeDirection.Out))
{
// Wait for the connections to be established
Task.WaitAll(inbound.ConnectAsync(), outbound.WaitForConnectionAsync());
// Repeatedly read then write bytes from and to the other process
for (int i = 0; i < 10; i++)
{
int b = inbound.ReadByte();
outbound.WriteByte((byte)b);
}
}
return SuccessExitCode;
}
示例8: GetAccessControl_NamedPipeServerStream_Broken
public void GetAccessControl_NamedPipeServerStream_Broken()
{
string pipeName = GetUniquePipeName();
var server = new NamedPipeServerStream(pipeName, PipeDirection.Out, 1, PipeTransmissionMode.Byte, PipeOptions.Asynchronous);
var client = new NamedPipeClientStream(".", pipeName, PipeDirection.In, PipeOptions.Asynchronous);
Task clientConnect = client.ConnectAsync();
server.WaitForConnection();
clientConnect.Wait();
Assert.NotNull(server.GetAccessControl());
server.SetAccessControl(new PipeSecurity());
Assert.NotNull(client.GetAccessControl());
client.SetAccessControl(new PipeSecurity());
client.Dispose();
Assert.Throws<IOException>(() => server.Write(new byte[] { 0 }, 0, 1)); // Sets the servers PipeState to Broken
server.SetAccessControl(new PipeSecurity());
}
示例9: PingPong_Sync
public void PingPong_Sync()
{
// Create names for two pipes
string outName = Path.GetRandomFileName();
string inName = Path.GetRandomFileName();
// Create the two named pipes, one for each direction, then create
// another process with which to communicate
using (var outbound = new NamedPipeServerStream(outName, PipeDirection.Out))
using (var inbound = new NamedPipeClientStream(".", inName, PipeDirection.In))
using (RemoteInvoke(PingPong_OtherProcess, outName, inName))
{
// Wait for both pipes to be connected
Task.WaitAll(outbound.WaitForConnectionAsync(), inbound.ConnectAsync());
// Repeatedly write then read a byte to and from the other process
for (byte i = 0; i < 10; i++)
{
outbound.WriteByte(i);
int received = inbound.ReadByte();
Assert.Equal(i, received);
}
}
}
示例10: OSX_BufferSizeNotSupported
public static void OSX_BufferSizeNotSupported()
{
int desiredBufferSize = 10;
string pipeName = GetUniquePipeName();
using (var server = new NamedPipeServerStream(pipeName, PipeDirection.In, 1, PipeTransmissionMode.Byte, PipeOptions.Asynchronous, desiredBufferSize, desiredBufferSize))
using (var client = new NamedPipeClientStream(".", pipeName, PipeDirection.Out))
{
Task clientConnect = client.ConnectAsync();
server.WaitForConnection();
clientConnect.Wait();
Assert.Throws<PlatformNotSupportedException>(() => server.InBufferSize);
Assert.Throws<PlatformNotSupportedException>(() => client.OutBufferSize);
}
}
示例11: InvalidReadMode_Throws_ArgumentOutOfRangeException
public void InvalidReadMode_Throws_ArgumentOutOfRangeException(PipeDirection serverDirection, PipeDirection clientDirection)
{
string pipeName = GetUniquePipeName();
using (var server = new NamedPipeServerStream(pipeName, serverDirection, 1, PipeTransmissionMode.Byte, PipeOptions.Asynchronous))
using (var client = new NamedPipeClientStream(".", pipeName, clientDirection))
{
Task clientConnect = client.ConnectAsync();
server.WaitForConnection();
clientConnect.Wait();
Assert.Throws<ArgumentOutOfRangeException>(() => server.ReadMode = (PipeTransmissionMode)999);
Assert.Throws<ArgumentOutOfRangeException>(() => client.ReadMode = (PipeTransmissionMode)999);
}
}
示例12: Unix_SetReadModeTo__PipeTransmissionModeByte
public void Unix_SetReadModeTo__PipeTransmissionModeByte()
{
string pipeName = GetUniquePipeName();
using (var server = new NamedPipeServerStream(pipeName, PipeDirection.In, 1, PipeTransmissionMode.Byte, PipeOptions.Asynchronous))
using (var client = new NamedPipeClientStream(".", pipeName, PipeDirection.Out))
{
Task clientConnect = client.ConnectAsync();
server.WaitForConnection();
clientConnect.Wait();
server.ReadMode = PipeTransmissionMode.Byte;
client.ReadMode = PipeTransmissionMode.Byte;
}
using (var server = new NamedPipeServerStream(pipeName, PipeDirection.Out, 1, PipeTransmissionMode.Byte, PipeOptions.Asynchronous))
using (var client = new NamedPipeClientStream(".", pipeName, PipeDirection.In))
{
Task clientConnect = client.ConnectAsync();
server.WaitForConnection();
clientConnect.Wait();
client.ReadMode = PipeTransmissionMode.Byte;
server.ReadMode = PipeTransmissionMode.Byte;
}
using (var server = new NamedPipeServerStream(pipeName, PipeDirection.InOut, 1, PipeTransmissionMode.Byte, PipeOptions.Asynchronous))
using (var client = new NamedPipeClientStream(".", pipeName, PipeDirection.InOut, PipeOptions.Asynchronous))
{
Task clientConnect = client.ConnectAsync();
server.WaitForConnection();
clientConnect.Wait();
server.ReadMode = PipeTransmissionMode.Byte;
client.ReadMode = PipeTransmissionMode.Byte;
}
}
示例13: Windows_SetReadModeTo__PipeTransmissionModeByte
[PlatformSpecific(PlatformID.Windows)] // Unix doesn't currently support message mode
public void Windows_SetReadModeTo__PipeTransmissionModeByte()
{
string pipeName = GetUniquePipeName();
using (var server = new NamedPipeServerStream(pipeName, PipeDirection.In, 1, PipeTransmissionMode.Byte, PipeOptions.Asynchronous))
using (var client = new NamedPipeClientStream(".", pipeName, PipeDirection.Out))
{
Task clientConnect = client.ConnectAsync();
server.WaitForConnection();
clientConnect.Wait();
// Throws regardless of connection status for the pipe that is set to PipeDirection.In
Assert.Throws<UnauthorizedAccessException>(() => server.ReadMode = PipeTransmissionMode.Byte);
client.ReadMode = PipeTransmissionMode.Byte;
}
using (var server = new NamedPipeServerStream(pipeName, PipeDirection.Out, 1, PipeTransmissionMode.Byte, PipeOptions.Asynchronous))
using (var client = new NamedPipeClientStream(".", pipeName, PipeDirection.In))
{
Task clientConnect = client.ConnectAsync();
server.WaitForConnection();
clientConnect.Wait();
// Throws regardless of connection status for the pipe that is set to PipeDirection.In
Assert.Throws<UnauthorizedAccessException>(() => client.ReadMode = PipeTransmissionMode.Byte);
server.ReadMode = PipeTransmissionMode.Byte;
}
using (var server = new NamedPipeServerStream(pipeName, PipeDirection.InOut, 1, PipeTransmissionMode.Byte, PipeOptions.Asynchronous))
using (var client = new NamedPipeClientStream(".", pipeName, PipeDirection.InOut, PipeOptions.Asynchronous))
{
Task clientConnect = client.ConnectAsync();
server.WaitForConnection();
clientConnect.Wait();
server.ReadMode = PipeTransmissionMode.Byte;
client.ReadMode = PipeTransmissionMode.Byte;
}
}
示例14: ServerReadOnlyThrows
public static void ServerReadOnlyThrows()
{
using (NamedPipeServerStream server = new NamedPipeServerStream("unique3", PipeDirection.In, 1, PipeTransmissionMode.Byte, PipeOptions.Asynchronous))
using (NamedPipeClientStream client = new NamedPipeClientStream(".", "unique3", PipeDirection.Out))
{
Task clientConnect = client.ConnectAsync();
server.WaitForConnection();
clientConnect.Wait();
ConnectedPipeReadOnlyThrows(server);
}
}
示例15: Windows_BufferSizeRoundtripping
public static void Windows_BufferSizeRoundtripping()
{
int desiredBufferSize = 10;
string pipeName = GetUniquePipeName();
using (var server = new NamedPipeServerStream(pipeName, PipeDirection.Out, 1, PipeTransmissionMode.Byte, PipeOptions.Asynchronous, desiredBufferSize, desiredBufferSize))
using (var client = new NamedPipeClientStream(".", pipeName, PipeDirection.In))
{
Task clientConnect = client.ConnectAsync();
server.WaitForConnection();
clientConnect.Wait();
Assert.Equal(desiredBufferSize, server.OutBufferSize);
Assert.Equal(desiredBufferSize, client.InBufferSize);
}
using (var server = new NamedPipeServerStream(pipeName, PipeDirection.In, 1, PipeTransmissionMode.Byte, PipeOptions.Asynchronous, desiredBufferSize, desiredBufferSize))
using (var client = new NamedPipeClientStream(".", pipeName, PipeDirection.Out))
{
Task clientConnect = client.ConnectAsync();
server.WaitForConnection();
clientConnect.Wait();
Assert.Equal(desiredBufferSize, server.InBufferSize);
Assert.Equal(0, client.OutBufferSize);
}
}