本文整理汇总了C#中NamedPipeClientStream.ReadByte方法的典型用法代码示例。如果您正苦于以下问题:C# NamedPipeClientStream.ReadByte方法的具体用法?C# NamedPipeClientStream.ReadByte怎么用?C# NamedPipeClientStream.ReadByte使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NamedPipeClientStream
的用法示例。
在下文中一共展示了NamedPipeClientStream.ReadByte方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PingPong_OtherProcess
private static int PingPong_OtherProcess(string inName, string outName)
{
// Create pipes with the supplied names
using (var inbound = new NamedPipeClientStream(".", inName, PipeDirection.In))
using (var outbound = new NamedPipeServerStream(outName, PipeDirection.Out))
{
// Wait for the connections to be established
Task.WaitAll(inbound.ConnectAsync(), outbound.WaitForConnectionAsync());
// Repeatedly read then write bytes from and to the other process
for (int i = 0; i < 10; i++)
{
int b = inbound.ReadByte();
outbound.WriteByte((byte)b);
}
}
return SuccessExitCode;
}
示例2: PingPong_Sync
public void PingPong_Sync()
{
// Create names for two pipes
string outName = Path.GetRandomFileName();
string inName = Path.GetRandomFileName();
// Create the two named pipes, one for each direction, then create
// another process with which to communicate
using (var outbound = new NamedPipeServerStream(outName, PipeDirection.Out))
using (var inbound = new NamedPipeClientStream(".", inName, PipeDirection.In))
using (RemoteInvoke(PingPong_OtherProcess, outName, inName))
{
// Wait for both pipes to be connected
Task.WaitAll(outbound.WaitForConnectionAsync(), inbound.ConnectAsync());
// Repeatedly write then read a byte to and from the other process
for (byte i = 0; i < 10; i++)
{
outbound.WriteByte(i);
int received = inbound.ReadByte();
Assert.Equal(i, received);
}
}
}
示例3: PipeThread
private void PipeThread(object id)
{
try
{
using (var pipe = new NamedPipeClientStream(".", (string)id + "\\root", PipeDirection.In))
{
pipe.Connect();
BinaryReader rd = new BinaryReader(pipe);
for (;;)
{
lock (mSync)
if (mShutdown)
return;
int op = pipe.ReadByte();
if (op < 0)
return;
ProcessPipeThreadEvent(rd, op);
}
}
}
catch (Exception ex)
{
lock (mSync)
mError.Add(ex);
}
}
示例4: ClientNotConnectedThrows
public static void ClientNotConnectedThrows()
{
NamedPipeClientStream client = new NamedPipeClientStream(".", "notthere");
Assert.Throws<InvalidOperationException>(() => client.WriteByte(5));
Assert.Throws<InvalidOperationException>(() => client.ReadByte());
Assert.Throws<InvalidOperationException>(() => client.NumberOfServerInstances);
Assert.Throws<InvalidOperationException>(() => client.TransmissionMode);
Assert.Throws<InvalidOperationException>(() => client.InBufferSize);
Assert.Throws<InvalidOperationException>(() => client.OutBufferSize);
Assert.Throws<InvalidOperationException>(() => client.ReadMode);
Assert.Throws<InvalidOperationException>(() => client.ReadMode = PipeTransmissionMode.Byte);
Assert.Throws<InvalidOperationException>(() => client.SafePipeHandle);
}
示例5: ServerDisconnectedPipeThrows
public static async Task ServerDisconnectedPipeThrows()
{
using (NamedPipeServerStream server = new NamedPipeServerStream("testServer3", PipeDirection.In))
using (NamedPipeClientStream client = new NamedPipeClientStream(".", "testServer3", PipeDirection.Out))
{
byte[] buffer = new byte[] { 0, 0, 0, 0 };
Task clientConnect1 = client.ConnectAsync();
server.WaitForConnection();
await clientConnect1;
Assert.True(client.IsConnected);
Assert.True(server.IsConnected);
server.Dispose();
Assert.Throws<IOException>(() => client.Write(buffer, 0, buffer.Length));
Assert.Throws<IOException>(() => client.WriteByte(123));
Assert.Throws<IOException>(() => client.Flush());
}
if (Interop.IsWindows) // Unix implementation of InOut doesn't fail on server.Write/Read when client disconnects due to allowing for additional connections
{
using (NamedPipeServerStream server = new NamedPipeServerStream("testServer3", PipeDirection.InOut))
using (NamedPipeClientStream client = new NamedPipeClientStream("testServer3"))
{
byte[] buffer = new byte[] { 0, 0, 0, 0 };
Task clientConnect1 = client.ConnectAsync();
server.WaitForConnection();
await clientConnect1;
Assert.True(client.IsConnected);
Assert.True(server.IsConnected);
server.Dispose();
Assert.Throws<IOException>(() => client.Write(buffer, 0, buffer.Length));
Assert.Throws<IOException>(() => client.WriteByte(123));
Assert.Throws<IOException>(() => client.Flush());
int length = client.Read(buffer, 0, buffer.Length);
Assert.Equal(0, length);
int byt = client.ReadByte();
}
}
}