当前位置: 首页>>代码示例>>C#>>正文


C# NamedPipeClientStream.Dispose方法代码示例

本文整理汇总了C#中NamedPipeClientStream.Dispose方法的典型用法代码示例。如果您正苦于以下问题:C# NamedPipeClientStream.Dispose方法的具体用法?C# NamedPipeClientStream.Dispose怎么用?C# NamedPipeClientStream.Dispose使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NamedPipeClientStream的用法示例。


在下文中一共展示了NamedPipeClientStream.Dispose方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetAccessControl_NamedPipeServerStream_Broken

        public void GetAccessControl_NamedPipeServerStream_Broken()
        {
            string pipeName = GetUniquePipeName();
            var server = new NamedPipeServerStream(pipeName, PipeDirection.Out, 1, PipeTransmissionMode.Byte, PipeOptions.Asynchronous);
            var client = new NamedPipeClientStream(".", pipeName, PipeDirection.In, PipeOptions.Asynchronous);

            Task clientConnect = client.ConnectAsync();
            server.WaitForConnection();
            clientConnect.Wait();

            Assert.NotNull(server.GetAccessControl());
            server.SetAccessControl(new PipeSecurity());
            Assert.NotNull(client.GetAccessControl());
            client.SetAccessControl(new PipeSecurity());

            client.Dispose();
            Assert.Throws<IOException>(() => server.Write(new byte[] { 0 }, 0, 1)); // Sets the servers PipeState to Broken
            server.SetAccessControl(new PipeSecurity());
        }
开发者ID:ChuangYang,项目名称:corefx,代码行数:19,代码来源:NamedPipeTest.AclExtensions.cs

示例2: ClientDisconnectedPipeThrows

        public static async Task ClientDisconnectedPipeThrows()
        {
            using (NamedPipeServerStream server = new NamedPipeServerStream("testServer2", PipeDirection.Out))
            using (NamedPipeClientStream client = new NamedPipeClientStream(".", "testServer2", PipeDirection.In))
            {
                byte[] buffer = new byte[] { 0, 0, 0, 0 };

                Task clientConnect1 = client.ConnectAsync();
                server.WaitForConnection();
                await clientConnect1;

                Assert.True(client.IsConnected);
                Assert.True(server.IsConnected);

                client.Dispose();

                OtherSidePipeDisconnectWriteThrows(server);
            }

            using (NamedPipeServerStream server = new NamedPipeServerStream("testServer2", PipeDirection.In))
            using (NamedPipeClientStream client = new NamedPipeClientStream(".", "testServer2", PipeDirection.Out))
            {
                byte[] buffer = new byte[] { 0, 0, 0, 0 };

                Task clientConnect1 = client.ConnectAsync();
                server.WaitForConnection();
                await clientConnect1;

                Assert.True(client.IsConnected);
                Assert.True(server.IsConnected);

                client.Dispose();

                OtherSidePipeDisconnectVerifyRead(server);
            }

            if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) // Unix implementation of InOut doesn't fail on server.Write/Read when client disconnects due to allowing for additional connections
            {
                using (NamedPipeServerStream server = new NamedPipeServerStream("testServer2", PipeDirection.InOut))
                using (NamedPipeClientStream client = new NamedPipeClientStream("testServer2"))
                {
                    byte[] buffer = new byte[] { 0, 0, 0, 0 };

                    Task clientConnect1 = client.ConnectAsync();
                    server.WaitForConnection();
                    await clientConnect1;

                    Assert.True(client.IsConnected);
                    Assert.True(server.IsConnected);

                    client.Dispose();

                    OtherSidePipeDisconnectWriteThrows(server);
                    OtherSidePipeDisconnectVerifyRead(server);
                }
            }
        }
开发者ID:nuskarthik,项目名称:corefx,代码行数:57,代码来源:NamedPipesThrowsTests.cs

示例3: Unix_MultipleServerDisposal_DoesntDeletePipe

        public void Unix_MultipleServerDisposal_DoesntDeletePipe()
        {
            // Test for when multiple servers are created and linked to the same FIFO. The original ServerStream
            // that created the FIFO is disposed. The other servers should still be valid and useable.
            string serverName = GetUniquePipeName();

            var server1 = new NamedPipeServerStream(serverName, PipeDirection.In); // Creates the FIFO
            var server2 = new NamedPipeServerStream(serverName, PipeDirection.In);
            var client1 = new NamedPipeClientStream(".", serverName, PipeDirection.Out);
            var client2 = new NamedPipeClientStream(".", serverName, PipeDirection.Out);

            Task server1Task = server1.WaitForConnectionAsync(); // Opens a handle to the FIFO
            Task server2Task = server2.WaitForConnectionAsync(); // Opens a handle to the same FIFO as server1

            Task client1Task = client1.ConnectAsync();
            Task.WaitAll(server1Task, server2Task, client1Task); // client1 connects to server1 AND server2

            Assert.True(server1.IsConnected);
            Assert.True(server2.IsConnected);

            // Get rid of client1/server1 and make sure server2 isn't connected (so that it can connect to client2)
            server1.Dispose();
            client1.Dispose();
            server2.Disconnect();
            Assert.False(server2.IsConnected);

            server2Task = server2.WaitForConnectionAsync(); // Opens a handle to the same FIFO
            Task client2Task = client2.ConnectAsync(); 
            Task.WaitAll(server2Task, client2Task); // Should not block!
            Assert.True(server2.IsConnected);
        }
开发者ID:noahfalk,项目名称:corefx,代码行数:31,代码来源:NamedPipeTest.Specific.cs

示例4: ClientDisconnectedPipeThrows

        public static async Task ClientDisconnectedPipeThrows()
        {
            using (NamedPipeServerStream server = new NamedPipeServerStream("testServer2", PipeDirection.Out))
            using (NamedPipeClientStream client = new NamedPipeClientStream(".", "testServer2", PipeDirection.In))
            {
                byte[] buffer = new byte[] { 0, 0, 0, 0 };

                Task clientConnect1 = client.ConnectAsync();
                server.WaitForConnection();
                await clientConnect1;

                Assert.True(client.IsConnected);
                Assert.True(server.IsConnected);

                client.Dispose();

                Assert.Throws<IOException>(() => server.Write(buffer, 0, buffer.Length));
                Assert.Throws<IOException>(() => server.WriteByte(123));
                Assert.Throws<IOException>(() => server.Flush());
            }

            using (NamedPipeServerStream server = new NamedPipeServerStream("testServer2", PipeDirection.In))
            using (NamedPipeClientStream client = new NamedPipeClientStream(".", "testServer2", PipeDirection.Out))
            {
                byte[] buffer = new byte[] { 0, 0, 0, 0 };

                Task clientConnect1 = client.ConnectAsync();
                server.WaitForConnection();
                await clientConnect1;

                Assert.True(client.IsConnected);
                Assert.True(server.IsConnected);

                client.Dispose();

                server.Read(buffer, 0, buffer.Length);
                server.ReadByte();
            }

            if (Interop.IsWindows) // Unix implementation of InOut doesn't fail on server.Write/Read when client disconnects due to allowing for additional connections
            {
                using (NamedPipeServerStream server = new NamedPipeServerStream("testServer2", PipeDirection.InOut))
                using (NamedPipeClientStream client = new NamedPipeClientStream("testServer2"))
                {
                    byte[] buffer = new byte[] { 0, 0, 0, 0 };

                    Task clientConnect1 = client.ConnectAsync();
                    server.WaitForConnection();
                    await clientConnect1;

                    Assert.True(client.IsConnected);
                    Assert.True(server.IsConnected);

                    client.Dispose();

                    Assert.Throws<IOException>(() => server.Write(buffer, 0, buffer.Length));
                    Assert.Throws<IOException>(() => server.WriteByte(123));
                    Assert.Throws<IOException>(() => server.Flush());
                    int length = server.Read(buffer, 0, buffer.Length);
                    Assert.Equal(0, length);
                    int byt = server.ReadByte();
                }
            }

        }
开发者ID:johnhhm,项目名称:corefx,代码行数:65,代码来源:NamedPipesThrowsTests.cs


注:本文中的NamedPipeClientStream.Dispose方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。