本文整理汇总了C#中Microsoft.DrawRectangle方法的典型用法代码示例。如果您正苦于以下问题:C# Microsoft.DrawRectangle方法的具体用法?C# Microsoft.DrawRectangle怎么用?C# Microsoft.DrawRectangle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Microsoft
的用法示例。
在下文中一共展示了Microsoft.DrawRectangle方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnRender
public override void OnRender(Microsoft.SPOT.Presentation.Media.DrawingContext dc)
{
if (pushed)
{
dc.DrawRectangle(new SolidColorBrush(OnBackgroundColor), new Pen(BorderColor), 0, 0, ActualWidth, ActualHeight);
}
else
{
dc.DrawRectangle(new SolidColorBrush(NormalBackgroundColor), new Pen(BorderColor), 0, 0, ActualWidth, ActualHeight);
}
}
示例2: OnRender
public override void OnRender(Microsoft.SPOT.Presentation.Media.DrawingContext dc)
{
// Saving performance create fill brush only once
if (gradientBrush == null)
gradientBrush = new LinearGradientBrush(startColor, endColor, 0, this.Height / 2, 0, this.Height);
// Gradient fill
dc.DrawRectangle(gradientBrush, null , 0, 0, this.Width, this.Height);
// Left line separator
dc.DrawRectangle(solidBrush, null, 0, 0, 2, this.Height);
}
示例3: OnRender
public override void OnRender(Microsoft.SPOT.Presentation.Media.DrawingContext dc)
{
// Draw outline rectangle
dc.DrawRectangle(_fillBrush, _linePen, 0, 0, COLUMN_WIDTH * COLUMNS, ROW_HEIGHT * ROWS);
// Performance tunning - save all property calls to variables
int blockCols = _universe.NextBlock.Columns;
int blockRows = _universe.NextBlock.Rows;
int offsetX = (Width - (blockCols * COLUMN_WIDTH) + 2) / 2;
int offsetY = (Height - (blockRows * ROW_HEIGHT) + 2) / 2;
// Draw block
for (int row = 0; row < blockRows; row++)
for (int col = 0; col < blockCols; col++)
{
int brushType = _universe.NextBlock.GetCell(row, col) - 1;
if (brushType >= 0)
dc.DrawRectangle(BlockBrushes.Instance.GetBrush(brushType),
_blockPen,
(col * COLUMN_WIDTH) + offsetX,
(row * ROW_HEIGHT) + offsetY,
COLUMN_WIDTH - 1,
ROW_HEIGHT - 1);
}
base.OnRender(dc);
}
示例4: Draw
public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch batch)
{
batch.DrawHorizontalBar(new Rectangle(10, TGame.ScreenHeight - 20, TGame.ScreenWidth - 20, 10), Health / MaxHealth, Color.White, Color.Red, 1);
base.Draw(batch);
if(inputState == InputStates.Character)
{
if (newItemTimer > 0)
{
Vector2 center = (TGame.Instance.MainFont.MeasureString(itemDisplay) * 0.5f);
batch.DrawString(TGame.Instance.MainFont, itemDisplay, new Vector2(TGame.ScreenWidth * 0.5f, TGame.ScreenHeight - 32), Color.White, 0, center, 0.3f, Microsoft.Xna.Framework.Graphics.SpriteEffects.None, 0);
}
}
else if(inputState == InputStates.Inventory)
{
batch.DrawRectangle(new Rectangle(10, 10, TGame.ScreenWidth - 20, TGame.ScreenHeight - 40), Color.Gray);
string name = "";
if (menuIndex >= 3)
{
name = Inventory.GetSelectedName(menuIndex - 3);
}
if (menuIndex == 0 && Inventory.EquippedWeapon != null)
name = Inventory.EquippedWeapon.DisplayName;
if (menuIndex == 1 && Inventory.EquippedArmor != null)
name = Inventory.EquippedArmor.DisplayName;
if (menuIndex == 2 && Inventory.EquippedOffhand != null)
name = Inventory.EquippedOffhand.DisplayName;
Vector2 center = (TGame.Instance.MainFont.MeasureString(name) * 0.5f);
batch.DrawString(TGame.Instance.MainFont, name, new Vector2(TGame.ScreenWidth * 0.75f, TGame.ScreenHeight * 0.25f), Color.White, 0, center, 0.3f, Microsoft.Xna.Framework.Graphics.SpriteEffects.None, 0);
batch.DrawRectangle(new Rectangle(20 + 10, 10 + 10, 32, 32), menuIndex == 0? Color.Red : Color.LightGray);
if(Inventory.EquippedWeapon != null)
Inventory.EquippedWeapon.Draw(batch, new Rectangle(20 + 10, 10 + 10, 32, 32));
batch.DrawRectangle(new Rectangle(20 + 10 + 42, 10 + 10, 32, 32), menuIndex == 1 ? Color.Red : Color.LightGray);
if (Inventory.EquippedArmor != null)
Inventory.EquippedArmor.Draw(batch, new Rectangle(20 + 10 + 42, 10 + 10, 32, 32));
batch.DrawRectangle(new Rectangle(20 + 10 + 84, 10 + 10, 32, 32), menuIndex == 2 ? Color.Red : Color.LightGray); //inv items equipped
if (Inventory.EquippedOffhand != null)
Inventory.EquippedOffhand.Draw(batch, new Rectangle(20 + 10 + 84, 10 + 10, 32, 32));
for (int x = 0; x < Inventory.gridWidth; x++)
{
for (int y = 0; y < Inventory.gridHeight; y++)
{
batch.DrawRectangle(new Rectangle(20 + (x * 42), 64 + (y * 42), 32, 32), Color.LightGray);
}
}
for (int i = 0; i < Inventory.maxItems; i++)
{
int xP = i;
int yP = 0;
while (xP >= Inventory.gridWidth)
{
xP -= Inventory.gridWidth;
yP++;
}
if (menuIndex - 3 == i)
batch.DrawRectangle(new Rectangle(20 + (xP * 42), 64 + (yP * 42), 32, 32), Color.Red);
}
for(int i = 0; i < Inventory.Items.Count; i++)
{
if (Inventory.Items[i] != null)
{
int xP = i;
int yP = 0;
while (xP >= Inventory.gridWidth)
{
xP -= Inventory.gridWidth;
yP++;
}
Inventory.Items[i].Draw(batch, new Rectangle(20 + (xP * 42), 64 + (yP * 42), 32, 32));
}
}
}
}
示例5: DrawSelf
protected override void DrawSelf(GameTime gameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
{
base.DrawSelf(gameTime, spriteBatch);
spriteBatch.DrawRectangle(GlobalPosition + Transform, ContentSize, Color.White, 1);
}