本文整理汇总了C#中Microsoft类的典型用法代码示例。如果您正苦于以下问题:C# Microsoft类的具体用法?C# Microsoft怎么用?C# Microsoft使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Microsoft类属于命名空间,在下文中一共展示了Microsoft类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Invoke
public override IMethodReturn Invoke(Microsoft.Practices.Unity.InterceptionExtension.IMethodInvocation input, Microsoft.Practices.Unity.InterceptionExtension.GetNextHandlerDelegate getNext)
{
IMethodReturn methodReturn = null;
try
{
try
{
methodReturn = getNext()(input, getNext);
}
catch (Exception exception1)
{
Exception exception = exception1;
methodReturn = input.CreateMethodReturn(null);
methodReturn.Exception = exception;
}
}
finally
{
if (methodReturn.Exception != null)
{
methodReturn.Exception = this.HandlerException(input, methodReturn.Exception);
}
}
return methodReturn;
}
示例2: update
/// <summary>
/// Main game loop, checks for UI-related inputs and tells game objects to update.
/// </summary>
/// <param name="gameTime"></param>
/// <returns></returns>
public override void update(Microsoft.Xna.Framework.GameTime gameTime)
{
//if (InputSet.getInstance().getButton(InputsEnum.BUTTON_3))
//{
// EngineManager.pushState(new EngineStateMap());
// return;
//}
Area area = GameplayManager.ActiveArea;
area.GameObjects.ForEach(i => i.update());
area.GameObjects.ForEach(i => { if (!i.isAlive() && i is ICollidable) ((ICollidable)i).getCollider().unregister(); });
area.GameObjects.RemoveAll(i => !i.isAlive());
// This is the code to add a house when the mouse is clicked. We don't need this.
//if (InputSet.getInstance().getButton(InputsEnum.LEFT_TRIGGER))
//{
// InputSet.getInstance().setToggle(InputsEnum.LEFT_TRIGGER);
// Vector2 rclickspot = new Vector2(InputSet.getInstance().getRightDirectionalX(), InputSet.getInstance().getRightDirectionalY());
// DecorationSet ds = DecorationSet.construct("World/town");
// Decoration d = ds.makeDecoration("house1", rclickspot);
// GameplayManager.ActiveArea.add(d);
//}
}
示例3: Draw
public override void Draw(Microsoft.Xna.Framework.GameTime gameTime)
{
spriteBatch.Begin();
spriteBatch.Draw(Art.gameover, new Rectangle(0, 0, 1280, 720), Microsoft.Xna.Framework.Color.White);
//spriteBatch.DrawString(Art.Font, "GAME OVER MOTHERFUCKER", new Microsoft.Xna.Framework.Vector2(550, 360),Microsoft.Xna.Framework.Color.Red);
spriteBatch.End();
}
示例4: Draw
public override void Draw(Microsoft.Xna.Framework.Graphics.Texture2D ImageToProcess, RenderHelper rHelper, Microsoft.Xna.Framework.GameTime gt, PloobsEngine.Engine.GraphicInfo GraphicInfo, IWorld world, bool useFloatBuffer)
{
if (firstTime)
{
oldViewProjection = world.CameraManager.ActiveCamera.ViewProjection;
firstTime = false;
}
effect.Parameters["attenuation"].SetValue(Attenuation);
effect.Parameters["halfPixel"].SetValue(GraphicInfo.HalfPixel);
effect.Parameters["InvertViewProjection"].SetValue(Matrix.Invert(world.CameraManager.ActiveCamera.ViewProjection));
effect.Parameters["oldViewProjection"].SetValue(oldViewProjection);
effect.Parameters["numSamples"].SetValue(NumSamples);
effect.Parameters["depth"].SetValue(rHelper[PrincipalConstants.DephRT]);
effect.Parameters["extra"].SetValue(rHelper[PrincipalConstants.extra1RT]);
effect.Parameters["cena"].SetValue(ImageToProcess);
oldViewProjection = world.CameraManager.ActiveCamera.ViewProjection;
if (useFloatBuffer)
rHelper.RenderFullScreenQuadVertexPixel(effect, SamplerState.PointClamp);
else
rHelper.RenderFullScreenQuadVertexPixel(effect, GraphicInfo.SamplerState);
}
示例5: FeatureSetup
public static void FeatureSetup(Microsoft.VisualStudio.TestTools.UnitTesting.TestContext testContext)
{
testRunner = TechTalk.SpecFlow.TestRunnerManager.GetTestRunner();
TechTalk.SpecFlow.FeatureInfo featureInfo = new TechTalk.SpecFlow.FeatureInfo(new System.Globalization.CultureInfo("de-DE"), "Speichern der Personenstammdaten", "Als Verwaltungsfachangestellter möchte ich eine Person mit ihrem Vor- und Zunahme" +
"n, sowie Geburtsdatum anlegen können.", ProgrammingLanguage.CSharp, ((string[])(null)));
testRunner.OnFeatureStart(featureInfo);
}
示例6: AudioManager
private AudioManager(Microsoft.Xna.Framework.Game game, string settingsFile, string waveBankFile, string soundBankFile)
: base(game)
{
this.SoundEffectInstances = new List<SoundEffectInstance>();
try
{
this.audioEngine = new AudioEngine(settingsFile);
this.waveBank = new WaveBank(this.audioEngine, waveBankFile, 0, 16);
this.soundBank = new SoundBank(this.audioEngine, soundBankFile);
}
catch (NoAudioHardwareException)
{
this.audioEngine = null;
this.waveBank = null;
this.soundBank = null;
}
catch (InvalidOperationException)
{
this.audioEngine = null;
this.waveBank = null;
this.soundBank = null;
}
while (!this.waveBank.IsPrepared)
{
this.audioEngine.Update();
}
}
示例7: FeatureSetup
public static void FeatureSetup(Microsoft.VisualStudio.TestTools.UnitTesting.TestContext testContext)
{
testRunner = TechTalk.SpecFlow.TestRunnerManager.GetTestRunner();
TechTalk.SpecFlow.FeatureInfo featureInfo = new TechTalk.SpecFlow.FeatureInfo(new System.Globalization.CultureInfo("en-US"), "Score Calculation", "As a player\r\nI want the system to calculate my total score\r\nSo that I know my per" +
"formance", GenerationTargetLanguage.CSharp, ((string[])(null)));
testRunner.OnFeatureStart(featureInfo);
}
示例8: OnGamePadButtonUpdate
/// <summary>
/// Handles the button press event to track which focused menu item will get the activation
/// </summary>
/// <param name="backButton"></param>
/// <param name="startButton"></param>
/// <param name="systemButton"></param>
/// <param name="aButton"></param>
/// <param name="bButton"></param>
/// <param name="xButton"></param>
/// <param name="yButton"></param>
/// <param name="leftShoulder"></param>
/// <param name="rightShoulder"></param>
/// <param name="player"></param>
protected override void OnGamePadButtonUpdate(CCGamePadButtonStatus backButton, CCGamePadButtonStatus startButton, CCGamePadButtonStatus systemButton, CCGamePadButtonStatus aButton, CCGamePadButtonStatus bButton, CCGamePadButtonStatus xButton, CCGamePadButtonStatus yButton, CCGamePadButtonStatus leftShoulder, CCGamePadButtonStatus rightShoulder, Microsoft.Xna.Framework.PlayerIndex player)
{
base.OnGamePadButtonUpdate(backButton, startButton, systemButton, aButton, bButton, xButton, yButton, leftShoulder, rightShoulder, player);
if (!HasFocus)
{
return;
}
if (backButton == CCGamePadButtonStatus.Pressed || aButton == CCGamePadButtonStatus.Pressed || bButton == CCGamePadButtonStatus.Pressed ||
xButton == CCGamePadButtonStatus.Pressed || yButton == CCGamePadButtonStatus.Pressed || leftShoulder == CCGamePadButtonStatus.Pressed ||
rightShoulder == CCGamePadButtonStatus.Pressed)
{
CCMenuItem item = FocusedItem;
item.Selected();
m_pSelectedItem = item;
m_eState = CCMenuState.TrackingTouch;
}
else if (backButton == CCGamePadButtonStatus.Released || aButton == CCGamePadButtonStatus.Released || bButton == CCGamePadButtonStatus.Released ||
xButton == CCGamePadButtonStatus.Released || yButton == CCGamePadButtonStatus.Released || leftShoulder == CCGamePadButtonStatus.Released ||
rightShoulder == CCGamePadButtonStatus.Released)
{
if (m_eState == CCMenuState.TrackingTouch)
{
// Now we are selecting the menu item
CCMenuItem item = FocusedItem;
if (item != null && m_pSelectedItem == item)
{
// Activate this item
item.Unselected();
item.Activate();
m_eState = CCMenuState.Waiting;
m_pSelectedItem = null;
}
}
}
}
示例9: Initialize
public void Initialize(Microsoft.SqlServer.Dts.Pipeline.Wrapper.IDTSComponentMetaData100 dtsComponentMetadata, IServiceProvider serviceProvider)
{
this.serviceProvider = serviceProvider;
this.metaData = dtsComponentMetadata;
this.connectionService = (IDtsConnectionService)serviceProvider.GetService(typeof(IDtsConnectionService));
}
示例10: Shoot
public override bool Shoot(Player player, ref Microsoft.Xna.Framework.Vector2 position, ref float speedX, ref float speedY, ref int type, ref int damage, ref float knockBack)
{
Vector2 direction = new Vector2(speedX, speedY);
direction.Normalize();
position += direction * item.width;
return true;
}
示例11:
public void MiseÀJour(Microsoft.Xna.Framework.GameTime p_gameTime)
{
KeyboardState kbs = Keyboard.GetState();
if (kbs.IsKeyDown(m_touche))
{
m_toucheEnfoncé = true;
m_gestionnaireÉtat.ChangetÉtat(new ClÉtatHistoire(m_gestionnaireÉtat));
}
m_msDepuisMÀJ += p_gameTime.ElapsedGameTime.TotalMilliseconds;
if (m_msDepuisMÀJ >= m_msEntreMÀJ)
{
if (++m_indice > m_messageCommencement.Length)
m_indice = 0;
if (m_toucheEnfoncé)
m_couleurTexte = (m_couleurTexte == COULEUR_TEXTE_FLASH) ? COULEUR_TEXTE_NORMAL : COULEUR_TEXTE_FLASH;
m_msDepuisMÀJ -= m_msEntreMÀJ;
}
m_texteÀAfficher = m_messageCommencement.Substring(0, (m_toucheEnfoncé) ? m_messageCommencement.Length : m_indice);
}
示例12: CheckGesture
/// <summary>
/// Checks the gesture.
/// </summary>
/// <param name="skeleton">The skeleton.</param>
/// <returns>GesturePartResult based on if the gesture part has been completed</returns>
public GesturePartResult CheckGesture(Microsoft.Kinect.Skeleton skeleton)
{
// //left hand in front of left Shoulder
if (skeleton.Joints[JointType.HandLeft].Position.Z < skeleton.Joints[JointType.ElbowLeft].Position.Z && skeleton.Joints[JointType.HandRight].Position.Y < skeleton.Joints[JointType.HipCenter].Position.Y)
{
// Debug.WriteLine("GesturePart 1 - left hand in front of left Shoulder - PASS");
// /left hand below shoulder height but above hip height
if (skeleton.Joints[JointType.HandLeft].Position.Y < skeleton.Joints[JointType.Head].Position.Y && skeleton.Joints[JointType.HandLeft].Position.Y > skeleton.Joints[JointType.HipCenter].Position.Y)
{
// Debug.WriteLine("GesturePart 1 - left hand below shoulder height but above hip height - PASS");
// //left hand left of left Shoulder
if (skeleton.Joints[JointType.HandLeft].Position.X < skeleton.Joints[JointType.ShoulderRight].Position.X && skeleton.Joints[JointType.HandLeft].Position.X > skeleton.Joints[JointType.ShoulderLeft].Position.X)
{
// Debug.WriteLine("GesturePart 1 - left hand left of left Shoulder - PASS");
return GesturePartResult.Suceed;
}
// Debug.WriteLine("GesturePart 1 - left hand left of left Shoulder - UNDETERMINED");
return GesturePartResult.Pausing;
}
// Debug.WriteLine("GesturePart 1 - left hand below shoulder height but above hip height - FAIL");
return GesturePartResult.Fail;
}
// Debug.WriteLine("GesturePart 1 - left hand in front of left Shoulder - FAIL");
return GesturePartResult.Fail;
}
示例13: AddToAverage
/// <summary>
///
/// </summary>
/// <param name="skel"></param>
/// <returns></returns>
protected override double AddToAverage(Microsoft.Kinect.Skeleton skel)
{
SkeletonPoint hand = JointToPos(skel, handType);
SkeletonPoint torso = JointToPos(skel, JointType.Spine);
return SkelPointMath.XZDistance(hand, torso);
}
示例14: InterpretKey
public static String InterpretKey(Microsoft.Xna.Framework.Input.Keys key)
{
if (m_CameraControls.ContainsKey(key))
return m_CameraControls[key];
else
return Enum.GetName(key.GetType(), key);
}
示例15: LoadContent
public override void LoadContent(Microsoft.Xna.Framework.Content.ContentManager content)
{
//do not remove this
base.LoadBasicContent(content);
logo = content.Load<Texture2D>("logo");
}