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C# Microsoft.AsPhysX方法代码示例

本文整理汇总了C#中Microsoft.AsPhysX方法的典型用法代码示例。如果您正苦于以下问题:C# Microsoft.AsPhysX方法的具体用法?C# Microsoft.AsPhysX怎么用?C# Microsoft.AsPhysX使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Microsoft的用法示例。


在下文中一共展示了Microsoft.AsPhysX方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: PhysxTriangleMesh

        public PhysxTriangleMesh(PhysxPhysicWorld PhysxPhysicWorld, IModelo model,Microsoft.Xna.Framework.Matrix localTransformation, Microsoft.Xna.Framework.Matrix worldTransformation, Microsoft.Xna.Framework.Vector3 scale, MaterialDescription MaterialDescription)
        {
            Microsoft.Xna.Framework.Vector3[] vertices = null;
            int[] indices = null;
            ExtractData(ref vertices, ref indices, model);                                    

            
            TriangleMeshDesc meshDesc = new TriangleMeshDesc();            
            Vector3[] points = new Vector3[vertices.Count()];
            for (int i = 0; i < vertices.Count(); i++)
			{
			    points[i] = vertices[i].AsPhysX();
			}            
            meshDesc.Points = points;            
            meshDesc.SetTriangles<int>(indices);
            //meshDesc.Triangles = indices;
            
            MemoryStream ms = new MemoryStream();
            if(PhysxPhysicWorld.Cooking.CookTriangleMesh(meshDesc,ms)==false)
            {
                PloobsEngine.Engine.Logger.ActiveLogger.LogMessage("Cant Cook Model",Engine.Logger.LogLevel.FatalError);
            }
            
            ms.Position = 0;
            TriangleMesh triangleMesh = PhysxPhysicWorld.Physix.CreateTriangleMesh(ms);
            
            staticActor = PhysxPhysicWorld.Physix.CreateRigidStatic(worldTransformation.AsPhysX());
            TriangleMeshGeometry TriangleMeshGeometry = new TriangleMeshGeometry(triangleMesh,new MeshScale(scale.AsPhysX(),Quaternion.Identity));

            material = PhysxPhysicWorld.Physix.CreateMaterial(MaterialDescription.StaticFriction, MaterialDescription.DynamicFriction, MaterialDescription.Bounciness);
            aTriMeshShape = staticActor.CreateShape(TriangleMeshGeometry, material, localTransformation.AsPhysX());

            this.Scale = scale;
        }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:34,代码来源:PhysxTriangleMesh.cs

示例2: PhysxStaticActor

 public PhysxStaticActor(PhysxPhysicWorld PhysxPhysicWorld ,Geometry geometry, Microsoft.Xna.Framework.Matrix localTransformation, Microsoft.Xna.Framework.Matrix worldTransformation, Microsoft.Xna.Framework.Vector3 scale, MaterialDescription MaterialDescription)
 {            
     staticActor = PhysxPhysicWorld.Physix.CreateRigidStatic(worldTransformation.AsPhysX());
     material = PhysxPhysicWorld.Physix.CreateMaterial(MaterialDescription.StaticFriction, MaterialDescription.DynamicFriction, MaterialDescription.Bounciness);
     Shape aTriMeshShape = staticActor.CreateShape(geometry, material, localTransformation.AsPhysX());
 }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:6,代码来源:PhysxStaticActor.cs


注:本文中的Microsoft.AsPhysX方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。