本文整理汇总了C#中MessageDialog.Hide方法的典型用法代码示例。如果您正苦于以下问题:C# MessageDialog.Hide方法的具体用法?C# MessageDialog.Hide怎么用?C# MessageDialog.Hide使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MessageDialog
的用法示例。
在下文中一共展示了MessageDialog.Hide方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ShowWarningMessage
public static void ShowWarningMessage(Window window, string message)
{
Dialog dialog = new MessageDialog(window, DialogFlags.DestroyWithParent | DialogFlags.Modal,
MessageType.Warning, ButtonsType.Ok, message);
dialog.Run();
dialog.Hide();
}
示例2: AskForConfirmation
private static bool AskForConfirmation(Window win,
string text)
{
MessageDialog md = new MessageDialog (win,
DialogFlags.
DestroyWithParent,
MessageType.
Question,
ButtonsType.
YesNo,
String.
Format
("<b>{0}</b>",
text));
int res = md.Run ();
md.Hide ();
md.Dispose ();
return res == (int) ResponseType.Yes;
}
示例3: StartCompare
public void StartCompare (WaitCallback done)
{
AdditionalInfoWindow.Visible = false;
progressbar1.Visible = true;
progressbar1.Adjustment.Lower = 0;
progressbar1.Adjustment.Upper = 100;
// clear our existing content
if (context != null)
context.StopCompare ();
// Go to the actual tree page.
notebook1.Page = 0;
// now generate new content asynchronously
context = new CompareContext (reference_loader, target_loader);
context.ProgressChanged += delegate (object sender, CompareProgressChangedEventArgs e) {
Application.Invoke (delegate {
Status = e.Message;
Progress = e.Progress;
});
};
context.Error += delegate (object sender, CompareErrorEventArgs e) {
Application.Invoke (delegate {
Console.WriteLine ("ERROR: {0}", e.Message);
MessageDialog md = new MessageDialog (this, 0, MessageType.Error, ButtonsType.Ok, false,
e.Message);
md.Response += delegate (object s, ResponseArgs ra) {
md.Hide ();
};
md.Show();
Status = String.Format ("Comparison failed at {0}", DateTime.Now);
Progress = 0.0;
progressbar1.Visible = false;
});
};
context.Finished += delegate (object sender, EventArgs e) {
Application.Invoke (delegate {
DateTime finish_time = DateTime.Now;
if (context.Comparison != null) {
Status = String.Format ("Comparison completed at {0}", finish_time);
context.Comparison.PropagateCounts ();
PopulateTreeFromComparison (context.Comparison);
Progress = 0.0;
CompareHistory[] history = Config.Recent[0].History;
if (history == null || history.Length == 0 ||
(history[history.Length-1].Extras != context.Comparison.Extra ||
history[history.Length-1].Errors != context.Comparison.Warning ||
history[history.Length-1].Missing != context.Comparison.Missing ||
history[history.Length-1].Niexs != context.Comparison.Niex ||
history[history.Length-1].Todos != context.Comparison.Todo)) {
CompareHistory history_entry = new CompareHistory();
history_entry.CompareTime = finish_time;
history_entry.Extras = context.Comparison.Extra;
history_entry.Errors = context.Comparison.Warning;
history_entry.Missing = context.Comparison.Missing;
history_entry.Niexs = context.Comparison.Niex;
history_entry.Todos = context.Comparison.Todo;
Config.Recent[0].AddHistoryEntry (history_entry);
Config.Save ();
}
} else
Status = "Comparison not completed - no data returned.";
done (this);
progressbar1.Visible = false;
});
};
treeStore.Clear ();
context.Compare ();
}
示例4: ShowChallengeDialog
private void ShowChallengeDialog(MatchChallenge mc)
{
StringBuilder buf = new StringBuilder ();
string rating;
if (mc.OpponentsRating != 0)
rating = mc.OpponentsRating.
ToString ();
else
rating = "----";
buf.Append (String.
Format
("<big><b>{0} ({1}) wants to play a {2} game</b></big>\n",
mc.Opponent, rating,
mc.Category));
buf.Append (String.
Format
("<b><u>Time:</u> {0} </b><i>mins</i>, <b><u>Increment:</u></b> {1}\n",
mc.Time, mc.Increment));
if (mc.Color != null)
buf.Append (String.
Format
("\n<b><u>Color:</u></b> {0}\n",
mc.Color));
buf.Append
("\n\n<b>Do you want to play?</b>");
MessageDialog dlg = new MessageDialog (null,
DialogFlags.
Modal,
MessageType.
Question,
ButtonsType.
YesNo,
true,
buf.
ToString
());
dlg.Modal = false;
dlg.GrabFocus ();
int ret = dlg.Run ();
if (ret == (int) ResponseType.Yes)
client.CommandSender.
SendCommand ("accept");
else if (ret == (int) ResponseType.No)
client.CommandSender.
SendCommand ("decline");
dlg.Hide ();
dlg.Dispose ();
}
示例5: OnConnectionError
private void OnConnectionError(object o,
string reason)
{
client.Stop ();
// show error
MessageDialog md = new MessageDialog (null,
DialogFlags.
DestroyWithParent,
MessageType.
Error,
ButtonsType.
Close,
String.
Format
("<b>{0}</b>",
reason));
md.Run ();
md.Hide ();
md.Dispose ();
menubar.disconnectMenuItem.Sensitive = false;
menubar.connectMenuItem.Sensitive = true;
//configwidget.Sensitive = true;
//Authenticate ();
}
示例6: OnGameMessage
private void OnGameMessage(object o, string user,
GameMessageType type)
{
string msg;
switch (type)
{
case GameMessageType.Draw:
msg = "<big><b>{0} offers a draw</b>.\nDo you want to agree?</big>";
break;
case GameMessageType.Abort:
msg = "<big><b>{0} wants to abort the game</b>.\nDo you want to agree?</big>";
break;
default:
return;
}
MessageDialog dlg = new MessageDialog (null,
DialogFlags.
Modal,
MessageType.
Question,
ButtonsType.
YesNo,
true,
msg,
user);
dlg.Modal = false;
int ret = dlg.Run ();
if (ret == (int) ResponseType.Yes)
client.CommandSender.
SendCommand ("accept " +
user);
else if (ret == (int) ResponseType.No)
client.CommandSender.
SendCommand ("decline " +
user);
dlg.Hide ();
dlg.Dispose ();
}