本文整理汇总了C#中MessageDialog.Dispose方法的典型用法代码示例。如果您正苦于以下问题:C# MessageDialog.Dispose方法的具体用法?C# MessageDialog.Dispose怎么用?C# MessageDialog.Dispose使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MessageDialog
的用法示例。
在下文中一共展示了MessageDialog.Dispose方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnBtnGenerateClicked
protected void OnBtnGenerateClicked(object sender, EventArgs e)
{
try {
BarcodeLib.Barcode codeBar = new BarcodeLib.Barcode ();
codeBar.Alignment = BarcodeLib.AlignmentPositions.CENTER;
codeBar.IncludeLabel = true;
codeBar.LabelPosition = BarcodeLib.LabelPositions.BOTTOMCENTER;
BarcodeLib.TYPE bCodeType = (BarcodeLib.TYPE)Enum.Parse (typeof(BarcodeLib.TYPE), cmbBarCodeType.ActiveText.ToString ());
System.Drawing.Image imgTmpCodeBar = codeBar.Encode (bCodeType, txtData.Text.Trim (), System.Drawing.Color.Black, System.Drawing.Color.White, 300, 300);
MemoryStream memoryStream = new MemoryStream();
imgTmpCodeBar.Save(memoryStream, ImageFormat.Png);
Gdk.Pixbuf pb = new Gdk.Pixbuf (memoryStream.ToArray());
imgCodeBar.Pixbuf = pb;
} catch (Exception err) {
MessageDialog dlg = new MessageDialog (this, DialogFlags.Modal, MessageType.Error, ButtonsType.Ok, string.Format ("Ocurrió un error \n {0}", err.Message));
dlg.Run ();
dlg.Destroy ();
dlg.Dispose ();
dlg = null;
}
}
示例2: AskForConfirmation
private static bool AskForConfirmation(Window win,
string text)
{
MessageDialog md = new MessageDialog (win,
DialogFlags.
DestroyWithParent,
MessageType.
Question,
ButtonsType.
YesNo,
String.
Format
("<b>{0}</b>",
text));
int res = md.Run ();
md.Hide ();
md.Dispose ();
return res == (int) ResponseType.Yes;
}
示例3: ShowChallengeDialog
private void ShowChallengeDialog(MatchChallenge mc)
{
StringBuilder buf = new StringBuilder ();
string rating;
if (mc.OpponentsRating != 0)
rating = mc.OpponentsRating.
ToString ();
else
rating = "----";
buf.Append (String.
Format
("<big><b>{0} ({1}) wants to play a {2} game</b></big>\n",
mc.Opponent, rating,
mc.Category));
buf.Append (String.
Format
("<b><u>Time:</u> {0} </b><i>mins</i>, <b><u>Increment:</u></b> {1}\n",
mc.Time, mc.Increment));
if (mc.Color != null)
buf.Append (String.
Format
("\n<b><u>Color:</u></b> {0}\n",
mc.Color));
buf.Append
("\n\n<b>Do you want to play?</b>");
MessageDialog dlg = new MessageDialog (null,
DialogFlags.
Modal,
MessageType.
Question,
ButtonsType.
YesNo,
true,
buf.
ToString
());
dlg.Modal = false;
dlg.GrabFocus ();
int ret = dlg.Run ();
if (ret == (int) ResponseType.Yes)
client.CommandSender.
SendCommand ("accept");
else if (ret == (int) ResponseType.No)
client.CommandSender.
SendCommand ("decline");
dlg.Hide ();
dlg.Dispose ();
}
示例4: OnConnectionError
private void OnConnectionError(object o,
string reason)
{
client.Stop ();
// show error
MessageDialog md = new MessageDialog (null,
DialogFlags.
DestroyWithParent,
MessageType.
Error,
ButtonsType.
Close,
String.
Format
("<b>{0}</b>",
reason));
md.Run ();
md.Hide ();
md.Dispose ();
menubar.disconnectMenuItem.Sensitive = false;
menubar.connectMenuItem.Sensitive = true;
//configwidget.Sensitive = true;
//Authenticate ();
}
示例5: OnGameMessage
private void OnGameMessage(object o, string user,
GameMessageType type)
{
string msg;
switch (type)
{
case GameMessageType.Draw:
msg = "<big><b>{0} offers a draw</b>.\nDo you want to agree?</big>";
break;
case GameMessageType.Abort:
msg = "<big><b>{0} wants to abort the game</b>.\nDo you want to agree?</big>";
break;
default:
return;
}
MessageDialog dlg = new MessageDialog (null,
DialogFlags.
Modal,
MessageType.
Question,
ButtonsType.
YesNo,
true,
msg,
user);
dlg.Modal = false;
int ret = dlg.Run ();
if (ret == (int) ResponseType.Yes)
client.CommandSender.
SendCommand ("accept " +
user);
else if (ret == (int) ResponseType.No)
client.CommandSender.
SendCommand ("decline " +
user);
dlg.Hide ();
dlg.Dispose ();
}