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C# MessageDialog.AddButton方法代码示例

本文整理汇总了C#中MessageDialog.AddButton方法的典型用法代码示例。如果您正苦于以下问题:C# MessageDialog.AddButton方法的具体用法?C# MessageDialog.AddButton怎么用?C# MessageDialog.AddButton使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MessageDialog的用法示例。


在下文中一共展示了MessageDialog.AddButton方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: StartGame

 public void StartGame(Config config)
 {
     game = new Game (this.createBoard (config.Width, config.Height));
     game.GameWon += delegate(object sender, EventArgs e) {
         MessageDialog dialog = new MessageDialog (
             this,
          DialogFlags.Modal,
          MessageType.Info,
          ButtonsType.None,
          "Úroveň dokončena! Abyste zvládli víc nepřátel, dostanete další život."
         );
         dialog.AddButton ("Další kolo", ResponseType.Accept);
         dialog.AddButton ("Konec hry", ResponseType.Cancel);
         dialog.Response += delegate(object o, ResponseArgs args) {
             if (args.ResponseId == ResponseType.Accept) {
                 NextLevel (config);
             } else {
                 Application.Quit ();
             }
         };
         dialog.Run ();
         dialog.Destroy ();
     };
     game.GameLost += delegate(object sender, EventArgs e) {
         MessageDialog dialog = new MessageDialog (
             this,
          DialogFlags.Modal,
          MessageType.Info,
          ButtonsType.None,
          "Konec hry"
         );
         dialog.AddButton ("Nová hra", ResponseType.Accept);
         dialog.AddButton ("Konec", ResponseType.Close);
         dialog.Response += delegate(object o, ResponseArgs args) {
             if (args.ResponseId == ResponseType.Accept) {
                 MainClass.ShowLauncher ();
                 this.Destroy ();
             } else {
                 Application.Quit ();
             }
         };
         dialog.Run ();
         dialog.Destroy ();
     };
     game.FilledAreaChanged += delegate(object sender, int value) {
         fillCounter.Text = String.Format ("Zaplněno: {0}%", value);
     };
     game.LivesChanged += delegate(object sender, int value) {
         lifeCounter.Text = String.Format ("Životy: {0}", value);
     };
     game.RemainingTimeChanged += delegate(object sender, int value) {
         remainingTimeCounter.Text = string.Format ("Zbývající čas: {0} sekund", value);
     };
     game.Start (config);
     level = 1;
     updateLevelCounter ();
 }
开发者ID:Teyras,项目名称:Bounce,代码行数:57,代码来源:MainWindow.cs

示例2: Settings

    static Settings()
    {
        String SettingsPath = System.IO.Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), Constants.PACKAGE_NAME);
        SettingsFile = System.IO.Path.Combine(SettingsPath, "settings.xml");

        StreamReader reader = null;
        try {
            Console.WriteLine("Using configfile: " + SettingsFile);
            reader = new StreamReader(SettingsFile);
            Instance = (Settings) settingsSerializer.Deserialize(reader);
        } catch(Exception e) {
            Console.WriteLine("Couldn't load configfile: " + e.Message);
            Instance = new Settings();
        } finally {
            if(reader != null)
                reader.Close();
        }

        if(!Instance.SupertuxData.EndsWith(System.IO.Path.DirectorySeparatorChar.ToString())) {
            Instance.SupertuxData += System.IO.Path.DirectorySeparatorChar;
        }

        Console.WriteLine("Supertux is run as: " + Instance.SupertuxExe);
        Console.WriteLine("Data files are in: " + Instance.SupertuxData);

        // if data path does not exist, prompt user to change it before we try continue initializing
        if (!new DirectoryInfo(System.IO.Path.GetDirectoryName(Instance.SupertuxData)).Exists) {
            Console.WriteLine("Data path does not exist.");
            MessageDialog md = new MessageDialog(null, DialogFlags.DestroyWithParent, MessageType.Warning, ButtonsType.None, "The current data path, \"" + Instance.SupertuxData + "\", does not exist.\n\nEdit the settings to set a valid data path.");
            md.AddButton(Gtk.Stock.No, ResponseType.No);
            md.AddButton(Gtk.Stock.Edit, ResponseType.Yes);
            if (md.Run() == (int)ResponseType.Yes) {
                new SettingsDialog(true);
            }
            md.Destroy();
        }

        Resources.ResourceManager.Instance = new Resources.DefaultResourceManager(Instance.SupertuxData + "/");
    }
开发者ID:BackupTheBerlios,项目名称:supertux-svn,代码行数:39,代码来源:Settings.cs

示例3: ChangeConfirm

    /// <summary>
    /// Ask if realy continue if unsaved changes.
    /// </summary>
    /// <param name="act">What we would do ("quit", "close", "open another file" or such)</param>
    /// <returns>True if continue otherwise false</returns>
    private bool ChangeConfirm(string act)
    {
        if( modified ) {
            MessageDialog md = new MessageDialog (MainWindow,
                                                  DialogFlags.DestroyWithParent,
                                                  MessageType.Warning,
                                                  ButtonsType.None, "Continue without saving changes?\n\nIf you " + act + " without saving, changes since the last save will be discarded.");
            md.AddButton(Gtk.Stock.Cancel, Gtk.ResponseType.Cancel);
            md.AddButton("Discard Changes", Gtk.ResponseType.Yes);

            ResponseType result = (ResponseType)md.Run ();
            md.Destroy();
            if (result != ResponseType.Yes){
                return false;
            }
        }
        return true;
    }
开发者ID:BackupTheBerlios,项目名称:supertux-svn,代码行数:23,代码来源:Application.cs

示例4: QuerySave

 /// <summary>
 /// Queries the user if he or she wants to save the current map before continuing. Pressing "cancel" invokes no delegates, while answering "yes" or "no" invokes an action.
 /// </summary>
 /// <param name="yes">
 /// The delegate to be invoked if the user answers yes
 /// </param>
 /// <param name="no">
 /// The delegate to be invoked if the user answers no
 /// </para>
 private void QuerySave(VoidDelegate yes, VoidDelegate no)
 {
     MessageDialog dlg = new MessageDialog(this, DialogFlags.DestroyWithParent | DialogFlags.Modal, MessageType.Question, ButtonsType.YesNo, true,"The current map has been modified. Would you like to save before continuing?");
     dlg.AddButton("Cancel", ResponseType.Cancel);
     dlg.Response += delegate(object o, ResponseArgs args) {
         switch (args.ResponseId)
         {
         case ResponseType.Yes:
             yes();
             break;
         case ResponseType.No:
             no();
             break;
         }
     };
     dlg.Run();
     dlg.Destroy();
 }
开发者ID:hallgeirl,项目名称:Hiage,代码行数:27,代码来源:MainWindow.cs

示例5: Settings

    static Settings()
    {
        String SettingsPath = System.IO.Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), Constants.PACKAGE_NAME);
        SettingsFile = System.IO.Path.Combine(SettingsPath, "settings.xml");

        StreamReader reader = null;
        try {
            LogManager.Log(LogLevel.Info, "Using configfile: " + SettingsFile);
            reader = new StreamReader(SettingsFile);
            Instance = (Settings) settingsSerializer.Deserialize(reader);
        } catch(Exception e) {
            LogManager.Log(LogLevel.Error, "Couldn't load configfile: " + e.Message);
            LogManager.Log(LogLevel.Info, "Creating new config from scratch");
            Instance = new Settings();
        } finally {
            if(reader != null)
                reader.Close();
        }

        LogManager.Log(LogLevel.Info, "Supertux is run as: " + Instance.SupertuxExe);
        if (Instance.SupertuxData != null)
            LogManager.Log(LogLevel.Info, "Data files are in: " + Instance.SupertuxData);
        else
            LogManager.Log(LogLevel.Info, "Unable to find data files when querying supertux.");

        // If data path does not exist, prompt user to change it before we try continue initializing
        if (Instance.SupertuxData == null
            || !new DirectoryInfo(System.IO.Path.GetDirectoryName(Instance.SupertuxData)).Exists) {
            LogManager.Log(LogLevel.Error, "Data path does not exist.");

            String bad_data_path_msg;
            if (Instance.SupertuxData == null)
                bad_data_path_msg = "The data path could not be calculated." + Environment.NewLine
                    + Environment.NewLine
                    + "You must install a newer version of Supertux to use this version of the editor or specify the correct path to the supertux2 binary.";
            else
                bad_data_path_msg = "The current data path, `"
                    + Instance.SupertuxData + "', does not exist." + Environment.NewLine
                    + Environment.NewLine
                    + "This means that your supertux installation (`" + Instance.SupertuxExe + "') is corrupted or incomplete.";

            MessageDialog md = new MessageDialog(null, DialogFlags.DestroyWithParent, MessageType.Warning, ButtonsType.None, bad_data_path_msg);
            md.AddButton(Gtk.Stock.No, ResponseType.No);
            md.AddButton(Gtk.Stock.Edit, ResponseType.Yes);
            if (md.Run() == (int)ResponseType.Yes) {
                new SettingsDialog(true);
            }
            md.Destroy();
        }

        Resources.ResourceManager.Instance = new Resources.DefaultResourceManager(Instance.SupertuxData + "/");
    }
开发者ID:Karkus476,项目名称:supertux-editor,代码行数:52,代码来源:Settings.cs


注:本文中的MessageDialog.AddButton方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。