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C# Light.SetSpecularPower方法代码示例

本文整理汇总了C#中Light.SetSpecularPower方法的典型用法代码示例。如果您正苦于以下问题:C# Light.SetSpecularPower方法的具体用法?C# Light.SetSpecularPower怎么用?C# Light.SetSpecularPower使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Light的用法示例。


在下文中一共展示了Light.SetSpecularPower方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Initialize

        public bool Initialize(SystemConfiguration configuration, IntPtr windowHandle)
        {
            try
            {
                // Create the Direct3D object.
                D3D = new DX11();
                // Initialize the Direct3D object.
                if (!D3D.Initialize(configuration, windowHandle))
                {
                    MessageBox.Show("Could not initialize Direct3D", "Error", MessageBoxButtons.OK);
                    return false;
                }

                // Create the camera object
                Camera = new Camera();

                // Initialize a base view matrix the camera for 2D user interface rendering.
                Camera.SetPosition(0, 0, -10);
                Camera.Render();
                var baseViewMatrix = Camera.ViewMatrix;

                // Create the model class.
                Model = new Model();

                // Initialize the model object.
                if (!Model.Initialize(D3D.Device, "cube.txt", new[] { "seafloor.dds" }))
                {
                    MessageBox.Show("Could not initialize the model object", "Error", MessageBoxButtons.OK);
                    return false;
                }

                // Create the shader object.
                LightShader = new LightShader();

                // Initialize the shader object.
                if (!LightShader.Initialize(D3D.Device, windowHandle))
                {
                    MessageBox.Show("Could not initialize the light shader", "Error", MessageBoxButtons.OK);
                    return false;
                }

                // Create the light object.
                Light = new Light();

                // Initialize the light object.
                Light.SetAmbientColor(0.15f, 0.15f, 0.15f, 1.0f);
                Light.SetDiffuseColor(1, 1, 1, 1f);
                Light.SetDirection(0, 0, 1);
                Light.SetSpecularColor(0, 1, 1, 1);
                Light.SetSpecularPower(16);

                // Create the render to texture object.
                RenderTexture = new RenderTexture();

                // Initialize the render to texture object.
                if (!RenderTexture.Initialize(D3D.Device, configuration))
                    return false;

                // Create the debug window object.
                DebugWindow = new DebugWindow();

                // Initialize the debug window object.
                if (!DebugWindow.Initialize(D3D.Device, configuration.Width, configuration.Height, 100, 100 * configuration.Height / configuration.Width))
                {
                    MessageBox.Show("Could not initialize the debug window object.", "Error", MessageBoxButtons.OK);
                    return false;
                }

                // Create the texture shader object.
                TextureShader = new TextureShader();

                // Initialize the texture shader object.
                if (!TextureShader.Initialize(D3D.Device, windowHandle))
                {
                    MessageBox.Show("Could not initialize the texture shader object.", "Error", MessageBoxButtons.OK);
                    return false;
                }

                return true;
            }
            catch (Exception ex)
            {
                MessageBox.Show("Could not initialize Direct3D\nError is '" + ex.Message + "'");
                return false;
            }
        }
开发者ID:nyx1220,项目名称:sharpdx-examples,代码行数:86,代码来源:Graphics.cs


注:本文中的Light.SetSpecularPower方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。