本文整理汇总了C#中Light.SetDiffuseColor方法的典型用法代码示例。如果您正苦于以下问题:C# Light.SetDiffuseColor方法的具体用法?C# Light.SetDiffuseColor怎么用?C# Light.SetDiffuseColor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Light
的用法示例。
在下文中一共展示了Light.SetDiffuseColor方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Initialize
public bool Initialize(SystemConfiguration configuration, IntPtr windowHandle)
{
try
{
// Create the Direct3D object.
D3D = new DX11();
// Initialize the Direct3D object.
if (!D3D.Initialize(configuration, windowHandle))
{
MessageBox.Show("Could not initialize Direct3D", "Error", MessageBoxButtons.OK);
return false;
}
// Create the camera object
Camera = new Camera();
// Initialize a base view matrix the camera for 2D user interface rendering.
Camera.SetPosition(0, 0, -10);
Camera.Render();
var baseViewMatrix = Camera.ViewMatrix;
// Create the model class.
Model = new Model();
// Initialize the model object.
if (!Model.Initialize(D3D.Device, "cube.txt", new[] { "seafloor.dds" }))
{
MessageBox.Show("Could not initialize the model object", "Error", MessageBoxButtons.OK);
return false;
}
// Create the shader object.
LightShader = new LightShader();
// Initialize the shader object.
if (!LightShader.Initialize(D3D.Device, windowHandle))
{
MessageBox.Show("Could not initialize the light shader", "Error", MessageBoxButtons.OK);
return false;
}
// Create the light object.
Light = new Light();
// Initialize the light object.
Light.SetAmbientColor(0.15f, 0.15f, 0.15f, 1.0f);
Light.SetDiffuseColor(1, 1, 1, 1f);
Light.SetDirection(0, 0, 1);
Light.SetSpecularColor(0, 1, 1, 1);
Light.SetSpecularPower(16);
// Create the render to texture object.
RenderTexture = new RenderTexture();
// Initialize the render to texture object.
if (!RenderTexture.Initialize(D3D.Device, configuration))
return false;
// Create the debug window object.
DebugWindow = new DebugWindow();
// Initialize the debug window object.
if (!DebugWindow.Initialize(D3D.Device, configuration.Width, configuration.Height, 100, 100 * configuration.Height / configuration.Width))
{
MessageBox.Show("Could not initialize the debug window object.", "Error", MessageBoxButtons.OK);
return false;
}
// Create the texture shader object.
TextureShader = new TextureShader();
// Initialize the texture shader object.
if (!TextureShader.Initialize(D3D.Device, windowHandle))
{
MessageBox.Show("Could not initialize the texture shader object.", "Error", MessageBoxButtons.OK);
return false;
}
return true;
}
catch (Exception ex)
{
MessageBox.Show("Could not initialize Direct3D\nError is '" + ex.Message + "'");
return false;
}
}