本文整理汇总了C#中Label.visibleTemp方法的典型用法代码示例。如果您正苦于以下问题:C# Label.visibleTemp方法的具体用法?C# Label.visibleTemp怎么用?C# Label.visibleTemp使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Label
的用法示例。
在下文中一共展示了Label.visibleTemp方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Battle
//.........这里部分代码省略.........
lbl_moveLeft.Position = new Vector2(50, 510);
MainWindow.add(lbl_moveLeft);
lbl_move = new Label("");
lbl_move.Position = new Vector2(150, 510);
MainWindow.add(lbl_move);
lbl_enter = new Label("ENTER");
lbl_enter.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.CONTROL;
lbl_enter.Position = new Vector2(520, 462);
MainWindow.add(lbl_enter);
lbl_enterAction = new Label("Select Unit");
lbl_enterAction.Position = new Vector2(600, 462);
MainWindow.add(lbl_enterAction);
lbl_v = new Label("V");
lbl_v.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.CONTROL;
lbl_v.Position = new Vector2(520, 438);
MainWindow.add(lbl_v);
lbl_vAction = new Label("View Character");
lbl_vAction.Position = new Vector2(550, 438);
MainWindow.add(lbl_vAction);
lbl_esc = new Label("ESC");
lbl_esc.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.CONTROL;
lbl_esc.Position = new Vector2(520, 486);
lbl_esc.Visible = false;
MainWindow.add(lbl_esc);
lbl_escAction = new Label("Cancel Movement");
lbl_escAction.Position = new Vector2(570, 486);
lbl_escAction.Visible = false;
MainWindow.add(lbl_escAction);
lbl_e = new Label("E");
lbl_e.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.CONTROL;
lbl_e.Position = new Vector2(520, 510);
MainWindow.add(lbl_e);
lbl_eAction = new Label("End Turn");
lbl_eAction.Position = new Vector2(550, 510);
MainWindow.add(lbl_eAction);
lbl_turnCount = new Label("Turn: " + turnCount + " / 10");
lbl_turnCount.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.BOLD;
lbl_turnCount.Position = new Vector2(520, 390);
MainWindow.add(lbl_turnCount);
lbl_dmg = new Label("");
lbl_dmg.Color = Color.Red;
lbl_dmg.Position = new Vector2(0, 0);
lbl_dmg.Visible = false;
MainWindow.add(lbl_dmg);
lbl_actionTaken = new Label("");
lbl_actionTaken.Color = Color.Black;
lbl_actionTaken.Position = new Vector2(250, 30);
lbl_actionTaken.Font = Content.Graphics.Instance.ActionFont;
lbl_actionTaken.Visible = false;
MainWindow.add(lbl_actionTaken);
lbl_armyTurn = new Label("TO BATTLE, COMRADES!");
lbl_armyTurn.Font = Content.Graphics.Instance.TurnFont;
lbl_armyTurn.center(50);
lbl_armyTurn.doneShowing = armyTurnDone;
lbl_armyTurn.visibleTemp(2000);
MainWindow.add(lbl_armyTurn);
lbl_battleOutcome = new Label("VICTORY!");
lbl_battleOutcome.Font = Content.Graphics.Instance.TurnFont;
lbl_battleOutcome.center(50);
lbl_battleOutcome.doneShowing = endOfBattle;
lbl_battleOutcome.Visible = false;
MainWindow.add(lbl_battleOutcome);
deploy(m, true);
deploy(e, false);
cmap.update(map);
freemode = true;
actionMode = false;
targetMode = false;
spellMode = false;
itemMode = false;
changeCurp(null, new EventArgObject(new Point(5, 6)));
scp = new Point(5, 6);
endTurnP = new Point(5, 6);
setAllNotMoved();
ai = new AI();
ai.set(map, tm, cmap);
ai.done = ai_done;
MainWindow.InputEnabled = false;
}
示例2: battle
public static Boolean battle(CharMap cmap, Tilemap tm, String org, Map map, Unit ally, Unit enemy, Label dmg, Label action, ref Boolean gameOver, ref Boolean defeat, GameTime gameTime)
{
Character c = cmap.get(map.CursorPosition.X, map.CursorPosition.Y);
Character m;
Point p;
Point ne;
if (c != null && c.Organization == org && c.stats.movement != 0)
{
if(c is Healer)
ne = nearest(cmap, map.CursorPosition, "ennemy");
else
ne = nearest(cmap, map.CursorPosition, "main");
if (isAdj(map.CursorPosition, ne))
{
c.stats.movement = 0;
p = map.CursorPosition;
}
else
{
//finds path to nearest ennemy
p = pathFind(cmap, tm, map.CursorPosition, nearest(cmap, map.CursorPosition, "main"), org);
if (c.stats.movement > 0)
{
cmap.move(map.CursorPosition.X, map.CursorPosition.Y, p.X, p.Y);
map.changeCursor(new Point(p.X, p.Y));
}
c.stats.movement--;
}
if (c.stats.movement == 0)
{
Point tar = targetCharacter(c, p, cmap);
if (tar != new Point(-1, -1))
{
m = cmap.get(tar.X, tar.Y);
map.CurLs.Add(tar, Content.Graphics.Instance.Images.gui.cursorRed);
if (c is Fighter)
dmg.Text = ((Fighter)c).attack(m);
else if (c is Archer)
dmg.Text = ((Archer)c).attack(m);
else if (c is Scout)
dmg.Text = ((Scout)c).attack(m);
else if (c is Healer)
{
dmg.Text = ((Healer)c).heal(m).ToString();
action.Text = "Heal";
}
else if (c is Caster)
{
dmg.Text = ((Caster)c).attack(m, new Spell("DerpCast", 1, 5, 1, 5));
action.Text = "DerpCast";
}
else
dmg.Text = "Cant";
if (action.Text == "")
action.Text = "Attack";
dmg.Position = new Vector2(tar.X * 64 - map.getTlc.X * 64, tar.Y * 64 - map.getTlc.Y * 64 + 20);
dmg.visibleTemp(500);
action.visibleTemp(500);
if (dmg.Text != "miss" || dmg.Text != "Cant")
{
enemy.set(c.Position.X, c.Position.Y, c);
ally.set(m.Position.X, m.Position.Y, m);
if (m.stats.hp <= 0)
{
if (m.isMainChar())
gameOver = true;
ally.delete(m.Position.X, m.Position.Y);
cmap.set(tar.X, tar.Y, null);
cmap.update(map);
if (ally.Characters.Count <= 0)
defeat = true;
}
}
}
}
return false;
}
else
{
for (int e = cmap.NumY - 1; e >= 0; e--)
for (int i = cmap.NumX - 1; i >= 0; i--)
if (cmap.isChar(i, e) && cmap.get(i, e).stats.movement != 0 && cmap.get(i, e).Organization == org)
{
if (map.CursorPosition != new Point(i, e))
{
map.CurLs.Clear();
dmg.Visible = false;
action.Visible = false;
action.Text = "";
map.changeCursor(new Point(i, e));
//.........这里部分代码省略.........