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C# Label.SetPosition方法代码示例

本文整理汇总了C#中Label.SetPosition方法的典型用法代码示例。如果您正苦于以下问题:C# Label.SetPosition方法的具体用法?C# Label.SetPosition怎么用?C# Label.SetPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Label的用法示例。


在下文中一共展示了Label.SetPosition方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: UpperStatusBar

        public UpperStatusBar(Vector2 Position,GamePlayer context, ControlManager controlManager)
        {
            this.ControlManager = controlManager;
            this.Context = context;
            this.OriginPosition = Position;

            #region setting labels
            resources = new Label();
            resources.SpriteFont = GameFonts.GetFont("f5");
            resources.Color = LabelColor;
            resources.SetPosition(GetAbsolutePosition(90,3));
            resources.Text = "Resources: "+Context.Resources;
            ControlManager.Add(resources);

            score = new Label();
            score.SpriteFont = GameFonts.GetFont("f5");
            score.Color = LabelColor;
            score.SetPosition(GetAbsolutePosition(90+160, 3));
            score.Text = "Score: " + Context.Score;
            ControlManager.Add(score);

            elapsedTime = new Label();
            elapsedTime.SpriteFont = GameFonts.GetFont("f5");
            elapsedTime.Color = LabelColor;
            elapsedTime.SetPosition(GetAbsolutePosition(90+160+160, 3));
            elapsedTime.Text = "Population: "+Context.Population;
            ControlManager.Add(elapsedTime);
            #endregion
        }
开发者ID:osama-abuomar,项目名称:TownDefenders-XNA4Game,代码行数:29,代码来源:UpperStatusBar.cs

示例2: DisplayDock

        /// <summary>
        /// initialize and all all components to the control manager
        /// </summary>
        /// <param name="position"></param>
        /// <param name="controlManager"></param>
        protected DisplayDock(Vector2 position, ControlManager controlManager)
        {
            OriginPosition = position;

            ButtonsPositions = new List<Vector2>();
            for (int i = 0; i < MaxButtonCount; i++)
            {
                ButtonsPositions.Add( GetAbsolutePosition(
                    10 + 96 + 10 + 200+i*(48+10),
                    10+5));
            }

            ThumbnailPosition = GetAbsolutePosition(10, 10);
            DisplayTextPosition = GetAbsolutePosition(10 + 96 + 10, 20);

            ControlManager = controlManager;
            Controls = new List<Control>();

            DisplayText = new Label();
            DisplayText.SetPosition(DisplayTextPosition);
            DisplayText.SpriteFont = GameFonts.GetFont("f4");
            DisplayText.Color = Control.NormalColor;
            Controls.Add(DisplayText);
        }
开发者ID:osama-abuomar,项目名称:TownDefenders-XNA4Game,代码行数:29,代码来源:DisplayDock.cs

示例3: VideoApp

    public VideoApp(string filename)
    {
        Stage stage = Stage.Default;
        stage.Color = new Color (0x00, 0x00, 0x00, 0x00);
        stage.SetSize (1200, 1024);

        vtexture = new GstVideoTexture ();
        vtexture.SyncSize = false;

        // add size changed call back here
        vtexture.SizeChange += HandleSizeChange;

        vtexture.Filename = filename;
        control = new Group ();

        // panel
        control_bg = new Texture ("vid-panel.png");

        // play button
        control_play = new Texture ("media-actions-start.png");

        // pause button
        control_pause = new Texture ("media-actions-pause.png");

        control_seek1 = new Rectangle (new Color (73, 74, 77, 0xee));
        control_seek2 = new Rectangle (new Color (0xcc, 0xcc, 0xcc, 0xff));
        control_seekbar = new Rectangle (new Color (73, 74, 77, 0xee));
        control_seekbar.Opacity = 0x99;

        // label with name
        string text = System.IO.Path.GetFileName (filename);
        control_label = new Label ("Sans Bold 24", text);
        control_label.Color = new Color (73, 74, 77, 0xee);

        control.AddActor (control_bg);
        control.AddActor (control_play);

        control.AddActor (control_pause);
        control.AddActor (control_seek1);
        control.AddActor (control_seek2);
        control.AddActor (control_seekbar);
        control.AddActor (control_label);

        control.Opacity = 0xee;
        control_play.SetPosition (30, 30);
        control_pause.SetPosition (30, 30);

        control_seek1.SetSize (SEEK_W + 10, SEEK_H + 10);
        control_seek1.SetPosition (200, 100);

        control_seek2.SetSize (SEEK_W, SEEK_H);
        control_seek2.SetPosition (205, 105);

        control_seekbar.SetSize (0, SEEK_H);
        control_seekbar.SetPosition (205, 105);

        control_label.SetPosition (200, 40);

        stage.AddActor (vtexture);
        stage.AddActor (control);

        int x = (int)((stage.Width - control.Width) / 2);
        int y = (int)(stage.Height - (stage.Height / 3));

        control.SetPosition (x, y);

        controls_tl = new Timeline (10, 30);
        controls_tl.NewFrame += HandleControlTlNewFrame;
        controls_tl.Completed += HandleControlTimelineCompleted;

        effect1_tl = new Timeline (30, 90);
        effect1_tl.NewFrame += HandleEffect1TlNewFrame;

        GLib.Timeout.Add (1000, new GLib.TimeoutHandler (Tick));
        stage.MotionEvent += delegate { ShowControls (true); };
        stage.ButtonPressEvent += HandleButtonPressEvent;
        stage.KeyReleaseEvent += HandleKeyReleaseEvent;

        vtexture.Playing = true;
        stage.ShowAll ();
        control_play.Hide ();
    }
开发者ID:abock,项目名称:clutter-sharp,代码行数:82,代码来源:gst-play-video.cs

示例4: NewTextBox

        public TextBG NewTextBox()
        {
            textBG = new TextBG();
            Textlable = new Label();

            Textlable.Font = GameData.font;
            Textlable.SetPosition(207f,389f);
            Textlable.TextColor = new UIColor(1f,1f,1f,1.0f);
            Textlable.Width = 560f;
            GameUI.Instance.RootWidget.AddChildLast(Textlable);
            return textBG;
        }
开发者ID:PssProgram,项目名称:Lost-In-Trek,代码行数:12,代码来源:TextBox.cs


注:本文中的Label.SetPosition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。