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C# Label.GetComponent方法代码示例

本文整理汇总了C#中Label.GetComponent方法的典型用法代码示例。如果您正苦于以下问题:C# Label.GetComponent方法的具体用法?C# Label.GetComponent怎么用?C# Label.GetComponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Label的用法示例。


在下文中一共展示了Label.GetComponent方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: captureTarget

 protected void captureTarget(Label proposedTarget)
 {
     if (captured == null) {
         captured = proposedTarget;
         getController().enqueueMessage(new RobotMessage(
             RobotMessage.MessageType.ACTION, TARGET_CAPTURED_MESSAGE,
             proposedTarget.labelHandle, proposedTarget.transform.position, null));
         captured.setTag(new Tag(TagEnum.Grabbed, 0, proposedTarget.labelHandle));
         attachRigidbody(proposedTarget.gameObject);
         NetworkIdentity netId = proposedTarget.GetComponent<NetworkIdentity>();
         if (netId != null)
             RpcCaptureTarget(netId.netId);
     }
 }
开发者ID:autarch-design-team,项目名称:OpenCircuit,代码行数:14,代码来源:ZappyArms.cs

示例2: attachTarget

 public void attachTarget(Label obj)
 {
     if (target == null) {
         target = obj;
         Rigidbody rigidbody = obj.GetComponent<Rigidbody>();
         if (rigidbody != null) {
             rigidbody.isKinematic = true;
             rigidbody.useGravity = false;
             rigidbody.velocity = new Vector3(0, 0, 0);
         }
         target.transform.parent = transform;
         target.transform.localPosition = HOLD_POSITION;//new Vector3(0, .5f, .85f);
         roboController.enqueueMessage(new RobotMessage("action", "target grabbed", target));
         Player player = target.GetComponent<Player>();
         if (player != null) {
             player.inventory.pushContext(typeof(PocketEMP));
         }
     }
 }
开发者ID:viviannimue,项目名称:OpenCircuit,代码行数:19,代码来源:RobotArms.cs

示例3: attachTarget

    public void attachTarget(Label obj)
    {
        if (target == null) {
            target = obj;
            target.setTag(new Tag(TagEnum.Grabbed, 0));
            Rigidbody rigidbody = obj.GetComponent<Rigidbody>();
            if (rigidbody != null) {
                rigidbody.isKinematic = true;
                rigidbody.useGravity = false;
                rigidbody.velocity = new Vector3(0, 0, 0);
            }

            target.transform.parent = transform;
            target.transform.localPosition = HOLD_POSITION;
            roboController.enqueueMessage(new RobotMessage(RobotMessage.MessageType.ACTION, "target grabbed", target.labelHandle, target.transform.position, null));
            Player player = target.GetComponent<Player>();
            if (player != null) {
                player.inventory.pushContext(typeof(PocketEMP));
            }
            roboController.addEndeavour(new ScanAction(roboController, new List<Goal>(), target));
        }
    }
开发者ID:Michaud1336,项目名称:OpenCircuit,代码行数:22,代码来源:RobotArms.cs

示例4: attachRigidbody

    protected void attachRigidbody(Label proposedTarget)
    {
        captured = proposedTarget;
        Rigidbody rigidbody = proposedTarget.GetComponent<Rigidbody>();
        if (rigidbody != null) {
            rigidbody.isKinematic = true;
            rigidbody.useGravity = false;
            rigidbody.velocity = new Vector3(0, 0, 0);
        }
        TransformSync sync = proposedTarget.GetComponent<TransformSync>();
        if (sync != null) {
            sync.enabled = false;
        }

        proposedTarget.transform.parent = transform;
        proposedTarget.transform.localPosition = HOLD_POSITION;
        targetReeledIn = true;
        windSound.Stop();
        retractedEffect.spawn(transform.position);
        electrocuteSound.Play();
    }
开发者ID:autarch-design-team,项目名称:OpenCircuit,代码行数:21,代码来源:GrappleArms.cs

示例5: releaseRigidbody

 protected void releaseRigidbody(Label target)
 {
     captured = null;
     Rigidbody rigidbody = target.GetComponent<Rigidbody>();
     if (rigidbody != null) {
         rigidbody.isKinematic = false;
         rigidbody.useGravity = true;
     }
     windSound.Stop();
     releasedEffect.spawn(target.transform.position);
     cable.enabled = false;
 }
开发者ID:autarch-design-team,项目名称:OpenCircuit,代码行数:12,代码来源:GrappleArms.cs

示例6: detachRigidbody

 protected void detachRigidbody(Label target)
 {
     captured = null;
     Rigidbody rigidbody = target.GetComponent<Rigidbody>();
     if (rigidbody != null) {
         rigidbody.isKinematic = false;
         rigidbody.useGravity = true;
         rigidbody.AddForce(transform.forward * throwForce.z + transform.up * throwForce.y);
     }
     TransformSync sync = target.GetComponent<TransformSync>();
     if (sync != null) {
         sync.enabled = true;
     }
     target.transform.parent = null;
     electrocuteSound.Stop();
     dropEffect.spawn(target.transform.position);
     cable.enabled = false;
 }
开发者ID:autarch-design-team,项目名称:OpenCircuit,代码行数:18,代码来源:GrappleArms.cs


注:本文中的Label.GetComponent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。