本文整理汇总了C#中Label.center方法的典型用法代码示例。如果您正苦于以下问题:C# Label.center方法的具体用法?C# Label.center怎么用?C# Label.center使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Label
的用法示例。
在下文中一共展示了Label.center方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: MainMenu
public MainMenu()
{
MainWindow.BackgroundImage = Content.Graphics.Instance.Images.background.bg_titleMenu;
lbl_title = new Label("Main menu");
lbl_title.center(350);
lbl_title.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.TITLE;
lnk_newGame = new Link("New Game");
lnk_newGame.center(405);
lnk_newGame.selected = newGame;
lnk_loadGame = new Link("Load Game");
lnk_loadGame.center(440);
lnk_loadGame.selected = loadGame;
lnk_option = new Link("Option");
lnk_option.center(475);
lnk_option.selected = options;
lnk_exit = new Link("Exit");
lnk_exit.center(510);
lnk_exit.selected = exit;
MainWindow.add(lbl_title);
MainWindow.add(lnk_newGame);
MainWindow.add(lnk_loadGame);
MainWindow.add(lnk_option);
MainWindow.add(lnk_exit);
}
示例2: GameOver
public GameOver()
{
MainWindow.BackgroundImage = Content.Graphics.Instance.Images.background.bg_menuless;
Label lbl_gameOver = new Label("Game Over");
lbl_gameOver.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.CONTROL;
lbl_gameOver.center(100);
MainWindow.add(lbl_gameOver);
Link lnk_c = new Link("Contrinue to main screen");
lnk_c.center(300);
lnk_c.selected = toMainmenu;
MainWindow.add(lnk_c);
Link lnk_q = new Link("Quit Game");
lnk_q.center(330);
lnk_q.selected = exitGame;
MainWindow.add(lnk_q);
}
示例3: Battle
//.........这里部分代码省略.........
lbl_moveLeft.Position = new Vector2(50, 510);
MainWindow.add(lbl_moveLeft);
lbl_move = new Label("");
lbl_move.Position = new Vector2(150, 510);
MainWindow.add(lbl_move);
lbl_enter = new Label("ENTER");
lbl_enter.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.CONTROL;
lbl_enter.Position = new Vector2(520, 462);
MainWindow.add(lbl_enter);
lbl_enterAction = new Label("Select Unit");
lbl_enterAction.Position = new Vector2(600, 462);
MainWindow.add(lbl_enterAction);
lbl_v = new Label("V");
lbl_v.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.CONTROL;
lbl_v.Position = new Vector2(520, 438);
MainWindow.add(lbl_v);
lbl_vAction = new Label("View Character");
lbl_vAction.Position = new Vector2(550, 438);
MainWindow.add(lbl_vAction);
lbl_esc = new Label("ESC");
lbl_esc.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.CONTROL;
lbl_esc.Position = new Vector2(520, 486);
lbl_esc.Visible = false;
MainWindow.add(lbl_esc);
lbl_escAction = new Label("Cancel Movement");
lbl_escAction.Position = new Vector2(570, 486);
lbl_escAction.Visible = false;
MainWindow.add(lbl_escAction);
lbl_e = new Label("E");
lbl_e.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.CONTROL;
lbl_e.Position = new Vector2(520, 510);
MainWindow.add(lbl_e);
lbl_eAction = new Label("End Turn");
lbl_eAction.Position = new Vector2(550, 510);
MainWindow.add(lbl_eAction);
lbl_turnCount = new Label("Turn: " + turnCount + " / 10");
lbl_turnCount.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.BOLD;
lbl_turnCount.Position = new Vector2(520, 390);
MainWindow.add(lbl_turnCount);
lbl_dmg = new Label("");
lbl_dmg.Color = Color.Red;
lbl_dmg.Position = new Vector2(0, 0);
lbl_dmg.Visible = false;
MainWindow.add(lbl_dmg);
lbl_actionTaken = new Label("");
lbl_actionTaken.Color = Color.Black;
lbl_actionTaken.Position = new Vector2(250, 30);
lbl_actionTaken.Font = Content.Graphics.Instance.ActionFont;
lbl_actionTaken.Visible = false;
MainWindow.add(lbl_actionTaken);
lbl_armyTurn = new Label("TO BATTLE, COMRADES!");
lbl_armyTurn.Font = Content.Graphics.Instance.TurnFont;
lbl_armyTurn.center(50);
lbl_armyTurn.doneShowing = armyTurnDone;
lbl_armyTurn.visibleTemp(2000);
MainWindow.add(lbl_armyTurn);
lbl_battleOutcome = new Label("VICTORY!");
lbl_battleOutcome.Font = Content.Graphics.Instance.TurnFont;
lbl_battleOutcome.center(50);
lbl_battleOutcome.doneShowing = endOfBattle;
lbl_battleOutcome.Visible = false;
MainWindow.add(lbl_battleOutcome);
deploy(m, true);
deploy(e, false);
cmap.update(map);
freemode = true;
actionMode = false;
targetMode = false;
spellMode = false;
itemMode = false;
changeCurp(null, new EventArgObject(new Point(5, 6)));
scp = new Point(5, 6);
endTurnP = new Point(5, 6);
setAllNotMoved();
ai = new AI();
ai.set(map, tm, cmap);
ai.done = ai_done;
MainWindow.InputEnabled = false;
}