本文整理汇总了C#中KBEngine.getDefinedPropterty方法的典型用法代码示例。如果您正苦于以下问题:C# KBEngine.getDefinedPropterty方法的具体用法?C# KBEngine.getDefinedPropterty怎么用?C# KBEngine.getDefinedPropterty使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类KBEngine
的用法示例。
在下文中一共展示了KBEngine.getDefinedPropterty方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: onAvatarEnterWorld
public void onAvatarEnterWorld(UInt64 rndUUID, Int32 eid, KBEngine.Avatar avatar)
{
if(!avatar.isPlayer())
{
return;
}
UI.inst.info("loading scene...(加载场景中...)");
Debug.Log("loading scene...");
object speed = avatar.getDefinedPropterty("moveSpeed");
if(speed != null)
set_moveSpeed(avatar, speed);
object state = avatar.getDefinedPropterty("state");
if(state != null)
set_state(avatar, state);
object modelScale = avatar.getDefinedPropterty("modelScale");
if(modelScale != null)
set_modelScale(avatar, modelScale);
object name = avatar.getDefinedPropterty("name");
if(name != null)
set_entityName(avatar, (string)name);
object hp = avatar.getDefinedPropterty("HP");
if(hp != null)
set_HP(avatar, hp);
}
示例2: onEnterWorld
public void onEnterWorld(KBEngine.Entity entity)
{
if(enterSpace == false)
{
pendingEnterEntityIDs.Add(entity.id);
return;
}
Asset newasset = Scene.findAsset(entity.getDefinedPropterty("modelID") + ".unity3d", true, "");
newasset.createAtScene = loader.inst.currentSceneName;
SceneEntityObject obj = new SceneEntityObject();
obj.kbentity = entity;
if(entity.isPlayer())
obj.createPlayer();
else
obj.create();
entity.renderObj = obj;
Scene scene = null;
if(!loader.inst.scenes.TryGetValue(loader.inst.currentSceneName, out scene))
{
Common.ERROR_MSG("KBEEventProc::onEnterWorld: not found scene(" + loader.inst.currentSceneName + ")!");
return;
}
newasset.loadLevel = Asset.LOAD_LEVEL.LEVEL_IDLE;
obj.asset = newasset;
obj.idkey = "_entity_" + entity.id;
Vector3 pos = obj.position;
Common.calcPositionY(pos, out pos.y, false);
if(entity.getDefinedPropterty("modelID") == "20002001")
pos.y += 15.0f;
obj.position = pos;
obj.position = entity.position;
obj.eulerAngles = new Vector3(entity.direction.y, entity.direction.z, entity.direction.x);
obj.destDirection = obj.eulerAngles;
object name = entity.getDefinedPropterty("name");
if(name != null)
obj.setName((string)name);
object hp = entity.getDefinedPropterty("HP");
if(hp != null)
obj.updateHPBar((Int32)hp, (Int32)entity.getDefinedPropterty("HP_Max"));
object state = entity.getDefinedPropterty("state");
if(state != null)
set_state(entity, state);
object modelScale = entity.getDefinedPropterty("modelScale");
if(modelScale != null)
set_modelScale(entity, modelScale);
object speed = entity.getDefinedPropterty("moveSpeed");
if(speed != null)
{
set_moveSpeed(entity, speed);
}
if(entity.className == "Avatar")
newasset.unloadLevel = Asset.UNLOAD_LEVEL.LEVEL_FORBID;
newasset.refs.Add(obj.idkey);
scene.addSceneObject(obj.idkey, obj);
if(newasset.isLoaded || newasset.bundle != null)
{
obj.Instantiate();
newasset.refs.Remove(obj.idkey);
}
else
{
loader.inst.loadPool.addLoad(newasset);
loader.inst.loadPool.start();
}
}
示例3: set_position
public void set_position(KBEngine.Entity entity)
{
if(entity.renderObj != null)
{
Common.calcPositionY(entity.position, out entity.position.y, false);
((SceneObject)entity.renderObj).position = entity.position;
((SceneEntityObject)entity.renderObj).destPosition = entity.position;
}
if(entity.isPlayer() == false)
return;
entity.position = (Vector3)entity.getDefinedPropterty("position");
RPG_Controller.initPos.x = entity.position.x;
RPG_Controller.initPos.y = entity.position.y;
RPG_Controller.initPos.z = entity.position.z;
if(RPG_Controller.instance != null)
{
RPG_Controller.instance.transform.position = RPG_Controller.initPos;
Common.DEBUG_MSG("KBEEventProc::set_position: entity.position=" + entity.position + " " + entity.getDefinedPropterty("position") + ", RPG_Controller.position=" + RPG_Controller.instance.transform.position);
}
}
示例4: set_MP_Max
public void set_MP_Max(KBEngine.Entity entity, object v)
{
object vv = entity.getDefinedPropterty("MP");
if(entity.isPlayer())
{
game_ui_autopos.updatePlayerBar_MP(vv, v);
}
else
{
game_ui_autopos.updateTargetBar_MP(vv, v);
}
}
示例5: set_MP
public void set_MP(KBEngine.Entity entity, object v)
{
object vv = entity.getDefinedPropterty("MP_Max");
if(entity.renderObj != null)
{
object oldvv = entity.getDefinedPropterty("old_MP");
if(oldvv != null)
{
Int32 diff = (Int32)vv - (Int32)oldvv;
if(diff > 0)
{
((SceneEntityObject)entity.renderObj).addMP(diff);
}
entity.setDefinedPropterty("old_MP", vv);
}
else
entity.addDefinedPropterty("old_MP", vv);
}
if(entity.isPlayer())
{
game_ui_autopos.updatePlayerBar_MP(v, vv);
}
else
{
game_ui_autopos.updateTargetBar_MP(v, vv);
}
}
示例6: set_HP_Max
public void set_HP_Max(KBEngine.Entity entity, object v)
{
if(entity.renderObj != null)
{
((UnityEngine.GameObject)entity.renderObj).GetComponent<GameEntity>().hp = (Int32)entity.getDefinedPropterty("HP") + "/" + (Int32)v;
}
}
示例7: onEnterWorld
public void onEnterWorld(KBEngine.Entity entity)
{
if(entity.isPlayer())
return;
float y = entity.position.y;
if(entity.isOnGound)
y = 1.3f;
entity.renderObj = Instantiate(entityPerfab, new Vector3(entity.position.x, y, entity.position.z),
Quaternion.Euler(new Vector3(entity.direction.y, entity.direction.z, entity.direction.x))) as UnityEngine.GameObject;
((UnityEngine.GameObject)entity.renderObj).name = entity.classtype + entity.id;
object speed = entity.getDefinedPropterty("moveSpeed");
if(speed != null)
set_moveSpeed(entity, speed);
object state = entity.getDefinedPropterty("state");
if(state != null)
set_state(entity, state);
object modelScale = entity.getDefinedPropterty("modelScale");
if(modelScale != null)
set_modelScale(entity, modelScale);
object name = entity.getDefinedPropterty("name");
if(name != null)
set_entityName(entity, (string)name);
object hp = entity.getDefinedPropterty("HP");
if(hp != null)
set_HP(entity, hp);
}
示例8: SyncEntityPropertity
public void SyncEntityPropertity(KBEngine.Entity entity)
{
object name = entity.getDefinedPropterty("name");
if (name != null)
onSetEntityName(entity, (string)name);
object speed = entity.getDefinedPropterty("moveSpeed");
if (speed != null)
onSetMoveSpeed(entity, speed);
object state = entity.getDefinedPropterty("state");
if (state != null)
onSetState(entity, state);
object modelScale = entity.getDefinedPropterty("modelScale");
if (modelScale != null)
onSetModelScale(entity, modelScale);
object hp = entity.getDefinedPropterty("HP");
if (hp != null)
onSetHP(entity, hp);
}
示例9: onSetHPMax
public void onSetHPMax(KBEngine.Entity entity, object v)
{
Dbg.DEBUG_MSG(String.Format("[World set_HP_Max] entity id: {0}, hp max: {1}, name: {2}", entity.id, (Int32)v, ((UnityEngine.GameObject)entity.renderObj).GetComponent<GameEntity>().entityName));
if (((UnityEngine.GameObject)entity.renderObj) == null || ((UnityEngine.GameObject)entity.renderObj).gameObject == null)
return;
GameEntity gameEntity = ((UnityEngine.GameObject)entity.renderObj).GetComponent<GameEntity>();
if (gameEntity == null)
return;
gameEntity.hp = (Int32)entity.getDefinedPropterty("HP") + "/" + (Int32)v;
}