本文整理汇总了C#中KBEngine.getDefinedProperty方法的典型用法代码示例。如果您正苦于以下问题:C# KBEngine.getDefinedProperty方法的具体用法?C# KBEngine.getDefinedProperty怎么用?C# KBEngine.getDefinedProperty使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类KBEngine
的用法示例。
在下文中一共展示了KBEngine.getDefinedProperty方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: set_position
public void set_position(KBEngine.Entity entity)
{
if (entity.renderObj == null)
return;
Vector3 v = (Vector3)entity.getDefinedProperty("position");
((UnityEngine.GameObject)entity.renderObj).GetComponent<GameEntity>().destPosition = v;
((UnityEngine.GameObject)entity.renderObj).GetComponent<GameEntity>().position = v;
if (entity.isPlayer())//第一次主角获取位置时,调整摄像头
{
Camera.main.GetComponent<SmoothFollow>().FollowUpdate();
if (isFirstPos)
{
Camera.main.GetComponent<SmoothFollow>().ResetView();
isFirstPos = false;
}
}
}
示例2: onEnterWorld
public void onEnterWorld(KBEngine.Entity entity)
{
if (entity.isPlayer())
return;
float y = entity.position.y;
if (entity.isOnGround)
y = 0.0f;
if (entity.className == "Gate")
{
entity.renderObj = Instantiate(gatePerfab, new Vector3(entity.position.x, y, entity.position.z),
Quaternion.Euler(new Vector3(entity.direction.y, entity.direction.z, entity.direction.x))) as UnityEngine.GameObject;
((UnityEngine.GameObject)(entity.renderObj)).GetComponent<GameEntity>().entityDisable();
}
else if (entity.className == "Monster")
{
entity.renderObj = Instantiate(otherPlayerPerfab, new Vector3(entity.position.x, y, entity.position.z),
Quaternion.Euler(new Vector3(entity.direction.y, entity.direction.z, entity.direction.x))) as UnityEngine.GameObject;
}
else if (entity.className == "DroppedItem")
{
entity.renderObj = Instantiate(droppedItemPerfab, new Vector3(entity.position.x, y, entity.position.z),
Quaternion.Euler(new Vector3(entity.direction.y, entity.direction.z, entity.direction.x))) as UnityEngine.GameObject;
}
else if (entity.className == "Avatar")
{
entity.renderObj = Instantiate(otherPlayerPerfab, new Vector3(entity.position.x, y, entity.position.z),
Quaternion.Euler(new Vector3(entity.direction.y, entity.direction.z, entity.direction.x))) as UnityEngine.GameObject;
}
else if (entity.className == "NPC")
{
entity.renderObj = Instantiate(otherPlayerPerfab, new Vector3(entity.position.x, y, entity.position.z),
Quaternion.Euler(new Vector3(entity.direction.y, entity.direction.z, entity.direction.x))) as UnityEngine.GameObject;
}
((UnityEngine.GameObject)entity.renderObj).name = entity.className + "_" + entity.id;
set_position(entity);
set_direction(entity);
//object speed = entity.getDefinedProperty("moveSpeed");
//if (speed != null)
// set_moveSpeed(entity, speed);
object state = entity.getDefinedProperty("state");
if (state != null)
set_state(entity, state);
//object modelScale = entity.getDefinedProperty("modelScale");
//if (modelScale != null)
// set_modelScale(entity, modelScale);
object name = entity.getDefinedProperty("name");
if (name != null)
set_entityName(entity, (string)name);
object hp = entity.getDefinedProperty("HP");
if (hp != null)
set_HP(entity, hp);
object hpMax = entity.getDefinedProperty("HP_Max");
if (hpMax != null)
set_HP_Max(entity, hpMax);
object equipWeapon = entity.getDefinedProperty("equipWeapon");
if (equipWeapon != null)
set_equipWeapon(entity, (Int32)equipWeapon);
}
示例3: set_HP_Max
public void set_HP_Max(KBEngine.Entity entity, object v)
{
if (entity.renderObj != null)
{
GameEntity ge = ((UnityEngine.GameObject)entity.renderObj).GetComponent<GameEntity>();
ge.hpMax = (Int32)v;
ge.hp = (Int32)entity.getDefinedProperty("HP");
if (getUITarget() && getUITarget().GE_target == ge)
getUITarget().UpdateTargetUI();
else if (ui_targetPlayer && ui_targetPlayer.GE_target == ge)
ui_targetPlayer.UpdateTargetUI();
}
}
示例4: set_HP_Max
public void set_HP_Max(KBEngine.Entity entity, object v)
{
if(entity.renderObj != null)
{
((UnityEngine.GameObject)entity.renderObj).GetComponent<GameEntity>().hp = (Int32)entity.getDefinedProperty("HP") + "/" + (Int32)v;
}
}
示例5: onAvatarEnterWorld
public void onAvatarEnterWorld(UInt64 rndUUID, Int32 eid, KBEngine.Avatar avatar)
{
if (!avatar.isPlayer())
{
return;
}
createPlayer();
//UI.inst.info("loading scene...(加载场景中...)");
Debug.Log("loading scene...");
//object speed = avatar.getDefinedProperty("moveSpeed");
//if (speed != null)
// set_moveSpeed(avatar, speed);
object state = avatar.getDefinedProperty("state");
if (state != null)
set_state(avatar, state);
//object modelScale = avatar.getDefinedProperty("modelScale");
//if (modelScale != null)
// set_modelScale(avatar, modelScale);
object name = avatar.getDefinedProperty("name");
if (name != null)
set_entityName(avatar, (string)name);
object hp = avatar.getDefinedProperty("HP");
if (hp != null)
set_HP(avatar, hp);
object hpMax = avatar.getDefinedProperty("HP_Max");
if (hpMax != null)
set_HP_Max(avatar, hpMax);
//设置头像属性
UnityEngine.GameObject ptarget = UnityEngine.GameObject.FindGameObjectWithTag("TargetPlayer");
if (ptarget)
{
ui_targetPlayer = ptarget.GetComponent<UI_Target>();
}
if (ui_targetPlayer)
{
ui_targetPlayer.GE_target = player.GetComponent<GameEntity>();
ui_targetPlayer.UpdateTargetUI();
}
//end
UnityEngine.GameObject canvas = UnityEngine.GameObject.FindGameObjectWithTag("Canvas");
UnityEngine.GameObject panel_state = null;
if (canvas.transform.Find("Panel - State") != null)
panel_state = canvas.transform.Find("Panel - State").gameObject;
if (panel_state != null)
{
UI_AvatarState avaterState = panel_state.GetComponent<UI_AvatarState>();
object attack_max = avatar.getDefinedProperty("attack_Max");
if (attack_max != null)
avaterState.setAttackMax((Int32)attack_max);
object attack_min = avatar.getDefinedProperty("attack_Min");
if (attack_min != null)
avaterState.setAttackMin((Int32)attack_min);
object defence = avatar.getDefinedProperty("defence");
if (defence != null)
avaterState.setDefence((Int32)defence);
object rating = avatar.getDefinedProperty("rating");
if (rating != null)
avaterState.setRating((Int32)rating);
object dodge = avatar.getDefinedProperty("dodge");
if (dodge != null)
avaterState.setDodge((Int32)dodge);
object strength = avatar.getDefinedProperty("strength");
if (strength != null)
avaterState.setStrength((Int32)strength);
object dexterity = avatar.getDefinedProperty("dexterity");
if (dexterity != null)
avaterState.setDexterity((Int32)dexterity);
object stamina = avatar.getDefinedProperty("stamina");
if (stamina != null)
avaterState.setStamina((Int32)stamina);
object exp = avatar.getDefinedProperty("exp");
if (exp != null)
avaterState.setExp((UInt64)exp);
object level = avatar.getDefinedProperty("level");
if (level != null)
avaterState.setLevel((UInt16)level);
}
object equipWeapon = avatar.getDefinedProperty("equipWeapon");
if (equipWeapon != null)
set_equipWeapon(avatar, (Int32)equipWeapon);
SkillBox.inst.initSkillDisplay();
//.........这里部分代码省略.........
示例6: validCast
//1: 太远, 2:冷却,3:已死亡
public int validCast(KBEngine.Entity caster, SCObject target)
{
float dist = Vector3.Distance(target.getPosition(), caster.position);
if (dist > canUseDistMax)
return 1;
if (restCoolTimer < coolTime)
return 2;
if (((SByte)(caster.getDefinedProperty("state"))) == 1)
return 3;
return 0;
}
示例7: onEnterWorld
public void onEnterWorld(KBEngine.Entity entity)
{
if(enterSpace == false)
{
pendingEnterEntityIDs.Add(entity.id);
return;
}
Asset newasset = Scene.findAsset(entity.getDefinedProperty("modelID") + ".unity3d", true, "");
newasset.createAtScene = loader.inst.currentSceneName;
SceneEntityObject obj = new SceneEntityObject();
obj.kbentity = entity;
if(entity.isPlayer())
obj.createPlayer();
else
obj.create();
entity.renderObj = obj;
Scene scene = null;
if(!loader.inst.scenes.TryGetValue(loader.inst.currentSceneName, out scene))
{
Common.ERROR_MSG("KBEEventProc::onEnterWorld: not found scene(" + loader.inst.currentSceneName + ")!");
return;
}
newasset.loadLevel = Asset.LOAD_LEVEL.LEVEL_IDLE;
obj.asset = newasset;
obj.idkey = "_entity_" + entity.id;
obj.position = entity.position;
obj.eulerAngles = new Vector3(entity.direction.y, entity.direction.z, entity.direction.x);
obj.destDirection = obj.eulerAngles;
object name = entity.getDefinedProperty("name");
if(name != null)
obj.setName((string)name);
object hp = entity.getDefinedProperty("HP");
if(hp != null)
obj.updateHPBar((Int32)hp, (Int32)entity.getDefinedProperty("HP_Max"));
object state = entity.getDefinedProperty("state");
if(state != null)
set_state(entity, state);
object modelScale = entity.getDefinedProperty("modelScale");
if(modelScale != null)
set_modelScale(entity, modelScale);
object speed = entity.getDefinedProperty("moveSpeed");
if(speed != null)
{
set_moveSpeed(entity, speed);
}
if(entity.className == "Avatar")
newasset.unloadLevel = Asset.UNLOAD_LEVEL.LEVEL_FORBID;
newasset.refs.Add(obj.idkey);
scene.addSceneObject(obj.idkey, obj);
if(newasset.isLoaded || newasset.bundle != null)
{
obj.Instantiate();
newasset.refs.Remove(obj.idkey);
}
else
{
loader.inst.loadPool.addLoad(newasset);
loader.inst.loadPool.start();
}
}
示例8: set_position
public void set_position(KBEngine.Entity entity)
{
if(entity.renderObj != null)
{
Common.calcPositionY(entity.position, out entity.position.y, false);
((SceneObject)entity.renderObj).position = entity.position;
((SceneEntityObject)entity.renderObj).destPosition = entity.position;
}
if(entity.isPlayer() == false)
return;
entity.position = (Vector3)entity.getDefinedProperty("position");
RPG_Controller.initPos.x = entity.position.x;
RPG_Controller.initPos.y = entity.position.y;
RPG_Controller.initPos.z = entity.position.z;
if(RPG_Controller.instance != null)
{
RPG_Controller.instance.transform.position = RPG_Controller.initPos;
Common.DEBUG_MSG("KBEEventProc::set_position: entity.position=" + entity.position + " " + entity.getDefinedProperty("position") + ", RPG_Controller.position=" + RPG_Controller.instance.transform.position);
}
}
示例9: set_MP_Max
public void set_MP_Max(KBEngine.Entity entity, object v)
{
object vv = entity.getDefinedProperty("MP");
if(entity.isPlayer())
{
game_ui_autopos.updatePlayerBar_MP(vv, v);
}
else
{
game_ui_autopos.updateTargetBar_MP(vv, v);
}
}
示例10: set_MP
public void set_MP(KBEngine.Entity entity, object v)
{
object vv = entity.getDefinedProperty("MP_Max");
if(entity.renderObj != null)
{
object oldvv = entity.getDefinedProperty("old_MP");
if(oldvv != null)
{
Int32 diff = (Int32)vv - (Int32)oldvv;
if(diff > 0)
{
((SceneEntityObject)entity.renderObj).addMP(diff);
}
entity.setDefinedProperty("old_MP", vv);
}
else
entity.addDefinedProperty("old_MP", vv);
}
if(entity.isPlayer())
{
game_ui_autopos.updatePlayerBar_MP(v, vv);
}
else
{
game_ui_autopos.updateTargetBar_MP(v, vv);
}
}