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C# JoystickState.SetIsConnected方法代码示例

本文整理汇总了C#中JoystickState.SetIsConnected方法的典型用法代码示例。如果您正苦于以下问题:C# JoystickState.SetIsConnected方法的具体用法?C# JoystickState.SetIsConnected怎么用?C# JoystickState.SetIsConnected使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在JoystickState的用法示例。


在下文中一共展示了JoystickState.SetIsConnected方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetState

        public JoystickState GetState(int index)
        {
            XInputState xstate;
            XInputErrorCode error = xinput.GetState((XInputUserIndex)index, out xstate);

            JoystickState state = new JoystickState();
            if (error == XInputErrorCode.Success)
            {
                state.SetIsConnected(true);

                state.SetAxis(JoystickAxis.Axis0, (short)xstate.GamePad.ThumbLX);
                state.SetAxis(JoystickAxis.Axis1, (short)Math.Min(short.MaxValue, -xstate.GamePad.ThumbLY));
                state.SetAxis(JoystickAxis.Axis2, (short)Common.HidHelper.ScaleValue(xstate.GamePad.LeftTrigger, 0, byte.MaxValue, short.MinValue, short.MaxValue));
                state.SetAxis(JoystickAxis.Axis3, (short)xstate.GamePad.ThumbRX);
                state.SetAxis(JoystickAxis.Axis4, (short)Math.Min(short.MaxValue, -xstate.GamePad.ThumbRY));
                state.SetAxis(JoystickAxis.Axis5, (short)Common.HidHelper.ScaleValue(xstate.GamePad.RightTrigger, 0, byte.MaxValue, short.MinValue, short.MaxValue));

                state.SetButton(JoystickButton.Button0, (xstate.GamePad.Buttons & XInputButtons.A) != 0);
                state.SetButton(JoystickButton.Button1, (xstate.GamePad.Buttons & XInputButtons.B) != 0);
                state.SetButton(JoystickButton.Button2, (xstate.GamePad.Buttons & XInputButtons.X) != 0);
                state.SetButton(JoystickButton.Button3, (xstate.GamePad.Buttons & XInputButtons.Y) != 0);
                state.SetButton(JoystickButton.Button4, (xstate.GamePad.Buttons & XInputButtons.LeftShoulder) != 0);
                state.SetButton(JoystickButton.Button5, (xstate.GamePad.Buttons & XInputButtons.RightShoulder) != 0);
                state.SetButton(JoystickButton.Button6, (xstate.GamePad.Buttons & XInputButtons.Back) != 0);
                state.SetButton(JoystickButton.Button7, (xstate.GamePad.Buttons & XInputButtons.Start) != 0);
                state.SetButton(JoystickButton.Button8, (xstate.GamePad.Buttons & XInputButtons.LeftThumb) != 0);
                state.SetButton(JoystickButton.Button9, (xstate.GamePad.Buttons & XInputButtons.RightThumb) != 0);
                state.SetButton(JoystickButton.Button10, (xstate.GamePad.Buttons & XInputButtons.Guide) != 0);

                state.SetHat(JoystickHat.Hat0, new JoystickHatState(TranslateHat(xstate.GamePad.Buttons)));
            }

            return state;
        }
开发者ID:RockyTV,项目名称:opentk,代码行数:34,代码来源:XInputJoystick.cs

示例2: GetState

        public JoystickState GetState(int index)
        {
            JoystickState state = new JoystickState();

            if (IsValid(index))
            {
                JoyInfoEx info = new JoyInfoEx();
                info.Size = JoyInfoEx.SizeInBytes;
                info.Flags = JoystickFlags.All;

                JoystickError result = UnsafeNativeMethods.joyGetPosEx(index, ref info);
                if (result == JoystickError.NoError)
                {
                    JoyCaps caps;
                    result = UnsafeNativeMethods.joyGetDevCaps(index, out caps, JoyCaps.SizeInBytes);
                    if (result == JoystickError.NoError)
                    {
                        state.SetAxis(JoystickAxis.Axis0, CalculateOffset(info.XPos, caps.XMin, caps.XMax));
                        state.SetAxis(JoystickAxis.Axis1, CalculateOffset(info.YPos, caps.YMin, caps.YMax));
                        state.SetAxis(JoystickAxis.Axis2, CalculateOffset(info.ZPos, caps.ZMin, caps.ZMax));
                        state.SetAxis(JoystickAxis.Axis3, CalculateOffset(info.RPos, caps.RMin, caps.RMax));
                        state.SetAxis(JoystickAxis.Axis4, CalculateOffset(info.UPos, caps.UMin, caps.UMax));
                        state.SetAxis(JoystickAxis.Axis5, CalculateOffset(info.VPos, caps.VMin, caps.VMax));

                        for (int i = 0; i < 16; i++)
                        {
                            state.SetButton(JoystickButton.Button0 + i, (info.Buttons & 1 << i) != 0);
                        }

                        state.SetIsConnected(true);
                    }
                }

                if (result == JoystickError.Unplugged)
                {
                    UnplugJoystick(index);
                }
            }
            else
            {
                Debug.Print("[Win] Invalid WinMM joystick device {0}", index);
            }

            return state;
        }
开发者ID:jpbruyere,项目名称:opentk,代码行数:45,代码来源:WinMMJoystick.cs

示例3: JoystickState

        JoystickState IJoystickDriver2.GetState(int index)
        {
            JoystickState state = new JoystickState();
            if (IsJoystickValid(index))
            {
                JoystickDevice<Sdl2JoystickDetails> joystick =
                    (JoystickDevice<Sdl2JoystickDetails>)joysticks[index];

                for (int i = 0; i < joystick.Axis.Count; i++)
                {
                    state.SetAxis(JoystickAxis.Axis0 + i, (short)(joystick.Axis[i] * short.MaxValue + 0.5f));
                }

                for (int i = 0; i < joystick.Button.Count; i++)
                {
                    state.SetButton(JoystickButton.Button0 + i, joystick.Button[i]);
                }

                state.SetIsConnected(joystick.Details.IsConnected);
                state.SetPacketNumber(joystick.Details.PacketNumber);
            }

            return state;
        }
开发者ID:jpbruyere,项目名称:opentk,代码行数:24,代码来源:Sdl2JoystickDriver.cs

示例4: GetState

        public JoystickState GetState(int player_index)
        {
            lock (sync)
            {
                JoystickState state = new JoystickState();

                if (IsValid(player_index))
                {
                    int device_index = player_to_index[player_index];
                    int index = index_to_stick[device_index];
                    JoystickDevice<WinMMJoyDetails> stick =
                        sticks[index] as JoystickDevice<WinMMJoyDetails>;

                    // For joysticks with fewer than three axes or four buttons, we must
                    // use joyGetPos; otherwise, joyGetPosEx. This is not just a cosmetic
                    // difference, simple devices will return incorrect results if we use
                    // joyGetPosEx on them.
                    if (stick.Details.Capabilities.AxisCount <= 3 || stick.Details.Capabilities.ButtonCount <= 4)
                    {
                        // Use joyGetPos
                        JoyInfo info = new JoyInfo();

                        JoystickError result = UnsafeNativeMethods.joyGetPos(device_index, ref info);
                        if (result == JoystickError.NoError)
                        {
                            for (int i = 0; i < stick.Details.Capabilities.AxisCount; i++)
                            {
                                state.SetAxis(JoystickAxis.Axis0 + i, CalculateOffset(info.GetAxis(i), stick.Details.Min[i], stick.Details.Max[i]));
                            }

                            for (int i = 0; i < stick.Details.Capabilities.ButtonCount; i++)
                            {
                                state.SetButton(JoystickButton.Button0 + i, (info.Buttons & 1 << i) != 0);
                            }

                            state.SetIsConnected(true);
                        }
                        else if (result == JoystickError.Unplugged)
                        {
                            UnplugJoystick(player_index);
                        }
                    }
                    else
                    {
                        // Use joyGetPosEx
                        JoyInfoEx info = new JoyInfoEx();
                        info.Size = JoyInfoEx.SizeInBytes;
                        info.Flags = JoystickFlags.All;

                        JoystickError result = UnsafeNativeMethods.joyGetPosEx(device_index, ref info);
                        if (result == JoystickError.NoError)
                        {
                            for (int i = 0; i < stick.Details.Capabilities.AxisCount; i++)
                            {
                                state.SetAxis(JoystickAxis.Axis0 + i, CalculateOffset(info.GetAxis(i), stick.Details.Min[i], stick.Details.Max[i]));
                            }

                            for (int i = 0; i < stick.Details.Capabilities.ButtonCount; i++)
                            {
                                state.SetButton(JoystickButton.Button0 + i, (info.Buttons & 1 << i) != 0);
                            }

                            state.SetIsConnected(true);
                        }
                        else if (result == JoystickError.Unplugged)
                        {
                            UnplugJoystick(player_index);
                        }
                    }
                }

                return state;
            }
        }
开发者ID:noggs,项目名称:opentk,代码行数:74,代码来源:WinMMJoystick.cs

示例5: GetState

        public JoystickState GetState(int player_index)
        {
            lock (sync)
            {
                JoystickState state = new JoystickState();

                if (IsValid(player_index))
                {
                    int device_index = player_to_index[player_index];
                    int index = index_to_stick[device_index];
                    JoystickDevice<WinMMJoyDetails> stick =
                        sticks[index] as JoystickDevice<WinMMJoyDetails>;

                    // For joysticks with fewer than three axes or four buttons, we must
                    // use joyGetPos; otherwise, joyGetPosEx. This is not just a cosmetic
                    // difference, simple devices will return incorrect results if we use
                    // joyGetPosEx on them.
                    if (stick.Details.Capabilities.AxisCount <= 3 || stick.Details.Capabilities.ButtonCount <= 4)
                    {
                        // Use joyGetPos
                        JoyInfo info = new JoyInfo();

                        JoystickError result = UnsafeNativeMethods.joyGetPos(device_index, ref info);
                        if (result == JoystickError.NoError)
                        {
                            for (int i = 0; i < stick.Details.Capabilities.AxisCount; i++)
                            {
                                state.SetAxis(JoystickAxis.Axis0 + i, CalculateOffset(info.GetAxis(i), stick.Details.Min[i], stick.Details.Max[i]));
                            }

                            for (int i = 0; i < stick.Details.Capabilities.ButtonCount; i++)
                            {
                                state.SetButton(JoystickButton.Button0 + i, (info.Buttons & 1 << i) != 0);
                            }

                            state.SetIsConnected(true);
                        }
                        else if (result == JoystickError.Unplugged)
                        {
                            UnplugJoystick(player_index);
                        }
                    }
                    else
                    {
                        // Use joyGetPosEx
                        JoyInfoEx info_ex = new JoyInfoEx();
                        info_ex.Size = JoyInfoEx.SizeInBytes;
                        info_ex.Flags = JoystickFlags.All;

                        JoystickError result = UnsafeNativeMethods.joyGetPosEx(device_index, ref info_ex);
                        if (result == JoystickError.NoError)
                        {
                            for (int i = 0; i < stick.Details.Capabilities.AxisCount; i++)
                            {
                                state.SetAxis(JoystickAxis.Axis0 + i, CalculateOffset(info_ex.GetAxis(i), stick.Details.Min[i], stick.Details.Max[i]));
                            }

                            for (int i = 0; i < stick.Details.Capabilities.ButtonCount; i++)
                            {
                                state.SetButton(JoystickButton.Button0 + i, (info_ex.Buttons & 1 << i) != 0);
                            }

                            for (int i = 0; i < stick.Details.Capabilities.HatCount; i++)
                            {
                                // A discrete POV returns specific values for left, right, etc.
                                // A continuous POV returns an integer indicating an angle in degrees * 100, e.g. 18000 == 180.00 degrees.
                                // The vast majority of joysticks have discrete POVs, so we'll treat all of them as discrete for simplicity.
                                if ((JoystickPovPosition)info_ex.Pov != JoystickPovPosition.Centered)
                                {
                                    HatPosition hatpos = HatPosition.Centered;
                                    if (info_ex.Pov < 4500 || info_ex.Pov >= 31500)
                                        hatpos |= HatPosition.Up;
                                    if (info_ex.Pov >= 4500 && info_ex.Pov < 13500)
                                        hatpos |= HatPosition.Right;
                                    if (info_ex.Pov >= 13500 && info_ex.Pov < 22500)
                                        hatpos |= HatPosition.Down;
                                    if (info_ex.Pov >= 22500 && info_ex.Pov < 31500)
                                        hatpos |= HatPosition.Left;

                                    state.SetHat(JoystickHat.Hat0 + i, new JoystickHatState(hatpos));
                                }
                            }

                            state.SetIsConnected(true);
                        }
                        else if (result == JoystickError.Unplugged)
                        {
                            UnplugJoystick(player_index);
                        }
                    }
                }

                return state;
            }
        }
开发者ID:PieterMarius,项目名称:PhysicsEngine,代码行数:95,代码来源:WinMMJoystick.cs


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